With an important national holiday coming up for us Czechs next week on October 28th, we have prepared another little DLC pack for Euro Truck Simulator 2. You can find it on Steam here. We have a lot of registrations of the game in our country, looks like we have a good number of fans at home. Thank you guys!
Friday, October 24, 2014
Thursday, October 23, 2014
Public Beta of Euro Truck Simulator 2 Update 1.14 is available
At last, we are happy to announce that we are ready to start public beta test of update 1.14 for Euro Truck Simulator 2.
If you are willing to help, make sure to backup your existing player profile, and feel free to switch to the public_beta branch of Euro Truck Simulator 2 which you will find on Steam. Please use our forum to give us feedback and comments. Although we have tested the update vigorously over several internal builds in the past weeks, practice shows that during an open beta period usually even more problems are discovered and fixed. We strive to make the game updates as polished as possible. Thanks for your support and help!
Here is the development log of the 1.14 update
Gameplay:
- Liftable axles
- Upload your World of Trucks profile truck from the in-game Screenshot Manager
- Increased damage for overturned vehicles
- Tweaked penalties for damaged cargo
- Automatic transmission tweaked to better handle steep hills (such as the quarry)
- Camera rotation based on steering and blinkers
- Correct speed limit after using the train
- Red light offense isn't reported if the player is too far inside a crossroad
- More lenient wrong-way offense check to allow maneuvering in small crossroads
- Better terrain profile interpolation
- Many improvements in simulation: overturned trucks, damping of rear axles, gearbox
Models:
- New truck: DAF XF Euro 6
- New 6-wheeled chassis for (almost) all trucks
- Substantial data fixes in most chassis
- Added driver seats for DAF XF and MAN TGX
- Small fixes in many models: sawmill, factory, wharf, quarry, trucks, trailers
- New traffic rules: stop lines, city start/end, highway start/end, give way, priority roads
- Improved driving rule priorities
- AI trucks prevented from entering trains
- Support for sleep time in traffic lights
- Speed limit detection fixes
- More realistic AI vehicle speed in curves
- Many improvements in vehicle spawning, navigation, reviving, yielding, lane changing, overtaking, blinking
Sound:
- New, improved or fixed sounds: gears, horn, blinker, Scania V8 interior
- Many map bugs fixed
- Roads around Kiel and Rostock recreated
Steam:
- Steam Rich Presence: job information in "View more info" in the Steam friends list
- Support for decal parts in road edge models
- Support for multiple truck dealer definitions
- Allow pedestrian spawning on models
- Prevent crashes: non-existing parked vehicles, cities, invalid truck accessories, invalid backup data
- Truck browser shows all upgrades and their level requirements
- Added option to skip cutscenes
- Speed limit shown on dashboard GPS
- Support for adviser page switching
- Speed on adviser is more precise
- Option to display the password on the login screen
- Smoother camera movement in showrooms
- Improved text pasting into input fields
- Improved city name sorting
- Updated localization and credits, fixed typos, clarified texts
Rendering:
- Fixed blinking objects in mirrors
- Support for mirror image scaling
- Support for an additional front mirror
- Support for flares with visibility capped by angle
- Better rendering statistics
- Edge look can be controlled by the attached road look
- Better handling of vegetation detail with changing distance
- Support for an additional low-quality vehicle LOD
Modding:
- Goto console command now accepts city names or their fragments (eg "goto aber" teleports camera to Aberdeen)
- Improved miniconsole
- Telemetry: more precise fuel reporting, job info
- New cargo definition structure
- Advisor definition cleanup
- Content browser improvements
- Per-sector weather climate profiles
Editor:
- Gamma correction of user-picked colors
- Better handling of high-DPI monitors
- Texture list
- New toolbar
- Sign editor improvements
Saturday, October 18, 2014
1.14 Update news and
Across the desert in American Truck Simulator
Across the desert in American Truck Simulator
Euro Truck Simulator 2 team is working hard on finalizing of ETS2 1.14 Update. Stabilization of this large update had been our focus for several weeks already.
The development team's long-term assignment is very challenging. We are not just "patching" the game with bug fixes two full years after its release. We are committed to bringing you significant improvements every couple of months. That's why we prefer to call new game version releases "updates" rather than "patches".
For every update release, we need to hit a moment in time when we have a stable and as much as possible bug-free combination of game data and source code. Our team may work on 10+ major features in parallel, yet for a given game update we usually decide that just two or three of them are already mature enough for publishing. The rest needs to stay hidden from public eyes until it's ready. However, the priorities of finalizing, bug fixing, and polishing of the particular features picked for an update and working on "future stuff" in parallel are quite contradictory and really hard to follow at the same time and within the same asset database and game source code. To release an update, ideally everything should be in the "freeze" mode to minimize the danger of introducing new bugs. But "freeze" is the enemy of progress - we cannot stop working on "future stuff" for too long if we want to see good progress on major features or optimizations that often require half a year or more of dedicated time.
