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VRST 2017: Gothenburg, Sweden
- Morten Fjeld, Marco Fratarcangeli, Daniel Sjölie, Oliver G. Staadt, Jonas Unger:
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, VRST 2017, Gothenburg, Sweden, November 8-10, 2017. ACM 2017, ISBN 978-1-4503-5548-3
Games and cinematics
- Chaolan Lin, Travis Faas, Lynn Dombrowski, Erin Brady:
Beyond cute: exploring user types and design opportunities of virtual reality pet games. 1:1-1:10 - Michael Rietzler, Florian Geiselhart, Enrico Rukzio:
The matrix has you: realizing slow motion in full-body virtual reality. 2:1-2:10 - Michinari Kono, Takashi Miyaki, Jun Rekimoto:
JackIn Airsoft: localization and view sharing for strategic sports. 3:1-3:4 - Tina Kjær, Christoffer B. Lillelund, Mie Moth-Poulsen, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Can you cut it?: an exploration of the effects of editing in cinematic virtual reality. 4:1-4:4
Tracking and display
- Takahiro Uji, Yiting Zhang, Hiromasa Oku:
Edible retroreflector. 5:1-5:8
Applications and experiments
- Sophia Mallaro, Pooya Rahimian, Elizabeth E. O'Neal, Jodie M. Plumert, Joseph K. Kearney:
A comparison of head-mounted displays vs. large-screen displays for an interactive pedestrian simulator. 6:1-6:4 - Pavel A. Savkin, Shunsuke Saito, Jarich Vansteenberge, Tsukasa Fukusato, Lochlainn Wilson, Shigeo Morishima:
Outside-in monocular IR camera based HMD pose estimation via geometric optimization. 7:1-7:9 - Minh Nguyen, Huy Tran, Huy Le, Wei Qi Yan:
A tile based colour picture with hidden QR code for augmented reality and beyond. 8:1-8:4 - Aske Mottelson, Kasper Hornbæk:
Virtual reality studies outside the laboratory. 9:1-9:10 - Gwendal Le Moulec, Ferran Argelaguet, Valérie Gouranton, Arnaud Blouin, Bruno Arnaldi:
Agent: automatic generation of experimental protocol runtime. 10:1-10:10
Simulation and graphics
- David R. Walton, Anthony Steed:
Accurate real-time occlusion for mixed reality. 11:1-11:10 - Jascha Achenbach, Thomas Waltemate, Marc Erich Latoschik, Mario Botsch:
Fast generation of realistic virtual humans. 12:1-12:10 - Daniel Wagner, Christian Hofmann, Heiko Hamann, Sebastian von Mammen:
Design and exploration of braiding swarms in VR. 13:1-13:4 - Zhixin Ma, Xukun Shen, Chong Cao:
A hybrid CRF framework for semantic 3D reconstruction. 14:1-14:4
Collaboration
- Jérémy Lacoche, Nico Pallamin, Thomas Boggini, Jérôme Royan:
Collaborators awareness for user cohabitation in co-located collaborative virtual environments. 15:1-15:9 - Khanh-Duy Le, Morten Fjeld, Ali Alavi, Andreas M. Kunz:
Immersive environment for distributed creative collaboration. 16:1-16:4 - Damien Clergeaud, Joan Sol Roo, Martin Hachet, Pascal Guitton:
Towards seamless interaction between physical and virtual locations for asymmetric collaboration. 17:1-17:4
Sensors, inputs, and locomotions
- Jiwan Bhandari, Sam Tregillus, Eelke Folmer:
Legomotion: scalable walking-based virtual locomotion. 18:1-18:8 - Koki Yamashita, Takashi Kikuchi, Katsutoshi Masai, Maki Sugimoto, Bruce H. Thomas, Yuta Sugiura:
CheekInput: turning your cheek into an input surface by embedded optical sensors on a head-mounted display. 19:1-19:8 - Anh Nguyen, Federico Cervellati, Andreas M. Kunz:
Gain compensation in redirected walking. 20:1-20:4 - Anh Nguyen, Andreas M. Kunz, Yannick Rothacher, Peter Brugger, Bigna Lenggenhager:
Spontaneous alternation behavior in humans. 21:1-21:4
3DUI I
- Benjamin Nuernberger, Matthew A. Turk, Tobias Höllerer:
Evaluating snapping-to-photos virtual travel interfaces for 3D reconstructed visual reality. 22:1-22:11 - Julien Casarin, Dominique Bechmann, Marilyn Keller:
A unified model for interaction in 3D environment. 23:1-23:7 - Florian Jeanne, Indira Thouvenin, Alban Lenglet:
A study on improving performance in gesture training through visual guidance based on learners' errors. 24:1-24:10
Virtual worlds
- Peter Kán, Hannes Kaufmann:
Automated interior design using a genetic algorithm. 25:1-25:10 - Misha Sra, Pattie Maes, Prashanth Vijayaraghavan, Deb Roy:
Auris: creating affective virtual spaces from music. 26:1-26:11
3DUI II
- Daniel Mendes, Maurício Sousa, Rodrigo Lorena, Alfredo Ferreira, Joaquim A. Jorge:
Using custom transformation axes for mid-air manipulation of 3D virtual objects. 27:1-27:8 - Eisuke Fujinawa, Shigeo Yoshida, Yuki Koyama, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
Computational design of hand-held VR controllers using haptic shape illusion. 28:1-28:10
Augmented reality
- Giovanni Avveduto, Franco Tecchia, Henry Fuchs:
Real-world occlusion in optical see-through AR displays. 29:1-29:10 - Johan Kasperi, Malin Picha Edwardsson, Mario Romero:
Occlusion in outdoor augmented reality using geospatial building data. 30:1-30:10 - Kangsoo Kim, Gerd Bruder, Greg Welch:
Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented reality. 31:1-31:7
Panoramas and virtual agents
- Ehsan Sayyad, Pradeep Sen, Tobias Höllerer:
PanoTrace: interactive 3D modeling of surround-view panoramic images in virtual reality. 32:1-32:10 - Tomas Trescak, Anton Bogdanovych:
Case-based planning for large virtual agent societies. 33:1-33:10
Health and cybersickness
- Daniel McDuff, Christophe Hurter, Mar González-Franco:
Pulse and vital sign measurement in mixed reality using a HoloLens. 34:1-34:9 - Lorenzo Rapetti, Simone Crivellaro, Elena De Momi, Giancarlo Ferrigno, Craig Niederberger, Cristian Luciano:
Virtual reality navigation system for prostate biopsy. 35:1-35:4 - Hak Gu Kim, Wissam J. Baddar, Heoun-taek Lim, Hyunwook Jeong, Yong Man Ro:
Measurement of exceptional motion in VR video contents for VR sickness assessment using deep convolutional autoencoder. 36:1-36:7
Presence
- Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, John Quarles:
Information recall in a virtual reality disability simulation. 37:1-37:10 - Youngwon Ryan Kim, Gerard J. Kim:
Presence and immersion of "easy" mobile VR with open flip-on lenses. 38:1-38:7 - Marc Erich Latoschik, Daniel Roth, Dominik Gall, Jascha Achenbach, Thomas Waltemate, Mario Botsch:
The effect of avatar realism in immersive social virtual realities. 39:1-39:10 - Tanh Quang Tran, Hyunju Shin, Wolfgang Stuerzlinger, JungHyun Han:
Effects of virtual arm representations on interaction in virtual environments. 40:1-40:9 - Petr Legkov, Krzysztof Izdebski, Silke Kärcher, Peter König:
Dual task based cognitive stress induction and its influence on path integration. 41:1-41:5
Poster abstracts
- Akriti Kaur, Pradeep G. Yammiyavar:
A comparative study of 2D and 3D mobile keypad user interaction preferences in virtual reality graphic user interfaces. 42:1-42:2 - Alexandre Morgand, Mohamed Tamaazousti, Adrien Bartoli:
A multiple-view geometric model of specularities on non-uniformly curved surfaces. 43:1-43:2 - Joe Cecil, Sadiq Albuhamood, Avinash Gupta:
A virtual reality based internet-of-things (IoT) framework for micro devices assembly. 44:1-44:2 - Tobias Feigl, Eliise Kõre, Christopher Mutschler, Michael Philippsen:
Acoustical manipulation for redirected walking. 45:1-45:2 - S. H. Moon, J. H. Park, K. H. Ko:
