default search action
11. Audio Mostly Conference 2016: Norrköping, Sweden
- Johan Fagerlönn, Sofia Larsson:
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016. ACM 2016, ISBN 978-1-4503-4822-5
Papers
- Pontus Larsson:
Speech Feedback Reduces Driver Distraction Caused by In-vehicle Visual Interfaces. 7-11 - Olivier Houix, Stefano Delle Monache, Hélène Lachambre, Frédéric Bevilacqua, Davide Rocchesso, Guillaume Lemaitre:
Innovative Tools for Sound Sketching Combining Vocalizations and Gestures. 12-19 - Francesco Grani, Rolf Nordahl, Stefania Serafin:
Multimodal interactions, virtual reality and 360 movies: applications using Wavefield synthesis. 20-27 - Stuart Cunningham, Jonathan Weinel:
The Sound of the Smell (and taste) of my Shoes too: Mapping the Senses using Emotion as a Medium. 28-33 - Sylvan Zheng:
GrainPlane: Intuitive Tactile Interface for Granular Synthesis. 34-38 - Florian Thalmann, György Fazekas, Geraint A. Wiggins, Mark B. Sandler:
Creating, Visualizing, and Analyzing Dynamic Music Objects in the Browser with the Dymo Designer. 39-46 - Chris Greenhalgh, Steve Benford, Adrian Hazzard:
^muzicode$: Composing and Performing Musical Codes. 47-54 - Avneesh Sarwate:
Calcification and Hybrid Live-Coding. 55-60 - Thomas Hermann, Jiajun Yang, Yukie Nagai:
EmoSonics: Interactive Sound Interfaces for the Externalization of Emotions. 61-68 - Bin Yu, Jun Hu, Mathias Funk, Loe M. G. Feijs:
A Study on User Acceptance of Different Auditory Content for Relaxation. 69-76 - Mads Walther-Hansen, Mark Grimshaw:
Being in a Virtual World: Presence, Environment, Salience, Sound. 77-84 - Edgar Berdahl, Michael Blandino, David Baker, Daniel Shanahan:
An Approach for Using Information Theory to Investigate Continuous Control of Analog Sensors by Humans. 85-90 - Hannu Kukka, Pauli Marjakangas, Vili Kellokumpu, Timo Ojala:
Spontaneous Device Association Using Inaudible Audio Signatures. 91-96 - N. Vryzas, Rigas Kotsakis, Charalampos A. Dimoulas, George Kalliris:
Investigating Multimodal Audiovisual Event Detection and Localization. 97-104 - Edgar Berdahl, Matthew Blessing, Stephen David Beck, Michael Blandino:
More Masses For The Masses. 105-110 - Nicolai Gajhede, Oliver Beck, Hendrik Purwins:
Convolutional Neural Networks with Batch Normalization for Classifying Hi-hat, Snare, and Bass Percussion Sound Samples. 111-115 - Robert H. Jack, Tony Stockman, Andrew P. McPherson:
Effect of latency on performer interaction and subjective quality assessment of a digital musical instrument. 116-123 - Amelie Hinrichsen, Till Bovermann:
Post-DMI musical Instruments. 124-131 - Maximilian Weber, Marco Kuhn:
KONTRAKTION: Sonification of Metagestures with electromyographic Signals. 132-138 - Daniel Hug, Moritz Kemper, Kathleen Panitz, Karmen Franinovic:
Sonic Playgrounds: Exploring Principles and Tools for Outdoor Sonic Interaction. 139-146 - Visda Goudarzi:
Exploration of sonification design process through an interdisciplinary workshop. 147-153 - Stefano Delle Monache, Davide Rocchesso:
Cooperative sound design: A protocol analysis. 154-161 - Dominik Schlienger:
Requirements on Kinaesthetic Interfaces for Spatially Interactive Sonic Art. 162-169 - Ulrich Brandstätter, Marlene Brandstätter, Christa Sommerer:
Gears for audio-visual composition: Productive play with virtual mechanics. 170-177 - Birgitta Cappelen, Anders-Petter Andersson:
Health Improving Multi-Sensorial and Musical Environments. 178-185 - Sean McGrath, Alan Chamberlain, Steve Benford:
Making Music Together: An Exploration of Amateur and Pro-Am Grime Music Production. 186-193 - Justyna Maculewicz, Niels Christian Nilsson, Stefania Serafin:
An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interaction. 194-201 - Nassrin Hajinejad, Barbara Grüter, Licínio Roque, Simon Bogutzky:
GangKlang: facilitating a movement-oriented walking experience through sonic interaction. 202-208 - Richard Pinsenschaum, Flaithrí Neff:
Evaluating Gesture Characteristics When Using a Bluetooth Handheld Music Controller. 209-214 - Edgar Berdahl, Andrew Pfalz, Michael Blandino:
Hybrid Virtual Modeling for Multisensory Interaction Design. 215-221
Poster Papers
- Jon Ram Bruun-Pedersen, Stefania Serafin, Justyna Maculewicz, Lise Busk Kofoed:
Designing Recreational Virtual Environments for Older Adult Nursing Home Residents: How Nature And Content Matter For Improving Augmented Exercise Experiences. 222-228 - Johan Fagerlönn, Stefan Lindberg, Anna Sirkka, Gunnar Oledal:
OREGANO: Play a concert organ using your voice. 229-233 - Nathan Guo:
Melokey: Create Melody with Keys. 234-239 - Rikard Lindell:
Design in Ecology of Other Artefacts. 240-244 - Sean McGrath, Alan Chamberlain, Steve Benford:
The Grime Scene: Social Media, Music, Creation and Consumption. 245-250 - Razvan Paisa, Cumhur Erkut, Stefania Serafin:
Electronic Armonica: a Tangible Musical Interface inspired by the Glass Harmonica. 251-257 - Emmanouil Potetsianakis, Jean Le Feuvre:
Streaming of Kinect Data for Interactive In-Browser Audio Performances. 258-265 - Stefania Serafin, Cumhur Erkut, Juraj Kojs, Rolf Nordahl, Niels C. Nilsson:
Virtual reality musical instruments: Guidelines for multisensory interaction design. 266-271 - Gabriel Urbain, Christian Frisson, Alexis Moinet, Thierry Dutoit:
A Semantic and Content-Based Search User Interface for Browsing Large Collections of Foley Sounds. 272-277 - Mariano Velamazán:
Superbleeper: A Tangible System For Electronic Music & Embodied Mathematics. 278-284
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.