Thursday, January 19, 2012

Amateur Thursday! - Funny Money

Amateur Friday Submission Process: To submit your script for an Amateur Review, send it in PDF form, along with your title, genre, logline, and why I should read your script to Carsonreeves3@gmail.com. Keep in mind your script will be posted in the review (feel free to keep your identity and script title private by providing an alias and fake title). Also, it's a good idea to resubmit every couple of weeks so that your submission stays near the top of the pile.

Genre: Comedy
Premise: A print shop owner who moonlights as a counterfeiter finds himself in over his head after a money deal gone wrong.
Writer: Robert Cornero
Details: 142 pages




Amateur Friday has been switched to Amateur Thursday this week!

So today we’re going to do something different. Robert, a longtime reader of Scriptshadow and a really nice guy, e-mailed me to let me know he had finally written a script he was confident enough in to submit to Amateur Friday. There was only one problem, he noted. It violated one of my most hardcore rules. It was 142 pages long.

I told him I couldn’t read it. 142 pages? There was no way. We then had a back and forth discussion/argument on why a script can’t be 140 pages. I argued my side. He argued his (his main point was that his script was dialogue heavy, which takes up a lot of space). And at the end of the discussion, I realized, this is the exact same argument I hear from every screenwriter who writes a long screenplay. So that gave me an idea. I could use this script as a learning tool. I would show writers our argument, and then, assuming I was right, use the review to show why a 140 page script shouldn’t be written. At the same time, I would be open-minded and give the script a fair shot. If Robert proved me wrong, I would happily admit so, and writers everywhere would have new ammunition for their super-sized screenplays. So, here was our e-mail exchange…

MY REPLY

Hey Robert,

I hear you. Dialogue heavy scripts are a little longer, but 142 pages??? I'll be honest. If that landed on my desk and I didn't know who you were, I would never read it. That's not true. I MIGHT read the very first page. If it made me BURST OUT LAUGHING then I'd keep reading. But comedies are supposed to be lean and mean, not bulky, even WITH dialogue (remember, most comedies are dialogue based, so you don't get much leniency in that area). If you got it down to 110, I'd put it in the mix. The thing is, I've only ever read 2 scripts over 130 pages that were good. The Social Network and Brigands Of Rattleborge. That's 2 in maybe 400. I know you think yours is the exception, but every one of those bad 130+ page scripts also had writers who swore theirs was the exception. So it's hard to believe anyone when they say that.

Gut that puppy! I know it's hard but you gotta do it. :)

HIS REPLY

I hear ya. Believe me, I hear ya. It wasn't a choice I made lightly, and it's still something I'm concerned about, not for story reasons, but exactly for the kind of length-bias you echoed here - which isn't to accuse you of being biased. After all, there's good reason for it - there are a lot of bad writers out there and they tend to multiply their words. But I have to wonder if Hollywood as a whole suffers for its reluctance to read lengthier pieces (or at least automatically equating length with story quality). I mean:

Citizen Kane - 167 pages.
The Shawshank Redemption - 131 pages
Silence of the Lambs - 145 pages
Batman Begins - 150 pages
The Dark Knight - 141 pages
Toy Story 3 - 131 pages
Lord of the Rings - 173 pages
Inglourious Basterds - 166 pages
The Hurt Locker - 131 pages
Inception - 147 pages
City of the Gods (Darabont) - 141 pages
Smoke & Mirrors - 128 pages
Catch Me If You Can - 134 pages

And of course, all established pros, right? They get to do that because they earned it, or so the logic goes. But it seems that lengthier scripts generally turn into better, more timeless movies than their shorter brethren. It's just a fact of the page; you're never, ever going to jam as meaningful a story into 90 pages as you would spending 130 pages on the story.

Idk, maybe I'm wrong, but a lean cuisine, microwave friendly script is not going to be as satisfying as a home cooked meal script, meat, potatoes and all. Just because 90-110 is dominant doesn't mean it's healthy, or good.

Maybe there's an article somewhere in that thought there for Scriptshadow.

MY REPLY

Lol, that's not really fair to list those movies. I could also list you the 398 130+ screenplays that I've read which have been terrible. That would multiply exponentially if you included the ones ALL the readers in Hollywood have read...

Ager's Toothache 159 pages
Prophecy Boy 181 pages
Caramel Is My Favorite - 143 pages
The Barber Ate My Baby - 156 pages
(and on for another 50,000 scripts)

Here's the thing I ALWAYS see with big scripts. They always show a lack of discipline. They always include more than they should. It's incredibly rare that I read a long script where the writer ACTUALLY utilizes every single one of those pages. Am I saying yours can't be that one? No. But I'd probably want to read something of yours that was 100 pages so I could at least see if you could write before I gave you that chance, you know?

But you're right. It's reader-bias that's your biggest problem here. It doesn't really matter if your script is good or not. If it's 140 pages (with a comedy no less, which are supposed to come in between 100-110), they're not giving it a chance.

HIS REPLY

But haven't you read an equal, if not greater, amount of terrible normal-sized scripts? My point in listing those was to show there's no direct correlation between length and skill.

I mean, the 90-110 page rule isn't exactly a hidden secret. Everyone knows it and shoots for it. I'd be willing to wager that the vast majority of terrible scripts out there fall into the 90-110 page category. So the question is, why then don't "normal" scripts get the same negative reaction?

When it comes to long scripts, if a reader gets a terrible one, it just takes the reader longer to figure out that it's terrible, and because they've spent that much more time on it, they get that much more fed up and end up decrying all long scripts. We live in a microwave culture. We want catharsis immediately. We want gratification and pay off right away. A great example is The Godfather. That script would not get made today. It barely got made in the 70's and today, it wouldn't stand a snowball's chance.

Anyway, thanks for the conversation and feedback. It's given me some things to consider. My hope is that the reader won't be dismissive when they arrive at page 1.

MY REPLY

The longer scripts are always worse for three reasons. 1) They're always more unfocused (naturally, since the writers are using the extra pages for the wrong reasons), 2) Instead of only having to endure bad for 100 pages, you have to endure it for 140, which if you read a lot of scripts is the worst! and 3) They steal an extra 30-40 minutes out of your day. Readers live to work on their own writing. When a script steals nearly an extra hour out of their night, they get mad as hell.

Robert, all I can say is that when I was just writing, I thought the EXACT SAME WAY you did. I was making these exact same arguments to people. In fact, most young writers offer these same arguments. It took me being on the other side to realize how wrong I was.

:)

HIS REPLY

And I agree with you, for the most part. I see the value and truth in what you are saying, and what many have said before you. I guess I just wish I could communicate the gravity with which I made that decision to allow it to be long, so that you would understand that page count is not something I take lightly.

Anyway, I'm not going to worry about it. Whether it moves forward or not is largely out of my hands at the moment.


And that’s when I offered to read his script if I could post this discussion. So, it’s time to look at Funny Money and see if it’s worth the 140 pages it takes to tell its story or if it, indeed, could’ve been cut waaaaay down. Let’s begin…

Funny Money follows a 30-something print shop owner named Andrew Piero. Andrew is raising his 11 year old precocious son on his own because his wife died after a very long and expensive battle with cancer.

