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VRST 2023: Christchurch, New Zealand
- Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, VRST 2023, Christchurch, New Zealand, October 9-11, 2023. ACM 2023
Session 1: Locomotion & Games
- Cameron Moore, Wallace Santos Lages:
Planning Locomotion Techniques for Virtual Reality Games. 1:1-1:10 - Anton Franzluebbers, Kyle Johnsen:
Versatile Mixed-method Locomotion under Free-hand and Controller-based Virtual Reality Interfaces. 2:1-2:10 - Rukshani Somarathna, Don Samitha Elvitigala, Yijun Yan, Aaron J. Quigley, Gelareh Mohammadi:
Exploring User Engagement in Immersive Virtual Reality Games through Multimodal Body Movements. 3:1-3:8 - Sungchul Jung, Yuanjie Wu, Stephan G. Lukosch, Heide K. Lukosch, Ryan Douglas McKee, Robert W. Lindeman:
Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience. 4:1-4:10
Session 2: Interaction I
- Marius Schenkluhn, Christian Peukert, Anke Greif-Winzrieth, Christof Weinhardt:
Does One Keyboard Fit All? Comparison and Evaluation of Device-Free Augmented Reality Keyboard Designs. 5:1-5:11 - Aimée Sousa Calepso, Philipp Fleck, Dieter Schmalstieg, Michael Sedlmair:
Exploring Augmented Reality for Situated Analytics with Many Movable Physical Referents. 6:1-6:12 - A. K. M. Amanat Ullah, William Delamare, Khalad Hasan:
Exploring Users' Pointing Performance on Virtual and Physical Large Curved Displays. 7:1-7:11 - Anil Ufuk Batmaz, Rumeysa Türkmen, Mine Sarac, Mayra Donaji Barrera Machuca, Wolfgang Stuerzlinger:
Re-investigating the Effect of the Vergence-Accommodation Conflict on 3D Pointing. 8:1-8:10
Session 3: Interaction II
- Klara Brandstätter, Anthony Steed:
Dialogues For One: Single-User Content Creation Using Immersive Record and Replay. 9:1-9:11 - Zhongyuan Yu, Daniel Zeidler, Victor Victor, Matthew McGinity:
Dynascape : Immersive Authoring of Real-World Dynamic Scenes with Spatially Tracked RGB-D Videos. 10:1-10:12 - Lucas Plabst, Aditya Raikwar, Sebastian Oberdörfer, Francisco R. Ortega, Florian Niebling:
Exploring Unimodal Notification Interaction and Display Methods in Augmented Reality. 11:1-11:11 - Ryan Schubert, Gerd Bruder, Greg Welch:
Intuitive User Interfaces for Real-Time Magnification in Augmented Reality. 12:1-12:10
Session 4: Displays & Perception
- Hiroto Aoki, Yuichi Hiroi, Yuta Itoh, Jun Rekimoto:
Retinal Homing Display: Head-Tracking Auto-stereoscopic Retinal Projection Display. 13:1-13:10 - Jolie Bonner, Florian Mathis, Joseph O'Hagan, Mark McGill:
When Filters Escape the Smartphone: Exploring Acceptance and Concerns Regarding Augmented Expression of Social Identity for Everyday AR. 14:1-14:14 - Maximilian Landeck, Fabian Unruh, Jean-Luc Lugrin, Marc Erich Latoschik:
From Clocks to Pendulums: A Study on the Influence of External Moving Objects on Time Perception in Virtual Environments. 15:1-15:11
Session 5: Assistive & Gaze
- Zubin Datta Choudhary, Gerd Bruder, Greg Welch:
Visual Hearing Aids: Artificial Visual Speech Stimuli for Audiovisual Speech Perception in Noise. 16:1-16:10 - Valentin Bauer, Ali Adjorlu, Linnea Bjerregaard Pedersen, Tifanie Bouchara, Stefania Serafin:
Music Therapy in Virtual Reality for Autistic Children with Severe Learning Disabilities. 17:1-17:9 - Sebastian Rings, Susanne Schmidt, Thereza Schmelter, Maximilian Brosius, Frank Steinicke:
Gaze Assistance for Older Adults during Throwing in Virtual Reality and its Effects on Performance and Motivation. 18:1-18:11 - Di Laura Chen, Marcello Giordano, Hrvoje Benko, Tovi Grossman, Stephanie Santosa:
GazeRayCursor: Facilitating Virtual Reality Target Selection by Blending Gaze and Controller Raycasting. 19:1-19:11
Session 6: Teaching & Collaboration
- Manuel Rebol, Krzysztof Pietroszek, Neal Sikka, Claudia Ranniger, Colton Hood, Adam Rutenberg, Puja Sasankan, Christian Gütl:
Evaluating Augmented Reality Communication: How Can We Teach Procedural Skill in AR? 20:1-20:11 - Sebastian Dunn, Burkhard C. Wünsche, Jane R. Allison, Samuel E. R. Thompson, Dominik Lange-Nawka:
Hands-on DNA: Exploring the Impact of Virtual Reality on Teaching DNA Structure and Function. 21:1-21:11 - Michael Kintscher, Jinbin Huang, Anjana Arunkumar, Ashish Amresh, Chris Bryan:
Measuring and Comparing Collaborative Visualization Behaviors in Desktop and Augmented Reality Environments. 22:1-22:11 - Faisal Zaman, Craig Anslow, Taehyun James Rhee:
Vicarious: Context-aware Viewpoints Selection for Mixed Reality Collaboration. 23:1-23:11
Session 7: Technologies in the Wild
- Anastasia Ruvimova, Felipe Fronchetti, Boden A Kahn, Luiz Henrique Susin, Zekeya Hurley, Thomas Fritz, Mark Hancock, David C. Shepherd:
Ready Worker One? High-Res VR for the Home Office. 24:1-24:12 - Ephraim Schott, ElHassan Belal Makled, Tony Jan Zoeppig, Sebastian Muehlhaus, Florian Weidner, Wolfgang Broll, Bernd Froehlich:
UniteXR: Joint Exploration of a Real-World Museum and its Digital Twin. 25:1-25:10 - Ben J. Congdon, Gun Woo (Warren) Park, Jingyi Zhang, Anthony Steed:
Comparing Mixed Reality Agent Representations: Studies in the Lab and in the Wild. 26:1-26:11 - You-Jin Kim, Joshua Lu, Tobias Höllerer:
Dynamic Theater: Location-Based Immersive Dance Theater, Investigating User Guidance and Experience. 27:1-27:11
Session 8: Measuring Behaviour
- Yi Li, Robert George Crowther, Jim Smiley, Tim Dwyer, Benjamin Tag, Pourang Irani, Barrett Ens:
Revisiting Consumed Endurance: A NICE Way to Quantify Shoulder Fatigue in Virtual Reality. 28:1-28:10 - Mohammad Ahmadi, Samantha W. Michalka, Sabrina Lenzoni, Marzieh Ahmadi Najafabadi, Huidong Bai, Alexander Sumich, Burkhard Wuensche, Mark Billinghurst:
Cognitive Load Measurement with Physiological Sensors in Virtual Reality during Physical Activity. 29:1-29:11 - Jonathan Liebers, Christian Burschik, Uwe Gruenefeld, Stefan Schneegass:
Exploring the Stability of Behavioral Biometrics in Virtual Reality in a Remote Field Study: Towards Implicit and Continuous User Identification through Body Movements: Towards Implicit and Continuous User Identification through Body Movements. 30:1-30:12 - Yong-Hao Hu, Yuji Hatada, Takuji Narumi:
Beyond Mirrors: Exploring Behavioral Changes through Comparative Avatar Design in VR Taiko Drumming. 31:1-31:11
Session 9: Haptics & Operation
- Kosuke Morimoto, Kenta Hashiura, Keita Watanabe:
Effect of Virtual Hand's Fingertip Deformation on the Stiffness Perceived Using Pseudo-Haptics. 32:1-32:10 - Mudassir Ibrahim Awan, Waseem Hassan, Seokhee Jeon:
Predicting Perceptual Haptic Attributes of Textured Surface from Tactile Data Based on Deep CNN-LSTM Network. 33:1-33:9 - Xingyue Tang, Zhuang Chang, Weiping He, Mark Billinghurst, Xiaotian Zhang:
Exploring Real-time Precision Feedback for AR-assisted Manual Adjustment in Mechanical Assembly. 34:1-34:11 - Mai Otsuki, Ryosuke Ichikari, Junji Ohyama, Hiroshi Watanabe, Hiroshi Endo, Nobumasa Takamatsu, Koji Okuda, Yukinori Matsumura:
Exploring Visual Augmentations for Improving the Operation of a Hydraulic Excavator using Expert Operation Replay. 35:1-35:8
Session 10: Redirection
- Xuanhui Yang, Yan Zhang, Xubo Yang:
Redirected Placement: Evaluating the Redirection of Passive Props during Reach-to-Place in Virtual Reality. 36:1-36:11 - Colin Groth, Timon Scholz, Susana Castillo, Jan-Philipp Tauscher, Marcus A. Magnor:
Instant Hand Redirection in Virtual Reality Through Electrical Muscle Stimulation-Triggered Eye Blinks. 37:1-37:11 - Jenny Gabel, Susanne Schmidt, Oscar Ariza, Frank Steinicke:
Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Reality. 38:1-38:11 - Daniel Zielasko, Tim Weißker:
Stay Vigilant: The Threat of a Replication Crisis in VR Locomotion Research. 39:1-39:10
VRST 2023 Posters and Demos
- Hanseob Kim, Jae-Hoon Kim, Dongyun Joo, Gerard Jounghyun Kim:
A Pilot Study on the Impact of Discomfort Relief Measures on Virtual Reality Sickness and Immersion. 40:1-40:2 - Franziska Westermeier, Larissa Brübach, Carolin Wienrich, Marc Erich Latoschik:
A Virtualized Augmented Reality Simulation for Exploring Perceptual Incongruencies. 41:1-41:2 - Mohammed El Amine Mokhtari, Elias Ennadifi, Matei Mancas, Bernard Gosselin:
ActioNet: A Lightweight Architecture for Efficient Action Recognition. 42:1-42:2 - Oscar Ariza, Felix Steiner, André Zenner, Frank Steinicke:
Audio-based Vibrotactile Feedback in Multimodal VR Interactions. 43:1-43:2 - Ye-Ji Jin, Masaki Omata, Won-Du Chang, Xiaoyang Mao:
Augmented Aroma: The Influence of Augmented Particles' Movement and Color on Emotion during Olfactory Perception. 44:1-44:2 - José Fernando García Estrada, Ekaterina Prasolova-Førland, Stian Kjeksrud, Petter Lindqvist, Kristine Kvam, Ole Midthun, Knut Sverre, Syver Lauritzsen:
Combining embodiment and 360 video for teaching protection of civilians to military officers. 45:1-45:2 - Mohammad Ahmadi, Alireza Farrokhi Nia, Samantha W. Michalka, Alexander L. Sumich, Burkhard Wuensche, Mark Billinghurst:
Comparing Performance of Dry and Gel EEG Electrodes in VR using MI Paradigms. 46:1-46:2 - Gakumaru Haraguchi, Michiteru Kitazaki:
Deforming Skin Illusion by Visual-tactile Stimulation. 47:1-47:2 - Jason Wolfgang Woodworth, Christoph W. Borst:
Design of Time-Continuous Emotion Rating Interfaces. 48:1-48:2 - Sungjun Lee, Gerard Jounghyun Kim:
Directional Multimodal Flow to Help Mitigate VR Sickness. 49:1-49:2 - James Bell, Alice Rogers, Kristian Hansen, Craig Anslow, Simon McCallum:
Diving Into The Twilight Zone VR for Marine Biology. 50:1-50:2 - Jan Philipp Gründling, Benjamin Weyers:
Early User Feedback on a VR Interface Draft for Interaction with a Multi-Robot System in Ship Hull Inspection. 51:1-51:2 - Stefania Serafin, Ali Adjorlu:
Earnormous: An educational VR game about how humans hear. 52:1-52:2 - Hiiro Okano, Yukihiko Okada, Naoto Wakatsuki, Keiichi Zempo:
Effect of voice imitation using voice conversion by avatar on customer service in Virtual Environments. 53:1-53:2 - Kota Takahashi, Yasuyuki Inoue, Michiteru Kitazaki:
Effects of Source Location, Loudness, and Understanding of Speech on Interpersonal Distance in a Virtual Environment: Interpersonal Distance in a Virtual Environment. 54:1-54:2 - Toko Fujita, Moeki Horii, Luis David Torres Mailleux, Masatatsu Miyagi, Yukihiko Okada, Keiichi Zempo:
Effects of symmetrical avatar arm movements on the sense of ownership of both hands inverted in a mirror. 55:1-55:2 - Jaewan Lim, Dongjun Lee, Jeonghyeon Kim, Yongjae Yoo:
Effects of Vibrotactile Feedback on Aim-and-Throw Tasks in Virtual Environments. 56:1-56:2 - Masanori Yokoyama, Motohiro Makiguchi, Wakana Oshiro, Haruno Kataoka, Rika Mochizuki, Ryuji Yamamoto:
Emotional Enhancement Techniques in Online Music Concerts by Presenting Force Stimuli from Light Sticks. 57:1-57:2 - Jan K. Argasinski, Natalia Lipp:
Enhancing VR Based Serious Games and Simulations Design: Bayesian Knowledge Tracing and Pattern-Based Approaches. 58:1-58:2 - Je-Won Myung, Ye-Chan Choi, Si-Yeon Park, So-Hui Kim, Dongyun Han, Isaac Cho, Chang Geun Song, Sun-Jeong Kim:
Enhancing User Experience in VR using Wearable Olfactory System. 59:1-59:2 - Max Dang Vu, Gonzalo Daniel Maso Talou, Huidong Bai, Mark Billinghurst, Poul Michael Fønss Nielsen, Martyn Peter Nash, Thiranja Prasad Babarenda Gamage:
Estimating mechanical properties of soft objects using surface measurements from AR headsets. 60:1-60:2 - Takato Mizuho, Takuji Narumi, Hideaki Kuzuoka:
Exploratory Study on the Reinstatement Effect Under 360-Degree Video-Based Virtual Environments. 61:1-61:2 - Nicholas Strachan, Jyoti Kalyanji, Andrew Lowe, Amit Barde, Mark Billinghurst:
Fabric Electrodes for Physiological Sensing in a VR HMD. 62:1-62:2 - Ines Said, Austin Jerald Stanbury, Erica Delhagen, Hyo Jeong Kang:
Immersive Climate Narratives: Using Extended Reality to Raise Climate Change Awareness. 63:1-63:2 - Benjamin Thomas Powley, Craig Anslow, Mairéad de Róiste, Stuart Marshall:
Immersive visualization for ecosystem services analysis. 64:1-64:2 - Stefania Serafin, Ali Adjorlu:
Listen again: virtual reality based training for children with hearing impairments. 65:1-65:3 - Asako Soga, Takumu Matsushita:
Movement Creation by Choreographers with a Partially Self-controllable Human Body in VR. 66:1-66:2 - Puneet Jain:
Navigating in VR using free-hand gestures and embodied controllers: A comparative evaluation. 67:1-67:2 - Kazuya Iida, Yuma Ina, Daichi Hayashi, Yohei Yanase, Keita Watanabe:
Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation. 68:1-68:2 - Maya Bordum, Emil Engberg, Peter Blomsgård Hansen, Nickolai Frederik Schouborg Jensen, Martin Fritzbøger Jægerlund, Jeppe Nygaard Mouritzen, Hannibal Hjelming Poulsen, Lukas Gade Ravnsborg, Celine Zeh Rybak, Frederik Hald Stappert, Bjørn Troldahl, Julius Ebenau Winther, Rolf Nordahl:
Pain Distraction for Children Through VR- or Audio-haptic Soundscapes in Situ. 69:1-69:3 - Natalia Lipp, Pawel Strojny, Agnieszka Strojny, Slawomir Spiewak, Jan K. Argasinski, Przemyslaw Korzeniowski:
Performing Tasks in Virtual Reality. Interplay between Realism and Visual Imagery. 70:1-70:2 - Timothy M. Gmeiner, Eito Murakami:
Pigments of Imagination: An Interactive Virtual Reality Composition. 71:1-71:2 - Max Graf, Mathieu Barthet:
Reducing Sensing Errors in a Mixed Reality Musical Instrument. 72:1-72:2 - Yihao He:
ShadowPlayVR: Understanding Traditional Shadow Puppetry Performance Techniques Through Non-Intuitive Embodied Interactions. 73:1-73:2 - Jun Ryu, Seunghoon Park, Gerard Jounghyun Kim:
Sickness Reduction in FPV Drone Control: Improved Effects of Reverse Optical Flow with Static Landmarks Only. 74:1-74:2 - Gerard Jounghyun Kim, Jaeeun Kim:
Simple and Practical Dual Rendering for Reducing Eye Fatigue from Vergence-Accomodation Conflict in Stereoscopic Viewing. 75:1-75:2 - Giles Mcgrath, Jeremy Kiel, Steven G. Wheeler, Simon Hoermann, Adrian James Clark, Thammathip Piumsomboon:
Slingshot: A Novel Gesture Locomotion System for Fast-paced Gameplay in Virtual Reality. 76:1-76:2 - Benjamin Sanson, Craig Anslow, Alex Doronin, Yvette Perrott, Tulasi Nandan Parashar:
SpaceVR: Virtual Reality Space Science Outreach Experience. 77:1-77:2 - Ayman Mukhaimar, Ruwan B. Tennakoon, Nik Rajic, Fabio Zambetta, Pier Marzocca, Reza Hoseinnezhad, Chris Brooks, Stephen Van Der Velden, Kheang Khauv:
Stress visualization in geometrically complex structures using Thermoelastic Stress Analysis and Augmented Reality. 78:1-78:2 - Reo Hirano, Keita Watanabe:
Study of User Training Methods Using Onomatopoeia in Brain Computer Interfaces Based on Mental Imagery. 79:1-79:2 - Jason Wolfgang Woodworth, Christoph W. Borst, Yitoshee Rahman, Arun K. Kulshreshth:
Study of Visual Guidance Cues in VR Field Trips at High Schools. 80:1-80:2 - Rohit Rao Padebettu, Todd Keeler, Steven Lansel:
Temporal Foveated Rendering for VR on Modern Mobile Architecture. 81:1-81:2 - André Zenner, Chiara Karr, Martin Feick, Oscar Ariza, Antonio Krüger:
The Detectability of Saccadic Hand Offset in Virtual Reality. 82:1-82:2 - Dongyun Joo, Hanseob Kim, Gerard Jounghyun Kim:
The Effect of False but Stable Heart Rate Feedback via Sound and Vibration on VR User Experience. 83:1-83:2 - Michal Gabay, Tom Schonberg:
The Effect of Virtual Reality Level of Immersion on Spatial Learning Performance and Strategy Usage. 84:1-84:2 - Yechan Yang, Hanseob Kim, Gerard Jounghyun Kim:
The Effects of Customized Strategies for Reducing VR Sickness. 85:1-85:2 - André Zenner, Kristin Ullmann, Chiara Karr, Oscar Ariza, Antonio Krüger:
The Staircase Procedure Toolkit: Psychophysical Detection Threshold Experiments Made Easy. 86:1-86:2 - Kevin Ponto, Ross Tredinnick, Rachael Shields, Beth Fields, Jung-Hye Shin:
Utilizing AR as a Tool for Assessing Accessibility in the Home. 87:1-87:2 - Jack Topliss, Stephan G. Lukosch, Euan Ross Coutts, Thammathip Piumsomboon:
Visually Augmenting Underfoot Tactile Perception in Augmented Virtuality. 88:1-88:2 - Lorna Massov, Brian Robinson, Edgar R. Rodríguez Ramírez, Robyn Maude, Craig Anslow:
VR Experiences of Pregnant Women During Antenatal Care. 89:1-89:2 - Kevin Ponto, Ross Tredinnick, Monae Verbeke, Kaldan Kopp, Luke Swanson, David J. Gagnon:
Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning. 90:1-90:2 - Seunghoon Park, Seungwoo Son, Hyemin Shin, Gerard Jounghyun Kim:
Walking-in-Flat-Place on Non-flat Virtual Environment can be Sickening! 91:1-91:2 - Mizuki Yabutani, Azusa Yamazaki, Naoto Wakatsuki, Yukihiko Okada, Keiichi Zempo:
Whispering salesperson: perceptual illusion of interpersonal distance and ventriloquism effect in service of virtual environment by use of whisper voice. 92:1-92:2 - Nisal Manisha Udawatta Kankanamge Don, Craig Anslow, Brian Robinson:
XR for Improving Cardiac Catheter Ablation Procedure. 93:1-93:2
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