We still haven't found an ideal solution to this problem of trying to focus both on short term incremental improvements and on long term "big picture" evolution. It may be frustrating for the dev team at times, and it may also be frustrating for you, the players, as you have to wait longer for game updates. But we are doing what we can, and we hope that the string of future updates and releases coming from SCS Software's labs will justify a little bit of frustration. ;)
So anyway, we feel that we are very close to releasing the public beta of 1.14 update for ETS2! We will do it with the help of Steam's back-end just as during the previous public betas. The feedback loop from a public beta is really very useful in the final stages before an official release. We'd rather not promise any particular release dates, but the ambition is "days" rather than "weeks".
In case you have missed the new ETS2 update 1.14 features we had mentioned here on the blog earlier, they include tag-lift truck axles and finally the new DAF Euro 6 truck.
Meanwhile, the American Truck Simulator team is never ceasing to work. There is grumbling that we don't pay enough attention to their project on the blog. So let us wrap up the long and heavy rant post with a couple of screenshots of American desert setting from American Truck Simulator to cheer you up on the weekend...
The development team's long-term assignment is very challenging. We are not just "patching" the game with bug fixes two full years after its release. We are committed to bringing you significant improvements every couple of months. That's why we prefer to call new game version releases "updates" rather than "patches".
For every update release, we need to hit a moment in time when we have a stable and as much as possible bug-free combination of game data and source code. Our team may work on 10+ major features in parallel, yet for a given game update we usually decide that just two or three of them are already mature enough for publishing. The rest needs to stay hidden from public eyes until it's ready. However, the priorities of finalizing, bug fixing, and polishing of the particular features picked for an update and working on "future stuff" in parallel are quite contradictory and really hard to follow at the same time and within the same asset database and game source code. To release an update, ideally everything should be in the "freeze" mode to minimize the danger of introducing new bugs. But "freeze" is the enemy of progress - we cannot stop working on "future stuff" for too long if we want to see good progress on major features or optimizations that often require half a year or more of dedicated time.
We still haven't found an ideal solution to this problem of trying to focus both on short term incremental improvements and on long term "big picture" evolution. It may be frustrating for the dev team at times, and it may also be frustrating for you, the players, as you have to wait longer for game updates. But we are doing what we can, and we hope that the string of future updates and releases coming from SCS Software's labs will justify a little bit of frustration. ;)
So anyway, we feel that we are very close to releasing the public beta of 1.14 update for ETS2! We will do it with the help of Steam's back-end just as during the previous public betas. The feedback loop from a public beta is really very useful in the final stages before an official release. We'd rather not promise any particular release dates, but the ambition is "days" rather than "weeks".
In case you have missed the new ETS2 update 1.14 features we had mentioned here on the blog earlier, they include tag-lift truck axles and finally the new DAF Euro 6 truck.
Meanwhile, the American Truck Simulator team is never ceasing to work. There is grumbling that we don't pay enough attention to their project on the blog. So let us wrap up the long and heavy rant post with a couple of screenshots of American desert setting from American Truck Simulator to cheer you up on the weekend...
Friday, October 10, 2014
Scandinavia - Going above and beyond...
Map production of ETS2 Scandinavia add-on is in the final stages. That's not to say it is completed, there is a lot of testing, tuning, and optimizing ahead of us. You should be aware that with the scale of the add-on, it will take months of polishing before we can consider our work ready for release.
Our map design team is taking great pains to get the feeling of the region right and to make the Scandinavian cities and environments as they are in real life.
Even though our programmers keep improving our tool chain for better efficiency, such detailed environments are harder and take longer to build than what we were used to only 2-3 years ago.
Of course not every part of the map can be made true-to-life based on a real location, but we sprinkle the world with such locations generously. Our hope is that such attention to detail will boost the fun with exploration of the world, especially for our players in Scandinavia who know these places very well.
Meanwhile, the quest to offer dedicated paint liveries for truckers in the countries where our game sells the best continues today, with the release of French Paint Job Pack DLC for Euro Truck Simulator 2 on Steam. Check it out!
Our map design team is taking great pains to get the feeling of the region right and to make the Scandinavian cities and environments as they are in real life.
Even though our programmers keep improving our tool chain for better efficiency, such detailed environments are harder and take longer to build than what we were used to only 2-3 years ago.
Meanwhile, the quest to offer dedicated paint liveries for truckers in the countries where our game sells the best continues today, with the release of French Paint Job Pack DLC for Euro Truck Simulator 2 on Steam. Check it out!