But we soon learn there’s more going on to Andrew than we thought. He and his 70-something assistant, Hugo, are counterfeiting money in their basement! These guys just print money at will. What they find out, however, is that the Feds might be onto them. The bumbling duo of Agent Charlie and Agent Cynthia have been monitoring them for weeks. They just need that last “smoking gun” piece of evidence to convict them.

Once they realize this, Andy and Hugo decide to make one last giant sum of money and then dump the equipment. This is where the story got a little confusing to me, but I believe they need the help of some special guy who knows the secret ingredient that the U.S. Treasury is adding to all their new bills, in order for their fake money to look/feel authentic. And it just so happens this man operates out of Monte Carlo.

Cut to Europe, where we meet Marie Aubert, a sort of gold digging con woman, the hotter younger female version of Steve Martin in Dirty Rotten Scoundrels. This woman sucks men out of all their money then moves on to the next target.

She runs across Andrew and Hugo, as well as Agents Charlie and Cynthia (who are following them) and puts two and two together. These guys are up to no good. Being her con-woman self, she decides to play both sides of the fence, telling the agents she’ll help them for a sum of money and our heroes she’ll help them for a sum of money. In the end, she’ll be able to run off and live happily (and lavishly) ever after. Except complications arise when she starts to have feelings for Andrew. Ahhh, might Marie have finally met her match? Love? And does any of this even matter, with our agents close to finally securing the evidence that they need?

So, we shall ask the age old screenwriting question once again: Is it possible to write a great 140 page script? Or is this proof, once again, that all super-long amateur scripts are going to be wandering messes? Well, I hate to answer this so anti-climactically, but the answer is…I’m not sure. The thing is, Funny Money has some story issues that have nothing to do with page length. And it’s only once we fix those that we can determine how length affects this screenplay. Having said that, there were numerous places I felt could be easily cut.

Let’s start at the top. The opening scene was quite strange. Andrew buys a ham. Another man steals it from him as he walks out the door. Andrew chases him, corners him, and then pays him $375 for the ham back. I believe this was to show that money wasn’t a problem for Andrew, but I was having a hard time accepting the logic of the scene. Why not just go to one of the 800 other butchers in Manhattan and buy another ham for 30 bucks? Or back to the one you just came from? I’m assuming butcher shops keep more than one ham.

But that issue paled in comparison to the big issue I had with the script. What was Andrew’s motivation for needing all this money he was printing up in the first place? He lived a very middling existence. He didn’t have fancy cars or a nice place. Through all of these money-making montages, the implication is that hundreds of thousands of dollars is being made. Where exactly is all this money going if he’s not using it? And if he’s not using it, why does he need it? I’m sure it’s not every day that he gets a ham stolen from him.

Eventually we’re told that Andrew’s wife died from cancer. And her care was expensive. So maybe – though it’s not ever made 100% clear – he’s using the fake money to pay off her medical bills? The problem with this is two-fold. One, we never actually see him PAYING a medical bill. So is the reader supposed to assume he’s doing this off-screen? And two, he’s not printing money out of an HP inkjet printer here. He’s got huge heavy-duty equipment that can print dozens of hundred dollar bills at a time.

I’m not a math-major. But let’s just assume worst-case scenario here. His wife’s cancer cost them 2 million dollars. From the equipment I’ve seen, I’m thinking he could probably print that up within 2-3 weeks tops? Yet it’s implied his wife has been dead for years. So what’s taking so long to print up all this money?

Anyway, after he and Hugo try to print up one last lump sum, I either missed a key plot point or something wasn’t explained well, because I couldn’t figure out exactly why they needed this guy in Europe. I think it was to secure some special ingredient that was being used in all the U.S.’s new money. This was probably the death knell for me because not only did I not understand why our main character printed up so much money that he never used, but I didn’t understand the main goal of the movie – why he’s going to this European man for help. I mean, it’s not like if you print up money without the special ingredient that it won’t be any good. Hundred dollar bills from 10 years ago are worth the same as hundred dollar bills being printed today. So who cares if you print old bills? Due to all this shaky logic, it was hard to give myself to the story.

Once they get to Monte Carlo, Marie approaches Andrew about the agents chasing him and offers to help, but when they go back to the room to get Hugo, he’s gone. At this point I assumed that Hugo was some sort of double agent and had screwed Andrew over, which I thought was sort of a cool idea, as Andrew’s plan couldn’t work without him. But then later we learn that Hugo just LEFT! He left because he got a strange phone call from someone totally unaffiliated with the plot. I can’t appropriately convey my response to this choice. But it was somewhere between utter frustration and complete bafllement. A main character exits the story because of a random phone call??

From this point on, I was just confused as to what the story was about. I guess a new goal was introduced where they needed to get Andrew a passport so he could get back to the U.S. safely (because Hugo had his original passport maybe?). But it seemed like such a strange choice to have this entire story build up what they needed to do in Europe, only to have your character get there and have to come right back. Dramatically, it’s sort of uninteresting. I didn’t love the storyline with the mysterious money-ingredient guy, but at least that storyline held some promise.

As for the length of the screenplay, there were definitely places to cut. There’s an incredibly long scene early on, for instance, where an insignificant character Marie is talking to breaks his finger. It’s something like 3-4 pages of a man talking about how his finger is broken. Those are the easiest cuts to make in a 140 page screenplay.

We have a pointless scene on page 53 where Andy talks about how his feet hurt. Easy cut. Andy doesn’t meet the love interest until page 65!!! He needs to meet her by page 30 (and we should be in Europe by page 20 at the latest – probably earlier). We have this whole random Blackjack storyline with Marie, who is some sort of Blackjack genius and can beat the dealer every time. When I refer to scripts “wandering,” this is what I mean. Blackjack should have nothing to do with this story. It needs to be ditched (Also, if she’s so great at blackjack, why does she need men for money? Why not just win a billion dollars for herself in Vegas?).

Hugo gets a 7 line paragraph description. Unacceptable in a 140 page screenplay. On page 88, characters spend a half a page ordering drinks. Ordering drinks is not interesting and should never be included in your script unless it’s plot related. Just from a general first read, I would’ve been able to chop 20 pages off this guy without a second thought. Then you just have to go in there and do a bunch of minor snips to bring it down to 110.

The thing is, Robert clearly has some talent. The dialogue at times is funny. The idea of a printer who’s secretly a counterfeiter is one with all sorts of potential, but I don’t think this story allows any of that potential to be explored.

I see this kind of script a lot actually. It happens a lot with young writers. There’s some talent on display, but the script reads like it only makes sense to the writer himself, as if he thinks we’re in his head with him. For example, if the point to printing all this money is, indeed, to pay for his wife’s medical bills, that needs to be shown somewhere. We need to know how much money is left on the tab. We need to see him paying the hospital bills. We need to understand HOW much money his machines can print at a time so we understand WHY he hasn’t already printed up enough money to pay the bills. I’m sure all of this is clear in Robert’s head, but unless he shows it to us, we’re left in the dark.

This is all tough love here. Robert’s always been super nice to me. And I take no happiness from digging my claws into this script as deeply as I have. But I’m hoping that, like most everyone who submits for Amateur Friday, these notes end up making the script (and the writer!) better.

