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26th MindTrek 2023: Tampere, Finland
- Proceedings of the 26th International Academic Mindtrek Conference, Mindtrek 2023, Tampere, Finland, October 3-6, 2023. ACM 2023
Session: Metaverse
- Ville Paananen, Sina Kiarostami, Lik-Hang Lee, Aku Visuri, Saba Kheirinejad, Simo Hosio:
Exploring Situated Empathy through a Metaverse Campus. 1-12 - Serra Cilizoglu, Mehtap Duru Aslan, Melisa Ceyhan, Asim Evren Yantaç:
Designers' Expectations from Virtual Product Experience in Metaverse. 13-24
Session: Gamification
- Erik Berglund, Helena Orädd, Izabella Jedel, Aseel Berglund:
The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect. 25-34 - Isaac Wiafe, Elikem Doe Atsakpo, Charles Nutrokpor, Jaap Ham, Stephen R. Gulliver:
Design and Evaluation of a Persuasive Road Marking System for Controlling Speeding Behavior. 35-44 - Daniel Fernández Galeote, Mikko Rajanen, Dorina Rajanen, Nikoletta Zampeta Legaki, David J. Langley, Juho Hamari:
Gamification for Climate Change Engagement: A User-Centered Design Agenda. 45-56 - Zhaolin Lyu, Jussi Holopainen, Staffan Björk:
Goal Playable Concepts Coupling Gameplay Design Patterns with Playable Concepts. 57-66
Session: Technology in Education
- Bijan Khosrawi-Rad, Arne Borchers, Linda Grogorick, Susanne Robra-Bissantz:
Design Principles for Gamified Pedagogical Conversational Agents. 67-82 - Jaakko Rajala, Jenni Hukkanen, Maria Hartikainen, Pia Niemelä:
"\"Call me Kiran\" - ChatGPT as a Tutoring Chatbot in a Computer Science Course". 83-94 - Annique Smith, Daniel Fernández Galeote, Nikoletta Zampeta Legaki, Juho Hamari:
Gamified metacognitive prompts in a higher education flipped classroom. 95-107
Session: Human-nature Interaction
- Rachel Jacobs, Jocelyn Spence, Frank Abbott, Alan Chamberlain, Wallace Heim, Alexandre Yemaoua Dayo, David Kemp, Steve Benford, Dominic Price, Robin Shackford, Juliet Robson, Caroline Locke, John King:
FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience. 108-118 - Ruut Tikkanen, Netta Iivari:
Nature and Natural Rhythm in the Digital World - What's in It for Child-Computer Interaction?: A narrative literature review and an initial design framework. 119-132
Session: Robots and AI in Everyday Life
- Shuren Yu:
Towards Trustworthy and Understandable AI: Unraveling Explainability Strategies on Simplifying Algorithms, Appropriate Information Disclosure, and High-level Collaboration. 133-143 - Oguz 'Oz' Buruk:
Academic Writing with GPT-3.5 (ChatGPT): Reflections on Practices, Efficacy and Transparency. 144-153
Session: Fictional, Speculative and Critical Futures
- Eléni Economidou:
Engaging the General Public in Speculation on Human-Building Interaction Futures at a Pop-up Event: A Design Fiction Approach. 154-168 - Laia Turmo Vidal, José Manuel Vega-Cebrián, Amar D'Adamo, Marte Roel Lesur, Mohammad Mahdi Dehshibi, Joaquín Díaz Durán, Ana Tajadura-Jiménez:
On Futuring Body Perception Transformation Technologies: Roles, Goals and Values. 169-181 - Harriet R. Cameron, Velvet Spors:
The Museum is Dreaming: Re-Imagining the Museum through Feminist Values and Data Practices in Design Fiction. 182-194 - Mark Blythe:
Artificial Design Fiction: Using AI as a Material for Pastiche Scenarios. 195-206 - Narmeen Marji, Mattia Thibault, Juho Hamari:
A Typology of Fantastical Cities and Architecture: Categorizing the Urban Imaginary. 207-222
Session: Augmented Cities and Communities
