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5th ICITL 2022: Virtual Event
- Yueh-Min Huang, Shu-Chen Cheng, João Barroso, Frode Eika Sandnes:
Innovative Technologies and Learning - 5th International Conference, ICITL 2022, Virtual Event, August 29-31, 2022, Proceedings. Lecture Notes in Computer Science 13449, Springer 2022, ISBN 978-3-031-15272-6
Artificial Intelligence in Education
- Yen-Ting Lin, Tz-Chi Wang, Yun-Jhih Yi:
Developing a Game-Based Speech Recognition System to Facilitate Oral Training Performance for Hearing Loss Children. 3-12 - Chia-Ju Lin, Ting-Ting Wu, Tzu-Heng Wang, Margus Pedaste, Yueh-Min Huang:
Exploring Student Discussion Topics in STEAM Hands-On Collaborative Activity. 13-21 - Hsin-Yu Lee, Wei-Cyun Chang, Yueh-Min Huang:
Combining Deep Learning and Computer Vision Techniques for Automatic Analysis of the Learning Process in STEM Education. 22-32 - Peterson Anjunie Co, Wesley Ryan Dacuyan, Jeremy Giles Kandt, Shu-Chen Cheng, Cherry Lyn Cando Sta. Romana:
Automatic Topic-Based Lecture Video Segmentation. 33-42 - Yu-Cheng Chien, Pei-Yu Cheng, Lin-Tao Csui, YeongWook Yang, Danial Hooshyar, Yueh-Min Huang:
Exploring the Relationship Between Learning Achievement and Discussion Records in Remote Maker Activities. 43-51 - Rdouan Faizi, Sanaa El Fkihi:
A Sentiment Analysis Based Approach for Exploring Student Feedback. 52-59
VR/AR/MR/XR in Education
- Wei-Tsung Lin, Ting-Yu Kuo, Chao-Chun Chen, Yong-Ming Huang:
AR Compiler: A Visualization Data Structured Program Learning System. 63-67 - Satu-Maarit Korte, Janne Väätäjä:
A Semi-systematic Literature Review of Holoportation in Education: The Potential of Immersive Technology. 68-78 - Wu-Yuin Hwang, Yi-Jing Lin, Anh Hoang, Rio Nurtantyana, Oscar Lin:
Facilitating Geometry Learning Through Real-Time Collaborative Activities with Augmented Reality in Authentic Context. 79-87 - Wei-Sheng Wang, Margus Pedaste, Yueh-Min Huang:
Designing STEM Learning Activity Based on Virtual Reality. 88-96 - Ching-I Cheng, Wen-Chun Hsu, Ming-Han Bai:
Roaming Jingliao - The AR Based Learning Assistance for Design Cultural Creation Education. 97-106 - Yu-Ping Cheng, Chin-Feng Lai, Shu-Chen Cheng, Yueh-Min Huang:
Using Immersive Virtual Reality to Explore the Learning Performance and Cognitive Load of Students in STEAM Electronic Circuits Learning. 107-116 - Yingling Chen, Chinlun Lai, Yu Shu:
Visual Reality as a Reinforcement for Entry-Level Therapist to Do the Speech Language Pathology Inquire. 117-124 - Chayaphorn Thabvithorn, Charuni Samat:
Development of Web-Based Learning with Augmented Reality (AR) to Promote Analytical Thinking on Computational Thinking for High School. 125-133 - Chamawee Samranchai, Charuni Samat:
The Development of Augmented Reality Book to Promote Analytical Thinking on the Basic of Life Units for Secondary School. 134-143
Design and Framework of Learning Systems
- Dyi-Cheng Chen, Jui-Chuan Hou, Shang-Wei Lu, Hsi-Hung Peng:
The Application of Mind Map and Cooperative Learning Teaching Method on the Machining Technology Course. 147-156 - Pui Fang Sin, Zeng-Wei Hong, Ming-Hsiu Michelle Tsai, Wai-Khuen Cheng, Hung-Chi Wang, Jim-Min Lin:
METMRS: A Modular Multi-Robot System for English Class. 157-166 - Chuang-Yeh Huang, Chih-Chao Chung, Shi-Jer Lou:
A Pilot Study on Maker Spirit-PBL Innovation and Entrepreneurship Course Design and Effect Evaluation. 167-173 - Phennipha Thongkhotr, Sumalee Chaijaroen:
The Development of Constructivist Web-based Learning Environments Model to Enhance Critical Reading and Reading Literacy. 174-179 - Sathapon Chaisri, Sumalee Chaijaroen, Sarawut Jackpeng:
The Development of Constructivist Web-Based Learning Environment Model to Enhance Solving Mathematic Problems of Statistics for High School Grade 11. 180-186 - Onnapang Savaengkan, Sumalee Chaijaroen:
Theoretical and Designing Framework of Constructivist Learning Environment Model that Promotes Ill-Structured Problem Solving and Competence in Psychomotor Skills for Industry Students. 187-194 - Taksina Sreelohor, Sarawut Jackpeng, Sumalee Chaijaroen:
The Framework of Development of Constructivist Learning Environment Model to Changing Misconceptions in Science for High School Students. 195-200 - Anutra Phoosamrong, Charuni Samat, Pornsawan Vongtathum:
Development of Web-Based Learning Environment to Promote Problem Solving on Problem Solving in Computational Science for Secondary School. 201-210
Pedagogies to Innovative Technologies and Learning
- Rustam Shadiev, Meng-Ke Yang, Dilshod Atamuratov, Narzikul Shadiev, Mirzaali Fayziev, Elena Gaevskaia, Anna Kalizhanova, Nurzhamal Oshanova:
Familiarization Strategies to Facilitate Mobile-Assisted Language Learning in Unfamiliar Learning Environments: A Study of Strategies Development and Their Validation. 213-217 - Upeksha Hettithanthri, Preben Hansen, Harsha Munasinghe:
Exploring the Collaborative Design Process at Conventional Design Studio. 218-230 - Lisbet Rønningsbakk:
How Does the Shift from Handwriting to Digital Writing Technologies Impact Writing for Learning in School? 231-240 - Doris Kristina Raave, Eric Roldán Roa, Margus Pedaste, Katrin Saks:
Classroom Digital Technology Integration - A Double-Edged Sword? Engaging and Practical yet Harmful. 241-251 - Martinus Maslim, Hei-Chia Wang:
A Proposed Framework for Learning Assessment Ontology Generator. 252-261 - I-Lin Kao, Chi-Cheng Chang, Wan-Hsuan Yen:
YouTuber's Video as Cross-Cultural Learning Resource for Chinese-as-Foreign-Language Learners - Perspective of Big 'C' and Small 'c' Culture. 262-271 - Clyde A. Warden, Judy F. Chen, Wan-Hsuan Yen, James O. Stanworth:
Emotional Responses of Novice Online Learners Towards Online Learning During the COVID-19 Pandemic Period. 272-277 - Synnøve Thomassen Andersen:
Diffusion of Innovative Digital Work Practices. 278-284 - Funmi Adebesin, Komla Pillay:
Academics' Perspectives on the Strengths and Limitations of Blackboard Ally. 285-295 - Chih-Huang Lin, Forrence HsinHung Chen:
The Effectiveness of Project-Based Learning in Learning. 296-305 - Minh-Trang Vo Nguyen, Jane Lu Hsu:
Enhancing Students' Higher Order Thinking Skills with Problem-Based Learning in a Regression Analysis Course. 306-312 - Nompilo Fakude, Elmarie Kritzinger:
Factors Influencing Internet Users' Attitude and Behaviour Toward Digital Piracy: A Systematic Literature Review Article. 313-323 - Pao-Nan Chou, Ru-Chu Shih:
Engineering Design Thinking in LEGO Robot Projects: An Experimental Study. 324-333 - Lizette Weilbach, Marie Hattingh:
Moving a Project-Based Information Systems Development (ISD) Capstone Module Online: Lessons Learnt. 334-342 - Ting-Sheng Weng, I-Ching Chao:
Motion Balance of Creative Assembly JIMU Robot with a Smartphone Remote Control. 343-352
Application and Design of Innovative Learning