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: If your script is heavy on dialogue, you need to lose some weight in your description. Dialogue takes up a lot more space than description. So if all that dialogue is pushing you past the 120 page mark, do yourself a favor and thin out ALL YOUR DESCRIPTION LINES to make up for it. You can’t complain that your script is long because of the dialogue, then have a 7 line introduction for one of your characters. I would try and keep EVERYTHING under 2 lines. That’s the sacrifice you have to make if you’re going to have a dialogue heavy script.

Wednesday, January 18, 2012

Good Kids

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Tuesday, January 17, 2012

Cities Of Refuge

Genre: Drama
Premise: (from Black List) A former FBI psychologist is called in to investigate when a young girl goes missing after the apparent murder of her father and brother by two strangers in a small Oklahoma town.
About: This script finished near the middle of the Black List with 12 votes. It was optioned in September with Charlize Theron coming on to produce and possibly star. Brandon Willer continues a trend of Black List writers who have made this year’s list a harkening back to the Black Lists of yesteryear, when more unknown talent was celebrated. While many have attacked the 2011 Black List for having a below-par selection of scripts, it’s to be expected that if the list caters to younger more unknown writers, the quality of those scripts is naturally going to be lower. Willer is just finishing up his only previous credit, a tiny indie film he wrote, directed and starred in called, “The Racket Boys,” about two men and a woman driving from L.A. to San Francisco.
Writer: Brandon Willer
Details: 111 pages (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).


Welcome to Cities of Refuge, or as I like to refer to it: “Introduce-A-character-A-Thon.” There were more characters introduced in this script than live in India and China combined. This made Cities one of the hardest reads I’ve ever tried to get through. At one point I hired a second person to take notes for me because my Microsoft Word document – for the first time in history – gave me the error “out of space,” due to all the characters I had written down.

Cities of Refuge begins with 40-something Nathan Spiller, a former marine, hanging out with his two kids, 19 year old Colt and 10 year old Jenny. Nathan clearly loves his daughter more than anything, and even though he and Colt have issues, he loves him too.

Well I hope he loves them in DEATH! Because a group of three bad men sneak into Nathan’s house, apparently looking for money, and kill him and his son. When the cops arrive the next day, they find the bodies, but realize Jenny, the daughter, is missing. Did these thugs take her?

After the FBI gets involved, they recruit former FBI missing persons specialist, Brooke Benedict. This girl used to be the best in the biz. She had a perfect record for finding kids alive. But then one case went bad and she hasn’t investigated a missing child case since. But the FBI give her the hard sell and she decides to make a comeback.

When they bring in their lead suspect, a former nasty marine named Marcus, they want Brooke to see if she can get anything out of him. But the interrogation proves too much for her and she realizes that maybe she shouldn’t have come back – that she’s in over her head.

During this time, there’s a local drugpin (I think?) named Delgado who seems to be interested in the case for some reason. There’s also some guy who’s pissed off that the police aren’t looking into the case harder so he gets the town all riled up for a possible run on the police station, where Marcus is being held. Marcus starts becoming a lot like Hannibal Lecter. At first he hates Brooke but then he starts liking her for some reason and giving her clues about the case. Eventually all these stories come crashing into each other in the end.

Okay, so look. I’m not going to lie. I’m angry. It’s one thing to have a lot of characters in your story but it’s another to introduce a character per page. Having lots of characters in your screenplay is no sin. The story you’re writing will dictate how many characters you should have. Pirates of The Caribbean, for example, will have a lot more characters than Buried.

However, you have to be realistic about what the reader is capable of remembering. But before we even get into that, let’s deal with the industry side of this. Do you already have a producer on board? If you’re writing for a producer (as I’m assuming Willer was) who will later package your script and sell it to a studio, character count isn’t as big of a deal. You already have a producer on your side who likely knows the underpinnings of the story, so who cares if there are a lot of characters? To that end, Willer is off the hook.

Same thing goes, to a lesser degree, if you’re working with a manager or already have an agent. They’ll be able to get your script to important people so it’s not as big of an issue.

However, if you are an unrepped, unmanaged, un-anything’d as a writer, DON’T WRITE SCRIPTS WITH LOTS OF CHARACTERS! Don’t do it. Because your scripts will be the lowest priority for industry readers. Therefore they will have the LEAST AMOUNT OF PATIENCE for you. If they’re already confused about who’s who on page 20? You’re dead. They’re not going to go back and check who’s who. They don’t have time. They’re going to keep reading through it, subsequently being less and less sure of which characters are which, resulting in more confusion, resulting in more skimming, resulting in a snowball effect that leads to total confusion by the time your script ends. Your script may ACTUALLY make perfect sense. It might even be good! But because you made things so difficult on the reader with the character count, they wouldn’t know.

That’s why most people in the spec sale market favor simple easy-to-understand stories. Because they can easily keep track of who’s who and therefore what’s going on. That’s not to say you can’t have complications and twists and turns. You just have them on top of a story that a reader can actually follow. Source Code is a good example. It has a low character count and yet it has plenty of twists and turns and complications.

So I guess what I’m saying here is: Don’t write a movie like Cities Of Refuge unless you’re working with someone pretty high up in the business. And even THEN, you need to use a smart approach to your character count, your character content, as well as HOW you go about creating characters, so that the reader ACTUALLY has a chance of remembering them. For example, if I know a character is in only one scene, I’m not going to name him Bob Jensen. I’m not even going to name him Bob. This implies that we’ll see him again, which means the reader has to reserve a spot in his memory for when this guy comes back later. One more character in the memory banks means one more character to potentially mix up with ALL THE OTHER CHARACTERS. Instead of doing that, just name the guy, “Slick Guy,” or “Truck Driver.” This indicates to the reader that the person will only be in one scene.

There are about 10 tricks of the trade you can use to make characters memorable amongst high character counts – this being one of them. But even if you do have a producer or manager already on your side, you’re still trying to write the best story possible. You’re still trying to make the read as enjoyable as you can since other actors and producers are going to be reading it to see if they want to be a part of the project. So show some restraint. Look for ways to make it easy on them so they actually enjoy your story.

I suppose I should use this time to tell you what I thought of Cities of Refuge but I can’t. I literally had no idea what was going on by the midpoint. There were too many damn people. Not only did this make the character count high, but it added too many subplots, many of which I also found hard to follow because I couldn’t remember who was who.

I will say that the final act was pretty damn explosive and has tons of twists and turns. It might even be enough to save the movie. But as I preach to you on top of this broken record player, I will say this one more time – I didn’t understand what was going on during it. There were too many characters.

[x] Wait for the rewrite
[ ] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: The best way to handle a story that requires a lot of characters is to ask yourself, “Do I really need all these characters?” You’d be surprised at who you can cut and which characters you can combine. Also, another little trick is to give lesser characters memorable nicknames. For example, instead of calling someone “Jim,” call him “Big Jim.” Jim I won’t remember. “Big Jim,” I will. But the real solution to this problem is the most basic one. Ask yourself: “Do I honestly need all these people to tell my story?” Chances are you don’t.

Monday, January 16, 2012

Two Night Stand

Genre: Comedy/Romantic Comedy
Premise: After committing her first ever one-night stand, a young woman begins her walk of shame, only to realize she’s been snowed in. But the worst is yet to come. When the man she slept with wakes up, she quickly realizes she hates him.
About: 2 Night Stand finished in the middle of the 2011 Black List. This is Mark Hammer’s breakthrough screenplay.
Writer: Mark Hammer
Details: 98 pages (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

Emma Roberts for Megan?

