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Steven J. Mead
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2000 – 2009
- 2004
- [j5]Marc Cavazza, Fred Charles, Steven J. Mead, Olivier Martin, Xavier Marichal, Alok Nandi:
Multimodal Acting in Mixed Reality Interactive Storytelling. IEEE Multim. 11(3): 30-39 (2004) - [c19]Fred Charles, Marc Cavazza, Steven J. Mead, Olivier Martin, Alok Nandi, Xavier Marichal:
Compelling experiences in mixed reality interactive storytelling. Advances in Computer Entertainment Technology 2004: 32-40 - [c18]Marc Cavazza, Fred Charles, Steven J. Mead:
Developing re-usable interactive storytelling technologies. IFIP Congress Topical Sessions 2004: 39-44 - 2003
- [c17]Marc Cavazza, Olivier Martin, Fred Charles, Xavier Marichal, Steven J. Mead:
User Interaction in Mixed Reality Interactive Storytelling. ISMAR 2003: 304-305 - [c16]Marc Cavazza, Olivier Martin, Fred Charles, Steven J. Mead, Xavier Marichal:
Interacting with Virtual Agents in Mixed Reality Interactive Storytelling. IVA 2003: 231-235 - [c15]Marc Cavazza, Fred Charles, Steven J. Mead:
Interactive storytelling: from AI experiment to new media. ICEC 2003 - [c14]Marc Cavazza, Fred Charles, Steven J. Mead:
Intelligent Virtual Actors That Plan ... to Fail. Smart Graphics 2003: 151-161 - [c13]Marc Cavazza, Olivier Martin, Fred Charles, Steven J. Mead, Xavier Marichal:
Users Acting in Mixed Reality Interactive Storytelling. International Conference on Virtual Storytelling 2003: 189-197 - 2002
- [j4]Fred Charles, Steven J. Mead, Marc Cavazza:
From computer games to interactive stories: interactive storytelling. Electron. Libr. 20(2): 103-112 (2002) - [j3]Marc Cavazza, Fred Charles, Steven J. Mead:
Character-Based Interactive Storytelling. IEEE Intell. Syst. 17(4): 17-24 (2002) - [j2]Fred Charles, Steven J. Mead, Marc Cavazza:
Generating Dynamic Storylines Through Characters' Interactions. Int. J. Intell. Games Simul. 1(1): 5-11 (2002) - [j1]Marc Cavazza, Fred Charles, Steven J. Mead:
Planning characters' behaviour in interactive storytelling. Comput. Animat. Virtual Worlds 13(2): 121-131 (2002) - [c12]Marc Cavazza, Fred Charles, Steven J. Mead:
Interacting with virtual characters in interactive storytelling. AAMAS 2002: 318-325 - [c11]Fred Charles, Jean-Luc Lugrin, Marc Cavazza, Steven J. Mead:
Real-Time Camera Control for Interactive Storytelling. GAME-ON 2002 - [c10]Miguel Lozano, Steven J. Mead, Marc Cavazza, Fred Charles:
Search Based Planning: A Model for Character Behaviour. GAME-ON 2002 - [c9]Marc Cavazza, Fred Charles, Steven J. Mead:
Under the influence: using natural language in interactives storytelling. IWEC 2002: 3-11 - [c8]Marc Cavazza, Fred Charles, Steven J. Mead:
Emergent situations in interactive storytelling. SAC 2002: 1080-1085 - 2001
- [c7]Marc Cavazza, Fred Charles, Steven J. Mead:
AI-based animation for interactive storytelling. CA 2001: 113-120 - [c6]Marc Cavazza, Fred Charles, Steven J. Mead, Alexander I. Strachan:
Virtual Actors' Behaviour for 3D Interactive Storytelling. Eurographics (Short Presentations) 2001 - [c5]Fred Charles, Steven J. Mead, Marc Cavazza:
Behavioural Interaction of Characters for Virtual Storytelling. GAME-ON 2001: 43- - [c4]Marc Cavazza, Steven J. Mead:
Virtual art galleries: a new kind of cultural objects? ICIP (1) 2001: 590-593 - [c3]Marc Cavazza, Fred Charles, Steven J. Mead:
Agents' Interaction in Virtual Storytelling. IVA 2001: 156-170 - [c2]Marc Cavazza, Fred Charles, Steven J. Mead:
Characters in Search of an Author: AI-Based Virtual Storytelling. International Conference on Virtual Storytelling 2001: 145-154 - 2000
- [c1]Marc Cavazza, Steven J. Mead, Alexander I. Strachan, Alex Whittaker:
A Real-Time Blackboard System for Interpreting Agent Messages. GAME-ON 2000: 49-
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