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Showing results for tags 'sounds'.
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Everytime i enter a new area it asks if i want to play the radio "Allow now" "Allow always" "Not now" But it's doing it every time i cross EVERY new area, In a vehicle it's really noticeable. How can i get it to stop asking and just play things?? I don't want to have to "Allow always" for every individual place. I tried turning on all the settings in Preferences > Sounds & Media but still does it, Getting irritated
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Please advise.. After a Linden Sim Restart just 2 days ago... the default collision sounds (heard when jumping and landing on objects, also colliding with other avatars) can be heard throughout the entire region, when this was not the case before. I don't think it's related to an object with a collision start script to trigger the sound, because it's happening even when 2 avatars bump into eachother. There are a few sounds I can now hear: - thud - soft footsteps while walking some areas PLEASE, anyone know how to turn this off? or get rid of all of these collision sounds region wide? Thanks! NOTE: I'm familiar with the "debug settings" (Firestorm viewer only) to personally mute these sounds..but both my partner and I and friends can hear these sounds, which is new since 2 days ago. (Owned the sim for a few months now, never had this happen before).
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I have a prim that I want to play the 19, 7 second sound parts to play one after another and then stop. I am new to scripting and am trying to assist a friend for a project she is working on. Thank you for your assistance. There is a collision script in the folder at this time but it only plays the first sound and then stops. // Sound must be in the object's inventory or it will not work. // First sound in inventory will be used if more than 1 integer delay = 5; //how many seconds to wait after playing sound before it can be triggered again default { on_rez( integer sparam ) { llResetScript(); } state_entry() { llOwnerSay("This object must not be set to phantom or it will not work."); } collision_start(integer total_number) { llPlaySound(llGetInventoryName(INVENTORY_SOUND,0), 1); llSleep(delay); //keeps it from playing sound over and over } }
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- sound loop
- sounds
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Just what it says, sometimes sounds are tinny right after I have teleported to a new area. For example Green Story it happens. Tinny rain sounds horrible. I have a workaround that "fixes" it but wondering what it might be related to? Workaround: teleport to location. Sound is tinny. teleport somewhere else teleport back to location, sound is perfectly fine. If for some reason I can't teleport away and back, I have to turn off the sound because it sounds awful. I use Firestorm viewer but not sure if that is related. I could check using the Second Life viewer if asked. I have had this with several areas today. I've been going to very rainy (so lots of sounds playing) areas so it might be related to the amount of sounds playing in each area?
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This is a 3D animated band that plays converted MIDI files from a note card. It took an exponential amount of work and all the sounds that you are hearing are in the world and are not streamed. I hope you enjoy this epic song being played in world in real time.
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My Preferences>Sound & Media has the Master Volume On ('Mute when minimized' is not checked). And my Preferences>Chat has a check on 'Play sound' for both friend and non-friend IMs. (And the sound on my computer is on/not muted.) But I don't hear a sound when a new IM arrives.
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- funy
- meetpeople
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There is a beautiful tree in my neighborhood that is disturbing my peace. My parcel is quiet, but the beautiful tree tree ding dongs elsewhere on Linden land all over the region. The only way to engage in activity outside my parcel without ding dongs is to mute all "Sounds," but then I can't hear other sounds. Though I don't think it matters, the tree is rooted in the neighbor's property with a few branches overflowing onto Linden land. I've sent my neighbor an IM and a note card very nicely asking her to restrict sounds to her parcel and showed her how to in region settings. But, who knows how often this person logs on. Apparently this does not break Covenant. Light pollution is not permitted, but sound pollution is? Am I missing something?
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Between Sunday and today, all of the gestures in my inventory have become broken, and all in the same way: They will do chat and animation, but all of the sounds have disappeared. When I select the drop down list, I get a short list of sounds, which hardly matters, because I can't select any of them. No matter which I select, the "selected" sound goes back to -- None -- I use the LL standard viewer Release 6.4.3.542486 (64bit) I bought a gesture on MP that came with sound, and it was immediately broken exactly the same way as all my others.
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'Restrict Gesture And Object Sounds To This Parcel' Not Working?
Yoofaloof Pacer posted a question in Land
I currently have a couple of 'shouting' items in my parcel which are bleeding over into neighbouring parcels. How is this possible with 'Restrict Objects' checked? -
Hello everyone. This is my first post I am looking a lot for this and I will love to find the way to solve this. I have a music object. Lets say... Violin, Piano, Cello, but they are object that emmit sounds. You need to zoom in sometimes to hear the music. They are reaaaaallly great. What I need now you know what I have and my problem. I need something like an amplifier. I need to amplifie the sound of this object. I dont want to people have to zoom in to hear the sound OR streaming it. I need to amplifi the sound of this object. Someone know how? I am looking for some amplifiers on MP but they are for specific product. I have bought some but they didnt work. I need help guys! If someone can make something to help this I can pay, or if someone knows something where to buy I will. I just need to amplify this :/ Thank you!
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Hi all, My idea was that the only sound on my parcel was some forest or bird sounds, I know we can place a link to a stream on our parcel however I can only find radio streams in the internet. How do you manage this? Thanks for your help
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I build spaceship meshes and Ive made an interior kit for the ship with doors and all. On all of the doors I use a main controller script in the root prim that uses Fast Pramerters and the description and name of the child prims inside the linkset. So ONLY the door meshes are named Door will open or close if touched in the linkset. How ever I ran into an issue thinking of a way to play a single door sound from the root prim to the child prims. I dont want to have to put a single script inside each door 16 in total to play sound when the doors are touched and open. So im wondering if there is a way to do this? My scripter tells me there isnt such a command but ive been looking into it and just curios if there was any way of doing it. I want the sound to play local from the door it self NOT the root prim, because honestly that kinda ruins the immersion of the ship if i open a door and the sound plays in the back of the ship where the root is. Thanks
- 3 replies
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- linkset
- child prims
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so me and a friend have started making a HUD for puppy sounds, eg woof, growl ect. and as the project came along we've realized that i (myself) need a little help making the script as we would want the buttons to talk back to the root prim so that the hud sounds could be turned on and off, a choice to change name of person wearing the hud, and read setting notcard. i know how to do the parts but making them comunicate together has me confused. any help would be greatly helpful, even if its just the name to what im thinking of as so far the only lllisten ive found is to local chat for the owner to say a phrase.
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I have been inworld for a few weeks now and getting around fairly well. I have found a favorite hangout. I see that the other Avis can "speak using chat. I notice special characters to emote. How does that work. Also, I was asked to smile for a snapshot and didn't know how to do this. Can you also frown? Cry?
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Hello Over the past few weeks, I have noticed that I am not hearing any sounds nor music from my SL. I am using Firestorm viewer, and just performed a clean install. Although I an not hearing sounds nor music, my PC volume bar shows their is activity. I am stumped. I am using Windows 7 Home on a desktop computer. Any ideas or suggestions? Thanks, Jennifer Rose
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A long time ago in SL, I helped someone make shoes with heel click sounds and there were several freely available audio files out there on the net or on MP. Everyone used pretty much the same sound and it was open source (although some tried to sell it). This is a pretty standard sound that is used in many games including SL, and is used in SL by multiple creators. Now I'm trying to make my own shoes and I can't find anything. All I can find is the original advice and scripts from Gwyneth Llewelyn on the topic, (thanks Gwyneth!) but the sound she uses in the examples is not the one I'm looking for. Can anyone point to a sound file (that's legal or free to use of course) for this purpose? It has to be full perm of course, but even though the sound I'm thinking of is open source, I would pay for a full perm version of a good heel click sound. any help appreciated, Sylvia