I really hope today’s writer, Mark Hammer, isn’t the same Mark Hammer who starred as “Old Man” in Meet The Parents, seeing as that Mark Hammer died back in 2007. That would reflect REALLY badly on the Black List, if dead people were making it. Although I guess it would explain all the zombie scripts.

Lame jokes aside, it’s time for some lame jokes INSIDE. As in “Inside” this script. Haha. Actually, that’s not true. Two Night Stand is by no means a bad script. But unless you’re 22 years old, I’m not sure you’re going to like it too much. It’s sort of like Scenic Route but with a vagina. And if I remember correctly, you guys weren’t loving that one (I still stand by it as an interesting piece of screenwriting!).

But I will say this. You are one bold motherf*cker if you try and write a romantic comedy that takes place in one room. This isn’t a contained thriller where you can throw in a bunch of sweet twists and turns the second things go slow. It’s just two people talking about their issues and stuff. Which means if those two people aren’t captivating beyond all reason? And their dialogue isn’t the greatest dialogue in the universe? It’s going to be Bore City. So, is this script Ricky Gervais circa the 2011 Golden Globes or is it Ricky Gervais circa the 2012 Golden Globes? Read on to find out.

22 year old recent college grad (and I’m assuming very cute) Megan spends her days surfing the internet and watching TV. In other words, she’s my hero. Her gorgeous roommate, Faiza, has been enduring this for months and is finally fed up with it. She confronts Megan on why she’s been such a lazy worthless pile of excrement and tells her she needs to get a job!

But see, Megan’s still getting over her devastating breakup with her fiance and, as a result, can’t muster up the enthusiasm to re-enter society. So Faiza gets an idea. Megan needs to get laid. She needs to meet some random dude and take him to the bone zone! This’ll put a period on her mourning and allow her to move on. Megan’s a little reluctant at first but decides, “What the hell?” It just might work. Pause it. If I can just interject here for a moment. WHERE THE HELL ARE THESE WOMEN WHEN I’M OUT ON THE TOWN?? Unpause. Right, so, after Megan can’t get into a bar, she comes home and meets some random guy on the internet and asks him if she can come over and have sex with him.

Pause it again. WHERE THE HELL ARE THESE WOMEN WHEN I’M ON THE INTERNET??” Unpause. Megan goes over, the two get drunk, and we cut to the next morning, after a wild night of sexual escapading. Embarrassed that she’s stooped this low, Megan gets her clothes together and tip toes out the door, trying to disappear before the guy wakes up. Pause it.

WHERE THE HELL ARE THESE WOMEN WHEN I’M…

Kidding! Just a joke there ladies. Sort of. So yeah, Megan gets outside only to realize the biggest snowstorm in New York since Pocahontas and John Smith shared a tent, has trapped her in this apartment. With this dude. Who she doesn’t know. And had sex with.

Up until this point, I kind of liked the script. We were moving towards something. The story was pushing FORWARD. But here’s the issue with one-location scripts. Once we get into that location, there’s no more going forward. Your characters are stuck together. And now, it’s purely about how interesting those characters are and how entertaining you can make their interactions.

Your best tool once you’ve backed yourself into this corner is conflict. And that conflict has to be pretty intense because the whole movie rests on the drama in this room, and if you can’t create drama, you don’t have a movie. The problem with Two Night Stand, at least in my opinion, is I didn’t feel that conflict was authentic. I see this in a lot in romantic comedy scripts, where the writer knows he has to keep things interesting, so he makes the characters hate each other, without really knowing why. He just knows that it needs to happen.

So out of nowhere, these two just started hating each other. I don’t know how. I don’t know why. It just happened all of a sudden. This led to a lot of forced dialogue where they attacked each other about their sexual prowess, their relationship status and everything else in between. Some of it was definitely amusing but the whole time I couldn’t stop wondering what had caused these two to get so worked up about each other in the first place.

Here’s an idea (spoiler alert). Later in the script, Megan finds out that Alec (oh yeah, that’s the guy) has a girlfriend. Instead, she should’ve found that out right away, like as soon as she woke up. She finds some piece of evidence that proves he has a girlfriend. She’s disgusted with him. Tries to leave. And when she has to come back and face him, she just starts going off on him about it. THAT I could believe. Now the conflict has some basis in reality.

OR possibly she doesn't tell him she knows, which could lead to all sorts of dramatic irony during their conversations.  He could tell her that he's one of the most loyal men in the universe.  His middle name is loyalty.  And Megan is just stewing inside, waiting for the right moment to pounce on him about what she knows.  

I also would’ve looked for ways to involve the rest of the building somehow. You may not have the luxury of space to play with. But you do have, presumably, a building full of potentially interesting characters. Have a few memorable people you can shift in and out of the apartment. The creepy maintenance guy. The hot neighbor Alec formally had a fling with who does NOT like Megan at all and who Alec never officially “ended” it with. If the Koreans next door were also the managers, and Alec was late on rent, that could lead to some interesting conflict when Megan had to go over there to use the bathroom (the bathroom in Alec’s apartment has overflowed). Alec begs her not to go but she does anyway, which leads to the manager storming over and, of course, demanding Alec’s rent. I don’t know, it just seemed like there was so much more opportunity to play here, and instead we stayed focused on these two talking to each other for 60 straight minutes. It’s not that it’s bad. It just gets a little…stale. I mean usually when you pull out the “You wanna get high?” scene, it means you’re plum out of ideas.

I also had a bit of a problem with the tone. Parts of it felt like an indie-comedy (especially the premise), with a 500 Days Of Summer vibe to it. Other parts (like scaling the building) were broad enough to be outtakes from How To Lose A Guy In 10 Days. But I don’t think you can write a movie like that that takes place in a single apartment. I mean, this isn’t a part a Matthew McConaghey type would play. Not that there are rules to that sort of thing. But I just felt the indie vibe lent itself to a slightly more realistic tone.

Anyway, I’m probably over-thinking this. Like I said, the script wasn’t bad. It’s just that the forced conflict threw me and the single location got stale after awhile. I was hoping for a little more out of this one.

[ ] Wait for the rewrite
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Do not repeat in your description what your characters have just said or done. In Two Night Stand, when Megan and Alec first wake up, they make a few jokes to defuse the awkward situation. Right afterwards, we get this line of description: “They’re making the best of the awkward situation with humor.” You don’t need to tell us that. We just saw it ourselves.

What I learned 2: Scriptshadow Moratorium. I am disallowing, from this point on, female character backstories that include finding out their old boyfriend/husband was gay. I have read this in possibly over 200 screenplays. I’m begging the writing populace out there. Stop using this. Please!

Friday, January 13, 2012

Amateur Friday - Charming

To submit your script for an Amateur Review, send it in PDF form, along with your title, genre, logline, and why I should read your script to Carsonreeves3@gmail.com. Keep in mind your script will be posted in the review (feel free to keep your identity and script title private by providing an alias and fake title). Also, it's a good idea to resubmit every couple of weeks so that your submission stays near the top of the pile.

