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30th IHM 2018: Brest, France
- Sébastien Kubicki, Patrick Girard, Gaëlle Calvary, Élise Lavoué:
Proceedings of the 30th Conference on l'Interaction Homme-Machine, IHM 2018, Brest, France, October 23-26, 2018. ACM 2019, ISBN 978-1-4503-6078-4
Composer avec le monde physique
- Houssem Saidi, Marcos Serrano, Pourang Irani, Christophe Hurter, Emmanuel Dubois:
On-Body tangible interaction: using the body to support tangible manipulations for immersive visualization. 1-11 - Julien Veytizou, David Bertolo, Charlotte Baraudon, Alexis Olry, Stéphanie Fleck:
Could a tangible interface help a child to weigh his/her opinion on usability? 12-19 - Gary Perelman, Marcos Serrano, Célia Picard, Christophe Bortolaso, Mustapha Derras, Emmanuel Dubois:
Combination of tactile devices to interact with a spreadsheet on tablet. 20-29
Adapter, s'adapter
- Gilles Bailly, Emmanouil Giannisakis, Marion Morel, Catherine Achard:
Characterize the transition from menus to hotkeys. 30-41 - Thibault Raffaillac, Stéphane Huot:
Applying the entity-component-system model to interaction programming. 42-51 - Tanguy Giuffrida, Sophie Dupuy-Chessa, Jean-Philippe Poli, Eric Céret:
Fuzzy4U: a fuzzy logic system for user interfaces adaptation. 52-62
Interagir avec le monde réel
- Angélique Montuwy, Béatrice Cahour, Aurélie Dommes:
Older pedestrians' user experiences with two wearable navigation devices: a study in the city. 63-72 - Ali Jabbari, Renaud Blanch, Sophie Dupuy-Chessa:
Beyond horizon graphs: space efficient time series visualization with composite visual mapping. 73-82 - Jérémy Wambecke, Georges-Pierre Bonneau, Renaud Blanch, Romain Vergne:
In-situ evaluation of a "What if" approach for eco-feedback. 83-91
Pointer, sélectionner, mémoriser
- Bruno Fruchard, Eric Lecolinet, Olivier Chapuis:
Command memorization: spatial positions versus directional gestures. 92-99 - Marc Baloup, Veïs Oudjail, Thomas Pietrzak, Géry Casiez:
Pointing techniques for distant targets in virtual reality. 100-107 - Eliane Balaa, Mathieu Raynal, Florent Cabric, Emmanuel Dubois:
DichotoZoom: selection technique in a 3D virtual environment displayed on smartphone. 108-118
Développer sa créativité, apprendre
- Jean-Marie Gilliot, Sébastien Iksal, Daniel Magloire Medou, Inès Dabbebi:
Participatory design of learning analytics dashboards. 119-127 - Laura Anastasio Forcisi, Françoise Decortis:
Participatory design for narrative and creative activity with 9-11 years old children from a perspective of activity ergonomics. 128-138 - Stéphane Safin, Tomás Dorta, Gokce Kinayoglu:
Patterns of creative UX in immersive collaborative design. 139-148
Travaux en cours (TeC)
- Tifanie Bouchara, Valère Raigneau, Matthieu Montès:
Immersive sonification of protein surface. 149-155 - Paulo Pérez, Philippe Roose, Marc Dalmau, Nadine Couture, Yudith Coromoto, Dominique Masson:
Proxemics for first aid to unconscious injured person. 156-162 - Sabine Cassat, Marcos Serrano, Pourang Irani, Emmanuel Dubois:
A new approach for spatio-temporal data mining. 163-170 - Anne-Marie Pinna-Dery, Alain Giboin, Sophie Lepreux, Philippe Renevier-Gonin:
Distributed interfaces for board games: from an experience feedback to territoriality-based design rules. 171-178 - Jean-Baptiste Marco, Nadine Baptiste-Jessel, Philippe Truillet:
TaBGO: programming with tangibles blocks. 179-185 - Estelle Perry, Charlotte Baraudon, Stéphanie Fleck:
Designing HCI for education: cultural probes interest to better know the teacher-user. 186-194 - Elio Keddisseh, Marcos Serrano, Emmanuel Dubois:
A pen-based bimanual approach for interaction in multi-display environments. 195-201 - Aymen Lakehal, Sophie Lepreux, Laurie Letalle, Christophe Kolski:
State model of wayfinding task with the goal to design a support system for mobility of people with intellectual disabilities. 202-208 - Stéphanie Fleck, Guillaume Rivière, Regina P. Ticona-Herrera, Nadine Couture:
Classifying tangible user interfaces with cladistics: criteria and forms for a collaborative inventory. 209-218 - Stéphanie Rey, Célia Picard, Pierre Mauriéras, Anke M. Brock:
Personalization totem: design of a tangible interface for selecting personalized tours in museums. 219-226 - Guillaume Gamelin, Amine Chellali, Cédric Dumas, Samir Otmane:
Fidelity of the remote partner's avatar in an immersive virtual environment: effects on spatial interactions. 227-233 - Émilie Palagi, Alain Giboin, Fabien Gandon, Raphaël Troncy:
A model of exploratory search for evaluating its systems & applications. 234-240 - Julie Henry, Antoine Bodart, Bruno Dumas:
Tangible programming for children: state of the art, classification and opportunities. 241-249 - Emily Guindi, Laora Kerautret, Nour Eddine El Ouardi, Stéphanie Dabic:
Effects of vibrotactile signals coupled with pressure detection or timer when interacting with a touch screen in automobile. 250-256
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