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Matthew Schmidt
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2020 – today
- 2023
- [j18]Matthew Schmidt, Noah Glaser, Carla Schmidt, Rachel Kaplan, Heath Palmer, Sue Cobb:
Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users. Comput. Educ. X Real. 2: 100013 (2023) - [j17]Matthew Schmidt, Noah Glaser, Heath Palmer, Carla Schmidt, Wanli Xing:
Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants. Comput. Educ. X Real. 3: 100041 (2023) - [j16]Hannes Hobbie, Constantin Dierstein, Dominik Möst, Matthew Schmidt:
Learning by Doing: Insights from Power Market Modelling in Energy Economics Courses. Oper. Res. Forum 4(2): 1-28 (2023) - [j15]Ananda Maiti, Anjia Ye, Matthew Schmidt, Scott J. Pedersen:
A Privacy-Preserving Desk Sensor for Monitoring Healthy Movement Breaks in Smart Office Environments with the Internet of Things. Sensors 23(4): 2229 (2023) - [j14]Noah Glaser, Nigel Newbutt, Heath Palmer, Matthew Schmidt:
Video-Based Virtual Reality Technology for Autistic Users: An Emerging Technology Report. Technol. Knowl. Learn. 28(2): 925-935 (2023) - [c14]Jie Lu, Matthew Schmidt:
Exploring the Needs and Preferences of Autistic Users in Extended Reality: A Participatory and Human-Centered Approach. iLRN 2023: 138-149 - 2022
- [j13]Noah Glaser, Matthew Schmidt:
Systematic Literature Review of Virtual Reality Intervention Design Patterns for Individuals with Autism Spectrum Disorders. Int. J. Hum. Comput. Interact. 38(8): 753-788 (2022) - [j12]Matthew Schmidt, Noah Glaser, Tina Riedy, Carmen Rietta, Heather Huszti, Janelle Wagner, Gigi Smith, Ana M. Gutierrez-Colina, Sara E. Wetter, Shanna M. Guilfoyle, Anup Patel, Avani C. Modi:
Learning experience design of an mHealth intervention for parents of children with epilepsy. Int. J. Medical Informatics 160: 104671 (2022) - [j11]Noah Glaser, Matthew Schmidt, Carla Schmidt:
Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults. Virtual Real. 26(4): 1705-1724 (2022) - [c13]Noah Glaser, Matthew Schmidt, Heath Palmer, Wanli Xing, Carla Schmidt:
Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video. iLRN 2022: 1-3 - 2021
- [j10]Amin Mousavi, Matthew Schmidt, Vicki Squires, Ken Wilson:
Assessing the Effectiveness of Student Advice Recommender Agent (SARA): the Case of Automated Personalized Feedback. Int. J. Artif. Intell. Educ. 31(3): 603-621 (2021) - [j9]Matthew Schmidt, Nigel Newbutt, Carla Schmidt, Noah Glaser:
A Process-Model for Minimizing Adverse Effects when Using Head Mounted Display-Based Virtual Reality for Individuals with Autism. Frontiers Virtual Real. 2: 611740 (2021) - [j8]Matthew Schmidt, Carla Schmidt, Noah Glaser, Dennis Beck, Mark Lim, Heath Palmer:
Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report. Interact. Learn. Environ. 29(3): 345-364 (2021) - [c12]Matthew Schmidt, Nigel Newbutt:
Towards a Conceptual Model for Consideration of Adverse Effects of Immersive Virtual Reality for Individuals with Autism. HCI (19) 2021: 333-342 - 2020
- [j7]Andrew A. Tawfik, Matthew Schmidt, Chelsy P. Hooper:
Role of conjecture mapping in applying a game-based strategy towards a case library: a view from educational design research. J. Comput. High. Educ. 32(3): 655-681 (2020) - [j6]Noah Glaser, Matthew Schmidt:
Usage Considerations of 3D Collaborative Virtual Learning Environments to Promote Development and Transfer of Knowledge and Skills for Individuals with Autism. Technol. Knowl. Learn. 25(2): 315-322 (2020)
2010 – 2019
- 2019
- [c11]Matthew Schmidt, Dennis Beck, Noah Glaser, Carla Schmidt, Fahad Abdeen:
Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications. iLRN 2019: 71-85 - 2018
- [c10]Andreas Rauh, Matthew Schmidt, Susann Tiede, Cornelia Klenke:
Stochastic Filter Techniques in Combination with Sliding Mode Differentiators as the Basis for a Reliable Neural Network-Based Recognition of Phonemes in Speech Signals. ECC 2018: 2714-2719 - 2017
- [c9]Matthew Schmidt, Dennis Beck, Noah Glaser, Carla Schmidt:
A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update. iLRN 2017: 185-188 - 2016
- [c8]Matthew Schmidt, Dennis Beck:
Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Environment for Youth with Autism Spectrum Disorder. iLRN 2016: 113-121 - 2012
- [j5]Matthew Schmidt, James M. Laffey, Carla Schmidt, Xianhui Wang, Janine Stichter:
Developing methods for understanding social behavior in a 3D virtual learning environment. Comput. Hum. Behav. 28(2): 405-413 (2012) - [j4]James M. Laffey, Matthew Schmidt, Krista Galyen, Janine Stichter:
Smart 3D collaborative virtual learning environments: A preliminary framework. J. Ambient Intell. Smart Environ. 4(1): 49-66 (2012) - [c7]Matthew Schmidt, James M. Laffey:
Visualizing Behavioral Data from a 3D Virtual Learning Environment: A Preliminary Study. HICSS 2012: 3387-3394 - 2011
- [j3]Sean P. Goggins, Matthew Schmidt, Jesus Guajardo, Joi L. Moore:
3D Virtual Worlds: Assessing the Experience and Informing Design. Int. J. Soc. Organ. Dyn. IT 1(1): 30-48 (2011) - [c6]Matthew Schmidt, James M. Laffey, Janine Stichter:
Virtual Social Competence Instruction for Individuals with Autism Spectrum Disorders: Beyond the Single-User Experience. CSCL 2011 - 2010
- [j2]James M. Laffey, Matthew Schmidt, Christopher Amelung:
Open for Social: How Open Source Software for E-Learning can take a Turn to the Social. Int. J. Open Source Softw. Process. 2(1): 49-64 (2010) - [j1]Matthew Schmidt, Krista Galyen, James M. Laffey, Nan Ding, Xianhui Wang:
Leveraging open source software and design based research principles for development of a 3D virtual learning environment. SIGCAS Comput. Soc. 40(4): 45-53 (2010) - [c5]Sean P. Goggins, Matthew Schmidt, Jesus Guajardo, Joi L. Moore:
Assessing Multiple Perspectives in Three Dimensional Virtual Worlds: Eye Tracking and All Views Qualitative Analysis (AVQA). HICSS 2010: 1-10
2000 – 2009
- 2009
- [c4]James M. Laffey, Matthew Schmidt, Janine Stichter, Carla Schmidt, Sean P. Goggins:
iSocial: a 3D VLE for youth with autism. CSCL (2) 2009: 112-114 - 2008
- [c3]Carla Schmidt, Matthew Schmidt:
Three-dimensional virtual learning environments for mediating social skills acquisition among individuals with autism spectrum disorders. IDC 2008: 85-88 - 2005
- [c2]Chwee Beng Lee, Ioan Gelu Ionas, Matthew Schmidt:
Model Building as a Platform to Support Thinking in Problem Solving. ICCE 2005: 228-235 - 2004
- [c1]David Jonassen, Woei Hung, Johannes Strobel, Matthew Schmidt, Moon-Heum Cho:
Scaffolding Causal Reasoning. ICLS 2004
Coauthor Index
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