Genre: Comedy
Premise: After beating out his twin brother for the throne, Prince Charming finally settles down with his new bride-to-be, Snow White. But when she ditches him for his brother, he will have to find a way to win her back.
Writers: Tom Albanese & Christopher Jones
Details: 108 pages


As I started reading through Charming, my first thoughts were, “Uh-oh. This feels a lot like Shrek.” We have fairy tales. We have self-aware humor. Charming goes one step further than the Ogre’d one and adds a healthy dose of swearing, but for the most part, they seemed quite similar, and that worried me. The second a producer goes, “They’ve already made this,” the dream is over.

But then the story begins to take shape and you realize it’s a completely different fairy tale adventure. Charming is, well, Prince Charming! He’s the greatest. He’s handsome. He’s successful. He’s awesome. The only thing wrong with him is that he loves himself a WEE bit much. If by “wee bit” you mean “is utterly obsessed with himself beyond all logic.” If Charming could date himself, he would. The only thing Charming DOESN’T have is the throne. But that’s about to change.

Yes, his father is announcing his retirement, which means it’s time for Charming to get that crown fit. Except….there’s just one problem. Charming has a twin brother, Delightful, who’s ALSO up for the throne. You see, the birth records for the twins were lost, so it’s unclear which of the brothers was born first (and therefore *which* is the official heir to the throne). It’s somewhat inconceivable that Delightful could become king. He’s fat, he’s unhygienic, and he’s annoying. But! He’s still a prince, which means he gets a shot.

The king decides to solve the problem with a contest. Whoever lands the most beautiful princess in the land will become king. After a lot of unsuccessful attempts (Charming’s women are all smoking hot. Most of Delightful’s look like men. One even is a man), Charming finally finds Snow White, who is it agreed upon is the most beautiful in the land. The wedding is set and Charming starts practicing his king pose. But on his wedding day, Snow White is a no-show!

It turns out that snowy wench has run off with his brother to a hot new vacation resort the Seven Dwarves just opened! More angry than hurt, Charming charges off to the resort to win his fiancé back. What Charming doesn’t know, however, is that his brother has been planning this for a long time. He’s always resented Charming, specifically his favored status with their father, and has therefore decided to get rid of him once and for all. He’ll have the bride, be the king, and finally land his father’s love. Muwhawhawhaw! MUWHAHAHAHAHA!

Once at the resort, Charming befriends a pretty young handmaiden who works there named Cinderella. He unexpectedly starts to fall for the woman, but realizes it’s a pointless endeavor. Charming’s goal is to become KING! That’s the only reason he’s out here – to get Snow White back so he can win the crown! If he takes this peasant home, the King will never name him as successor. So Charming will have to make a decision. Fight for a woman he barely likes in order to become king, or follow his heart, even if it means never ruling the land.

I thought Charming (both the script and the character) were pretty darn funny. I enjoyed following a main character who was just so damned into himself. These characters are tricky to write because if they’re too into themselves, we get annoyed by them, but in Charming’s case, he was so funny that it worked.

And if you’re laughing during a comedy, that’s a good sign for the comedy. Most obvious statement of the year? Not really. I read a lot of comedy scripts where I don’t laugh at all. It’s quite common actually. But this was good. My favorite was Cinderella hanging out with forest creatures the whole movie and everyone around them acting like this was totally normal. Watching Charming eagerly devour a cooked rabbit right in front of one of Cinderella’s rabbits was awesome.

Structure-wise, we have a clear goal (win back Snow White) and clear stakes (if he gets her, he becomes king!). So far, so good. But this brings us to our first problem. THERE’S NO URGENCY! There’s no ticking time bomb! And listen, I get that there are certain stories where ticking time bombs aren’t a priority. But this isn’t one of them. In fact, this is the kind of story created for ticking time bombs! I mean, fairy tales are what gave us the “carriage turns back into a pumpkin at midnight” storyline. How much more ticking time bomb can you get?

Here’s how I propose Tom and Chris solve the problem. The wedding (that Snow White ditches out on) should not be at the beginning of the story. It should be at the end. Preferably three days from now. So three days before the wedding, Charming finds out Snow White has run off with Delightful. That means Charming has three days to go find Snow White, convince her to come back to him, all in time for the wedding so that he can become king. I think that works better.

I also thought there was an opportunity to do more with the king. Say we’re using my story suggestion above. What if Charming can’t let the king know what’s happened? If his father finds out Delightful and Snow White are together, it jeopardizes his chance of becoming king. Now, you have Charming sneaking away and not telling his father where he’s going, which provides a little more drama (characters hiding BIG THINGS from other characters is always good). I could see the king finding out his sons are at the resort and heading there to find out what’s going on. Now, in addition to trying to win Snow White back, Charming must find ways to occupy his father to keep him off the scent.

Something else that’s bothering me is Charming and Cinderella’s relationship. There’s something not quite “there” about it yet. I think my problem with it is that they never DO anything together. They just sort of hang out between much bigger and more exciting plot points. There are only so many ways to make chatting and giggling in a back room entertaining.

So how to fix it? Well, go back to a Scriptshadow favorite: the goal. If something’s stagnating in your script, it’s usually because the characters aren't doing enough. So give them something to do (a goal!). What if you set this up like a traditional romantic comedy? Charming actively enlists Cinderella’s help to win Snow White back. Now she’s part of every plan. She’s tripping up Delightful at every turn. She “befriends” Snow White and starts talking up Charming. If you used the King showing up, like I mentioned above, Cinderella could be the one enlisted to distract him. Once Charming and Cinderella are DOING things together, their relationship will feel more alive. And plus, I believe it’s a more interesting situation. Imagine Cinderella telling Snow White why Charming is so great when we know that she secretly likes him. How hard that would be. There’s a teensy bit of that going on here in this draft, but not nearly enough.

Overall, I thought this was fun! It still needs work. But I think it’s worth a read.

[ ] Wait for the rewrite
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: I’m hitting you with the “Hero’s Choice” tip again because it’s so important and because this is a great script to highlight it. The whole point of giving your character a fatal flaw (the defining “weakness” that’s held them back from true happiness in life) is to give them a choice in the end which allows them to either overcome that flaw or stay the same. It’s sort of like a “test” to determine if they’ve changed or not. Charming’s flaw is that he values prestige (being king) over true love (or connection with others). This is illuminated by the fact that he doesn’t really like Snow White. He just needs her in order to become king. Over the course of the story then, he starts to fall for Cinderella. BUT, if he marries her, he won’t become king. Hence, you have the “Hero’s Choice.” Pick a woman he doesn’t love so he can have prestige (his flaw remains) or pick a woman he does love even if it means no prestige (he’s overcome his flaw). The writers who execute fatal flaws and the Hero’s Choice effectively tend to be some of the better writers out there, as it’s a device that takes a while to master. It’s not QUITE there yet with Charming. It still needs a few drafts to iron out the creases. But the basis for a solid “Hero Choice” is there.

Thursday, January 12, 2012

Interview with Adam Zopf - writer of Reunion!