Wednesday, October 8, 2014
Raise your wheels!
Greetings,
In a recent blog post we have hinted at one neat feature that is coming with the 1.14 update for Euro Truck Simulator 2- tag-lift truck axles.
We have expanded the mix of available chassis for purchase from three to six. Chassis 6x2, 6x2/4 received tag-lift versions. It is not just a cosmetic visual gimmick, the physical properties of the vehicle do change with a lifted axle.
With appropriate chassis, you will be able to raise or lower the truck axle on demand with default key "U". Naturally, the lifted wheels don't take any wear over time.
In the future we intend to make tyre wear a larger portion of the gameplay that affects player's economy. In addition to that, lifting axles don't have to be restricted for trucks only but apply to trailers axles as well.
In a recent blog post we have hinted at one neat feature that is coming with the 1.14 update for Euro Truck Simulator 2- tag-lift truck axles.
We have expanded the mix of available chassis for purchase from three to six. Chassis 6x2, 6x2/4 received tag-lift versions. It is not just a cosmetic visual gimmick, the physical properties of the vehicle do change with a lifted axle.
With appropriate chassis, you will be able to raise or lower the truck axle on demand with default key "U". Naturally, the lifted wheels don't take any wear over time.
In the future we intend to make tyre wear a larger portion of the gameplay that affects player's economy. In addition to that, lifting axles don't have to be restricted for trucks only but apply to trailers axles as well.
Monday, October 6, 2014
It's time to check your personal World of Trucks page!
It's been updated!
It's been updated!
Current achievements set is primarily related to already existing WoTR features. Please log in to your account and check them out! It's highly likely you'll be able to get one or two with minimum effort right now.
At first it may sound like nothing too special is going on, World of Trucks is still only a place for game screenshots and not much more. However, for us it marks a day of very important service code base integration that is getting built exclusively for World of Trucks.
In case you haven't registered yet, any genuine retail or digital key as well as registration via Steam link will work (but only once!).
Stay tuned for more news about World of Trucks evolution. With future updates, it should become clearer that our ambition is way beyond the current feature set - gameplay to be delivered through and inside World of Trucks!
Friday, October 3, 2014
Euro Truck Simulator 2 retail edition update 1.13 is ready
The recently released update 1.13 for ETS2 is now available for retail users on the ETS2 update page.
The main feature of this update is support for Steam achievements. Achievements aren't available in the retail version, so if you want to add this bit of additional challenge to the game, you will need to activate your retail key on Steam. We've published instructions on how to do it on the World of Trucks site.
The main feature of this update is support for Steam achievements. Achievements aren't available in the retail version, so if you want to add this bit of additional challenge to the game, you will need to activate your retail key on Steam. We've published instructions on how to do it on the World of Trucks site.
Thursday, October 2, 2014
Hard at work on ETS2 1.14 now
We have quite a task ahead of us now to finalize the testing of update 1.14 for Euro Truck Simulator 2. The big star of the update will of course be the new Euro 6 DAF XF truck tractor!
We may have been a bit over-optimistic in our estimates for 1.14 release date in our earlier blog posts, but finally we are entering the wider testing stage. We will only release the update when we deem it solid enough, but the wait should be worth it - some pretty neat things are coming. A hint of one of the new features is in the screenshot below:
We have some new help too - a new member of SCS Software's team. Our company has been growing slowly but steadily over the past year (and experiencing some growing pains in the process we must admit), and we are very happy with all the new guys and girls coming on board. Usually we don't publicize new hires, but in this case it may be interesting to make an exception. Some of you may recognize the nickname of 50keda from ETS2 moding community. We are proud to welcome 50keda to our company now as a full-time employee!
We may have been a bit over-optimistic in our estimates for 1.14 release date in our earlier blog posts, but finally we are entering the wider testing stage. We will only release the update when we deem it solid enough, but the wait should be worth it - some pretty neat things are coming. A hint of one of the new features is in the screenshot below:
We have some new help too - a new member of SCS Software's team. Our company has been growing slowly but steadily over the past year (and experiencing some growing pains in the process we must admit), and we are very happy with all the new guys and girls coming on board. Usually we don't publicize new hires, but in this case it may be interesting to make an exception. Some of you may recognize the nickname of 50keda from ETS2 moding community. We are proud to welcome 50keda to our company now as a full-time employee!
Wednesday, October 1, 2014
New ETS2 Paint Jobs Pack: Germany
To celebrate the upcoming German Unity Day on October 3rd (it's been 24 years, can you believe it?), we are introducing a new Steam DLC for Euro Truck Simulator 2 - German Paint Jobs Pack.
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