Historically, the battleship never really had its day. There was just one major battleship clash in World War I (which ultimately proved indecisive) and America's entry into World War II came at the exact moment carriers rendered the battleship obsolete. Fortunately for fans of these undeniably cool floating weapons platforms, Wargaming.net’s World of Warships gives World War II-era naval combat the design balance that history so often lacks, creating heavy-metal slugging matches that test tactical skill. Carriers can still rain death from above with bombers, but they're trapped in a naval cage match where carriers, cruisers, battleships, and destroyers all have distinct and important roles to play in its free-to-play 12v12 multiplayer fleet battles.
The heart of World of Warships is gunnery. I've probably spent over half my time in Warships looking at distant warships through zoomed-in gunsights. Fortunately, shooting in this game is a lot more demanding than in your typical first-person shooter, or even Wargaming's own World of Tanks or World of Warplanes, and involves a whole bunch of skills and instincts.All Together Now
Yet battleships and cruisers are only effective when they can actually see their opponents and overwhelm them with firepower before the same happens to them. This is where World of Warships really begins to sing as a team game… and also where it falls down the most on a regular basis, thanks to the vagaries of online matchmaking.Every ship class is dependent on every other ship class. A carrier is a sitting duck unless it's protected by the ships with the guns; cruisers are more self-sufficient than any other class thanks to their versatility, but they're also limited in what they can accomplish without support from specialist ships; destroyers can't last five minutes under fire, but they can scout, harass, and ambush like no one else.Naval Academy
Learning to play each of these roles is a long and interesting process because they’re all completely different. A destroyer is all about reflexes and nerve as you race through enemy-infested waters, firing torpedoes as fast as you can, twisting out the way of return fire, and escaping to safety while your allies open fire on the targets you scouted. A carrier captain is practically playing an RTS game in the middle of the battle. If things go bad in one game, you can always grab another one of the ships in your personal fleet and dive into a different match in a different role. (This is the same setup the other Wargaming games use.)That's not really a comment on the community. While there are a few heedless fools or teamkillers (who don't seem to be weeded out as effectively as they should be – I saw the same teamkiller griefing in multiple games), most players do try to work together, even if no words are spoken.That said, that focus on teamwork and the clear distinctions between classes makes Warships a little richer and more rewarding than, say, Warplanes. By Tier 4 in Warplanes, I kind of felt like I'd seen everything there was to see - dogfighting with faster and more lethal planes isn't THAT different from dogfighting with worse ones. But in World of Warships, I’ve had a lot more diverse experiences based on what game mode we're playing and what ships have shown up to the battle. There is a control point mode in which the two fleets vie for control of three strategic locations on the map, and a more traditional team-deathmatch in which the two fleets fight either to eliminate each other or to capture the enemy's home base (which usually only happens after one fleet has been soundly beaten).