- Sofia Lundmark, Martin Jonsson, Marica Myhre, Alethe Hjuberger, Romina Rodela:
Listening to the Future: Using Participatory Sound Fiction to Engage Young People in Urban Design. 223-232 - Jon Back, Karin B. Johansson, Jonas Hangvar:
Let's Play Something New!: Designing for Digital Malleability in Outdoor Playgrounds. 233-244 - Margarita Osipova, Eva Hornecker:
Exploring the potential for Smart City technology for Women's Safety. 245-256
Session: Dark Side of Information Technology Use
- Nils Ehrenberg, J. Tuomas Harviainen, Jaakko Suominen:
Towards Panopticons of Convenience: Power in the Nordic Smart Home Assemblage. 257-266 - Solip Park, Maarten Denoo, Eva Grosemans, Elena Petrovskaya, Yaewon Jin, Leon Y. Xiao:
Learnings From The Case of Maple Refugees: A Story of Loot Boxes, Probability Disclosures, and Gamer Consumer Activism. 267-278 - Jonas Oppenlaender, Johanna M. Silvennoinen, Ville Paananen, Aku Visuri:
Perceptions and Realities of Text-to-Image Generation. 279-288
Session: Workshops
- Denise Lengyel, Kirsikka Kaipainen, Miriam Sturdee, Michael J. Heron, Makayla Lewis, Jennifer Liddle:
Hands-On Workshop on Tabletop Role-Playing for Inclusive Design: Imagining Sustainable Futures for 'Older Adults'. 289-293 - Marigo Raftopoulos:
[WORKSHOP] Augmented Humans: Provocations for collaborative AI system design. 294-297 - Prasad Sandbhor, Sarah Masters:
[WORKSHOP] Radical Alternate Futurescoping: Solarpunk versus Grimdark. 298-301 - Samein Marques Shamsher, Gillian Russell:
[WORKSHOP] Fabulating Futures: Exploring the Possibilities for Value Based Design. 302-304 - Narmeen Marji, Mattia Thibault, Janset Shawash:
Blueprints of Tomorrow: Co-Designing Speculative Urban Futures. 305-308 - Oscar Tomico, Ferran Altarriba Bertran, Svenja Keune, Oguz Turan Buruk, Danielle Wilde, Ron Wakkary:
[WORKSHOP] Designerly ways of engaging with nature. 309-312
Session: Demonstrations
- Bijan Khosrawi-Rad, Farah Shahda, Susanne Robra-Bissantz:
Towards Pedagogical Conversational Agents as Creativity Drivers in Virtual Worlds. 313-316
Session: Posters
- Silvia Slawek, Ivana Stiavnická, Marcela Tomasi, Teodora Vlad, Robb Mitchell:
Find Your Match - Collaboratively Carrying A Pair of Horizontal Screens Towards Convivial Interactions. 317-320 - Ying Xuan Chian:
Sustainable, inclusive city-making through smart, playable environments: developing and testing the CO2rdinates pervasive mobile game. 321-328 - Jouko Juhani Makkonen, Maria Hartikainen, Ronnie Nygren, Kaisa Väänänen:
User Perceptions of Help Posts in Commu Help Exchange Application. 329-333 - Ekaterina Krivich, Mati Mottus, Merja Bauters:
Comparing Psychophysiological Responses to Vicarious Pain Experience Elicited by Videos Featuring either Humans or Avatars. 334-339 - Arimo Pukari, Jani Nivalainen, Paula Alavesa, Mikko Korkiakoski:
LeARn Flags: Assessment of the learning curve of inexperienced users with gesture interactions with hands-free augmented reality. 340-343 - Mattia Thibault, Timo Kivikangas, Riku Roihankorpi, Petri Pohjola, Markus Aho:
Who am AI?: Mapping Generative AI Impact and Transformative Potential in Creative Ecosystem. 344-349 - Heli Väätäjä, Sari Tapio, Jonna Häkkilä:
Exploring Dogs' Reactions when Encountering Delivery Robots in Urban Environment. 350-353 - Çaglar Genç, Velvet Spors, Oguz 'Oz' Buruk, Mattia Thibault, Leland Masek, Juho Hamari:
Crafting Bodies and Auras: Speculative Designs for Transhuman Communication. 354-358
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