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47th SIGGRAPH 2020: Virtual Event, USA - Posters
- SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Virtual Event, USA, August, 2020. ACM 2020, ISBN 978-1-4503-7973-1
Assistive & Adaptive Technology
- Sriranjan Rasakatla, Ikuo Mizuuchi, Bipin Indurkhya:
Robotic Surgical training simulation for dexterity training of hands and fingers (LESUR). 1:1-1:2 - Vibol Yem, Fumiya Miyashita, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei:
Sense of Agency in Drum Trainer with Multiple Sensation Feedback. 2:1-2:2
Art & Design
- Nicolas Schmidt:
A CAD Interface for Drawing with Signed Distance Functions. 3:1-3:2 - Meijia Wu, Oliver M. Gingrich:
A Feast for The Eyes: : Representing Synesthesia through 3D Printed Artefacts. 4:1-4:2 - Qiao Wang, Ergun Akleman:
An Art-Directed Workflow for Transferring Facial Action Coding Between Models with Different Mesh Topologies. 5:1-5:2 - Nirmal Kumawat:
Automated Physics Based Animation of Fonts. 6:1-6:2 - Praveen Kumar Dhanuka, Vineet Batra, Ankit Phogat, Sumit Dhingra:
Automatic Vector Graphic Organization and Asset Extraction. 7:1-7:2 - Ankit Phogat, Vineet Batra, Matthew Fisher:
Concurrent Editing of Vector Graphics using Similarity. 8:1-8:2 - Holly Bloom, Melissa Madden, Debra Regier, Kurt Sidenstick:
Differential Diagnosis: An Interactive Course for Health Care Providers to Practice the Diagnostic Process of Young Children. 9:1-9:2 - Roy Velich, Roi Poranne:
Interactive and Smooth Parametrization-Based Quadrangulation. 10:1-10:2 - Yuki Ikeda, Yuki Igarashi:
Podiy: A Design and Production Support System for Pouch. 11:1-11:2 - Lin Ziwen Kelvin, Anand Bhojan:
Procedural Generation of Roads with Conditional Generative Adversarial Networks. 12:1-12:2 - Junichi Yamaoka:
Rapid and Shape-Changing Digital Fabrication Using Magnetic Thermoplastic Material. 13:1-13:2 - Chris Morrison, Ergun Akleman:
Remote Empathetic Viewpoint: A Novel Approach To Extending Cubism. 14:1-14:2 - Saifeng Ni, Ran Luo, Yue Zhang, Madhukar Budagavi, Andrew Joseph Dickerson, Abhishek Nagar, Xiaohu Guo:
Scan2Avatar: Automatic Rigging for 3D Raw Human Scans. 15:1-15:2 - Masaki Iwabuchi:
Wanderlust into (y)our past: Mediating Intimacy for Prosocial Co-existing with Your Loved One in Home Quarantine. 16:1-16:2
Augmented & Virtual Realities
- Bryan L. Croft, Jeffrey D. Clarkson, Eric VonColln, Alex Campos, Scott Patten, Richard Roots:
An Augmented Reality C2 Sand Table Visualization atop An Advanced User Interface Display. 17:1-17:2 - Kazuki Oikawa, Kei Kanari, Mie Sato:
An Examination of Position Estimation of Virtual Objects Outside a Field of View Using Auditory Stimuli. 18:1-18:2 - Muhammad Abu Bakar, Hao-Han Hsueh, Yu-Ting Tsai, Elena Carolina Li:
CrowbarLimbs: A Fatigue-Reducing VR Typing System. 19:1-19:2 - Yashas Joshi, Charalambos Poullis:
Dynamic Foveated Rendering for Redirected Walking in Virtual Reality. 20:1-20:2 - Chris Fortney, Susan Persky:
Evaluation of a Virtual Reality-based Buffet to Address Challenges in Health Research and Practice. 21:1-21:2 - Duck-Ki Ahn, Byung-Chull Bae:
Exploring the Effects of Interactivity on User Experiences in an Interactive VR Fashion Show. 22:1-22:2 - Keisuke Hattori, Tatsunori Hirai:
Inside-out Tracking Controller for VR/AR HMD using Image Recognition with Smartphones. 23:1-23:2 - Barnabás Takács, Zsuzsanna Vincze, Gergely Richter:
MultiView Mannequins for Deep Depth Estimation in 360º Videos. 24:1-24:2 - Mohammd MH. Rahmani:
reFrame: An Alternate Paradigm for Augmented Reality. 25:1-25:2 - Yan-Jen Su, Chia-Hsin Chien, Ruen-Rone Lee, Feng-Sheng Lin:
Seamlessly Depth-Enhanced VR Display for 360 Wild Images. 26:1-26:2 - Naoki Kawai, Takao Kondo, Mina Tanaka:
TubeMap: A Projection for Omnidirectional View Interpolation. 27:1-27:2 - Chiao-En Hsieh, Yu-Ta Chen, Hao-Cheng Wang, Yang-Sheng Chen, Ping-Hsuan Han, Yi-Ping Hung:
Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device. 28:1-28:2 - Meet Arora, Kritika, Ayush Kushwaha, Aman Parnami:
Vuja De: Interactive Playback of Recorded Virtual Environments. 29:1-29:2