You may remember Adam. He wrote my favorite amateur script I’ve ever reviewed on the site, “Reunion,” about a bullied kid who decides to enact revenge on his tormentors at their high school reunion. You can check out the original review here, where you can also download a copy of the script. A lot of people have been e-mailing me asking what happened after all the buzz the review created, so I thought it would be fun to catch up with Adam as well as learn a little about his approach to screenwriting. Adam is currently looking for a buyer for his new comedy script, What If It Was, about a ghost writer forced to pen an outrageous fake memoir. I haven’t read it yet but am looking forward to it. You can download the script yourself here. Adam’s also always open to answering questions so feel free to e-mail him at adamzopf@gmail.com or ask him anything in the comments.


SS: First of all, for those not familiar with what you’ve been doing since the Reunion review, can you fill us in on what’s happened since then? You found a production house for the project, right? How did that all happen?

AZ: After the review, I got emails from a few managers but mostly a lot of independent producers and production companies. I then took meetings and half were interested in doing something with Reunion and the other half wanted to know about other stuff. Since then I’ve still been talking to them about other scripts, including the one I’m outlining now. And overall, everyone was very cool and I really didn’t have any bad experiences. But I settled on Two Ton Films for Reunion about a month ago. Two Ton’s Justin Zackham (writer of “The Bucket List”, creator of F/X’s “Lights Out” and writer/director of “The Wedding” starring Robert DeNiro, Diane Keaton, Susan Sarandon, Robin Williams, Amanda Seyfried and Topher Grace which will come out in the Fall) was incredibly up front through the entire process, telling me to take my time and ask him any questions I had. And through that I really got the sense that, as a writer, he was treating me the way he thought writers should be treated, which led to a certain amount of trust that that would continue if I went with them. He had his own war stories and in the short time I’ve spent with him, I’ve learned an incredible amount. At some point it came down to “I just like this fucking guy and more importantly I believe in him, his company and their vision for the movie and how to get it actually made.”

SS: You had expressed to me that you wrote for a long time without any success. What are some of the mistakes you think you made in regards to how you approached the industry? Things that might have hindered your progress?

AZ: I don’t think it was anything I did or didn’t do but really just circumstance that befall a lot of people here. If you don’t luck out, you will go through every stage of the process before something happens. And that’s fine because it’s just more battle testing for when it actually counts. It really doesn’t get any more straight forward than 1) I took about a year to write my first script, 2) I wrote 3-4 more super personal scripts that were hot messes, 3) I wrote about four pretty okay, finally looks like a movie scripts, 4) Wrote another 5-6 that were actually enjoyed by people but just weren’t good enough to get made, 5) Wrote five scripts that could conceivably get made but I just didn’t get the right break for a few years and now 6) One of those gets noticed and here we are. And I still haven’t sold anything or even have representation yet but once I’m in a room I can talk scripts and ideas all day. I know my process inside and out and can deliver on opportunities rather than where I might have been say four years ago, which is still green. So I guess - and this is super hard when you just can’t express the ideas you have in your head or you keep almost getting the right script with the right opportunity - but I would have had more patience overall. Just don’t get frustrated. But that’s easy to say and hard to do.

SS: If you could do it all over again – if you were just arriving in Los Angeles today - what would you do differently?

AZ: Outside of writing, I would’ve come to LA sooner. Get on a set quicker. Get on multiple sets quicker. I moved here in 2003 at 25 and hadn’t seen a single film shoot until 2005 at 27. And this was on a truly awful indie movie but it was a gigantic deal to see someone say action and cut in person. So just demythologizing movie-making and getting the dream out of my head and a plan into it. You aren’t going to win an Oscar or write a $100 million movie your first time out. There isn’t anyone who’s going to give you the key to “Show Business” and a million dollar check. Start looking at things practically earlier. If I met someone who just got here, I’d say get the traditional way out of your head because that’s just a byproduct of your “dream.” Write stuff and shoot it. Work at a production company. Find a director working in small films or even commercials and offer to do whatever as long as you can see them work. Get an entire vision of the process from script to actual product. It makes it more real. It puts stuff like budgets, locations, casting etc. in your head just as someone who could actually make your script has it in theirs. You are miles ahead of the masses slaving away at their laptops if you know what it takes to actually make a movie.

SS: What inspired you to write Reunion and how long did it take you from first draft to last?

AZ: I was rewriting a comedy I’d gotten a director attached to (a talented person who was getting a lot of notice at the time) but I was having to wait on him a lot and I had to get something else on paper or I was gonna pull my own Fat Pig. I put up the antenna for a new idea and there was a new $5-$10 million horror movie coming out every week. Which makes total sense. Those movies are the safest bets in entertainment. And if one hits, not only do you get that but it’s an immediate property. But most of them suck, so alright smart guy, come up with one then. Then it just Stay-Puft-Marshmallow-Man’d into my head one night. Guy who gets revenge at a reunion. And nobody had done it. And it’s totally something that someone will do in some form in actual, real life. By that I mean bring a gun into the Holiday Inn because they’re drunk and their high school sweetheart is married but still… But if I took that basic revenge idea and movie’d it up? There you go. And I’d also wanted to write a movie that took place in a condensed time period for a while so that also helped. But from there it went much faster than usual because there’s just no other place for the story to go. Have to show him plan, have to show the actual reunion, he has to get them back there, has to get them in the collars, have to have the scene where he lays it all out for them and then what places in a school would make the best set pieces? Pool, library, shop class, gym, lunch room… People have to start getting picked off. The flashback story took a bit to plan out but all told it was 6 weeks from idea to having essentially what it is now. Not the usual but I had a lot of structural factors because of the genre and the idea I picked that combined to make it a pretty quick process.

SS: One of my favorite parts about Reunion, as you know, is the character development, particularly the character of Fat Pig. Can you tell us what your approach is to character development and was for that character in particular? How do you craft a character like that?

AZ: Inevitably story and the main character go hand in glove. Most likely story idea first, then “What would be the optimal character to put through that story?” Kind of like how you need music first to write lyrics to. And then supporting characters, whether they be with the main character or opposing them, have differing viewpoints that bring about the most conflict. So I have the idea for Reunion. Now: “Who is the best main character for this?” Well, making him fat is kind of a stock approach. However, it’s that way because it’s true. Society as a whole feels comfortable judging fat people, especially 10 years ago. It also gives me a visual character and someone who I can change physically to not only differentiate his past and present, but that also shows character. He has turned himself, through rage, into a Discipline Machine built for revenge. Which gives me most of how he is in the present. Exact. Calculating. Patient. Vicious. It’s all gonna pour out during that night. So where did it come from? Now I work through the flashback story and think about what could be his goal. Acceptance. Just a day that isn’t hell. How does he do that? Etc. And as I start to build that story, I think of these small moments. Terror (the popular kids, the sea of regular kids, swim class, the bus, etc.) mixed with any relief he can find (food and someone, anyone who is nice to him… Then I have Maria). Now I have who *she* is. So who is her husband? And all the way down the line. Everything is hopefully an organic reaction and that includes the characters and their dynamics. And once you get that process going of what would work with this (oh wait, if I did *that* then I could do *this*) and so on and so on, it takes on a life of its own. You just let the story become what it wants to and the characters who they need to be to tell it.

SS: What about the rest of your approach? What are the three most important things you focus on when you write a screenplay?

