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Anselmo Lastra
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2010 – 2019
- 2016
- [j12]Peter Lincoln, Alex Blate, Montek Singh, Turner Whitted, Andrei State, Anselmo Lastra, Henry Fuchs:
From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality. IEEE Trans. Vis. Comput. Graph. 22(4): 1367-1376 (2016) - 2014
- [c48]Feng Zheng, Turner Whitted, Anselmo Lastra, Peter Lincoln, Andrei State, Andrew Maimone, Henry Fuchs:
Minimizing latency for augmented reality displays: Frames considered harmful. ISMAR 2014: 195-200 - 2012
- [c47]Jeff Pool, Anselmo Lastra, Montek Singh:
Lossless compression of variable-precision floating-point buffers on GPUs. I3D 2012: 47-54 - 2011
- [j11]Jeff Pool, Anselmo Lastra, Montek Singh:
Power-Gated Arithmetic Circuits for Energy-Precision Tradeoffs in Mobile Graphics Processing Units. J. Low Power Electron. 7(2): 148-162 (2011) - [c46]Jeff Pool, Anselmo Lastra, Montek Singh:
Precision Selection for Energy-Effi cient Pixel Shaders. High Performance Graphics 2011: 159-168 - 2010
- [c45]Jeff Pool, Anselmo Lastra, Montek Singh:
An energy model for graphics processing units. ICCD 2010: 409-416
2000 – 2009
- 2008
- [j10]Joshua Steinhurst, Greg Coombe, Anselmo Lastra:
Reducing Photon-Mapping Bandwidth by Query Reordering. IEEE Trans. Vis. Comput. Graph. 14(1): 13-24 (2008) - [c44]Jeff Pool, Anselmo Lastra, Montek Singh:
Energy-precision tradeoffs in mobile Graphics Processing Units. ICCD 2008: 60-67 - 2007
- [c43]Kok-Lim Low, Anselmo Lastra:
Predetermination of ICP Registration Errors And Its Application to View Planning. 3DIM 2007: 73-80 - [c42]Ruigang Yang, Anselmo Lastra:
Anywhere pixel compositor. SIGGRAPH Posters 2007: 10 - 2006
- [c41]Chad Hantak, Anselmo Lastra:
Metrics and Optimization Techniques for Registration of Color to Laser Range Scans. 3DPVT 2006: 551-558 - [c40]Kok-Lim Low, Anselmo Lastra:
Efficient Constraint Evaluation Algorithms for Hierarchical Next-Best-View Planning. 3DPVT 2006: 830-837 - [c39]Greg Coombe, Anselmo Lastra:
An incremental weighted least squares approach to surface lights fields. GRAPP 2006: 84-91 - [c38]Greg Coombe, Anselmo Lastra:
An Incremental Weighted Least Squares Approach to Surface Lights Fields. VISIGRAPP (Selected Papers) 2006: 123-135 - 2005
- [j9]Justin Hensley, Thorsten Scheuermann, Greg Coombe, Montek Singh, Anselmo Lastra:
Fast Summed-Area Table Generation and its Applications. Comput. Graph. Forum 24(3): 547-555 (2005) - [j8]Greg Welch, Andrei State, Adrian Ilie, Kok-Lim Low, Anselmo Lastra, Bruce Cairns, Herman Towles, Henry Fuchs, Ruigang Yang, Sascha Becker, Dan Russo, Jesse Funaro, Andries van Dam:
Immersive Electronic Books for Surgical Training. IEEE Multim. 12(3): 22-35 (2005) - [c37]Justin Hensley, Anselmo Lastra, Montek Singh:
A Scalable Counterflow-Pipelined Asynchronous Radix-4 Booth Multiplier. ASYNC 2005: 128-137 - [c36]Justin Hensley, Montek Singh, Anselmo Lastra:
A fast, energy-efficient z-comparator. Graphics Hardware 2005: 41-44 - [c35]Joshua Steinhurst, Greg Coombe, Anselmo Lastra:
Reordering for cache conscious photon mapping. Graphics Interface 2005: 97-104 - [c34]Greg Coombe, Chad Hantak, Anselmo Lastra, Radek Grzeszczuk:
Online Construction of Surface Light Fields. Rendering Techniques 2005: 83-90 - [c33]Justin Hensley, Thorsten Scheuermann, Montek Singh, Anselmo Lastra:
Interactive summed-area table generation for glossy environmental reflections. SIGGRAPH Sketches 2005: 34 - [c32]Greg Coombe, Mark J. Harris, Anselmo Lastra:
Radiosity on graphics hardware. SIGGRAPH Courses 2005: 179 - [c31]Mark J. Harris, Greg Coombe, Thorsten Scheuermann, Anselmo Lastra:
Physically-based visual simulation on graphics hardware. SIGGRAPH Courses 2005: 221 - [c30]Mark J. Harris, Bill Baxter, Thorsten Scheuermann, Anselmo Lastra:
Simulation of cloud dynamics on graphics hardware. SIGGRAPH Courses 2005: 223 - [e1]Anselmo Lastra, Marc Olano, David P. Luebke, Hanspeter Pfister:
Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA. ACM 2005, ISBN 1-59593-013-2 [contents] - 2004
- [j7]Adrian Ilie, Kok-Lim Low, Greg Welch, Anselmo Lastra, Henry Fuchs, Bruce Cairns:
Combining Head-Mounted and Projector-Based Displays for Surgical Training. Presence Teleoperators Virtual Environ. 13(2): 128-145 (2004) - [c29]Greg Coombe, Mark J. Harris, Anselmo Lastra:
Radiosity on Graphics Hardware. Graphics Interface 2004: 161-168 - [c28]Justin Hensley, Anselmo Lastra, Montek Singh:
An Area- and Energy-Efficient Asynchronous Booth Multiplier for Mobile Devices. ICCD 2004: 18-25 - [c27]Nathaniel Williams, Kok-Lim Low, Chad Hantak, Marc Pollefeys, Anselmo Lastra:
Automatic Image Alignment for 3D Environment Modeling. SIBGRAPI 2004: 388-395 - 2003
- [c26]Kok-Lim Low, Anselmo Lastra:
Reliable and Rapidly-Converging ICP Algorithm Using Multiresolution Smoothing. 3DIM 2003: 171-178 - [c25]Mark J. Harris, William V. Baxter III, Thorsten Scheuermann, Anselmo Lastra:
Simulation of cloud dynamics on graphics hardware. Graphics Hardware 2003: 92-101 - [c24]Wei-Chao Chen, Lars S. Nyland, Anselmo Lastra, Henry Fuchs:
Acquisition of large-scale surface light fields. SIGGRAPH 2003 - [c23]Nathaniel Williams, Chad Hantak, Kok-Lim Low, John Thomas, Kurtis Keller, Lars S. Nyland, David P. Luebke, Anselmo Lastra:
Monticello Through the Window. VAST 2003: 131-138 - [c22]Kok-Lim Low, Adrian Ilie, Greg Welch, Anselmo Lastra:
Combining Head-Mounted and Projector-Based Displays for Surgical Training. VR 2003: 110- - 2002
- [c21]David K. McAllister, Anselmo Lastra, Wolfgang Heidrich:
Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions. Graphics Hardware 2002: 79-88 - [c20]Mark J. Harris, Greg Coombe, Thorsten Scheuermann, Anselmo Lastra:
Physically-Based Visual Simulation on Graphics Hardware. Graphics Hardware 2002: 109-118 - [c19]Celso Setsuo Kurashima, Ruigang Yang, Anselmo Lastra:
Combining Approximate Geometry with View-Dependent Texture Mapping - A Hybrid Approach to 3D Video Teleconferencing. SIBGRAPI 2002: 112-119 - [c18]David K. McAllister, Anselmo Lastra, Benjamin P. Cloward, Wolfgang Heidrich:
The spatial bi-directional reflectance distribution function. SIGGRAPH Abstracts and Applications 2002: 265 - 2001
- [j6]Lars S. Nyland, Anselmo Lastra:
Visualizing the Real World. IEEE Computer Graphics and Applications 21(5): 6-10 (2001) - [j5]Mark J. Harris, Anselmo Lastra:
Real-Time Cloud Rendering. Comput. Graph. Forum 20(3): 76-85 (2001) - [c17]Voicu Popescu, Anselmo Lastra:
The vacuum buffer. SI3D 2001: 73-76 - [c16]Kok-Lim Low, Greg Welch, Anselmo Lastra, Henry Fuchs:
Life-sized projector-based dioramas. VRST 2001: 93-101 - 2000
- [c15]Voicu Popescu, John G. Eyles, Anselmo Lastra, Joshua Steinhurst, Nick England, Lars S. Nyland:
The WarpEngine: an architecture for the post-polygonal age. SIGGRAPH 2000: 433-442
1990 – 1999
- 1999
- [c14]David K. McAllister, Lars S. Nyland, Voicu Popescu, Anselmo Lastra, Chris McCue:
Real-Time Rendering of Real World Environments. Rendering Techniques 1999: 145-160 - [c13]Rui Bastos, Kenneth E. Hoff III, William C. Wynn, Anselmo Lastra:
Increased photorealism for interactive architectural walkthroughs. SI3D 1999: 183-190 - [c12]Chun-Fa Chang, Gary Bishop, Anselmo Lastra:
LDI Tree: A Hierarchical Representation for Image-Based Rendering. SIGGRAPH 1999: 291-298 - [c11]Daniel G. Aliaga, Anselmo Lastra:
Automatic Image Placement to Provide a Guaranteed Frame Rate. SIGGRAPH 1999: 307-316 - 1998
- [j4]Daniel G. Aliaga, Anselmo Lastra:
Smooth transitions in texture-based simplification. Comput. Graph. 22(1): 71-81 (1998) - [j3]Matthew M. Rafferty, Daniel G. Aliaga, Voicu Popescu, Anselmo Lastra:
Images for Accelerating Architectural Walkthroughs. IEEE Computer Graphics and Applications 18(6): 38-45 (1998) - [c10]Marc Olano, Anselmo Lastra:
A Shading Language on Graphics Hardware: The Pixelflow Shading System. SIGGRAPH 1998: 159-168 - [c9]Voicu Popescu, Anselmo Lastra, Daniel G. Aliaga, Manuel Menezes de Oliveira Neto:
Efficient warping for architectural walkthroughs using layered depth images. IEEE Visualization 1998: 211-215 - [c8]Matthew M. Rafferty, Daniel G. Aliaga, Anselmo Lastra:
3D image warping in architectural walkthroughs. VRAIS 1998: 228-233 - 1997
- [c7]John G. Eyles, Steven Molnar, John Poulton, Trey Greer, Anselmo Lastra, Nick England, Lee Westover:
PixelFlow: The Realization. Workshop on Graphics Hardware 1997: 57-67 - [c6]Daniel G. Aliaga, Anselmo Lastra:
Virtual backdrops. SIGGRAPH Visual Proceedings 1997: 184 - [c5]Daniel G. Aliaga, Anselmo Lastra:
Architectural walkthroughs using portal textures. IEEE Visualization 1997: 355-362 - 1996
- [j2]Merlin Hughes, Anselmo Lastra, Edward Saxe:
Simplification of Global-Illumination Meshes. Comput. Graph. Forum 15(3): 339-345 (1996) - [j1]Subodh Kumar, Dinesh Manocha, Anselmo Lastra:
Interactive Display of Large NURBS Models. IEEE Trans. Vis. Comput. Graph. 2(4): 323-336 (1996) - 1995
- [c4]Anselmo Lastra:
Reducing Latency on PixelFlow. Workshop on Graphics Hardware 1995: 43-49 - [c3]Subodh Kumar, Dinesh Manocha, Anselmo Lastra:
Interactive Display of Large-Scale NURBS Models. SI3D 1995: 51-58, 206 - [c2]Anselmo Lastra, Steven Molnar, Marc Olano, Yulan Wang:
Real-Time Programmable Shading. SI3D 1995: 59-66, 207
1980 – 1989
- 1988
- [c1]Anselmo Lastra, C. Frank Starmer:
POET: A Tool for the Analysis of the Performance of Parallel Algorithms. ICPP (1) 1988: 126-129
Coauthor Index
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