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Tibor Guzsvinecz
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2020 – today
- 2024
- [c17]Mochammad Hannats Hanafi Ichsan, Cecilia Sik-Lányi, Tibor Guzsvinecz:
Development of a Virtual Environment that Contains Multiple Browsers to Explore the Learning Experience of Students with Cognitive Disabilities. ICCHP (2) 2024: 186-192 - [c16]Judit Szücs, Tibor Guzsvinecz:
A Preliminary Analysis of E-sports Game Reviews. SACI 2024: 377-382 - 2023
- [j5]Tibor Guzsvinecz, Judit Szücs:
Length and sentiment analysis of reviews about top-level video game genres on the steam platform. Comput. Hum. Behav. 149: 107955 (2023) - [j4]Tibor Guzsvinecz:
The correlation between positive reviews, playtime, design and game mechanics in souls-like role-playing video games. Multim. Tools Appl. 82(3): 4641-4670 (2023) - [j3]Tibor Guzsvinecz, Erika Perge, Judit Szücs:
Examining the Results of Virtual Reality-Based Egocentric Distance Estimation Tests Based on Immersion Level. Sensors 23(6): 3138 (2023) - 2022
- [j2]Tibor Guzsvinecz, Éva Orbán-Mihálykó, Cecilia Sik-Lányi, Erika Perge:
Investigation of spatial ability test completion times in virtual reality using a desktop display and the Gear VR. Virtual Real. 26(2): 601-614 (2022) - [c15]Cecilia Sik-Lányi, Andrea Dömötör, Bence Halmosi, Judit Szücs, Tibor Guzsvinecz:
Psychophysical Examination of Memory Colors using a Web Application - A Pilot Study. CogInfoCom 2022: 29-34 - 2021
- [b1]Tibor Guzsvinecz:
Researching virtual reality and augmented reality devices to enhance human-computer interaction. University of Pannonia, Hungary, 2021 - 2020
- [c14]Tibor Guzsvinecz, Veronika Szücs, Attila Magyar:
Preliminary results of evaluating a prediction-based algorithm for movement pattern recognition and classification. CogInfoCom 2020: 39-44 - [c13]Cecilia Sik-Lányi, Tibor Guzsvinecz, Norbert Doszkocs, Imre Mark Meszaros, Gabor Lajos Somogyi:
Test software development of size and contrast effect research. CogInfoCom 2020: 45-50 - [c12]Veronika Szücs, Cecilia Sik-Lányi, Tibor Guzsvinecz:
Presenting the User's Focus in Needs & Development (UFIND) method and its comparison to other design methods. CogInfoCom 2020: 89-96
2010 – 2019
- 2019
- [j1]Tibor Guzsvinecz, Veronika Szücs, Cecilia Sik-Lányi:
Suitability of the Kinect Sensor and Leap Motion Controller - A Literature Review. Sensors 19(5): 1072 (2019) - [c11]Tibor Guzsvinecz, Monika Szeles, Erika Perge, Cecilia Sik-Lányi:
Preparing spatial ability tests in a virtual reality application. CogInfoCom 2019: 363-368 - [c10]Veronika Szücs, Tibor Guzsvinecz, Attila Magyar:
Improved algorithms for movement pattern recognition and classification in physical rehabilitation. CogInfoCom 2019: 417-424 - [c9]Mostafa Elgendy, Miklós Herperger, Tibor Guzsvinecz, Cecilia Sik-Lányi:
Indoor Navigation for People with Visual Impairment using Augmented Reality Markers. CogInfoCom 2019: 425-430 - 2018
- [c8]Tibor Guzsvinecz, Csaba Kovacs, Dominik Reich, Veronika Szücs, Cecilia Sik-Lányi:
Developing a virtual reality application for the improvement of depth perception. CogInfoCom 2018: 17-22 - [c7]Szilvia Paxian, Veronika Szücs, Shervin Shirmohammadi, Boris Abersek, Petya Grudeva, Karel Van Isacker, Tibor Guzsvinecz, Cecilia Sik-Lányi:
Designing Trainer's Manual for the ISG for Competence Project. ICCHP (1) 2018: 284-288 - 2017
- [c6]Tibor Guzsvinecz, David Koszegi-Vigh, Veronika Szücs, Cecilia Sik-Lányi:
"Sliders" Android Game - Improving Logical Skills of People with Disabilities. AAATE Conf. 2017: 279-282 - [c5]Eva A. Barta, Tibor Guzsvinecz, Cecilia Sik-Lányi, Veronika Szücs:
Android-Based Daily Routine Organizing Application for Elementary School Students Living with ASD. AAATE Conf. 2017: 283-290 - [c4]Gyula Hajdics, Tibor Guzsvinecz, Veronika Szücs, Cecilia Sik-Lányi:
Development of Mathematical Skills Developing Game Software. AAATE Conf. 2017: 1005-1008 - [c3]Cecilia Sik-Lányi, Shervin Shirmohammadi, Tibor Guzsvinecz, Boris Abersek, Veronika Szücs, Karel Van Isacker, Andrean Lazarov, Petya Grudeva, Baris Boru:
How to develop serious games for social and cognitive competence of children with learning difficulties. CogInfoCom 2017: 321-326 - 2016
- [c2]Tibor Guzsvinecz, Veronika Szücs, Szilvia Paxian, Cecilia Sik-Lányi:
Android Games for Developing Fine Coordination of Movement Skills. ICCHP (2) 2016: 549-552 - 2015
- [c1]Tibor Guzsvinecz, Veronika Szücs, Cecilia Sik-Lányi:
Developing movement recognition application with the use of Shimmer sensor and Microsoft Kinect sensor. AAATE Conf. 2015: 767-772
Coauthor Index
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last updated on 2024-10-07 21:26 CEST by the dblp team
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