(Most likely not savegame comp)
Known bugs:
- Broken tournament master dialog
- Not being able to block with various swords
A new campaign map, new troops, items, scenes and more for you to explore! Be advised, there are still bugs around and some unfinished native-aspects. Due to a lack of time, a full explanation on the Alpha state can be found on the download article on Moddb!
Join our Discord for direct communication and updates from the developers!
- Discord.gg
Support us on Patreon so we can achieve our long-term goals!
- Patreon.com
Check out, join or subscribe to our Discord, Steamgroup, Youtube Channel and Taleworlds sub-board for more information!
Welcome back to our new developers blog!
This blog will give an inside in the current changelog to the upcoming version: Bellum Imperii 1.5.2!
The changelog is still subject to change, as there are more things that will be done over time. I am currently estimating that the release of version 1.5.2 will be between now and a week. Do take note that this can always change to unforeseen circumstances.
As can be seen in the changelog, I've succeeded in getting rid of the major issue's what were found in the last version. Besides fixing the issue's I'm also trying to improve the troops and equipment balancing. I added various items which weren't being used yet, new buildings and as could be seen before. It will be optional for people to have the Roman factions have similar colors or not.
Below the changelog there is also noted what still needs to be done and what I have (at least for now) planned for either the upcoming new version or 1.6.
If there is any bug/glitch you found that isn't listed anywhere, please let me know so I can get on it!
Added - Small intro before character creation
Added - New shirts that were not used from the brf’s.
Added - More horse variants to the shops
Added - More axe, spear and sword variants for the Germanic and Briton factions.
Added - Head clothing to Parthian Horseman & Horse Archers
Added - New buildings (Blacksmith & Palisades)
Re-added - Carthage and Spartan equipment (Not historical, for anyone’s personal use)
Changed - Re-done the majority of the weapon prices and stats (damages).
Changed - Various town economies
Changed - Roman troop faces (no more beards)
Changed - Overhauling all troop levels
Changed - Increased Dacian falxmen stats
Changed - Roman Faction colors based on their troop clothing (Optional with file)
Changed - Rugii & Jazy faction colors
Changed - Popup text when on the campaign map.
Changed - Main menu back to older and better version.
Changed - Decreased Roman Legionnaire stats
Changed - All archers / skirmishers stats (Giving them more wp's)
Fixed - Roman Tribune & Chain armors (invisible body)
Fixed - Enterprises (Enterprises popup on the income list, can build them in all towns)
Fixed - Player having an enormous family
Fixed - Lord’s name changes to strings
Fixed - Double textured trees
Fixed - Recruiters not moving
Fixed - Freelancer Promotions
Fixed - Player clones when defending village against bandits
Fixed - (Workaround) Continuous Lady courtship error popping up
Fixed - Battle size back to normal (30 -> 150, can be adjusted with the battle sizer tool)
Fixed - Ordering errors
Fixed - Debug report Carthago having to many trade routes
Fixed - OP Woman head cloth
Removed - Double lances on Parthian horsemen
Removed - Generalum Superbo items out of the shops (2nd time… ._.)
Removed - Unnecessary textures / files
Removed - (Temp) The not working buildings, including the academy. Until a fix is found.
Removed - Some left over Calradia mentionings
Removed - Native dress in Eastern shops
TO-DO (Not complete)
- Fix overpowered weapons used in the tournaments
- Overhauling NPC dialog
- Adding more & unique bandit parties. (Like Jewish and Nubian parties as examples)
- Add some variation to the Greek hoplite mercs
- Fix meeting background (Currently white)
- Add more items not yet used out of the brf files.
- Fix various brf errors (more ordering, missing files and duplicates)
- Replace out-dated 2D art.
Planned for 1.5.2 (Or later)
- Invasion factions
Thanks for checking out the blog! If there are any questions or suggestions feel free to post them!
Don't forget to follow us on Facebook, join our discord and our steam group for updates on the mod!
Welcome back to our next developers blog, "1.5 in sight!"
Welcome back after a long period of silence to our latest developers blog: V!
Hello and welcome to the 3rd developers blog! In this blog we will be talking a bit about the coming update (1.4) and further updates in the future.
A small hot-fix to fix some of the reported bugs. Warning: Not save-game compatible
Version 1.5.2 released! A full version with various changes and fixes!
Here is the new version, with mostly fixes. Not all bugs were solved due to a lack of time. Those bugs will be fixed in future updates!
Here's the 1.5 Alpha version of Bellum Imperii, thanks for your patience! A little explanation on the Alpha state below.
Mini hotfix for Bellum Imperii 1.4, fixing the tournament, troop trees and a missing scene.
Here it is! The newest version of Bellum Imperii! Check the changelog for more details about the changes!
This comment is currently awaiting admin approval, join now to view.
does this mod have a custom troop tree?
The mod was great while it lasted. Now that it's gone though I can say without a doubt it's spiritual successor would be Aut Caesar Aut Nihil. The mod is great and you can find it on the Steam workshop
This comment is currently awaiting admin approval, join now to view.
Anyone who is sad about this mod dying, do yourself a favor and check out "Aut Caesar aut Nihil"! It's available on Steam Workshop and it is magnificent
Its too bad this mod isnt still being worked on, or had a larger team. I feel like with all the random GLadiator gear and all, tourneys could have been made into gladiator fights where each team is a certain type, or maybe gone into deeper modification and you could choose your type. At least in the Roman world, the Barbarians probably prefered a good ole random fight :P
Fun mod though!
For any future modders for Warband or Bannerlord, I'd like to suggest a Roman Era mod during the lifetime of Julius Caesar, I think that would allow for much more factions and opportunities for major expansion, instead of the massive(but split for gameplay purposes) Roman Empire. For example, the Seleucid Empire, the Pontic Kingdom, Macedonia and I believe all of Greece, were still independent when Caesar was young, plus of course, the Gallic tribes.
This comment is currently awaiting admin approval, join now to view.
yeah it really sucks that it's no longer worked on :P
i really loved playing the mod
there are 2 roman based mods in Bannerlord that take place during the time of Caesar
Forums.taleworlds.com
Caesar's Rome ^ Multiplayer Only
Forums.taleworlds.com
Crossing The Rubicon - Caesar's Civil War ^ Singleplayer Only
although there's not many factions
so i'd love to have that type of Roman Era mod you suggested, all the Greek factions and successor states of Seleucid, Pontus, Ptolemaic,Bosporus, Massalia and Baktria
and the Gallic tribes (i'd love to see Vercingetorix with his glorious walrus moustache in Bannerlord)
hope it happens
because i really wanna roleplay as Asterix with his friend Obelix destroy the Roman legions
I love this mod and really praise the modders as you can see they are passionate about this period in history. Love it
where the hell are centurions
Promote your companions to that rank and equipe them accordingly !