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JCSG 2023: Dublin, Ireland
- Mads Haahr, Alberto Rojas-Salazar, Stefan Göbel:
Serious Games - 9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26-27, 2023, Proceedings. Lecture Notes in Computer Science 14309, Springer 2023, ISBN 978-3-031-44750-1
Technology and Systems
- David J. Gagnon, Luke Swanson:
Open Game Data: A Technical Infrastructure for Open Science with Educational Games. 3-19 - Robin Horst, Micha Lanvers, Ralf Dörner:
Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for Keyboarders. 20-35 - Philipp Niklas Müller, Sebastian Fenn, Stefan Göbel:
Javelin Throw Analysis and Assessment with Body-Worn Sensors. 36-49 - Robert Konrad, Stefan Göbel:
A Cross-Platform Graphics API Solution for Modern and Legacy Development Styles. 50-62
Theoretical and Design Aspects
- Jamie Ferguson, Daisy Abbott, Sandy Louchart:
A Model for Mapping Serious Game Mechanics to Pedagogical Patterns. 65-80 - Katarína Kostková, Nofar Ben Itzhak, Lieselot Stijnen, Els Ortibus, Bart Jansen:
Entry-Level Game Difficulty Estimation Based on Visuoperceptual Profiles of Children with Cerebral Visual Impairment. 81-94 - Zijing Cao, Eduardo Magalhães, Gilberto Bernardes:
Sound Design Impacts User Experience and Attention in Serious Game. 95-110 - Wolfgang F. Brabänder, Stefan Göbel:
Bridging the Gap: Knowledge Spaces and Storylines in Serious Games. 111-123
Health and Wellbeing
- Marlene Rosa, Susana Lopes, Emanuel Silva, Dara Pincegher, Natália Martins:
Description and Subjective Evaluation of an Interdisciplinary Online Training Program Based on Games for Social Care and Health Professionals. 127-139 - Konrad Peters, Ousama Ghessas, Helmut Hlavacs, Anita Lawitschka:
Design and Evaluation of a Serious Game for Young Haemato-Oncological Patients. 140-154 - Jan L. Plass, Bruce D. Homer, Meagan Bromley, Fabian Fröhlich, Yuli Shao, Jessica Young:
Does Digital Game Play Affect Social/Emotional Child Wellbeing? 155-170 - Yew Ken Heng, Jasy Suet Yan Liew, Mohammad Farris Iman Leong Abdullah, Ying Tang, Nathan R. Prestopnik:
ReWIND: A Story-Based Serious Game to Reinforce Learning of CBT Strategies for Anxiety Disorders. 171-177
Extended Realities
- Polona Caserman, Philipp Niklas Müller, Thorsten Göbel, Pascal Tonecker, Savas Yildirim, André Kecke, Dennis Purdack, Stefan Göbel:
Virtual Reality Simulator for Police Training with AI-Supported Cover Detection. 181-193 - Polona Caserman, Sebastian Rudolf Da Brandt Costa, Michelle Martinussen, Stefan Göbel:
The Influence of Personalized Music on Sense of Presence, Motivation, and Player Experience in Virtual Reality. 194-210 - Svetlana Rudenko, Mads Haahr:
Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education. 211-217 - Gearóid Reilly, Sam Redfern, Gabriel-Miro Muntean, Attracta Brennan:
Designing a Multi-user VR Social Activity Space for Social Interaction for People Living with Dementia. 218-226 - David J. Gagnon, Kevin Ponto, Monae Verbeke, Mitchell j. Nathan, Kaldan Kopp, Ross Tredinnick:
Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality. 227-233 - Gareth W. Young:
A Virtual Reality Volumetric Music Video: Featuring New Pagans. 234-240
Soft and Social Skills
- Michael G. Christel, Angelina Shi, James Finkel, Hannah Baxter, Hsuan-Ju Wang, Yuchan Wu, Ricardo Washingon, Bryan S. Maher, John Balash:
Power Core Values: Teaching Racial Bias Awareness Through a Stealth Game and Workshop. 243-256 - Attracta Brennan, Caroline Manghan, Mary Dempsey, John McAvoy, Sam Redfern:
Through a Gender Lens: A Serious Game for Young Children to Enhance Bullying Awareness and Encourage the Adoption of the Defender Role. 257-273 - Kenji Saito, Kayo Kobayashi, Waki Takekoshi, Atsuki Hashimoto, Nobukazu Hirai, Akifumi Kimura, Asuka Takahashi, Naoki Yoshioka, Asuto Mano:
Double Impact: Children's Serious RPG Generation/Play with a Large Language Model for Their Deeper Engagement in Social Issues. 274-289 - Eva Veldhuizen-Ochodnicanová, Roisin Cotton, Charlene Putney, Maggie Brennan, Mads Haahr:
The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine. 290-298
Academic Skills
- Mads Strømberg Petersen, Thomas Bjørner, Christian Tobias Arndt, Omar Safi:
How a Serious Game Supports Elementary School History Classes in Teaching About the Bombardment of Copenhagen in 1807. 301-313 - Alberto Rojas-Salazar, Joel Rojas-Salazar, Mads Haahr:
Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D. 314-327 - Iness Tkhayyare:
Explore and Debate Architecture History and Theories Through an Interactive Online Escape Game: ARCHI.101. 328-334 - Paul Gamper, Ulrik Schroeder:
Codescape - Development and Operation of a Serious Game for Teaching Programming in Introductory Courses. 335-341 - Ben Snow, Janet Dickinson, Angela Smith, Jian Chang, Taalia Nadeem, Aliaksei Pilko, Tom Cherret, Andy Oakey, Alexander Blakesley:
Navigating the Skies: A Serious Game for Exploring Drone Energy Consumption, Flight Risk, and Societal Impact in Logistics. 342-349
Posters and Exhibits
- Rosa Lilia Segundo Díaz, Gustavo Rovelo, Miriam Bouzouita, Véronique Hoste, Karin Coninx:
The Influence of Personality Traits and Game Design Elements on Player Enjoyment: A Demo on GWAPs for Part-of-Speech Tagging. 353-361 - Toka Hassan, Gerard T. McKee:
Speaker Identification in Scene-based Segmentation of Stories for Serious Games. 362-369 - Jessie Chow, Jenny Rudemo, Lena Buffoni, Ola Leifler:
Visualisation of System Dynamics in Megagames. 370-376 - David White, Robert Stone, Deborah Cracknell:
The Design, Development and Pilot Study of a Marine Ecological Simulation for Education of Environmental Changes on Marine Life. 377-383 - Florian Horn, Sabrina Vogt, Stefan Göbel:
GameTULearn: An Interactive Educational Game Authoring Tool for 3D Environments. 384-390 - Georgii Gorshkov, Olga Buivolova, Svetlana Malyutina, Viktoriia Pozdniakova, Olga Soloukhina, Olga Dragoy:
"Training Impaired Grammar" - A Serious Game for Agrammatism Treatment. 391-397 - Rogerio Eduardo da Silva, Pedro Neves Rito:
A Prototype of a 3D Shooter Game for the Visually Impaired Player. 398-404 - Joachim Schulze, Tom Sauer, Annette Rudolph-Cleff, Michele Knodt:
Knowledge Transfer in Disaster Risk Management (DRM) - Design of a Serious Game. 405-412 - Emanuel Silva, Nuria Vita-Barrull, Micael Sousa, Marlene Rosa:
For Soft Skills, Hard Games! - An Experiment Using Game-Based Methodologies in the Training of Health Students. 413-418 - Jacob Abell, Lynn Ramey:
Narrative-First Design for Language-Learning Games: Insights from Brendan's Voyage. 419-425 - Alberto Rojas-Salazar, Mads Haahr:
Educational Video Game for Learning Binary Search Tree. 426-432 - Vittorio Murtas, Vincenzo Lombardo:
BeA-ViR Game: From Virtual Exploration to Simple Gamification. 433-438 - Finn Stoldt, Lea C. Brandl, Andreas Schrader:
Pervasive Serious Game for Exam Preparation: Exploring the Motivational Effects of Game Narratives. 439-446 - Sundus Fatima, Jannicke Baalsrud Hauge:
Challenges in Designing Augmented Reality (AR) in Serious Games and Gamification for Students with Colorblindness. 447-454
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