AZ: 1) The main idea. What is the essential story and am I serving it at absolutely all times? Anything that doesn’t add, subtracts. (Carson note: VERY IMPORTANT!!!)
2) External and internal goals and them being extensions of each other. This is a HUGE lesson to learn. You get this solid and follow it through and your script is automatically going to be halfway there. A 60 year old man tries to climb the highest mountain in the world. Eh… A 60 year old man grieves for his dead 25 year old son. Eh… BUT… A 60 year old man sets out to climb the highest mountain in the world because his 25 year old son died 200 feet from the top? You still got to write the fucking thing, but it’s at least an actual potential movie.
3) Entertain these fucking people. Once you’ve figured out your structure and done all the work, you owe it to yourself to nail down each scene with the best possible execution. You can have the right scene and intent and it’s just kind of lying there, so maybe toss something in out of the blue and see what happens. I dunno… It’s a feel thing, but you get as many chances as you want so don’t be happy until you’re actually happy. And even then, there’s always gonna be a few things you still feel you’re only 80% there on.

SS: You do something in this script a lot of screenwriters are told to avoid: Flashbacks. Are you aware of the resistance to this technique and how did you approach the flashbacks in your script to avoid this?

AZ: It’s one of the first rules you learn because 99% of the time it’s done poorly as a lazy way to “show” and not “tell” exposition. But there is a reason flashbacks exist, because on occasion you need them. If I hadn’t put them in Reunion, it would’ve felt flat. “How hard could it have really been for this guy?” the audience is asking. So I have to show you. And I think a key in doing flashbacks well is committing to them as an actual plot line rather than a momentary cheat to get information out. Like if you have a character just appear and then you never see them again, it feels like a cheat. But other than that, two other things worked in my favor. One, the juxtaposition of the two types of brutality, torture and bullying, are both painful in their own ways, so it helps to ground the violence in something we’ve all experienced or witnessed or even participated in. And by the time Fat Pig’s high school story reaches an apex with the attack on him, it feeds right into the violence of the story 10 years later, so it really is one whole series of events cut in half and then shuffled together like a deck of cards. And two, the flashbacks serve as a way to break up the “horror” stuff and allow me to reset characters spatially in the present. So you have something I could’ve easily fucked up five years ago but now, because it happened naturally, I could use it as a way to structurally fortify the script rather than take away from it.

SS: One of the most popular genres on the spec market is contained thriller/horror. Unfortunately that’s led to a lot of people writing boring “been there/done that” contained thrillers, a problem you’ve managed to avoid. What do you think the key is to making a contained thriller work?

AZ: I think you wrap yourself in the warm blanket of the structural advantages the genre offers: Keeping it as short as possible. Only a certain amount of characters. A need to develop characters on the fly, because, you won’t have time to do it otherwise. And a place that they can be trapped in but also explore. Now what circumstances bring these together where I can also give a strong reason for someone to put all of this into motion? A lot of these scripts fail basic logic tests right there. Then, you probably need a device to bounce out of the main story. It helps visually and also pacing-wise because A) you can balance action with quieter moments (otherwise everyone is dead in 45 minutes) and B) you can jump ahead a little time-wise when you need to move characters around/do basic stuff that keep the script from being 25% longer than it needs to be. I had present and past. Someone could do present and future. A classic is inside the bank with hostages, outside with the negotiator – whatever it is… It only has to be a contained movie in that people are stuck in a bad situation. Alien, Predator, Speed, Die Hard… They all boil down to a bug in a jar and your hand is on top of the lid. But each finds a way to open the movie up and give you different looks so that it feels like a nice big meal while also keeping the screws on the characters tightened.

SS: Something I don’t talk about enough on this blog is rewriting. Can you take us through your rewriting process?

AZ: I tend to have pretty comprehensive first drafts due to outlining a lot and also taking breaks from writing to edit during the first draft, so once I’m done with it, it’s pretty much what it’s going to be. Then a few days later I take it out and just read it. This is where experience helps a lot because some stuff will feel off and some stuff I know will stay almost-as-written throughout. But mostly I’m looking for ways to do things quicker. Cutting little ‘back and forths’ that aren’t adding anything to a conversation. Beginnings and endings of scenes. One thing I learned through the years is that when you rewrite, you want to be doing what’s already in the script but better, and that means planning out ahead of time so you’re only doing the cutting afterward. Adding characters or plot lines after the fact is just gonna put stress on parts of your script that weren’t conceived with those things in mind. That’s why I really consider writing outlining. Your time writing the actual script should be it just flowing out of you.

SS: Tell us a little more about your outlining process then. When did you start outlining in your screenwriting journey and why?

AZ: Outlining is where I’m actually creating the story. I didn’t do it my first script (which promptly took about 10 months). Second script I went to note cards which really helped me see the entire movie for the first time. I did that for the next eight scripts and then at some point I went over to outlines because there got to be too many note cards and too much detail. Now I do about a 15 page outline and note cards just for scene headings (but even that’s kind of fading out of my process). The outline can contain any random thought I come up with, and as I start to get to the 5 or 6 page mark, I begin to organize and delete things that new ideas have made obsolete. That’s when I start organizing the scene ideas into an order and then group those by sequences and acts. So the movie is being assembled at the top while I have a section for Random Bits (random story pieces - scenes, lines of dialogue, cool moments - that haven’t found a home yet), Characters (notes on them, their arcs, etc.), Themes/Big Stuff (Movies my idea shares DNA with. For example, Reunion is structurally similar to Willie Wonka and the Chocolate Factory). And as I vomit out all the ideas I have, they eventually find a home and then the top of the movie starts to take shape so I start writing those scenes. And as I write them, I delete everything from the outline I’ve used. The outline then gets shorter at the front, longer at the back and like a conveyor belt it just feeds scenes into the script. So as I’m writing at the computer, I have everything pretty well planned out and then when I get bored of writing, I work on the outline and back and forth until I have like a four page nub of an outline full of unused ideas. But I’ll outline for about two months and write a script in about six weeks. And for anywhere between a couple of years to a few weeks I could be kicking around the idea before that process begins.

SS: What do you think is the hardest thing about screenwriting and how do you tackle it?

AZ: It varies at all stages of your path but personally, now, it’s coming up with an idea that’s worth writing. You get some crappy scripts out of you and then an under-discussed longer stage is when you write a lot of simply “good scripts.” They make perfect sense, have laughs or thrills or whatever, but aren’t good enough to get noticed. And once you get past that, you really need to focus and come up with something cool no matter how high or low concept it is. It just has to get you hyped to write it and do all the work that at this point, you know is going to be a pretty thorough process. It’s a struggle to get to the point where you can express what’s in your head and heart on the page. But once you get there, it’s just as much of a struggle with each script because you know how good you can make it. I get done with something now and I’m not smiling as it comes out of the printer. I’m fucking exhausted. So you really have to find something you’re into to make it worth it. That takes time.

SS: Just for kicks, let’s say we compared two horror scripts, one written by Adam from eight years ago and one written by Adam today. What would be the biggest difference?

AZ: The one eight years ago would’ve been flat out ‘shoulder shrug’ material. A big fat, “Eh.” It would make sense and be cool in spots but it would be the equivalent of me going on the internet for a lasagna recipe and making it versus someone who spent 12 years learning to be a chef making it. Edible does the job but not much more.

SS: What’s next on the horizon?

