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Culture and Computing 2011: Kyoto, Japan
- 2011 Second International Conference on Culture and Computing, Kyoto, Japan, October 20-22, 2011. IEEE Computer Society 2011, ISBN 978-1-4577-1593-8
- Zhigeng Pan, Ruiying Jiang, Gengdai Liu, Cailiang Shen:
Animating and Interacting with Ancient Chinese Painting - Qingming Festival by the Riverside. 3-6 - John McBreen, Gennaro di Tosto, Frank Dignum, Gert Jan Hofstede:
Linking Norms and Culture. 9-14 - Jean-Pierre Briot, Marta de Azevedo Irving, Gustavo Mendes de Melo, Eurico Vasconcelos Filho, Isabelle Alvarez, Sophie Martin, Wei Wei:
A Serious Game and Artificial Agents to Support Intercultural Participatory Management of Protected Areas for Biodiversity Conservation and Social Inclusion. 15-20 - Fumiko Kano Glückstad:
Alignment of Remote Cultures: In Contrast to the Relevance Theory of Communication. 21-26 - Sarah Kenderdine, Lew Lancaster, Howie Lan, Tobias Gremmler:
Omnidirectional 3D Visualization for the Analysis of a Large-Scale Corpus: Tripitaka Koreana. 27-32 - Isaac V. Kerlow:
Earth Girl Saves the Day: A Computer Game Prototype about Earth Hazards. 33-38 - Min Lu, Mawo Kamakura, Bo Zheng, Jun Takamatsu, Ko Nishino, Katsushi Ikeuchi:
Clustering Bayon Face Towers Using Restored 3D Shape Models. 39-44 - Juan-Luis Suárez, Fernando Sancho-Caparrini, Javier de la Rosa Pérez:
The Art-Space of a Global Community: The Network of Baroque Paintings in Hispanic-America. 45-50 - Kathi Martin, Hyeong-Seok Ko:
Imagining Historic Fashion: Digital Tools for the Examination of Historic Dress. 51-56 - David M. Meurer:
Towards a Dialogic Archive: Canadian Copyright Law, Digital Archives and Fair Dealing. 57-62 - Mai Miyabe, Takashi Yoshino:
Features of Accuracy Mismatch between Back-Translated Sentences and Target-Translated Sentences. 63-68 - Ryohei Nakatsu, Chamari Priyange Edirisinghe:
The Role of Movies and Telephony in the History of Communication Media. 69-73 - Agnieszka Pokrywka:
Computer Art for Non-computer People. 74-79 - Matthias Rauterberg:
The Three Phases of Life: An Inter-cultural Perspective. 80-85 - Andrew Smith, Lizette Reitsma, Elise van den Hoven, Paula Kotzé, Louis Coetzee:
Towards Preserving Indigenous Oral Stories Using Tangible Objects. 86-91 - Virach Sornlertlamvanich, Thatsanee Charoenporn:
Cultural Knowledge Co-creation on Social Networking Paradigm. 92-97 - Naoko Tosa, Ryotaro Konoike, Ryohei Nakatsu:
KABUKI-MONO: The Art of Kumadori Facial Expression for Manga and Cosplay. 98-103 - Linsi Xia, Naomi Yamashita, Toru Ishida:
Analysis on Multilingual Discussion for Wikipedia Translation. 104-109 - Mika Yasuoka, Pernille Bjørn:
Machine Translation Effect on Communication: What Makes It Difficult to Communicate through Machine Translation? 110-115 - Julien Bourdon, Toru Ishida:
A Graph Based Model for Understanding Localisation Patterns in Multilingual Websites. 119-120 - Thavesak Chuensaichol, Pizzanu Kanongchaiyos, Chai Wutiwiwatchai:
Thai Speech-Driven Facial Animation. 121-122 - Chamari Priyange Edirisinghe, Ryohei Nakatsu, Johannes Widodo, Adrian David Cheok:
Conceptualizing Third Space in Networked Social Media. 123-124 - Owen Noel Newton Fernando, Saipang Chan, Naoko Tosa, Ryohei Nakatsu, Adrian David Cheok, Ajith P. Madurapperuma:
Personalized Cultural Information for Mobile Devices. 125-126 - Ari Hautasaari, Toru Ishida:
Discussion about Translation in Wikipedia. 127-128 - Noriyuki Ishida, Toshiyuki Takasaki, Masanobu Ishimatsu, Toru Ishida:
Supporting Multilingual Discussion for Wikipedia Translation. 129-130 - Bhupinder Kochhar, Anju Sharma, Ashish Jolly:
Cultural Computing: A Case Study of Northern Indian Culture. 131-132 - Anette Löfström:
Culture as Similarities and Dynamics: Suggesting Reinterpretations of Geert Hofstede's Work. 133-134 - Mario Paolucci, Stefano Picascia:
Enhancing Collective Filtering with Causal Representation. 135-136 - Seiji Sugiyama, Atsushi Ikuta, Miyuki Shibata, Tohru Matsuura:
An Event Oriented Data Management Method for Displaying Genealogy with a New Function for Direct Descent Family Lines. 137-138 - Hiroshi Higashida:
The Role of Computers in Puzzle World. 141-142 - Isaac V. Kerlow:
Sudden Nature: The Uneasy Relationship between Man and Nature. 143-144 - Khoo Eng Tat, Roshan Lalintha Peiris, Matthias Rauterberg:
3D Guqin: Digital Playground to Explore Music that Embodies Chinese Culture and Philosophy. 145-146 - Sigit Kusumanugraha, Akinori Ito, Koji Mikami, Kunio Kondo:
An Analysis of Indonesian Traditional "Wayang Kulit" Puppet 3D Shapes Based on Their Roles in the Story. 147-148 - Mi-Hee Lee, Un-Mi Kim, Jong-Il Park:
An Analysis Methodology on Emotion of Korean Traditional Dance Using a Virtual Reality System. 149-150 - Ryohei Nakatsu, Chamari Priyange Edirisinghe:
Artistic Communication Using Digital Media. 151-152 - Naoki Nishikawa, Naoko Tosa:
Iroha Pad: A Waka Composing and Playing Interface Using the Anagram of the Iroha Poem. 153-154 - Kunihisa Ohno, Ryotaro Konoike, Naoko Tosa:
IOCW: Navigation of Open Course Ware. 155-156 - Naoko Tosa, Ryotaro Konoike, Ryohei Nakatsu, Alistair Swale:
HISTORIA: Filling the Gap of Time and Space. 157-158 - Makoto Watanabe, Naoko Tosa, Tatsuya Kawahara:
Japanese Painting Study Tool: A System for Creating Nihonga Portraits. 159-160 - Yanxiang Zhang, Chunyong Yang, Fangbemi Abassin, Natsuki Takayama, Shunbing Meng, Hiroki Takahashi:
"Cho-Shi" Animation Based on Traditional Chinese Handmade Paper Texture. 161-162 - Biligsaikhan Batjargal, Fuminori Kimura, Akira Maeda:
Realizing Bilingual and Parallel Access to Ukiyo-e Databases in the World. 165-166 - Worawat Choensawat, Sachie Takahashi, Minako Nakamura, Kozaburo Hachimura:
The Use of Labanotation for Choreographing a Noh-Play. 167-168 - Seth Denbo, Neil Fraistat:
Diggable Data, Scalable Reading and New Humanities Scholarship. 169-170 - Shlomo Dubnov, Benjamin Stuart-Thompson, Ella Bezberg, Eitan Eliram:
Expressions: Inter-professional Culture via Coactive Digital Humanities Platform. 171-172 - Yoichi Iwasaki, Kiyonori Nagasaki, Masahiro Shimoda, Hiroko Kume:
Multi-device Delivery of Research Results: Case Study of the Ningbo Project. 173-174 - Yoshimi Iwata:
Phylogenetic Approach for Estimating Noh Archetypes. 175-176 - Tetsuro Kamura, Hideaki Takeda, Ikki Ohmukai, Fumihiro Kato, Toru Takahashi, Hiroshi Ueda:
Study Support and Integration of Cultural Information Resources with Linked Data. 177-178 - Tomotaro Kaneko, Kazuhiro Jo:
Generative Music Workshop. 179-180 - Ayae Kido, Kosuke Wakabayashi, Tomomi Hatano, Akinobu Nameda, Shinya Saito, Mitsuyuki Inaba, Tatsuya Sato:
Visualizing and Analyzing Cultural Voices in Computer-Mediated Communication through Social Gaming Simulation. 181-182 - Fuminori Kimura, Mamoru Yoshimura, Akira Maeda:
Term Extraction from Japanese Ancient Writings Using Probability of Character N-grams. 183-184 - Mamiko Sakata, Sachika Kurasaka:
Basic Study in Ma Timing in Gagaku: Between the Dancer and the Ryuteki Player in Bugaku Dance "Ryo-Ou". 185-186 - Haruko Takahashi:
A Digital Archive of the Fashion, Dress and Behavior from Meiji to Early Showa Periods (1868-1945) in Japan. 187-188 - Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, Akinori Nakamura:
Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse. 189-190 - Alejandro Toledo, Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J. Rinaldo:
Visual Recommendations from Japanese Historical Diary. 191-192 - Makoto Uemura, Masatsugu Yamamoto, Satoshi Tanaka, Susumu Nakata, Kyoko Hasegawa:
Particle-Based Transparent Visualization of 3D Inner Structure of Funeboko in Gion Festival. 193-194 - Harry Vermeulen, Toru Takahashi, Machi Takahashi, Kohei Ohtsuka, Takashige Nakagawa, Hiroshi Ueda:
Stroly: A Historic and Illustrated Maps Platform. 195-196
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