Adaptive method for 2.5D scattered point approximation. 46:1-46:2 - Abraham Georgiadis, Shahrouz Yousefi:
Analysis of the user experience in a 3D gesture-based supported mobile VR game. 47:1-47:2 - Michael Bonfert, Inga Lehne, Ralf Morawe, Melina Cahnbley, Gabriel Zachmann, Johannes Schöning:
Augmented invaders: a mixed reality multiplayer outdoor game. 48:1-48:2 - Ippei Takeuchi, Takafumi Koike:
Augmented reality system with collision response simulation using measured coefficient of restitution of real objects. 49:1-49:2 - Dooley J. Murphy:
Building a hybrid virtual agent for testing user empathy and arousal in response to avatar (micro-)expressions. 50:1-50:2 - Tomas Trescak, Anton Bogdanovych, Melissa Williams, Terry Sloan:
Capturing aboriginal heritage in virtual reality. 51:1-51:2 - John Lin, Mohamed Tamaazousti, Souheil Hadj Said, Alexandre Morgand:
Color consistency of specular highlights in consumer cameras. 52:1-52:2 - Shamima Yasmin:
Data visualization versus data perception. 53:1-53:2 - Sylvia Rothe, Heinrich Hußmann, Mathias Allary:
Diegetic cues for guiding the viewer in cinematic virtual reality. 54:1-54:2 - Elina Koskinen, Ismo Rakkolainen, Roope Raisamo:
Direct retinal signals for virtual environments. 55:1-55:2 - Daniel Hepperle, Matthias Wölfel:
Do you feel what you see?: multimodal perception in virtual reality. 56:1-56:2 - Eunbi Seol, Seulki Min, Sungho Seo, Seoyeon Jung, Youngil Lee, Jaedong Lee, Gerard J. Kim, Chungyean Cho, Seungmoo Lee, Chul-Hyun Cho, Seungmoon Choi, Dooyoung Jung:
"Drop the beat": virtual reality based mindfulness and cognitive behavioral therapy for panic disorder - a pilot study. 57:1-57:3 - Sinem Semsioglu, Yagmur Gokce, Asim Evren Yantaç:
Emotionally mediated spatial experience with AR. 58:1-58:2 - Takuya Yamamoto, Maho Kawagoe, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
Enjoyable carving with ChiselDevice in mixed reality space. 59:1-59:2 - Pin-Sung Ku, Te-Yen Wu, Mike Y. Chen:
Eyeexpression: exploring the use of eye expressions as hands-free input for virtual and augmented reality devices. 60:1-60:2 - Misha Sra, Xuhai Xu, Pattie Maes:
GalVR: a novel collaboration interface using GVS. 61:1-61:2 - Jinhyuk Kim, Jaekwang Cha, Hojun Lee, Shiho Kim:
Hand-free natural user interface for VR HMD with IR based facial gesture tracking sensor. 62:1-62:2 - Jean-Daniel Taupiac, Nancy Rodriguez, Olivier Strauss:
Immercity: communicating about virtual and augmented realities. 63:1-63:2 - Soomin Kim, Wookjae Maeng, Cindy Oh, Joonmin Lee, Seo-young Lee, Jeewon Choi, Gil Whan Hwang, Guhyun Hwang, Hyunsung Kim, Joonseok Kim, Joonhwan Lee:
Immersive VR for numerical engagement. 64:1-64:2 - François Ubald Brien, Emmanuel Durand, Jérémie Soria, Michal Seta, Nicolas Bouillot:
In situ editing (EiS) for fulldomes. 65:1-65:2 - Yanxiang Zhang, Pengfei Ma, Ziqiang Zhu:
Integrating performer into a real-time augmented reality performance spatially by using a multi-sensory prop. 66:1-66:2 - Caroline Baillard, Matthieu Fradet, Vincent Alleaume, Pierrick Jouet, Anthony Laurent:
Multi-device mixed reality TV: a collaborative experience with joint use of a tablet and a headset. 67:1-67:2 - Bo Li, Ruding Lou, Javier Posselt, Frédéric Segonds, Frédéric Mérienne, Andras Kemeny:
Multi-view VR system for co-located multidisciplinary collaboration and its application in ergonomic design. 68:1-68:2 - Yu-Chih Lin, Jun-You Liu, Yu-Chian Wu, Pin-Sung Ku, Katherine Chen, Te-Yen Wu, Yu-An Chen, Mike Y. Chen:
PeriText+: utilizing peripheral vision for reading text on augmented reality smart glasses. 69:1-69:3 - Ian Watts, Pierre Boulanger, Greg Kawchuk:
ProjectDR: augmented reality system for displaying medical images directly onto a patient. 70:1-70:2 - Krzysztof Pietroszek, Phuc Pham, Sophia Rose, Liudmila Tahai, Irene Humer, Christian Eckhardt:
Real-time avatar animation synthesis from coarse motion input. 71:1-71:2 - Christian Hirt, Markus Zank, Andreas M. Kunz:
Real-time wall outline extraction for redirected walking. 72:1-72:2 - Alex Baldwin, Stefania Serafin, Cumhur Erkut:
ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis. 73:1-73:2 - Andrea Bönsch, Robert Trisnadi, Jonathan Wendt, Tom Vierjahn, Torsten W. Kuhlen:
Score-based recommendation for efficiently selecting individual virtual agents in multi-agent systems. 74:1-74:2 - Juraj Vincur, Ivan Polásek, Pavol Návrat:
Searching and exploring software repositories in virtual reality. 75:1-75:2 - Christian Heintz, Moritz Grunwald, Sarah Edenhofer, Jörg Hähner, Sebastian von Mammen:
The game of flow - cellular automaton-based fluid simulation for realtime interaction. 76:1-76:2 - Dongsik Jo, Kangsoo Kim, Gregory F. Welch, Woojin Jeon, Yongwan Kim, Ki-Hong Kim, Gerard Jounghyun Kim:
The impact of avatar-owner visual similarity on body ownership in immersive virtual reality. 77:1-77:2 - Enrico Sita, Matthew Studley, Farid Dailami, Anthony G. Pipe, Trygve Thomessen:
Towards multimodal interactions: robot jogging in mixed reality. 78:1-78:2 - Gurjot Singh:
Using virtual reality for scaffolding computer programming learning. 79:1-79:2 - Jessica Vega, Sophia Rose, Christian Eckhardt, Liudmila Tahai, Irene Humer, Krzysztof Pietroszek:
VR wildfire prevention: teaching campfire safety in a gamified immersive environment. 80:1-80:2 - Waseem Safi, Fabrice Maurel, Jean-Marc Routoure, Pierre Beust, Michèle Molina, Coralie Sann, Jessica Guilbert:
Which ranges of intensities are more perceptible for non-visual vibro-tactile navigation on touch-screen devices. 81:1-81:2
Demo abstracts
- Kazuki Kobayashi, Takashi Komuro, Bo Zhang, Keiichiro Kagawa, Shoji Kawahito:
A gaze-preserving group video conference system using screen-embedded cameras. 82:1-82:2 - Thomas Lopez, Olivier Dumas, Fabien Danieau, Bertrand Leroy, Nicolas Mollet, Jean-François Vial:
A playback tool for reviewing VR experiences. 83:1-83:2 - Juraj Vincur, Martin Konopka, Jozef Tvarozek, Martin Hoang, Pavol Návrat:
Cubely: virtual reality block-based programming environment. 84:1-84:2 - Pietro Lungaro, Konrad Tollmar, Ashutosh Mittal, Alfredo Fanghella Valero:
Gaze- and qoe-aware video streaming solutions for mobile VR. 85:1-85:2 - Mehmet Aydin Baytas, Asim Evren Yantaç, Morten Fjeld:
LabDesignAR: configuring multi-camera motion capture systems in augmented reality. 86:1-86:2 - Anders Logg, Carl Lundholm, Magne Nordaas:
Solving Poisson's equation on the Microsoft HoloLens. 87:1-87:2 - Jens Ahrens, Matthias Geier, Sascha Spors:
The interactive soundscape renderer for loudspeaker- and headphone-based spatial sound presentation. 88:1-88:2 - Fabio Marco Caputo, Marco Emporio, Andrea Giachetti:
The smart pin: a novel object manipulation technique for immersive virtual environments. 89:1-89:2 - Jirí Chmelík, Mikolás Jurda:
VEAAR: virtual environment for archaeological artefacts restoration. 90:1-90:2 - Sule Serubugo, Denisa Skantárová, Nicolaj Evers, Martin Kraus:
Walkable self-overlapping virtual reality maze and map visualization demo: public virtual reality setup for asymmetric collaboration. 91:1-91:2
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