- King-Dow Su, Hsih-Yueh Chen:
The Effectiveness of Cross-Disciplinary in Problem-Based Learning: An Innovative Implementation of Students' Bakery Performances in the Context of Challenge for STEM Education. 355-363 - Fu-Rung Yang, Jih-Hsin Tang, Chih-Fen Wei:
Application for Digital Affective Learning to Improve the Emotion Regulation of Children with Emotional Handicap. 364-371 - Olivia de H. Basoeki, Ting-Ting Wu:
Enhancement of Reading Comprehension Skills in Collaborative Setting: A Preliminary Research on Students' Perception. 372-381 - Edi Sarwono, João Barroso, Ting-Ting Wu:
Design of Hands-On Laboratory Supported by Simulation Software in Vocational High School. 382-387 - Noviati Aning Rizki Mustika Sari, Winarto, Ting-Ting Wu:
Exemplifying Formative Assessment in Flipped Classroom Learning: The Notion of Bloom's Taxonomy. 388-397 - Wen-Yen Lin, Tien-Chi Huang, Hao-Chun Chang, Jun-Xiang Soh, Hao-Lun Peng, Pei-Ling Chien:
Study on the Learning Effect of "In-Depth Guidance Strategy" Combined with "Online Digital Teaching Materials" in Multimedia Integrated System Course. 398-404 - Budi Dharmawan, Anisur Rosyad, Lusia Maryani Silitonga, Alpha Nadeira Mandamdari, Sunendar, Lufti Zulkifli, Ting-Ting Wu:
BSG - A Serious Game Tool to Improve Student's Self-efficacy, Motivation, and Engagement in Entrepreneurship. 405-414 - Astrid Tiara Murti, Frode Eika Sandnes, Ting-Ting Wu:
The Effects of Computational Thinking Strategies in English Writing on Students' Foreign Language Anxiety. 415-422 - Nurhayati Nurhayati, Lusia Maryani Silitonga, Agus Subiyanto, Astrid Tiara Murti, Ting-Ting Wu:
Computational Thinking Approach: Its Impact on Students' English Writing Skills. 423-432 - Wu-Yuin Hwang, Van-Giap Nguyen, Chi-Chieh Chin, Siska Wati Dewi Purba, George Ghinea:
Investigation of Multiple Recognitions Used for EFL Writing in Authentic Contexts. 433-443 - Intan Permata Hapsari, Ting-Ting Wu:
AI Chatbots Learning Model in English Speaking Skill: Alleviating Speaking Anxiety, Boosting Enjoyment, and Fostering Critical Thinking. 444-453 - Yu-Chen Liang, Hao-Chiang Koong Lin, Yu-Hsuan Lin:
The Effectiveness of Incorporating Augmented Reality Board Game into Temple Culture. 454-460 - Yu-Chen Liang, Hao-Chiang Koong Lin, Yu-Hsuan Lin:
The Effect on Students' Learning Efficacy by Using Self-regulated Learning Combined with Game-Based Learning in Learning Idioms. 461-470 - Wei-Shan Liu, Ting-Ting Wu:
The Study on Critical Thinking of Using Blocks Vehicle in STEAM Course for Grade Two Elementary School Students. 471-479 - Chun-Chia Wang, Hsuan Chu Chen, Jason C. Hung:
Employing Portable Eye Tracking Technology in Visual Attention of Cognitive Process: A Case Study of Digital Game-Based Learning. 480-490 - Kanyarat Sirimathep, Issara Kanjug, Charuni Samat, Suchat Wattanachai:
The Design and Development of the Mobile Based Learning Environment to Enhance Computational Problem Solving in Programming for High School Students. 491-500 - Pham My Linh, Andreja Istenic Starcic, Ting-Ting Wu:
Challenges and Opportunities of Education in the COVID-19 Pandemic: Teacher Perception on Applying AI Chatbot for Online Language Learning. 501-513 - Han-Chi Liu, Hong-Ren Chen, Sen-Chi Yu, Yu-Ting Shih:
Effect of Learning Computational Thinking Using Board Games in Different Learning Styles on Programming Learning. 514-521
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