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Kei Iwasaki
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2020 – today
- 2024
- [c38]Kei Iwasaki, Yoshinori Dobashi:
A Non-parametric Factor Representation and Editing for Measured Anisotropic Spectral BRDFs. Graphics Interface 2024: 18:1-18:10 - [c37]Masahiro Hikichi, Kei Iwasaki:
Separation of Reflection Components for Measured Spectral BRDFs. Graphics Interface 2024: 20:1-20:9 - 2023
- [j32]Yoshinori Dobashi, Naoto Ishikawa, Kei Iwasaki:
Efficient Visualization of Light Pollution for the Night Sky. ACM Trans. Graph. 42(6): 219:1-219:11 (2023) - 2022
- [j31]Kosuke Nabata, Kei Iwasaki:
Adaptive Irradiance Sampling for Many-Light Rendering of Subsurface Scattering. IEEE Trans. Vis. Comput. Graph. 28(10): 3324-3335 (2022) - [c36]Shintaro Fuji, Syuhei Sato, Kei Iwasaki, Yoshinori Dobashi, Shangce Gao, Zheng Tang:
Rendering of Scratched Transparent Materials using Precomputed SV-BSDFs. SIGGRAPH Posters 2022: 42:1-42:2 - [c35]Yusei Shibaike, Kei Iwasaki:
Optical Parameter Estimation for Hair and Fur using Differentiable Rendering. SIGGRAPH Asia Technical Communications 2022: 3:1-3:4 - 2021
- [j30]Namo Podee, Nelson Max, Kei Iwasaki, Yoshinori Dobashi:
Temporal and spatial anti-aliasing for rendering reflections on water waves. Comput. Vis. Media 7(2): 201-215 (2021) - [j29]Hiroki Okuno, Kei Iwasaki:
Binary space partitioning visibility tree for polygonal and environment light rendering. Vis. Comput. 37(9-11): 2499-2511 (2021) - 2020
- [j28]Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi:
Two-stage Resampling for Bidirectional Path Tracing with Multiple Light Sub-paths. Comput. Graph. Forum 39(7): 219-230 (2020) - [j27]Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi:
Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths. ACM Trans. Graph. 39(2): 15:1-15:11 (2020)
2010 – 2019
- 2019
- [j26]Hirokazu Sakai, Kosuke Nabata, Shinya Yasuaki, Kei Iwasaki:
A method for estimating the errors in many-light rendering with supersampling. Comput. Vis. Media 5(2): 151-160 (2019) - [j25]Yoshinori Dobashi, Kei Iwasaki, Makoto Okabe, Takashi Ijiri, Hideki Todo:
Inverse appearance modeling of interwoven cloth. Vis. Comput. 35(2): 175-190 (2019) - [c34]Namo Podee, Nelson Max, Kei Iwasaki, Yoshinori Dobashi:
Temporal and spatial anti-aliasing for rendering reflection on a water surface. SIGGRAPH Posters 2019: 50:1-50:2 - [c33]Hiroki Okuno, Kei Iwasaki:
Binary Space Partitioning Visibility Tree for Polygonal Light Rendering. SIGGRAPH Asia Technical Briefs 2019: 79-82 - 2018
- [j24]Junki Tsuruga, Kei Iwasaki:
Sawtooth cycle revisited. Comput. Animat. Virtual Worlds 29(3-4) (2018) - [j23]Kaisei Sakurai, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita:
Fabricating reflectors for displaying multiple images. ACM Trans. Graph. 37(4): 158 (2018) - [c32]Hirokazu Sakai, Kosuke Nabata, Shinya Yasuaki, Kei Iwasaki:
Error estimation for many-light rendering with supersampling. SIGGRAPH Asia Technical Briefs 2018: 17:1-17:4 - 2017
- [j22]Yoshinori Dobashi, Kei Iwasaki, Yonghao Yue, Tomoyuki Nishita:
Visual simulation of clouds. Vis. Informatics 1(1): 1-8 (2017) - [c31]Kei Iwasaki, Yoshinori Dobashi, Makoto Okabe:
Example-based synthesis of three-dimensional clouds from photographs. CGI 2017: 28:1-28:6 - [c30]Takuya Yamakawa, Yoshinori Dobashi, Makoto Okabe, Kei Iwasaki, Tsuyoshi Yamamoto:
Computer simulation of furniture layout when moving from one house to another. SCCG 2017: 4:1-4:8 - 2016
- [j21]Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
An Error Estimation Framework for Many-Light Rendering. Comput. Graph. Forum 35(7): 431-439 (2016) - [c29]Yoshinori Dobashi, Takashi Ijiri, Hideki Todo, Kei Iwasaki, Makoto Okabe, Satoshi Nishimura:
Measuring microstructures using confocal laser scanning microscopy for estimating surface roughness. SIGGRAPH Posters 2016: 28:1 - 2015
- [j20]Hiroshi Yoshida, Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Adaptive Importance Caching for Many-Light Rendering. J. WSCG 23(1): 65-72 (2015) - [j19]Syuhei Sato, Yoshinori Dobashi, Yonghao Yue, Kei Iwasaki, Tomoyuki Nishita:
Incompressibility-preserving deformation for fluid flows using vector potentials. Vis. Comput. 31(6-8): 959-965 (2015) - [c28]Yoshinori Dobashi, Yuhei Shibukawa, Munehiro Tada, Syuhei Sato, Kei Iwasaki, Tsuyoshi Yamamoto:
An Interactive Editing System for Visual Appearances of Fire and Explosions. Eurographics (Short Papers) 2015: 49-52 - 2014
- [j18]Kei Iwasaki, K. Mizutani, Yoshinori Dobashi, Tomoyuki Nishita:
Interactive cloth rendering of microcylinder appearance model under environment lighting. Comput. Graph. Forum 33(2): 333-340 (2014) - [j17]Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Poisson-Based Continuous Surface Generation for Goal-Based Caustics. ACM Trans. Graph. 33(3): 31:1-31:7 (2014) - [c27]Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Deformation of 2D flow fields using stream functions. SIGGRAPH ASIA Technical Briefs 2014: 4:1-4:4 - [c26]Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Hiroyuki Ochiai, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Generating various flow fields using principal component analysis. SIGGRAPH Posters 2014: 9:1 - 2013
- [j16]Mikio Shinya, Yoshinori Dobashi, Kei Iwasaki, Michio Shiraishi, Tomoyuki Nishita:
A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage. Inf. Media Technol. 8(2): 380-388 (2013) - [j15]Mikio Shinya, Yoshinori Dobashi, Kei Iwasaki, Michio Shiraishi, Tomoyuki Nishita:
A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage. J. Inf. Process. 21(2): 349-357 (2013) - [c25]Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Efficient Divide-And-Conquer Ray Tracing using Ray Sampling. High Performance Graphics 2013: 129-136 - [c24]Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Hiroyuki Ochiai, Tsuyoshi Yamamoto:
Generating flow fields variations by modulating amplitude and resizing simulation space. SIGGRAPH ASIA Technical Briefs 2013: 13:1-13:4 - [c23]Tomokazu Ishikawa, Yoshinori Dobashi, Yonghao Yue, Masanori Kakimoto, Taichi Watanabe, Kunio Kondo, Kei Iwasaki, Tomoyuki Nishita:
Visual simulation of glazed frost. SIGGRAPH Posters 2013: 14 - [c22]Hisanari Otsu, Yonghao Yue, Qiming Hou, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Replica exchange light transport on relaxed distributions. SIGGRAPH Posters 2013: 106 - 2012
- [j14]Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Pixel Art with Refracted Light by Rearrangeable Sticks. Comput. Graph. Forum 31(2pt3): 575-582 (2012) - [j13]Kei Iwasaki, Wataru Furuya, Yoshinori Dobashi, Tomoyuki Nishita:
Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian. Comput. Graph. Forum 31(2pt3): 727-734 (2012) - [j12]Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Interactive bi-scale editing of highly glossy materials. ACM Trans. Graph. 31(6): 144:1-144:7 (2012) - [c21]Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Visual Simulation of Magnetic Fluids. GRAPP/IVAPP 2012: 319-327 - [c20]Takanori Nishino, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Visual simulation of freezing ice with air bubbles. SIGGRAPH Asia Technical Briefs 2012: 1:1-1:4 - [c19]Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Visual Simulation of Magnetic Fluid Using a Procedural Approach for Spikes Shape. VISIGRAPP (Selected Papers) 2012: 112-126 - 2011
- [j11]Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media. Comput. Graph. Forum 30(7): 1911-1919 (2011) - [c18]Kei Iwasaki, Takanori Nishino, Yoshinori Dobashi:
Real-time Rendering of Endless Cloud Animation. PG (Short Papers) 2011 - [c17]Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Modeling of aurora borealis using the observed data. SCC 2011: 13-16 - [c16]Wataru Furuya, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Efficient calculation method of spherical signed distance function for real-time rendering of dynamic scenes. SIGGRAPH Asia Sketches 2011: 12:1-12:2 - 2010
- [j10]Kei Iwasaki, H. Uchida, Yoshinori Dobashi, Tomoyuki Nishita:
Fast Particle-based Visual Simulation of Ice Melting. Comput. Graph. Forum 29(7): 2215-2223 (2010) - [j9]Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media. ACM Trans. Graph. 29(6): 177 (2010) - [c15]Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Interactive Lighting and Material Design System for Cyber Worlds. CW 2010: 331-337 - [c14]Mikio Shinya, Michio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita:
A Simplified Plane-Parallel Scattering Model and Its Application to Hair Rendering. PG (Poster Papers) 2010: 85-92
2000 – 2009
- 2009
- [j8]Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination. Comput. Graph. Forum 28(7): 1935-1944 (2009) - [j7]Mikio Shinya, Michio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita:
Rendering Translucent Materials with Plane-parallel Solution. Inf. Media Technol. 4(3): 655-665 (2009) - [j6]Mikio Shinya, Michio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita:
Rendering Translucent Materials with Plane-parallel Solution. J. Inf. Process. 17: 180-190 (2009) - [c13]Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita:
An Inverse Problem Approach to BRDF Modeling. GRAPP 2009: 129-136 - 2008
- [j5]Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita:
GPU-based rendering of point-sampled water surfaces. Vis. Comput. 24(2): 77-84 (2008) - 2007
- [c12]Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation. PG 2007: 87-98 - [c11]Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita:
Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection. Rendering Techniques 2007: 35-44 - [c10]Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Global illumination using precomputed light paths for interactive light condition manipulation. SIGGRAPH Sketches 2007: 58 - [c9]Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Global illumination using precomputed light paths for interactive light condition manipulation. SIGGRAPH Posters 2007: 83 - 2006
- [c8]Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita:
Real-Time Rendering of Point Based Water Surfaces. Computer Graphics International 2006: 102-114 - [c7]Kei Iwasaki, Yoshinori Dobashi, Naoki Tamura, Henry Johan, Fujiichi Yoshimoto, Tomoyuki Nishita:
Precomputed radiance transfer for dynamic scenes with diffuse interreflection. SIGGRAPH Sketches 2006: 173 - 2005
- [j4]Yuusuke Nakano, Koji Tsukada, Saeko Takagi, Kei Iwasaki, Fujiichi Yoshimoto:
InCom: Support System for Informal Communication in 3D Virtual Worlds Generated from HTML Documents. IEICE Trans. Inf. Syst. 88-D(5): 872-879 (2005) - [j3]Kei Iwasaki, Fujiichi Yoshimoto, Yoshinori Dobashi, Tomoyuki Nishita:
A Method for Fast Rendering of Caustics from Refraction by Transparent Objects. IEICE Trans. Inf. Syst. 88-D(5): 904-911 (2005) - 2004
- [c6]Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita:
Real-Time Rendering of Soap Bubbles Taking into Account Light Interference. Computer Graphics International 2004: 344-348 - [c5]Kei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi:
A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects. CW 2004: 39-44 - [c4]Yuusuke Nakano, Koji Tsukada, Saeko Takagi, Kei Iwasaki, Fujiichi Yoshimoto:
Support System for Informal Communication in 3D Web World. CW 2004: 439-446 - [c3]Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwasaki, Tomoyuki Nishita:
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds. WSCG 2004: 277-284 - 2003
- [j2]Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces. Comput. Graph. Forum 22(3): 601-610 (2003) - [c2]Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps. VG 2003: 129-136 - 2002
- [j1]Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware. Comput. Graph. Forum 21(4): 701-711 (2002) - 2001
- [c1]Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi:
Efficient Rendering of Optical Effects within Water Using Graphics Hardware. PG 2001: 374-383
Coauthor Index
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last updated on 2024-10-04 20:04 CEST by the dblp team
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