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IEEE Computer Graphics and Applications, Volume 28
Volume 28, Number 1, January/February 2008
- Gary Singh:
From Chemicals to Creation. 4-5 - Maureen C. Stone:
Welcome, and Beyond. 10-11 - Keri Schreiner:
Digital Games Target Social Change. 12-17 - Chaomei Chen:
An Information-Theoretic View of Visual Analytics. 18-23 - Stefano Burigat, Luca Chittaro, Lucio Ieronutti:
Mobrex: Visualizing Users' Mobile Browsing Behaviors. 24-32 - Guillaume François, Sumanta N. Pattanaik, Kadi Bouatouch, Gaspard Breton:
Subsurface Texture Mapping. 34-42 - Marco Callieri, Federico Ponchio, Paolo Cignoni, Roberto Scopigno:
Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models. 44-54 - Alexander Powell, Jarek Rossignac:
ScrewBender: Smoothing Piecewise Helical Motions. 56-63 - Radu Dondera, Chun Jia, Voicu Popescu, Cristina Nita-Rotaru, Melissa Dark, Cynthia S. York:
Virtual Classroom Extension for Effective Distance Education. 64-74 - Takamichi Nakamoto, Shigeki Otaguro, Masashi Kinoshita, Masahiko Nagahama, Keita Ohinishi, Taro Ishida:
Cooking Up an Interactive Olfactory Game Display. 75-78 - David J. Kasik:
Tools and Products. 79-80
Volume 28, Number 2, March/April 2008
- Gary Singh:
Artificial Evolution. 4-5 - Colin Ware:
Toward a Perceptual Theory of Flow Visualization. 6-11 - Catherine Plaisant, Georges G. Grinstein, Jean Scholtz, Mark A. Whiting, Theresa A. O'Connell, Sharon J. Laskowski, Lynn Chien, Annie Tat, William Wright, Carsten Görg, Zhicheng Liu, Neel Parekh, Kanupriyah Singhal, John T. Stasko:
Evaluating Visual Analytics at the 2007 VAST Symposium Contest. 12-21 - Bruce Gooch, Brian Wyvill:
Computational Aesthetics. 23 - Jaume Rigau, Miquel Feixas, Mateu Sbert:
Informational Aesthetics Measures. 24-34 - Jiayi Xu, Xiaoyang Mao, Xiaogang Jin:
Nondissipative Marbling. 35-43 - Francisco González García, Mateu Sbert, Miquel Feixas:
Viewpoint-Based Ambient Occlusion. 44-51 - Chuan-Kai Yang, Li-Kai Peng:
Automatic Mood-Transferring between Color Images. 52-61 - Ross Maciejewski, Tobias Isenberg, William M. Andrews, David S. Ebert, Mario Costa Sousa, Wei Chen:
Measuring Stipple Aesthetics in Hand-Drawn and Computer-Generated Images. 62-74 - Jehee Lee:
Representing Rotations and Orientations in Geometric Computing. 75-83 - Katrien Jacobs, Céline Loscos, Greg Ward:
Automatic High-Dynamic Range Image Generation for Dynamic Scenes. 84-93 - Nicholas F. Polys, Donald P. Brutzman, Anthony Steed, Johannes Behr:
Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop. 94-99 - Elizabeth D. Mynatt:
Unlocking Human Potential through Technical Innovation. 100-104
Volume 28, Number 3, May/June 2008
- Gary Singh:
Abstracts and Fragments. 4-5 - Antônio Carlos A. Mól, Carlos Alexandre F. Jorge, Pedro M. Couto:
Using a Game Engine for VR Simulations in Evacuation Planning. 6-12 - Robert Kosara, Fritz Drury, Lars Erik Holmquist, David H. Laidlaw:
Visualization Criticism. 13-15 - Benjamin Watson, Peter Wonka:
Procedural Methods for Urban Modeling. 16-17 - Benjamin Watson, Pascal Müller, Oleg Veryovka, Andy Fuller, Peter Wonka, Chris Sexton:
Procedural Urban Modeling in Practice. 18-26 - Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewicz, Zachary Wartell, Nancy S. Pollard, William Ribarsky:
Legible Simplification of Textured Urban Models. 27-36 - Daniel G. Aliaga, Bedrich Benes, Carlos A. Vanegas, Nathan Andrysco:
Interactive Reconfiguration of Urban Layouts. 38-47 - Erick Méndez, Gerhard Schall, Sven Havemann, Sebastian Junghanns, Dieter W. Fellner, Dieter Schmalstieg:
Generating Semantic 3D Models of Underground Infrastructure. 48-57 - Dieter Finkenzeller:
Detailed Building Facades. 58-66 - Jason P. Weber:
Fast Simulation of Realistic Trees. 67-75 - Vikash Ravi Goel, Roy K. Greenberg, Donald P. Greenberg:
Automated Vascular Geometric Analysis of Aortic Aneurysms. 76-86 - Neophytos Neophytou, Klaus Mueller:
Color-Space CAD: Direct Gamut Editing in 3D. 88-98 - Dave Lockwood, Erik Kruger:
Using VR for Human Development in Africa. 99-103 - Ed Zintel:
Tools and Products. 103-104
Volume 28, Number 4, July/August 2008
- Gary Singh:
Expression through Art [About the cover]. 4-5 - Maurício-Alves C. Aghina, Antônio Carlos A. Mól, Carlos Alexandre F. Jorge, Cláudio M. N. Pereira, Thiago F. Varela, Gerson Gomes Cunha, Luiz Landau:
Virtual Control Desks for Nuclear Power Plant Simulation: Improving Operator Training. 6-9 - Tom Geller:
Overcoming the Uncanny Valley. 11-17 - Kari Pulli, Scott R. Klemmer:
Mobile Graphics. 18-19 - Antti Nurminen:
Mobile 3D City Maps. 20-31 - Harlan Hile, Gaetano Borriello:
Positioning and Orientation in Indoor Environments Using Camera Phones. 32-39 - Wolfgang Broll, Irma Lindt, Iris Herbst, Jan Ohlenburg, Anne-Kathrin Braun, Richard Wetzel:
Toward Next-Gen Mobile AR Games. 40-48 - Fabrizio Lamberti, Andrea Sanna:
Extensible GUIs for Remote Application Control on Mobile Devices. 50-57 - Martin Hachet, Joachim Pouderoux, Pascal Guitton:
3D Elastic Control for Mobile Devices. 58-62 - Ben H. H. Juurlink, Iosif Antochi, Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis:
GRAAL: A Framework for Low-Power 3D Graphics Accelerators. 63-73 - Tolga K. Çapin, Kari Pulli, Tomas Akenine-Möller:
The State of the Art in Mobile Graphics Research. 74-84 - Gang Yang, Hanqiu Sun, Enhua Wu, Lifeng Wang:
Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures. 85-93 - Erich Bruns, Benjamin Brombach, Oliver Bimber:
Mobile Phone-Enabled Museum Guidance with Adaptive Classification. 98-102 - Ed Zintel:
Tools and Products. 103-104
Volume 28, Number 5, September/October 2008
- Gary Singh:
Back to Digital Crayons. 4-5 - Joseph J. LaViola Jr.:
Bringing VR and Spatial 3D Interaction to the Masses through Video Games. 10-15 - Elizabeth Simão Carvalho, Adérito Fernandes Marcos, Maribel Yasmina Santos, João Espregueira-Mendes:
A Prototype for Cartographic Human Body Analysis. 16-21 - Kwan-Liu Ma, Issei Fujishiro, Hua Li:
Visualization Research is Growing and Expanding. 22-23 - Kuangyu Shi, Holger Theisel, Tino Weinkauf, Hans-Christian Hege, Hans-Peter Seidel:
Visualizing Transport Structures of Time-Dependent Flow Fields. 24-36 - Steve Haroz, Katrin Heitmann:
Seeing the Difference between Cosmological Simulations. 37-45 - Martin Suntinger, Hannes Obweger, Josef Schiefer, M. Eduard Gröller:
Event Tunnel: Exploring Event-Driven Business Processes. 46-55 - Joachim Böttger, Ulrik Brandes, Oliver Deussen, Hendrik Ziezold:
Map Warping for the Annotation of Metro Maps. 56-65 - Friedemann Rößler, Ralf Peter Botchen, Thomas Ertl:
Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting. 66-77 - Robert M. Kirby, Cláudio T. Silva:
The Need for Verifiable Visualization. 78-83 - Dieter Weidlich, Sandra Scherer, Markus Wabner:
Analyses Using VR/AR Visualization. 84-86 - Ed Zintel:
Tools and Products. 87-88
Volume 28, Number 6, November/December 2008
- Gary Singh:
Mad Science in Art. 4-5 - Keri Schreiner:
Uniting the Paper and Digital Worlds. 6-10 - Pak Chung Wong:
Adding a Visualization Feature to Web Search Engines: It's Time. 11-13 - Ed Zintel:
Tools and Products. 14-17 - Ming C. Lin, Miguel A. Otaduy, Ronan Boulic:
Virtual Reality Software and Technology. 18-19 - Doug A. Bowman, Sabine Coquillart, Bernd Froehlich, Michitaka Hirose, Yoshifumi Kitamura, Kiyoshi Kiyokawa, Wolfgang Stürzlinger:
3D User Interfaces: New Directions and Perspectives. 20-36 - Xiaogang Jin, Jiayi Xu, Charlie C. L. Wang, Shengsheng Huang, Jun Zhang:
Interactive Control of Large-Crowd Navigation in Virtual Environments Using Vector Fields. 37-46 - Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez:
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. 47-55 - Jesper Mortensen, Insu Yu, Pankaj Khanna, Franco Tecchia, Bernhard Spanlang, Giuseppe Marino, Mel Slater:
Real-Time Global Illumination for VR Applications. 56-64 - Brent Daugherty, Lori Van Wallendael, Sabarish V. Babu, Brian Cutler, Larry F. Hodges:
Virtual Human versus Human Administration of Photographic Lineups. 65-75 - Qing Li, Zhigang Deng:
Orthogonal-Blendshape-Based Editing System for Facial Motion Capture Data. 76-82 - Ben Sawyer:
From Cells to Cell Processors: The Integration of Health and Video Games. 83-85
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