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Wai-Man Pang
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2010 – 2019
- 2019
- [j30]Geoffrey Poon, Kin Chung Kwan, Wai-Man Pang:
Occlusion-robust bimanual gesture recognition by fusing multi-views. Multim. Tools Appl. 78(16): 23469-23488 (2019) - [j29]Mingqiang Wei, Yang Tian, Wai-Man Pang, Charlie C. L. Wang, Ming-Yong Pang, Jun Wang, Jing Qin, Pheng-Ann Heng:
Bas-Relief Modeling from Normal Layers. IEEE Trans. Vis. Comput. Graph. 25(4): 1651-1665 (2019) - 2018
- [j28]Mingqiang Wei, Qiong Wang, Yichen Li, Wai-Man Pang, Luming Liang, Jun Wang, Kelvin Kian Loong Wong, Derek Abbott, Jing Qin, Jianhuang Wu:
Centerline Extraction of Vasculature Mesh. IEEE Access 6: 10257-10268 (2018) - [j27]Wai-Man Pang, Vane-Ing Tian, Geoffrey Poon:
Food Consumption Tracker with Health Advises by Food Photos and Labels. EAI Endorsed Trans. Ambient Syst. 5(17): e3 (2018) - [j26]Kin Chung Kwan, Xuemiao Xu, Liang Wan, Tien-Tsin Wong, Wai-Man Pang:
Packing Vertex Data into Hardware-Decompressible Textures. IEEE Trans. Vis. Comput. Graph. 24(5): 1705-1716 (2018) - 2017
- [j25]Mingqiang Wei, Luming Liang, Wai-Man Pang, Jun Wang, Weishi Li, Huisi Wu:
Tensor Voting Guided Mesh Denoising. IEEE Trans Autom. Sci. Eng. 14(2): 931-945 (2017) - [c22]Chin Pok Hui, Wai-Man Pang, Vane-Ing Tian:
Collaborative 3D accessories customization and trading through web interface. 3DTV-Conference 2017: 1-4 - [c21]Ho-Yin Yue, Wai-Man Pang, Chiu-Yin Tam, Clive Wai-Ngok Fan:
Does Spending More Time on Facebook Makes Users Engage in Politics? ISM 2017: 426-431 - [c20]Geoffrey Poon, Ki-Mei Li, Wai-Man Pang:
A Memory-Friendly Multi-modal Emotion Analysis for Smart Toy. ISM 2017: 432-437 - [c19]Kin Chi Chan, Tak Leung Cheung, Siu Hong Lai, Kin Chung Kwan, Ho-Yin Yue, Wai-Man Pang:
Where2Buy: A Location-Based Shopping App with Products-wise Searching. ISM 2017: 438-443 - 2016
- [j24]Shuang Liang, Kup-Sze Choi, Jing Qin, Wai-Man Pang, Pheng-Ann Heng:
Enhancing training performance for brain-computer interface with object-directed 3D visual guidance. Int. J. Comput. Assist. Radiol. Surg. 11(11): 2129-2137 (2016) - [j23]Shuang Liang, Kup-Sze Choi, Jing Qin, Wai-Man Pang, Qiong Wang, Pheng-Ann Heng:
Improving the discrimination of hand motor imagery via virtual reality based visual guidance. Comput. Methods Programs Biomed. 132: 63-74 (2016) - [j22]Geoffrey Poon, Kin Chung Kwan, Wai-Man Pang, Kup-Sze Choi:
Towards Using Tiny Sensors with Heat Balancing Criteria for Child Care Reminders. Int. J. Semantic Comput. 10(3): 365-378 (2016) - [j21]Wai-Man Pang, Kup-Sze Choi, Jing Qin:
Fast Gabor texture feature extraction with separable filters using GPU. J. Real Time Image Process. 12(1): 5-13 (2016) - [j20]Xuemiao Xu, Huaidong Zhang, Guoqiang Han, Kin Chung Kwan, Wai-Man Pang, Jiaming Fang, Gansen Zhao:
A Two-Phase Space Resection Model for Accurate Topographic Reconstruction from Lunar Imagery with PushbroomScanners. Sensors 16(4): 507 (2016) - [j19]Luming Liang, Mingqiang Wei, Andrzej Szymczak, Wai-Man Pang, Meng Wang:
Spin Contour. IEEE Trans. Multim. 18(11): 2282-2292 (2016) - [c18]Jeff K. T. Tang, Green Y. Y. Leung, Bismarck K. L. Ng, Jacky Hon-Kit Hui, Anthony Kong, Wai-Man Pang:
VR-MMA: A Virtual Reality Motion and Muscle Sensing Action Game for Personal Sport. ACE 2016: 40:1-40:6 - [c17]Kong-Chor Ng, Wai-Man Pang:
A 3D Content Cloud: Sharing, Trading and Customizing 3D Print-Ready Objects. BigMM 2016: 174-177 - [c16]Geoffrey Poon, Kin Chung Kwan, Wai-Man Pang, Kup-Sze Choi:
Towards Using Tiny Multi-sensors Unit for Child Care Reminders. BigMM 2016: 372-376 - [c15]Man Wai Wong, Qing Ye, Yuk Kai Chan Kylar, Wai-Man Pang, Kin Chung Kwan:
A Mobile Adviser of Healthy Eating by Reading Ingredient Labels. MobiHealth 2016: 29-37 - 2015
- [j18]Mingqiang Wei, Lei Zhu, Jinze Yu, Jun Wang, Wai-Man Pang, Jianhuang Wu, Jing Qin, Pheng-Ann Heng:
Morphology-preserving smoothing on polygonized isosurfaces of inhomogeneous binary volumes. Comput. Aided Des. 58: 92-98 (2015) - [j17]Mingqiang Wei, Jinze Yu, Wai-Man Pang, Jun Wang, Jing Qin, Ligang Liu, Pheng-Ann Heng:
Bi-Normal Filtering for Mesh Denoising. IEEE Trans. Vis. Comput. Graph. 21(1): 43-55 (2015) - [c14]Wai-Man Pang:
Context-aware scene recommendation for travel photography. UbiComp/ISWC Adjunct 2015: 17-20 - 2014
- [j16]Xiaopei Liu, Wai-Man Pang, Jing Qin, Chi-Wing Fu:
Turbulence Simulation by Adaptive Multi-Relaxation Lattice Boltzmann Modeling. IEEE Trans. Vis. Comput. Graph. 20(2): 289-302 (2014) - [c13]Shuang Liang, Kup-Sze Choi, Jing Qin, Wai-Man Pang, Pheng-Ann Heng:
Effective user training for motor imagery based brain computer interface with object-directed 3D visual display. BMEI 2014: 297-301 - [c12]Ngai-Ming Sze, Wai-Man Pang:
Enhancing image search experience with similarity-based grouping. SIGGRAPH ASIA Posters 2014: 3 - [c11]Geoffrey Poon, Yu-Yin Yeung, Wai-Man Pang:
Enabling 3D online shopping with affordable depth scanned models. SMARTCOMP 2014: 150-155 - 2013
- [j15]Jing Qin, Kup-Sze Choi, Renheng Xu, Wai-Man Pang, Pheng-Ann Heng:
Effect of Packet Loss on Collaborative Haptic Interactions in Networked Virtual Environments: An Experimental Study. Presence Teleoperators Virtual Environ. 22(1): 36-53 (2013) - 2012
- [j14]Wai-Man Pang, Jing Qin, Michael Cohen, Pheng-Ann Heng, Kup-Sze Choi:
Fast Rendering of Diffusion Curves with Triangles. IEEE Computer Graphics and Applications 32(4): 68-78 (2012) - [j13]Kup-Sze Choi, Leon Sze-Ho Chan, Wai-Man Pang:
Virtual Suturing Simulation Based on Commodity Physics Engine for Medical Learning. J. Medical Syst. 36(3): 1781-1793 (2012) - 2011
- [j12]Wai-Man Pang, Jing Qin, Yuqiang Lu, Yongming Xie, Chee-Kong Chui, Pheng-Ann Heng:
Accelerating simultaneous algebraic reconstruction technique with motion compensation using CUDA-enabled GPU. Int. J. Comput. Assist. Radiol. Surg. 6(2): 187-199 (2011) - [j11]Kup-Sze Choi, Leon Sze-Ho Chan, Jing Qin, Wai-Man Pang:
Haptic Rendering in Interactive Applications Developed with Commodity Physics Engine. J. Multim. 6(2): 147-155 (2011) - [j10]Shengfeng He, Hon-Cheng Wong, Wai-Man Pang, Un-Hong Wong:
Real-time smoke simulation with improved turbulence by spatial adaptive vorticity confinement. Comput. Animat. Virtual Worlds 22(2-3): 107-114 (2011) - [c10]Jing Qin, Jing Zhang, Chee-Kong Chui, Weimin Huang, Tao Yang, Wai-Man Pang, Sudhakar K. Venkatesh, Stephen K. Y. Chang:
A simulation framework for estimating wall stress distribution of abdominal aortic aneurysm. EMBC 2011: 900-903 - 2010
- [j9]Jing Qin, Yim-Pan Chui, Wai-Man Pang, Kup-Sze Choi, Pheng-Ann Heng:
Learning Blood Management in Orthopedic Surgery through Gameplay. IEEE Computer Graphics and Applications 30(2): 45-57 (2010) - [j8]Jing Qin, Kup-Sze Choi, Wai-Man Pang, Zhang Yi, Pheng-Ann Heng:
Collaborative Virtual Surgery: Techniques, Applications and Challenges. Int. J. Virtual Real. 9(3): 1-7 (2010) - [j7]Jing Qin, Wai-Man Pang, Yim-Pan Chui, Tien-Tsin Wong, Pheng-Ann Heng:
A Novel Modeling Framework for Multilayered Soft Tissue Deformation in Virtual Orthopedic Surgery. J. Medical Syst. 34(3): 261-271 (2010) - [j6]Wai-Man Pang, Jing Qin, Yim-Pan Chui, Pheng-Ann Heng:
Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPU. Trans. Edutainment 4: 176-188 (2010) - [j5]Wing-Yin Chan, Dong Ni, Wai-Man Pang, Jing Qin, Yim-Pan Chui, Simon Chun-Ho Yu, Pheng-Ann Heng:
Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game. Trans. Edutainment 4: 200-214 (2010) - [c9]Wai-Man Pang:
Towards Fast Gabor Wavelet Feature Extraction for Texture Segmentation by Filter Approximation. ACIS-ICIS 2010: 252-257 - [c8]Wai-Man Pang:
An intuitive texture picker. IUI 2010: 365-368 - [c7]Wai-Man Pang, Hon-Cheng Wong:
Compression of pre-computed per-pixel texture features using MDS. PCS 2010: 390-393 - [c6]Jing Qin, Wai-Man Pang, Binh P. Nguyen, Dong Ni, Chee-Kong Chui:
Particle-based simulation of blood flow and vessel wall interactions in virtual surgery. SoICT 2010: 128-133
2000 – 2009
- 2009
- [c5]Yuqiang Lu, Weiming Wang, Shifu Chen, Yongming Xie, Jing Qin, Wai-Man Pang, Pheng-Ann Heng:
Accelerating Algebraic Reconstruction Using CUDA-Enabled GPU. CGIV 2009: 480-485 - [c4]Weiming Wang, Xiaoqi Yan, Yongming Xie, Jing Qin, Wai-Man Pang, Pheng-Ann Heng:
A Physically-Based Modeling and Simulation Framework for Facial Animation. ICIG 2009: 521-526 - 2008
- [b1]Wai-Man Pang:
Texture aware approaches for enhancing visual appearance. Chinese University of Hong Kong, Hong Kong, 2008 - [j4]Wai-Man Pang, Yingge Qu, Tien-Tsin Wong, Daniel Cohen-Or, Pheng-Ann Heng:
Structure-aware halftoning. ACM Trans. Graph. 27(3): 89 (2008) - [j3]Yingge Qu, Wai-Man Pang, Tien-Tsin Wong, Pheng-Ann Heng:
Richness-preserving manga screening. ACM Trans. Graph. 27(5): 155 (2008) - [c3]Alan Chu, Wing-Yin Chan, Jixiang Guo, Wai-Man Pang, Pheng-Ann Heng:
Perception-aware Depth Cueing for Illustrative Vascular Visualization. BMEI (1) 2008: 341-346 - [c2]Wai-Man Pang, Tien-Tsin Wong, Pheng-Ann Heng:
Generating massive high-quality random numbers using GPU. IEEE Congress on Evolutionary Computation 2008: 841-847 - 2007
- [j2]Man-Kang Leung, Wai-Man Pang, Chi-Wing Fu, Tien-Tsin Wong, Pheng-Ann Heng:
Tileable BTF. IEEE Trans. Vis. Comput. Graph. 13(5): 953-965 (2007) - [c1]Wai-Man Pang, Jing Qin, Yim-Pan Chui, Tien-Tsin Wong, Kwok-Sui Leung, Pheng-Ann Heng:
Orthopedics Surgery Trainer with PPU-Accelerated Blood and Tissue Simulation. MICCAI (2) 2007: 842-849 - 2004
- [j1]Wai-Man Pang, Tien-Tsin Wong, Pheng-Ann Heng:
Estimating Light Vectors in Real Time. IEEE Computer Graphics and Applications 24(3): 36-43 (2004)
Coauthor Index
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