Display & Rendering
- Mayumi Takazaki, Shinji Mizuno:
A Method for Appropriate Occlusion between a Mid-air 3DCG Object and a Hand by Projecting an Image on the Hand. 30:1-30:2 - Meena Subramanian, Ergun Akleman:
A Painterly Rendering Approach to Create Still-Life Paintings with Dynamic Lighting. 31:1-31:2 - Joël Randrianandrasana, Patrick Callet, Laurent Lucas:
A six-flux transfer approach for efficient layered materials rendering. 32:1-32:2 - Filipe Antonio de Barros Reis, Paula Dornhofer Paro Costa, José Mario De Martino:
Deeply Emotional Talking Head: A Generative Adversarial Network Approach to Expressive Speech Synthesis with Emotion Control. 33:1-33:2 - Kohei Doi, Yuki Morimoto:
Non-photorealistic Radiance Remapping. 34:1-34:2 - Kaloian Petkov, Daphne Yu, Helene Houle:
Rendering of 4D Ultrasound Data with Denoised Monte Carlo Path Tracing. 35:1-35:2 - Wei Sen Loi, Kenneth J. Chau:
Visualization of angle-dependent plasmonic structural coloration by FDTD-simulated BSDF and ray-tracing rendering. 36:1-36:2 - Naoki Hashimoto, Kota Murofushi:
Wide Viewing Angle 3D Aerial Display using Micro-Mirror Array Plates and Aerially-coupled 3D Light Sources. 37:1-37:2
Dynamics & Simulations
- Michelle Guo, Jenny Lin, Vidya Narayanan, James McCann:
Representing Crochet with Stitch Meshes. 38:1-38:2 - Kurt Leimer, Przemyslaw Musialski:
Simulation of Flexible Patterns by Structural Simplification. 39:1-39:2
Image Processing & Computer Vision
- Xiaolong Yang, Xiaohong Jia:
6D Pose Estimation with Two-stream Net. 40:1-40:2 - Asif Siddiq, Jameel Ahmed, Ishtiaq Rasool Khan:
A Companding Based Two-Layer codec for HDR images. 41:1-41:2 - Xiaolin Wu, Qifan Gao, Zhenhao Li, Shenglei Li:
A Fast and Practical CNN Method for Artful Image Regeneration. 42:1-42:2 - Dorian Yao Chan, James F. O'Brien:
Bound-Constrained Optimized Dynamic Range Compression. 43:1-43:2 - Trung D. Q. Dang, Thien Do, Anh Nguyen, Van Pham, Quoc Nguyen, Bach Hoang, Giao Nguyen:
Correspondence Neural Network for Line Art Colorization. 44:1-44:2 - Minghao Li, Yuchuan Gou, Bo Gong, Jing Xiao, Mei Han:
GAN-based AI Drawing Board for Image Generation and Colorization. 45:1-45:2 - Koji Kobayashi, Koichi Ito, Takafumi Aoki:
ICF: A Shape-based 3D Segmentation Method. 46:1-46:2 - U-Ju Gim, Jeong-Hun Kim, Kwan-Hee Yoo, Aziz Nasridinov:
Motion-Attentive Network for Detecting Abnormal Situationsin Surveillance Video. 47:1-47:2 - Yuki Yamashita, Kenta Akita, Yuki Morimoto:
PoPGAN: Points to Plant Translation with Generative Adversarial Network. 48:1-48:2 - Youxin Pang, Mengke Yuan, Qiang Fu, Dong-Ming Yan:
Reflection Removal via Realistic Training Data Generation. 49:1-49:2 - Paul E. Debevec:
The Phenonenon of Eclipsed Bokeh. 50:1-50:2 - Johanna Delanoy, Manuel Lagunas, Ignacio Galve, Diego Gutierrez, Ana Serrano, Roland W. Fleming, Belén Masiá:
The role of objective and subjective measures in material similarity learning. 51:1-51:2 - Fatemeh Siar, Amin Gheibi, Ali Mohades:
Unsupervised Learning of Visual Representations by Solving Shuffled Long Video-Frames Temporal Order Prediction. 52:1-52:2 - Zeyu Shen, Mingyang Zhao, Xiaohong Jia, Dong-Ming Yan:
Using Convex Hull for Fast and Accurate Ellipse Detection. 53:1-53:2
Real-Time Rendering
- Tan Yu Wei, Nicholas Chua, Nathan Biette, Anand Bhojan:
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering. 54:1-54:2 - Tan Yu Wei, Xiaohan Cui, Anand Bhojan:
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect. 55:1-55:2 - Yixin He, James McCann:
Victo Ngai Inspired Stylization in Real-Time. 56:1-56:2
Audio & Music
- Yuta Kataoka, Yasuhiro Oikawa, Yasuaki Watanabe, Yusuke Ikeda:
Mixed Reality Visualization of Instantaneous Sound Intensity with Moving 4-ch Microphone Array. 57:1-57:2 - Yasuaki Watanabe, Yusuke Ikeda, Yuta Kataoka, Yasuhiro Oikawa, Naotoshi Osaka:
Visualization of Spatial Impulse Responses using Mixed Reality and Moving Microphone. 58:1-58:2 - Marlene Mathew, Sihwa Park:
Visum: visual evoked potential as sonic sculpture. 59:1-59:2
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