I've been sluggishly working on a new head mesh and texture. The mesh is derived from the default head, I tried to give the nose a better
shape and deeper nares. I also fixed an uv map issue in the region
between nose and mouth. As for the texture I put more focus on the eyes,
I still need to work on the eyebrows, though. The result is pretty good
even though it's not a high-poly mesh like Head06, it works fine both
with male and female characters. Since I've changed the shape of the
eyes I'll have to make fitting meshes for the eyelashes, too... those in
the picture are visibly offset.
Labels: Face models
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