AZ: Well, Two Ton and I will kick into gear on Reunion shortly - going through the script and ironing out anything they might want to take a look at. They’ll also be trying to put the movie together on their end. I’m taking meetings on my new project, a supernatural thriller that’s a step up in budget. People are responding well so far, so I’m hoping to find a home for it before I sit down so I can involve them in the process. Then it’s finding a home for comedy stuff which is my actual bread and butter. Whether that’s a manager or someone interested in a specific script, who knows? And I probably need to solve the representation question at some point. Right now, I’m just dealing with people myself which is kind of cool as I’m relying on word of mouth that’s built from SS and being good in the room to foster relationships. It seems to be working which is a good confidence builder. But it is a bit of a job on top of my writing job on top of my actual day job, which I still have. So hopefully soon someone will step forward who I feel comfortable with and can take some of this off my plate. Other than that, just keep writing. Got me this far. Seems like a good plan.

Wednesday, January 11, 2012

Flashback

Genre: Sci-Fi
Premise: (from Black List) A former NASA pilot with amnesia — also the first person to travel the speed of light — realizes he has the ability to travel back in time and along the way rediscovers his love for his wife.
About: Flashback finished on the lower half of the 2011 Black List. This is Will Honley’s breakthrough screenplay.
Writer: Will Honley
Details: 101 pages - undated (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

Scriptshadow Choice: Chris Pine for Cale.

Let’s get this out of the way first. Flashback is HEAVILY influenced by Source Code. I mean…at times they’re so similar *I* was having flashbacks to my first Source Code read. The subject matter and the central relationships are different (for the most part) but the structure reads so identical that I felt like Jake Gylenhal was sitting on my lap.

Wait a minute. That sounded weird.

What I’m trying to say is, there was no way for me to objectively review this. I mean, Source Code’s one of my favorite scripts of all time. It’s only natural that if you write something similar, I’m going to be comparing the two.

Flashback follows Cale Isaacs, a man who’s just woken up in a hospital bed with no memory of how he got there. He’s soon approached by a doctor who tells him some bad shit happened but he can’t tell him what yet because his brain is too fragile. Cale’s able to piece some things together though. There are wicked scars on his head and stomach, which means whatever happened, it was messy.

Eventually the doctor comes clean. Cale works for NASA, and in particular a top secret project that was working on a ship that could travel the speed of light. They hadn’t been able to achieve that yet until recently when Cale broke the light barrier for a fraction of a second. Unfortunately, he crashed soon afterwards. Now, they need to get into his brain and find out what he did to get the ship to the speed of light. The problem is, Cale doesn’t remember!

Well, the powers that be aren’t fucking around. They need to know NOW. And that means trying some experimental shit, namely jolting his brain full of electricity to jumpstart his memory. So they take him into this small lab room with an intimidating steel chair and give him a taste of Thomas Edison.

When he’s jolted, Cale finds himself back in his body a few months (years?) ago. He realizes that he and his wife, who he doesn’t remember, are having some marriage issues. Before he can figure out why, however, he’s jolted back to the present. It appears that the combination of his speed of light flight and this electro-chair has allowed Cale to momentarily jump through time.

As the movie goes on and more time jumps occur, Cale begins to realize that he dedicated his life to this project, ignoring his wife in the process. He doesn’t want to be that way anymore, so he starts using the jumps to repair the relationship. But the NASA people are getting impatient. They want to know what the fuck Cale did to jump to light speed. So they step up the voltage a la the “Machine Of Death” in The Princess Bride. Not surprisingly, this has some ill-effects, and Cale starts to die. This means he’s running out of time to reconnect with his wife and save their relationship. Will he or can he succeed?

First of all, I love the way Flashback is written. If you can get your hands on this script, read the first eight pages. That’s about as well as you can write 8 pages of a story without any dialogue. The action lines are not only short, but descriptive. This may seem obvious but I find that most scripts have either short paragraphs that don’t give enough information or long paragraphs that give too much information. To write a short paragraph that’s still packed with information isn’t easy.

And structurally, this script kills it. Both the hero and the “villain” have solid goals that make sure the script is always moving forward. For Cale, he’s trying to reconnect with his wife. For the “bad guys,” they’re trying to extract information from Cale’s mind. Because these two goals are in constant conflict, the story is consistently entertaining.

On top of this, there’s a big mystery we want the answer to. What did Cale do right before he crashed? How did he jump to light speed? One more reason to keep reading!

Another great thing about this spec is that it’s EXACTLY the kind of script one should write if they want to break into the business. It’s got a high concept idea (time travel/NASA/amnesia) and it’s contained to mostly one location. That means it will be cheap to make. This is the holy grail of screenplays because not everybody in town can pay 800 grand for your interplanetary war script. But TONS of people can pay you 80 grand for your high concept time-travel contained thriller.

As for the script’s weaknesses, there are a few. It does start to get repetitive after awhile. This is always a pitfall you’ll deal with if you’re writing a contained movie. So you really have to be inventive and keep switching things up to keep the story fresh. There are a few surprises along the way, but none of them was big enough to ward off all of the repetitive sequences (“Hey, we’re jumping back in time again to have pretty much the exact same conversation with the wife as before!”).

Also, I just wasn’t emotionally involved enough with the Cale-wife storyline. That’s the thing that really has to anchor a movie like this because the “gimmickry” (albeit fun gimmickry) of the premise only wows the audience for so long. Sooner or later they need some substance. And you get that substance from your central relationship.

I’m not even sure what’s wrong with said relationship but there’s definitely something missing. I think it’s that their “issue” is kind of boring. They have a rough marriage because he works too much. Hmmm. Really? Join the rest of America. And the thing is, the relationship actually starts with some real potential. She’s furious at him about something. Okay. Genuine conflict. I can get on board with. But the next time they meet, she’s apologetic and they’re a happy couple again. What happened to the conflict??? I’m a big believer that the chasm between your main characters has to be HUGE. Look at a movie like Indiana Jones. Indiana betrayed Marion. Abandoned Marion. There’s genuine anger there, a genuine feeling that this can never be repaired. The relationship in Flashback is just so…repairable.

But if you take Flashback as a whole, the script is pretty solid. I liked the writing. I liked the concept. I just think it needs to differentiate itself from Source Code and work on its central relationship more.

[ ] Wait for the rewrite
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: The fake ticking time bomb – It’s been awhile since I’ve gone all ticking time bomb on you guys, but you know how I feel about the device. It’s the easiest way to create urgency in your script. Flashback teaches us an alternative way to use the device though. The whole point of a “ticking time bomb” is to imply that if a goal isn’t reached by a certain amount of time, a bomb will “blow up.” Well, sometimes you can trick the audience into BELIEVING the bomb will blow up even if you don’t have a bomb. Flashback does exactly that. These NASA people need the light-speed information from Cale RIGHT NOW. But why? What happens if they don’t get it? Errr…nothing. But the script never stops long enough to allow us to realize that. We HEAR the bad guys repeatedly saying they need the information “right now” and therefore we believe it. The ticking time bomb, in actuality, is a fake. Contrast this with Source Code, where we KNOW if Cole doesn’t find the bomb on the train, OTHER BOMBS in the city will explode. So that’s a literal ticking time bomb. I’d recommend using a real ticking time bomb if at all possible. But if you’re in a pinch, a fake one can work.
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