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CoG 2019: London, UK
- IEEE Conference on Games, CoG 2019, London, United Kingdom, August 20-23, 2019. IEEE 2019, ISBN 978-1-7281-1884-0
- Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei:
G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR. 1-8 - Carlos González Díaz, Phoenix Perry, Rebecca Fiebrink:
Interactive Machine Learning for More Expressive Game Interactions. 1-2 - Judith van Stegeren, Mariët Theune:
Remixing Headlines for Context-Appropriate Flavor Text. 1-2 - Ercüment Ilhan, Jeremy Gow, Diego Pérez-Liébana:
Teaching on a Budget in Multi-Agent Deep Reinforcement Learning. 1-8 - Xusen Yin, Jonathan May:
Comprehensible Context-driven Text Game Playing. 1-8 - Daniele Gravina, Ahmed Khalifa, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Procedural Content Generation through Quality Diversity. 1-8 - Matthew Kreitzer, Daniel A. Ashlock, Rajesh Pereira:
Automatic Generation of Diverse Cavern Maps with Morphing Cellular Automata. 1-8 - Corinna Jaschek, Tom Beckmann, Jaime Andres Garcia, William L. Raffe:
Mysterious Murder - MCTS-driven Murder Mystery Generation. 1-8 - Simon M. Lucas, Alexander Dockhorn, Vanessa Volz, Chris Bamford, Raluca D. Gaina, Ivan Bravi, Diego Pérez-Liébana, Sanaz Mostaghim, Rudolf Kruse:
A Local Approach to Forward Model Learning: Results on the Game of Life Game. 1-8 - Charles Ringer, James Alfred Walker, Mihalis A. Nicolaou:
Multimodal Joint Emotion and Game Context Recognition in League of Legends Livestreams. 1-8 - Mads Johansen, Martin Pichlmair, Sebastian Risi:
Video Game Description Language Environment for Unity Machine Learning Agents. 1-8 - Joshua Sirota, Vadim Bulitko, Matthew R. G. Brown, Sergio Poo Hernandez:
Towards Procedurally Generated Languages for Non-playable Characters in Video Games. 1-4 - Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
An Empirical Evaluation of Two General Game Systems: Ludii and RBG. 1-4 - Ana Fernández del Río, Pei Pei Chen, África Periáñez:
Profiling Players with Engagement Predictions. 1-4 - Kenneth Chang, Batu Aytemiz, Adam M. Smith:
Reveal-More: Amplifying Human Effort in Quality Assurance Testing Using Automated Exploration. 1-8 - Daniel A. Ashlock, Christoph Salge:
The Riddle of Togelby. 1-8 - Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon M. Lucas:
Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games. 1-8 - Ahmed Khalifa, Fernando de Mesentier Silva, Julian Togelius:
Level Design Patterns in 2D Games. 1-8 - Andrew R. Martin, Simon Colton:
Towards Liveness in Game Development. 1-4 - Adam Streck, Philipp Stepnicka, Jens Klaubert, Thomas Wolbers:
neomento - Towards Building a Universal Solution for Virtual Reality Exposure Psychotherapy. 1-2 - Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. 1-8 - Tiago Machado, Daniel Gopstein, Andy Nealen, Julian Togelius:
Pitako - Recommending Game Design Elements in Cicero. 1-8 - Ryota Ishii, Suguru Ito, Ruck Thawonmas, Tomohiro Harada:
A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay. 1-6 - Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
Project Thyia: A Forever Gameplayer. 1-8 - Like Zhang, Hui Pan, Qi Fan, Changqing Ai, Yanqing Jing:
1GBDT, LR & Deep Learning for Turn-based Strategy Game AI. 1-8 - Andrzej Nagórko:
Parallel Nested Rollout Policy Adaptation. 1-7 - Yu Chen, Yujun Li:
Macro and Micro Reinforcement Learning for Playing Nine-ball Pool. 1-4 - Vivan Raaj Rajalingam, Spyridon Samothrakis:
Neuroevolution Strategies for Word Embedding Adaptation in Text Adventure Games. 1-8 - Dan Huang, Scott Lee:
A Self-Play Policy Optimization Approach to Battling Pokémon. 1-4 - Lianne V. Hufkens, Cameron Browne:
A Functional Taxonomy of Logic Puzzles. 1-4 - Wanshan Yang, Ting Huang, Junlin Zeng, Gemeng Yang, Jintian Cai, Lijun Chen, Shivakant Mishra, Youjian Eugene Liu:
Mining Player In-game Time Spending Regularity for Churn Prediction in Free Online Games. 1-8 - Chiara F. Sironi, Mark H. M. Winands:
Comparing Randomization Strategies for Search-Control Parameters in Monte-Carlo Tree Search. 1-8 - Jichen Zhu, Santiago Ontañón:
Experience Management in Multi-player Games. 1-6 - Kristen Yu, Nathan R. Sturtevant:
Application of Retrograde Analysis on Fighting Games. 1-8 - Victor Khaustov, Georgii Mola Bogdan, Maxim Mozgovoy:
Pass in Human Style: Learning Soccer Game Patterns from Spatiotemporal Data. 1-2 - Tian Min, Hanyi Wang, Yaoze Guo, Wei Cai:
Blockchain Games: A Survey. 1-8 - Adina Friedman, Jacob Schrum:
Desirable Behaviors for Companion Bots in First-Person Shooters. 1-8 - Cale Plut, Philippe Pasquier:
Music Matters: An empirical study on the effects of adaptive music on experienced and perceived player affect. 1-8 - Dino Stephen Ratcliffe, Katja Hofmann, Sam Devlin:
Win or Learn Fast Proximal Policy Optimisation. 1-4 - Karen Shoop, Chris Lowthorpe, Larra Anderson, Simon Lucas:
The Games Fusion Project: Competencies for Game Design. 1-4 - Marco Pleines, Frank Zimmer, Vincent-Pierre Berges:
Action Spaces in Deep Reinforcement Learning to Mimic Human Input Devices. 1-8 - Rana Massoud, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Stefan Poslad:
Eco-driving Profiling and Behavioral Shifts Using IoT Vehicular Sensors Combined with Serious Games. 1-8 - Daniel Hernández, Kevin Denamganaï, Alex Yuan Gao, Peter York, Sam Devlin, Spyridon Samothrakis, James Alfred Walker:
A Generalized Framework for Self-Play Training. 1-8 - Daniel A. Ashlock, Eun-Youn Kim, Amanda Saunders:
Prisoner's Dilemma Agents with Phenotypic Plasticity. 1-8 - Everton Schumacker Soares, Vadim Bulitko:
Deep Variational Autoencoders for NPC Behaviour Classification. 1-4 - Niels Justesen, Lasse Møller Uth, Christopher Jakobsen, Peter David Moore, Julian Togelius, Sebastian Risi:
Blood Bowl: A New Board Game Challenge and Competition for AI. 1-8 - Michael Cook, Simon Colton, Jeremy Gow, Gillian Smith:
General Analytical Techniques For Parameter-Based Procedural Content Generators. 1-8 - Chris Madge, Richard A. Bartle, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio:
The Design Of A Clicker Game for Text Labelling. 1-4 - Vanessa Volz, Boris Naujoks:
On the Effects of Simulating Human Decisions in Game Analysis. 1-8 - Abhishek Parakh, Parvathi Chundi, Mahadevan Subramaniam:
An Approach Towards Designing Problem Networks in Serious Games. 1-8 - Antonios Liapis, Daniel Karavolos, Konstantinos Makantasis, Konstantinos Sfikas, Georgios N. Yannakakis:
Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes. 1-8 - Tommy Liu, Jochen Renz, Peng Zhang, Matthew Stephenson:
Using Restart Heuristics to Improve Agent Performance in Angry Birds. 1-8 - Günter Wallner, Simone Kriglstein, Anders Drachen:
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game. 1-8 - Mitchell Miller, Noah Paige, Guraik Clair, Christian Eckhardt:
An Analysis of Peer Presence Social Group Dynamics to Enhance Player Engagement in Multiplayer Games. 1-8 - Javier M. Torres Ramón:
Logic foundations of manipulation as game mechanics. 1-4 - Thomas Cabioch, Ronan Champagnat, Anne-Gwenn Bosser, Jean-Noël Chiganne, Martín Diéguez:
Timing Interactive Narratives. 1-8 - SangGyu Nam, Kokolo Ikeda:
Generation of Diverse Stages in Turn-Based Role-Playing Game using Reinforcement Learning. 1-8 - Zhao Wang, Anna Sapienza, Aron Culotta, Emilio Ferrara:
Personality and Behavior in Role-based Online Games. 1-8 - Tobias Joppen, Tilman Strübig, Johannes Fürnkranz:
Ordinal Bucketing for Game Trees using Dynamic Quantile Approximation. 1-8 - Olve Drageset, Mark H. M. Winands, Raluca D. Gaina, Diego Perez Liebana:
Optimising Level Generators for General Video Game AI. 1-8 - Allan Fowler, Keith Nesbitt, Alessandro Canossa:
Identifying Cognitive Load in a Computer Game: An exploratory study of young children. 1-6 - Raluca D. Gaina, Matthew Stephenson:
"Did You Hear That?" Learning to Play Video Games from Audio Cues. 1-4 - João Catarino, Carlos Martinho:
Procedural Progression Model for Smash Time. 1-8 - Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada, Fitra Abdurrachman Bachtiar:
An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms. 1-8 - Kyungjin Park, Bradford W. Mott, Wookhee Min, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks. 1-8 - Kourosh Naderi, Amin Babadi, Shaghayegh Roohi, Perttu Hämäläinen:
A Reinforcement Learning Approach To Synthesizing Climbing Movements. 1-7 - Anssi Kanervisto, Ville Hautamäki:
ToriLLE: Learning Environment for Hand-to-Hand Combat. 1-8 - Emanuele Salvucci:
ToonToy: a node-based NPR solution for UnrealEngine4. 1-4 - Matthew Aitchison:
Optimal Use of Experience in First Person Shooter Environments. 1-4 - Vivek R. Warriar, Carmen Ugarte, John R. Woodward, Laurissa Tokarchuk:
PlayMapper: Illuminating Design Spaces of Platform Games. 1-4 - Francesco Sovrano:
Combining Experience Replay with Exploration by Random Network Distillation. 1-8 - David Melhart, Ahmad Azadvar, Alessandro Canossa, Antonios Liapis, Georgios N. Yannakakis:
Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division. 1-8 - Xin Tong, Weiming Liu, Bin Li:
Enhancing Rolling Horizon Evolution with Policy and Value Networks. 1-8 - Damien Anderson, Philip Rodgers, John Levine, Cristina Guerrero-Romero, Diego Perez Liebana:
Ensemble Decision Systems for General Video Game Playing. 1-8 - David Churchill, Michael Buro, Richard Kelly:
Robust Continuous Build-Order Optimization in StarCraft. 1-8 - Ildar Kamaldinov, Ilya Makarov:
Deep Reinforcement Learning in Match-3 Game. 1-4 - Takahiro Kusano, Yunshi Liu, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada:
Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment. 1-6 - Gianlucca L. Zuin, Adriano Veloso:
Learning a Resource Scale for Collectible Card Games. 1-8 - Denis Omar Verduga Palencia, Magda Osman:
PsyRTS: a Web Platform for Experiments in Human Decision-Making in RTS Environments. 1-4 - Matthew William Fendt, Eric Ames:
Using Learning Games to Teach Texas Civil War History to Public Middle School Students. 1-4 - Günter Wallner:
Enhancing Battle Maps through Flow Graphs. 1-4 - Vivek R. Warriar, John R. Woodward, Laurissa N. Tokarchuk:
Modelling Player Preferences in AR Mobile Games. 1-8 - Mohammed Salem, Antonio Miguel Mora, Juan Julián Merelo Guervós:
Beating uncertainty in racing bot evolution through enhanced exploration and pole position selection. 1-8 - Nitin Naik, Paul Jenkins:
Relax, It's a Game: Utilising Gamification in Learning Agile Scrum Software Development. 1-4 - Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, Matthew C. Fontaine, Julian Togelius, Amy K. Hoover:
Evolving the Hearthstone Meta. 1-8 - Dylan R. Ashley, Valliappa Chockalingam, Braedy Kuzma, Vadim Bulitko:
Learning to Select Mates in Evolving Non-playable Characters. 1-8 - Andreas Theodorou, Bryn Bandt-Law, Joanna J. Bryson:
The Sustainability Game: AI Technology as an Intervention for Public Understanding of Cooperative Investment. 1-4 - Xenija Neufeld, Sanaz Mostaghim, Diego Perez Liebana:
Evolving Game State Evaluation Functions for a Hybrid Planning Approach. 1-8 - Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera:
Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool. 1-8 - Luke Harries, Sebastian Lee, Jaroslaw Rzepecki, Katja Hofmann, Sam Devlin:
MazeExplorer: A Customisable 3D Benchmark for Assessing Generalisation in Reinforcement Learning. 1-4 - Pavlos Androulakakis, Zachariah E. Fuchs:
Evolution of Kiting Behavior in a Two Player Combat Problem. 1-8 - Antonios Liapis:
The Newborn World: Guiding Creativity in a Competitive Storytelling Game. 1-8 - Mohammad Sina Kiarostami, Mohammad Reza Daneshvaramoli, Saleh Khalaj Monfared, Dara Rahmati, Saeid Gorgin:
Multi-Agent non-Overlapping Pathfinding with Monte-Carlo Tree Search. 1-4 - Alexander Dockhorn, Simon M. Lucas, Vanessa Volz, Ivan Bravi, Raluca D. Gaina, Diego Perez Liebana:
Learning Local Forward Models on Unforgiving Games. 1-4 - Guntis Barzdins, Didzis Gosko, Paulis F. Barzdins, Uldis Lavrinovics, Gints Bernans, Edgars Celms:
RDF* Graph Database as Interlingua for the TextWorld Challenge. 1-2 - Michael Cook, Azalea Raad:
Hyperstate Space Graphs for Automated Game Analysis. 1-8 - Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono:
Searching the Latent Space of a Generative Adversarial Network to Generate DOOM Levels. 1-8 - Valerio Bonometti, Charles Ringer, Mark Hall, Alex R. Wade, Anders Drachen:
Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability. 1-8 - Riikka Numminen, Markus Viljanen, Tapio Pahikkala:
Predicting the monetization percentage with survival analysis in free-to-play games. 1-8 - Carlos Pereira Santos, Niels Cornelis Martinus Felicius van Gaans, Vassilis-Javed Khan, Panos Markopoulos:
Effects of advertisements and questionnaire interruptions on the player experience. 1-8 - Pier Luca Lanzi:
Evaluating the Complexity of Players' Strategies using MCTS Iterations. 1-8 - Wolfgang Konen:
General Board Game Playing for Education and Research in Generic AI Game Learning. 1-8 - Ahmed M. Abuzuraiq, Aaron Ferguson, Philippe Pasquier:
Taksim: A Constrained Graph Partitioning Framework for Procedural Content Generation. 1-8 - Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck:
Towards Multi-modal Stress Response Modelling in Competitive League of Legends. 1-4 - Jia-Chi Chen, Tao-Hsing Chang:
Modified PPO-RND Method for Solving Sparse Reward Problem in ViZDoom. 1-4 - Felix Born, Philipp Sykownik, Maic Masuch:
Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR. 1-8 - Chris Pelling, Henry J. Gardner:
Two Human-Like Imitation-Learning Bots with Probabilistic Behaviors. 1-7 - Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger:
The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games. 1-8 - Pavan Kantharaju, Santiago Ontañón, Christopher W. Geib:
Scaling up CCG-Based Plan Recognition via Monte-Carlo Tree Search. 1-8 - Rodrigo Canaan, Julian Togelius, Andy Nealen, Stefan Menzel:
Diverse Agents for Ad-Hoc Cooperation in Hanabi. 1-8 - Marco Ballabio, Daniele Loiacono:
Heuristics for Placing the Spawn Points in Multiplayer First Person Shooters. 1-8 - Kieran Hicks, Kathrin Gerling, Graham Richardson, Tom Pike, Oliver Burman, Patrick Dickinson:
Understanding the Effects of Gamification and Juiciness on Players. 1-8 - Jos W. H. M. Uiterwijk:
Solving Strong and Weak 4-in-a-Row. 1-8 - Ahmed Khalifa, Dan Gopstein, Julian Togelius:
ELIMINATION from Design to Analysis. 1-4 - Kat Agres, Simon Lui, Dorien Herremans:
A novel music-based game with motion capture to support cognitive and motor function in the elderly. 1-4 - Cédric Piette, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
Ludii and XCSP: Playing and Solving Logic Puzzles. 1-4 - Daniel A. Ashlock, Christoph Salge:
Automatic Generation of Level Maps with the Do What's Possible Representation. 1-8 - Samuel Gomes, João Dias, Carlos Martinho:
GIMME: Group Interactions Manager for Multiplayer sErious games. 1-8 - Yu Chen, Huizhuo Yuan, Yujun Li:
Object-Oriented State Abstraction in Reinforcement Learning for Video Games. 1-4 - Jeppe Theiss Kristensen, Paolo Burelli:
Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games. 1-8 - Joseph Walton-Rivers, Piers R. Williams, Richard A. Bartle:
The 2018 Hanabi competition. 1-8 - Arkady Eidelberg, Christian Jacob, Jörg Denzinger:
Using Active Probing by a Game Management AI to Faster Classify Players. 1-8 - Ryan J. Spick, Peter I. Cowling, James Alfred Walker:
Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data. 1-8 - Alberto Alvarez, Steve Dahlskog, José M. Font, Julian Togelius:
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. 1-8 - Oleksandra G. Keehl, Adam M. Smith:
Monster Carlo 2: Integrating Learning and Tree Search for Machine Playtesting. 1-8 - Philipp Sykownik, Felix Born, Maic Masuch:
Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech. 1-4 - Daniele Piergigli, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia:
Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results. 1-8 - Julien Marengo, Phil Lopes, Ronan Boulic:
On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality. 1-8 - Alexiei Dingli, Luca Bondin:
Realtime Adaptive Virtual Reality for Pain Reduction. 1-4 - Yuji Kanagawa, Tomoyuki Kaneko:
Rogue-Gym: A New Challenge for Generalization in Reinforcement Learning. 1-8 - Ho-Taek Joo, Kyung-Joong Kim:
Visualization of Deep Reinforcement Learning using Grad-CAM: How AI Plays Atari Games? 1-2 - Zoë J. Wood, Enrica Lovaglio Costello:
Not So Different Games: An exploration of five years of student game designers. 1-8 - Garrison W. Greenwood, Daniel A. Ashlock:
Monte Carlo Strategies for Exploiting Fairness in N-player Ultimatum Games. 1-7 - Sarjak Thakkar, Changxing Cao, Lifan Wang, Tae Jong Choi, Julian Togelius:
Autoencoder and Evolutionary Algorithm for Level Generation in Lode Runner. 1-4 - Bartosz von Rymon Lipinski, Simon Seibt, Johannes Roth, Dominik Abé:
Level Graph - Incremental Procedural Generation of Indoor Levels using Minimum Spanning Trees. 1-7 - Raphael Patrick Prager, Laura Troost, Simeon Brüggenjürgen, David Melhart, Georgios N. Yannakakis, Mike Preuss:
An Experiment on Game Facet Combination\. 1-8 - James Goodman:
Re-determinizing MCTS in Hanabi. 1-8 - Oliver James Scholten, Peter I. Cowling, Kenneth A. Hawick, James Alfred Walker:
Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods. 1-7 - Luvneesh Mugrai, Fernando de Mesentier Silva, Christoffer Holmgård, Julian Togelius:
Automated Playtesting of Matching Tile Games. 1-7 - Douglas Rebstock, Christopher Solinas, Michael Buro, Nathan R. Sturtevant:
Policy Based Inference in Trick-Taking Card Games. 1-8 - Dulakshi Vihanga, Michael Barlow, Erandi Lakshika, Kathryn Kasmarik:
Weekly Seasonal Player Population Patterns in Online Games: A Time Series Clustering Approach. 1-8 - Nick Nygren, Jörg Denzinger:
Using Simple Games to Evaluate Self-Organization Concepts: a Whack-a-mole Case Study. 1-8 - Anurag Sarkar, Seth Cooper:
Inferring and Comparing Game Difficulty Curves using Player-vs-Level Match Data. 1-4 - Joseph M. McQuighan, Garima Bajwa, Jason M. Pittman:
B2CI 2019: The IEEE Brain to Computer Interface Competition's Gaming Event. 1-7 - Niels Justesen, Michael S. Debus, Sebastian Risi:
When Are We Done with Games? 1-8 - Yousef Amar, Gareth Tyson, Gianni Antichi, Lucio Marcenaro:
Towards Cheap Scalable Browser Multiplayer. 1-4 - Logan Parmeter, Matthew William Fendt:
Influencing the Behavioral Responses of Players in an Interactive Narrative Game through Music and Arousal Congruency. 1-4 - Douglas Rebstock, Christopher Solinas, Michael Buro:
Learning Policies from Human Data for Skat. 1-8 - Linjie Xu, Yihong Chen:
A Hierarchical Approach for MARLÖ Challenge. 1-4 - Nuria Peña Perez, Laurissa Tokarchuk, Etienne Burdet, Ildar Farkhatdinov:
Exploring User Motor Behaviour in Bimanual Interactive Video Games. 1-7 - Anders Harboell Christiansen, Emil Gensby, Bryan S. Weber:
Resolving Simultaneity Bias: Using Features to Estimate Causal Effects in Competitive Games. 1-8 - Yudai Tsujino, Ryosuke Yamanishi, Yoichi Yamashita:
Characteristics Study of Dance-charts on Rhythm-based Video Games. 1-4 - Adam Katona, Ryan J. Spick, Victoria J. Hodge, Simon Demediuk, Florian Block, Anders Drachen, James Alfred Walker:
Time to Die: Death Prediction in Dota 2 using Deep Learning. 1-8 - Wim van der Vegt, Wim Westera, Hub Kurvers, Enkhbold Nyamsuren:
Portability of Serious Game Software Components. 1-8 - Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Ludii as a Competition Platform. 1-8 - Hwanhee Kim, Seongtaek Lee, Hyundong Lee, Teasung Hahn, Shinjin Kang:
Automatic Generation of Game Content using a Graph-based Wave Function Collapse Algorithm. 1-4 - Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
An Overview of the Ludii General Game System. 1-2 - Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu:
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor. 1-8 - Kaori Yuda, Maxim Mozgovoy, Anna Danielewicz-Betz:
Creating an Affective Fighting Game AI System with Gamygdala. 1-4 - Jean Seong Bjorn Choe, Jong-Kook Kim:
Enhancing Monte Carlo Tree Search for Playing Hearthstone. 1-7 - Robert Ross, Carolyn Bell:
Turning the classroom into an escape room with decoder hardware to increase student engagement. 1-4
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