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James C. Lester
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2020 – today
- 2024
- [j48]Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Detecting and Mitigating Encoded Bias in Deep Learning-Based Stealth Assessment Models for Reflection-Enriched Game-Based Learning Environments. Int. J. Artif. Intell. Educ. 34(3): 1138-1165 (2024) - [j47]James C. Lester, Mohit Bansal, Gautam Biswas, Cindy E. Hmelo-Silver, Jeremy Roschelle, Jonathan P. Rowe:
The AI Institute for Engaged Learning. AI Mag. 45(1): 69-76 (2024) - [c272]Anisha Gupta, Seung Y. Lee, Bradford W. Mott, Srijita Chakraburty, Krista D. Glazewski, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Cindy E. Hmelo-Silver, James C. Lester:
Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning. AAAI 2024: 23092-23100 - [c271]Fahmid Morshed Fahid, Jonathan P. Rowe, Yeojin Kim, Shashank Srivastava, James C. Lester:
Online Reinforcement Learning-Based Pedagogical Planning for Narrative-Centered Learning Environments. AAAI 2024: 23191-23199 - [c270]Dan Carpenter, Wookhee Min, Seung Y. Lee, Gamze Ozogul, Xiaoying Zheng, James C. Lester:
Assessing Student Explanations with Large Language Models Using Fine-Tuning and Few-Shot Learning. BEA 2024: 403-413 - [c269]Halim Acosta, Seung Y. Lee, Bradford W. Mott, Haesol Bae, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Multimodal Learning Analytics for Predicting Student Collaboration Satisfaction in Collaborative Game-Based Learning. EDM 2024 - [c268]Bradford W. Mott, Anisha Gupta, Jessica Vandenberg, Srijita Chakraburty, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Krista D. Glazewski, James C. Lester:
AI Planning is Elementary: Introducing Young Learners to Automated Problem Solving. ITiCSE (2) 2024 - [c267]Muntasir Hoq, Jessica Vandenberg, Bradford W. Mott, James C. Lester, Narges Norouzi, Bita Akram:
Towards Attention-Based Automatic Misconception Identification in Introductory Programming Courses. SIGCSE (2) 2024: 1680-1681 - 2023
- [j46]Ning Wang, James C. Lester:
Preface to the Special Issue on K-12 AI Education. Int. J. Artif. Intell. Educ. 33(2): 225-227 (2023) - [j45]Ning Wang, James C. Lester:
K-12 Education in the Age of AI: A Call to Action for K-12 AI Literacy. Int. J. Artif. Intell. Educ. 33(2): 228-232 (2023) - [j44]Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Minji Jeon, Katie Jantaraweragul, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester:
Lessons Learned for AI Education with Elementary Students and Teachers. Int. J. Artif. Intell. Educ. 33(2): 267-289 (2023) - [j43]Andrew P. J. Emerson, Wookhee Min, Roger Azevedo, James C. Lester:
Early prediction of student knowledge in game-based learning with distributed representations of assessment questions. Br. J. Educ. Technol. 54(1): 40-57 (2023) - [j42]Paul Horwitz, Frieda Reichsman, Trudi Lord, Chad Dorsey, Eric N. Wiebe, James C. Lester:
If We Build It, Will They Learn? An Analysis of Students' Understanding in an Interactive Game During and After a Research Project. Technol. Knowl. Learn. 28(4): 1825-1839 (2023) - [c266]Vikram Kumaran, Jonathan P. Rowe, Bradford W. Mott, Snigdha Chaturvedi, James C. Lester:
Improving Classroom Dialogue Act Recognition from Limited Labeled Data with Self-Supervised Contrastive Learning Classifiers. ACL (Findings) 2023: 10978-10992 - [c265]Andy Smith, Randall Spain, Wookhee Min, Benjamin S. Goldberg, James C. Lester:
Towards a Multimodal Data-driven Framework for Adaptive Coaching in Collective Simulation-Based Training. AI-GEL@AIED 2023: 40-47 - [c264]Ning Wang, James C. Lester:
AI Education for K-12: A Survey. AIED (Posters/Late Breaking Results/...) 2023: 44-49 - [c263]Alex Goslen, Yeo Jin Kim, Jonathan P. Rowe, James C. Lester:
Language Modeling for Plan Generation in Game-Base Learning Environments. LLM@AIED 2023: 129-138 - [c262]Anisha Gupta, Dan Carpenter, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning. AIED 2023: 304-315 - [c261]Nidhi Nasiar, Andres Felipe Zambrano, Jaclyn Ocumpaugh, Stephen Hutt, Alexis Goslen, Jonathan P. Rowe, James C. Lester, Nathan L. Henderson, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott:
It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning. AIED (Posters/Late Breaking Results/...) 2023: 497-503 - [c260]Jay Pande, Wookhee Min, Randall D. Spain, Jason D. Saville, James C. Lester:
Robust Team Communication Analytics with Transformer-Based Dialogue Modeling. AIED 2023: 639-650 - [c259]Alex Goslen, Nathan L. Henderson, Jonathan P. Rowe, Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott, James C. Lester:
Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis. AIED (Posters/Late Breaking Results/...) 2023: 681-687 - [c258]Yeo Jin Kim, Alex Goslen, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Language Model-Based Player Goal Recognition in Open World Digital Games. AIIDE 2023: 75-85 - [c257]Vikram Kumaran, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models. AIIDE 2023: 86-96 - [c256]Vikram Kumaran, Dan Carpenter, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction. CoG 2023: 1-8 - [c255]Seung Y. Lee, Bradford W. Mott, Jessica Vandenberg, Hiller A. Spires, James C. Lester:
Examining the Relationship of Gameplay and Learning in a Narrative-Centered Digital Game for Science Education. CoG 2023: 1-8 - [c254]Daryn A. Dever, Megan Wiedbusch, Saerok Park, Andrea Llinas, James C. Lester, Roger Azevedo:
Assessing the Complexity of Gaming Mechanics During Science Learning. GALA 2023: 299-308 - [c253]Andres Felipe Zambrano, Amanda Barany, Jaclyn Ocumpaugh, Nidhi Nasiar, Stephen Hutt, Alex Goslen, Jonathan P. Rowe, James C. Lester, Eric N. Wiebe, Bradford W. Mott:
Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge. ICQE 2023: 18-33 - [c252]Bradford W. Mott, Anisha Gupta, Krista D. Glazewski, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, James C. Lester:
Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning. ITiCSE (2) 2023: 647 - [c251]Fahmid Morshed Fahid, Seung Y. Lee, Bradford W. Mott, Jessica Vandenberg, Halim Acosta, Thomas A. Brush, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning. LAK 2023: 208-218 - [c250]Andrew Emerson, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Multimodal Predictive Student Modeling with Multi-Task Transfer Learning. LAK 2023: 333-344 - [c249]Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Cindy E. Hmelo-Silver, Katie Jantaraweragul, Minji Jeon, Srijita Chakraburty, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester:
Is Elementary AI Education Possible? SIGCSE (2) 2023: 1364 - 2022
- [j41]Asmalina Saleh, Tanner M. Phillips, Cindy E. Hmelo-Silver, Krista D. Glazewski, Bradford W. Mott, James C. Lester:
A learning analytics approach towards understanding collaborative inquiry in a problem-based learning environment. Br. J. Educ. Technol. 53(5): 1321-1342 (2022) - [j40]Elizabeth B. Cloude, Daryn A. Dever, Debbie L. Hahs-Vaughn, Andrew Emerson, Roger Azevedo, James C. Lester:
Affective Dynamics and Cognition During Game-Based Learning. IEEE Trans. Affect. Comput. 13(4): 1705-1717 (2022) - [j39]Kyungjin Park, Bradford W. Mott, Seung Y. Lee, Anisha Gupta, Katie Jantaraweragul, Krista D. Glazewski, J. Adam Scribner, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, James C. Lester:
Investigating a visual interface for elementary students to formulate AI planning tasks. J. Comput. Lang. 73: 101157 (2022) - [c248]Alex Goslen, Dan Carpenter, Jonathan P. Rowe, Nathan L. Henderson, Roger Azevedo, James C. Lester:
Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning. AIED (1) 2022: 78-89 - [c247]Fahmid Morshed Fahid, Jonathan P. Rowe, Randall D. Spain, Benjamin S. Goldberg, Robert Pokorny, James C. Lester:
Robust Adaptive Scaffolding with Inverse Reinforcement Learning-Based Reward Design. AIED (2) 2022: 204-207 - [c246]Fahmid Morshed Fahid, Halim Acosta, Seung Y. Lee, Dan Carpenter, Bradford W. Mott, Haesol Bae, Asmalina Saleh, Thomas A. Brush, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning. AIED (2) 2022: 218-221 - [c245]Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Nathan L. Henderson, Alex Goslen, Jonathan P. Rowe, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Investigating Student Interest and Engagement in Game-Based Learning Environments. AIED (1) 2022: 711-716 - [c244]Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections. AIIDE 2022: 37-44 - [c243]Alex Goslen, Dan Carpenter, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning. AIIDE 2022: 105-112 - [c242]Nathan L. Henderson, Halim Acosta, Wookhee Min, Bradford W. Mott, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester:
Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning. EDM 2022 - [c241]Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Minji Jeon, Katie Jantaraweragul, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester:
Principles for AI Education for Elementary Grades Students. ITiCSE (2) 2022: 627 - [c240]Krista D. Glazewski, Anne T. Ottenbreit-Leftwich, Katie Jantaraweragul, Minji Jeon, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester:
PrimaryAI: Co-Designing Immersive Problem-Based Learning for Upper Elementary Student Learning of AI Concepts and Practices. ITiCSE (2) 2022: 628 - [c239]Kyungjin Park, Hyunwoo Sohn, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Disruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network. SIGDIAL 2022: 490-499 - 2021
- [j38]Michael Geden, Andrew Emerson, Dan Carpenter, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection. Int. J. Artif. Intell. Educ. 31(1): 1-23 (2021) - [j37]Elizabeth B. Cloude, Dan Carpenter, Daryn A. Dever, Roger Azevedo, James C. Lester:
Game-Based Learning Analytics for Supporting Adolescents' Reflection. J. Learn. Anal. 8(2): 51-72 (2021) - [c238]Seung Y. Lee, Bradford W. Mott, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Sandra Taylor, Kyungjin Park, Jonathan P. Rowe, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach. AAAI 2021: 15591-15599 - [c237]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling. ACII 2021: 1-8 - [c236]Jason D. Saville, Randall D. Spain, Joan Hall Johnston, James C. Lester:
Exploration of Team Communication Behaviors from a Live Training Event. AHFE (11) 2021: 101-108 - [c235]Randall D. Spain, Jonathan P. Rowe, Benjamin S. Goldberg, Robert Pokorny, Michael Hoffman, Steven Harrison, James C. Lester:
Developing Adaptive Team Coaching in GIFT: A Data-Driven Approach. TTW@AIED 2021: 10-16 - [c234]Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning. MAIED@AIED 2021: 93-102 - [c233]Fahmid Morshed Fahid, Jonathan P. Rowe, Randall D. Spain, Benjamin S. Goldberg, Robert Pokorny, James C. Lester:
Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks. AIED (1) 2021: 113-124 - [c232]Andrew Emerson, Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James Minogue, James C. Lester:
Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits. AIED (2) 2021: 151-155 - [c231]Wookhee Min, Randall Spain, Jason D. Saville, Bradford W. Mott, Keith Brawner, Joan Johnston, James C. Lester:
Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework. AIED (1) 2021: 293-305 - [c230]Xiaoyi Tian, Joseph B. Wiggins, Fahmid Morshed Fahid, Andrew Emerson, Dolly Bounajim, Andy Smith, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science. AIED (2) 2021: 355-360 - [c229]Nathan L. Henderson, Wookhee Min, Andrew Emerson, Jonathan P. Rowe, Seung Y. Lee, James Minogue, James C. Lester:
Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation. EDM 2021 - [c228]Megan Mott, Bradford W. Mott, Jonathan P. Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, James C. Lester:
"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change. ICIDS 2021: 379-392 - [c227]Halim Acosta, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, James Minogue, James C. Lester:
What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention. ICMI 2021: 258-267 - [c226]Danielle Cadieux Boulden, Arif Rachmatullah, Madeline Hinckle, Dolly Bounajim, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester, Eric N. Wiebe:
Supporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework. ITiCSE (1) 2021: 129-135 - [c225]Dan Carpenter, Elizabeth B. Cloude, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Investigating Student Reflection during Game-Based Learning in Middle Grades Science. LAK 2021: 280-291 - [c224]Kyungjin Park, Hyunwoo Sohn, Bradford W. Mott, Wookhee Min, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments. LAK 2021: 405-415 - [c223]James C. Lester:
AI and the Future of Education. ACM Multimedia 2021: 3642 - [c222]Joseph B. Wiggins, Fahmid M. Fahid, Andrew Emerson, Madeline Hinckle, Andy Smith, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
Exploring Novice Programmers' Hint Requests in an Intelligent Block-Based Coding Environment. SIGCSE 2021: 52-58 - [c221]Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Minji Jeon, Cindy E. Hmelo-Silver, Bradford W. Mott, Seung Y. Lee, James C. Lester:
How do Elementary Students Conceptualize Artificial Intelligence? SIGCSE 2021: 1261 - [c220]Fahmid Morshed Fahid, Xiaoyi Tian, Andrew Emerson, Joseph B. Wiggins, Dolly Bounajim, Andy Smith, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Progression Trajectory-Based Student Modeling for Novice Block-Based Programming. UMAP 2021: 189-200 - [c219]Kyungjin Park, Bradford W. Mott, Seung Y. Lee, Krista D. Glazewski, J. Adam Scribner, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, James C. Lester:
Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks. VL/HCC 2021: 1-9 - 2020
- [j36]Michelle Taub, Robert Sawyer, James C. Lester, Roger Azevedo:
The Impact of Contextualized Emotions on Self-Regulated Learning and Scientific Reasoning during Learning with a Game-Based Learning Environment. Int. J. Artif. Intell. Educ. 30(1): 97-120 (2020) - [j35]Andrew Emerson, Elizabeth B. Cloude, Roger Azevedo, James C. Lester:
Multimodal learning analytics for game-based learning. Br. J. Educ. Technol. 51(5): 1505-1526 (2020) - [j34]Michelle Taub, Robert Sawyer, Andy Smith, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment. Comput. Educ. 147: 103781 (2020) - [j33]Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Andy Smith, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks. IEEE Trans. Learn. Technol. 13(2): 312-325 (2020) - [c218]Michael Geden, Andrew Emerson, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Predictive Student Modeling in Educational Games with Multi-Task Learning. AAAI 2020: 654-661 - [c217]Dan Carpenter, Andrew Emerson, Bradford W. Mott, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning. AIED (1) 2020: 55-66 - [c216]Dan Carpenter, Michael Geden, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Automated Analysis of Middle School Students' Written Reflections During Game-Based Learning. AIED (1) 2020: 67-78 - [c215]Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester:
Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models. AIED (1) 2020: 165-176 - [c214]Nathan L. Henderson, Jonathan P. Rowe, Luc Paquette, Ryan S. Baker, James C. Lester:
Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion. AIED (1) 2020: 228-239 - [c213]Kyungjin Park, Bradford W. Mott, Wookhee Min, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments. AIED (2) 2020: 240-245 - [c212]Vikram Kumaran, Bradford W. Mott, James C. Lester:
Generating Game Levels for Multiple Distinct Games with a Common Latent Space. AIIDE 2020: 109-115 - [c211]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks. AIIDE 2020: 224-230 - [c210]Wookhee Min, Bradford W. Mott, Kyungjin Park, Sandra Taylor, Bita Akram, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay. CoG 2020: 654-657 - [c209]Bita Akram, Hamoon Azizsoltani, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Anam Navied, Kristy Elizabeth Boyer, James C. Lester:
Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression. EDM 2020 - [c208]Bita Akram, Hamoon Azizolsoltani, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs. CSEDM@EDM 2020 - [c207]Nathan L. Henderson, Vikram Kumara, Wookhee Min, Bradford W. Mott, Ziwei Wu, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester:
Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework. EDM 2020 - [c206]Haesol Bae, Asmalina Saleh, Chen Feng, Krista D. Glazewski, Cindy E. Hmelo-Silver, Yuxin Chen, J. Adam Scribner, Thomas A. Brush, Bradford W. Mott, Seung Y. Lee, James C. Lester:
Designing Intelligent Cognitive Assistants With Teachers to Support Classroom Orchestration of Collaborative Inquiry. ICLS 2020 - [c205]Mehmet Celepkolu, Aisha Chung Galdo, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Student Reflections on Pair Programming in Middle School: A Thematic Analysis. ICLS 2020 - [c204]Yuxin Chen, Asmalina Saleh, Cindy E. Hmelo-Silver, Krista D. Glazewski, Bradford W. Mott, James C. Lester:
Supporting Collaboration: From Learning Analytics to Teacher Dashboards. ICLS 2020 - [c203]Asmalina Saleh, Haesol Bae, Cindy E. Hmelo-Silver, Krista D. Glazewski, Yuxin Chen, Bradford W. Mott, James C. Lester:
Using Activity Theory to Understand the Synergy Between Human and Computer Support in Collaborative Inquiry Learning. ICLS 2020 - [c202]Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester:
Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics. ICMI 2020: 107-116 - [c201]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling. ICMI 2020: 134-143 - [c200]Madeline Hinckle, Arif Rachmatullah, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester, Eric N. Wiebe:
The Relationship of Gender, Experiential, and Psychological Factors to Achievement in Computer Science. ITiCSE 2020: 225-231 - [c199]Seung Y. Lee, Bradford W. Mott, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Sandra Taylor, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms. ITiCSE 2020: 566 - [c198]Mehmet Celepkolu, David Austin Fussell, Aisha Chung Galdo, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Exploring Middle School Students' Reflections on the Infusion of CS into Science Classrooms. SIGCSE 2020: 671-677 - [c197]Andrew Emerson, Andy Smith, Fernando J. Rodríguez, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming. SIGCSE 2020: 825-831 - [c196]Bita Akram, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
A Conceptual Assessment Framework for K-12 Computer Science Rubric Design. SIGCSE 2020: 1328 - [c195]Andrew Emerson, Michael Geden, Andy Smith, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Predictive Student Modeling in Block-Based Programming Environments with Bayesian Hierarchical Models. UMAP 2020: 62-70
2010 – 2019
- 2019
- [j32]Andy Smith, Samuel P. Leeman-Munk, Angi Shelton, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning. IEEE Trans. Learn. Technol. 12(1): 3-15 (2019) - [c194]Michael Geden, Randall Spain, Jing Feng, Andy Smith, Richard Wagner, James C. Lester:
Toward the Application of Anticipatory Thinking in Support of Risk Identification. COGSAT@AAAI Fall Symposium 2019 - [c193]Nathan L. Henderson, Andrew Emerson, Jonathan P. Rowe, James C. Lester:
Improving Sensor-Based Affect Detection with Multimodal Data Imputation. ACII 2019: 669-675 - [c192]Randall Spain, Michael Geden, Wookhee Min, Bradford W. Mott, James C. Lester:
Toward Computational Models of Team Effectiveness with Natural Language Processing. TTW@AIED 2019: 30-39 - [c191]Elizabeth B. Cloude, Michelle Taub, James C. Lester, Roger Azevedo:
The Role of Achievement Goal Orientation on Metacognitive Process Use in Game-Based Learning. AIED (2) 2019: 36-40 - [c190]Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, Keith Brawner, Ryan S. Baker, James C. Lester:
4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion. AIED (1) 2019: 144-156 - [c189]Wookhee Min, Kyungjin Park, Joseph B. Wiggins, Bradford W. Mott, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs. AIED (2) 2019: 195-200 - [c188]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments. AIED (2) 2019: 314-318 - [c187]Kyungjin Park, Bradford W. Mott, Wookhee Min, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks. CoG 2019: 1-8 - [c186]Haesol Bae, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester, Bradford W. Mott, Jonathan P. Rowe:
Intelligent Cognitive Assistants to Support Orchestration in CSCL. CSCL 2019 - [c185]Asmalina Saleh, Yuxin Chen, Cindy E. Hmelo-Silver, Krista D. Glazewski, Bradford W. Mott, Robert G. Taylor, Jonathan P. Rowe, James C. Lester:
Supporting Collaborative Problem Solving in a Game-Based Learning Environment. CSCL 2019 - [c184]Asmalina Saleh, Yuxin Chen, Abeera P. Rehmat, Karyn Housh, Cindy E. Hmelo-Silver, Krista D. Glazewski, James C. Lester:
Assessing Collaborative Problem Solving in the Context of a Game-based Learning Environment. CSCL 2019 - [c183]Andrew Emerson, Andy Smith, Cody Smith, Fernando J. Rodríguez, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments. EDM 2019 - [c182]Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments. EDM (Workshops) 2019: 44-50 - [c181]Ziwei Wu, Bradford W. Mott, Wookhee Min, Robert Taylor, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester:
Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics. EDM (Workshops) 2019: 51-59 - [c180]Bradford W. Mott, Robert G. Taylor, Seung Y. Lee, Jonathan P. Rowe, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning. ICIDS 2019: 86-100 - [c179]Eric N. Wiebe, Jennifer E. London, Osman Aksit, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Development of a Lean Computational Thinking Abilities Assessment for Middle Grades Students. SIGCSE 2019: 456-461 - [c178]Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Assessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis. SIGCSE 2019: 1269 - 2018
- [j31]Robert A. Sottilare, Ryan S. Baker, Arthur C. Graesser, James C. Lester:
Special Issue on the Generalized Intelligent Framework for Tutoring (GIFT): Creating a Stable and Flexible Platform for Innovations in AIED Research. Int. J. Artif. Intell. Educ. 28(2): 139-151 (2018) - [j30]Jeanine DeFalco, Jonathan P. Rowe, Luc Paquette, Vasiliki Georgoulas, Keith W. Brawner, Bradford W. Mott, Ryan S. Baker, James C. Lester:
Detecting and Addressing Frustration in a Serious Game for Military Training. Int. J. Artif. Intell. Educ. 28(2): 152-193 (2018) - [j29]W. Lewis Johnson, James C. Lester:
Pedagogical Agents: Back to the Future. AI Mag. 39(2): 33-44 (2018) - [c177]Robert Sawyer, Nicholas V. Mudrick, Roger Azevedo, James C. Lester:
Impact of Learner-Centered Affective Dynamics on Metacognitive Judgements and Performance in Advanced Learning Technologies. AIED (2) 2018: 312-316 - [c176]Robert Sawyer, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Modeling Player Engagement with Bayesian Hierarchical Models. AIIDE 2018: 215-221 - [c175]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Bradford W. Mott, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games. AIIDE 2018: 243-249 - [c174]Michael Geden, Andy Smith, James Campbell, Adam Amos-Binks, Bradford W. Mott, Jing Feng, James C. Lester:
Towards Adaptive Support for Anticipatory Thinking. APAScience 2018: 11:1 - [c173]Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics. EDM 2018 - [c172]Robert Sawyer, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning. EDM 2018 - [c171]Asmalina Saleh, Cindy E. Hmelo-Silver, Yuxin Chen, Katherine Shanahan, Jonathan P. Rowe, James C. Lester:
Scaffolding Peer Facilitation in Computer-Supported Problem-Based Learning Environments. ICLS 2018 - [c170]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression. MA3HMI@ICMI 2018: 6-14 - [c169]Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester:
High-Fidelity Simulated Players for Interactive Narrative Planning. IJCAI 2018: 3884-3890 - [c168]Nicholas V. Mudrick, Robert Sawyer, Megan J. Price, James C. Lester, Candice Roberts, Roger Azevedo:
Identifying How Metacognitive Judgments Influence Student Performance During Learning with MetaTutorIVH. ITS 2018: 140-149 - [c167]Philip Sheridan Buffum, Kimberly Michelle Ying, Xiaoxi Zheng, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, David C. Blackburn, James C. Lester:
Introducing the Computer Science Concept of Variables in Middle School Science Classrooms. SIGCSE 2018: 906-911 - [c166]Andrew Emerson, Robert Sawyer, Roger Azevedo, James C. Lester:
Gaze-Enhanced Student Modeling for Game-based Learning. UMAP 2018: 63-72 - [c165]Veronica Cateté, Nicholas Lytle, Yihuan Dong, Danielle Boulden, Bita Akram, Jennifer Houchins, Tiffany Barnes, Eric N. Wiebe, James C. Lester, Bradford W. Mott, Kristy Elizabeth Boyer:
Infusing computational thinking into middle grade science classrooms: lessons learned. WiPSCE 2018: 21:1-21:6 - 2017
- [j28]Joseph B. Wiggins, Joseph F. Grafsgaard, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science. Int. J. Artif. Intell. Educ. 27(1): 130-153 (2017) - [j27]Michelle Taub, Nicholas V. Mudrick, Roger Azevedo, Garrett C. Millar, Jonathan P. Rowe, James C. Lester:
Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island. Comput. Hum. Behav. 76: 641-655 (2017) - [j26]Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester:
Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education. Int. J. Gaming Comput. Mediat. Simulations 9(3): 96-113 (2017) - [c164]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester:
Deep LSTM-Based Goal Recognition Models for Open-World Digital Games. AAAI Workshops 2017 - [c163]Nicholas V. Mudrick, Michelle Taub, Roger Azevedo, Jonathan P. Rowe, James C. Lester:
Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion. ACII 2017: 184-189 - [c162]Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Inducing Stealth Assessors from Game Interaction Data. AIED 2017: 212-223 - [c161]Jaclyn Ocumpaugh, Juan Miguel L. Andres, Ryan S. Baker, Jeanine DeFalco, Luc Paquette, Jonathan P. Rowe, Bradford W. Mott, James C. Lester, Vasiliki Georgoulas, Keith W. Brawner, Robert A. Sottilare:
Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion. AIED 2017: 238-249 - [c160]Lydia G. Pezzullo, Joseph B. Wiggins, Megan Hardy Frankosky, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions. AIED 2017: 299-310 - [c159]Robert Sawyer, Jonathan P. Rowe, James C. Lester:
Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning. AIED 2017: 323-334 - [c158]Robert Sawyer, Andy Smith, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Is More Agency Better? The Impact of Student Agency on Game-Based Learning. AIED 2017: 335-346 - [c157]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, Robert G. Taylor, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Multimodal Goal Recognition in Open-World Digital Games. AIIDE 2017: 80-86 - [c156]Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester:
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization. AIIDE 2017: 255-261 - [c155]Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester:
Interactive Narrative Personalization with Deep Reinforcement Learning. IJCAI 2017: 3852-3858 - [c154]Robert Sawyer, Andy Smith, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Enhancing Student Models in Game-based Learning with Facial Expression Recognition. UMAP 2017: 192-201 - [p2]Karin Harman James, James C. Lester, Dan Schwartz, Katherine M. Cheng, Sharon L. Oviatt:
Perspectives on learning with multimodal technology. The Handbook of Multimodal-Multisensor Interfaces, Volume 1 (1) 2017: 547-570 - 2016
- [j25]W. Lewis Johnson, James C. Lester:
Face-to-Face Interaction with Pedagogical Agents, Twenty Years Later. Int. J. Artif. Intell. Educ. 26(1): 25-36 (2016) - [j24]Philip Sheridan Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science. Comput. Sci. Eng. 18(2): 18-28 (2016) - [c153]Wookhee Min, Alok Baikadi, Bradford W. Mott, Jonathan P. Rowe, Barry Liu, Eunyoung Ha, James C. Lester:
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition. AIIDE 2016: 197-203 - [c152]Alexandria Katarina Vail, Joseph B. Wiggins, Joseph F. Grafsgaard, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
The Affective Impact of Tutor Questions: Predicting Frustration and Engagement. EDM 2016: 247-254 - [c151]Wookhee Min, Joseph B. Wiggins, Lydia Pezzullo, Alexandria Katarina Vail, Kristy Elizabeth Boyer, Bradford W. Mott, Megan Frankosky, Eric N. Wiebe, James C. Lester:
Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data. EDM 2016: 454-459 - [c150]Philip Sheridan Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning. EDM 2016: 575-576 - [c149]Pengcheng Wang, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach. ICIDS 2016: 270-282 - [c148]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, Barry Liu, James C. Lester:
Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks. IJCAI 2016: 2590-2596 - [c147]Alexandria Katarina Vail, Joseph F. Grafsgaard, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Predicting Learning from Student Affective Response to Tutor Questions. ITS 2016: 154-164 - [c146]Andy Smith, Osman Aksit, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment. ITS 2016: 165-175 - [c145]Michelle Taub, Nicholas V. Mudrick, Roger Azevedo, Garrett C. Millar, Jonathan P. Rowe, James C. Lester:
Using Multi-level Modeling with Eye-Tracking Data to Predict Metacognitive Monitoring and Self-regulated Learning with Crystal Island. ITS 2016: 240-246 - [c144]Philip Sheridan Buffum, Megan Hardy Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students. SIGCSE 2016: 382-387 - [c143]Alexandria Katarina Vail, Joseph F. Grafsgaard, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Gender Differences in Facial Expressions of Affect During Learning. UMAP 2016: 65-73 - 2015
- [c142]Samuel P. Leeman-Munk, James C. Lester:
NCSU_SAS_SAM: Deep Encoding and Reconstruction for Normalization of Noisy Text. NUT@IJCNLP 2015: 154-161 - [c141]Philip Sheridan Buffum, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions. AIED 2015: 64-73 - [c140]Samuel P. Leeman-Munk, Andy Smith, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
Two Modes are Better Than One: a Multimodal Assessment Framework Integrating Student Writing and Drawing. AIED 2015: 205-215 - [c139]Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments. AIED 2015: 277-286 - [c138]Jonathan P. Rowe, James C. Lester:
Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework. AIED 2015: 419-428 - [c137]Joseph F. Grafsgaard, Seung Y. Lee, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression. AIED 2015: 582-585 - [c136]Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning. AIED Workshops 2015 - [c135]Julita Vassileva, James C. Lester, Judith Masthoff:
AI and Ed: A Happy Open Marriage. AIED Workshops 2015 - [c134]Jason Matthew Harley, Jonathan P. Rowe, James C. Lester, Claude Frasson:
Designing Story-Centric Games for Player Emotion: A Theoretical Perspective. INT/SBG@AIIDE 2015: 34-37 - [c133]Luc Paquette, Jonathan P. Rowe, Ryan S. Baker, Bradford W. Mott, James C. Lester, Jeanine DeFalco, Keith W. Brawner, Robert A. Sottilare, Vasiliki Georgoulas:
Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection. EDM 2015: 93-100 - [c132]Aysu Ezen-Can, Joseph F. Grafsgaard, James C. Lester, Kristy Elizabeth Boyer:
Classifying student dialogue acts with multimodal learning analytics. LAK 2015: 280-289 - [c131]Kristy Elizabeth Boyer, Philip Sheridan Buffum, Kirby Culbertson, Megan Hardy Frankosky, James C. Lester, Allison G. Martínez-Arocho, Wookhee Min, Bradford W. Mott, Fernando J. Rodríguez, Eric N. Wiebe:
ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking. SIGCSE 2015: 440 - [c130]Joseph B. Wiggins, Kristy Elizabeth Boyer, Alok Baikadi, Aysu Ezen-Can, Joseph F. Grafsgaard, Eunyoung Ha, James C. Lester, Christopher Michael Mitchell, Eric N. Wiebe:
JavaTutor: An Intelligent Tutoring System that Adapts to Cognitive and Affective States during Computer Programming. SIGCSE 2015: 599 - [c129]Philip Sheridan Buffum, Eleni V. Lobene, Megan Hardy Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
A Practical Guide to Developing and Validating Computer Science Knowledge Assessments with Application to Middle School. SIGCSE 2015: 622-627 - [c128]Andy Smith, Wookhee Min, Bradford W. Mott, James C. Lester:
Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning. UMAP 2015: 216-227 - [c127]Alexandria Katarina Vail, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
The Mars and Venus Effect: The Influence of User Gender on the Effectiveness of Adaptive Task Support. UMAP 2015: 265-276 - 2014
- [j23]James C. Lester, Hiller A. Spires, John L. Nietfeld, James Minogue, Bradford W. Mott, Eleni V. Lobene:
Designing game-based learning environments for elementary science education: A narrative-centered learning perspective. Inf. Sci. 264: 4-18 (2014) - [j22]Jennifer Sabourin, James C. Lester:
Affect and Engagement in Game-BasedLearning Environments. IEEE Trans. Affect. Comput. 5(1): 45-56 (2014) - [j21]Seung Y. Lee, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative. IEEE Trans. Comput. Intell. AI Games 6(2): 203-215 (2014) - [c126]Wookhee Min, Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Deep Learning-Based Goal Recognition in Open-Ended Digital Games. AIIDE 2014 - [c125]Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach. AIIDE 2014 - [c124]Samuel P. Leeman-Munk, Angela Shelton, Eric N. Wiebe, James C. Lester:
Towards Domain-Independent Assessment of Elementary Students' Science Competency using Soft Cardinality. BEA@ACL 2014: 61-67 - [c123]Joseph F. Grafsgaard, Joseph B. Wiggins, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Predicting Learning and Affect from Multimodal Data Streams in Task-Oriented Tutorial Dialogue. EDM 2014: 122-129 - [c122]Andy Smith, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
SKETCHMINER: Mining Learner-Generated Science Drawings with Topological Abstraction. EDM 2014: 288-291 - [c121]Bradford W. Mott, Jonathan P. Rowe, Wookhee Min, Robert G. Taylor, James C. Lester:
FLARE: An open source toolkit for creating expressive user interfaces for serious games. FDG 2014 - [c120]Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester:
Play in the museum: Designing game-based learning environments for informal education settings. FDG 2014 - [c119]Joseph F. Grafsgaard, Joseph B. Wiggins, Alexandria Katarina Vail, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
The Additive Value of Multimodal Features for Predicting Engagement, Frustration, and Learning during Tutoring. ICMI 2014: 42-49 - [c118]Alexandria Katarina Vail, Joseph F. Grafsgaard, Joseph B. Wiggins, James C. Lester, Kristy Elizabeth Boyer:
Predicting Learning and Engagement in Tutorial Dialogue: A Personality-Based Model. ICMI 2014: 255-262 - [c117]Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester:
Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning. Intelligent Tutoring Systems 2014: 410-415 - [c116]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester:
Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments. Intelligent Tutoring Systems 2014: 664-665 - [c115]Samuel P. Leeman-Munk, Eric N. Wiebe, James C. Lester:
Assessing elementary students' science competency with text analytics. LAK 2014: 143-147 - [c114]Joseph B. Wiggins, Joseph F. Grafsgaard, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
The relationship between task difficulty and emotion in online computer programming tutoring (abstract only). SIGCSE 2014: 721 - [c113]Alok Baikadi, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments. UMAP 2014: 278-289 - 2013
- [j20]Jennifer Sabourin, Lucy R. Shores, Bradford W. Mott, James C. Lester:
Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments. Int. J. Artif. Intell. Educ. 23(1-4): 94-114 (2013) - [j19]James C. Lester, Eunyoung Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe, Jennifer Sabourin:
Serious Games Get Smart: Intelligent Game-Based Learning Environments. AI Mag. 34(4): 9- (2013) - [j18]Christopher Michael Mitchell, Eunyoung Ha, Kristy Elizabeth Boyer, James C. Lester:
Learner characteristics and dialogue: recognising effective and student-adaptive tutorial strategies. Int. J. Learn. Technol. 8(4): 382-403 (2013) - [c112]Joseph F. Grafsgaard, Joseph B. Wiggins, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Automatically Recognizing Facial Indicators of Frustration: A Learning-centric Analysis. ACII 2013: 159-165 - [c111]Joseph F. Grafsgaard, Joseph B. Wiggins, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Embodied Affect in Tutorial Dialogue: Student Gesture and Posture. AIED 2013: 1-10 - [c110]Christopher Michael Mitchell, Kristy Elizabeth Boyer, James C. Lester:
When to Intervene: Toward a Markov Decision Process Dialogue Policy for Computer Science Tutoring. AIED Workshops 2013 - [c109]Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester:
Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments. AIED Workshops 2013 - [c108]Jonathan P. Rowe, Eleni V. Lobene, Jennifer Sabourin, Bradford W. Mott, James C. Lester:
Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring. AIED Workshops 2013 - [c107]Jennifer Sabourin, Bradford W. Mott, James C. Lester:
Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment. AIED 2013: 209-218 - [c106]Wookhee Min, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach. AIED 2013: 369-378 - [c105]Christopher Michael Mitchell, Kristy Elizabeth Boyer, James C. Lester:
A Markov Decision Process Model of Tutorial Intervention in Task-Oriented Dialogue. AIED 2013: 828-831 - [c104]Alok Baikadi, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events. Intelligent Narrative Technologies 2013 - [c103]Jonathan P. Rowe, James C. Lester:
A Modular Reinforcement Learning Framework for Interactive Narrative Planning. Intelligent Narrative Technologies 2013 - [c102]Joseph F. Grafsgaard, Joseph B. Wiggins, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Automatically Recognizing Facial Expression: Predicting Engagement and Frustration. EDM 2013: 43-50 - [c101]Joseph F. Grafsgaard, Joseph B. Wiggins, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Modeling student programming with multimodal learning analytics (abstract only). SIGCSE 2013: 736 - [c100]Eun Ha, Christopher Michael Mitchell, Kristy Elizabeth Boyer, James C. Lester:
Learning Dialogue Management Models for Task-Oriented Dialogue with Parallel Dialogue and Task Streams. SIGDIAL Conference 2013: 204-213 - [c99]Christopher Michael Mitchell, Kristy Elizabeth Boyer, James C. Lester:
Evaluating State Representations for Reinforcement Learning of Turn-Taking Policies in Tutorial Dialogue. SIGDIAL Conference 2013: 339-343 - [c98]Jennifer Sabourin, Bradford W. Mott, James C. Lester:
Utilizing Dynamic Bayes Nets to Improve Early Prediction Models of Self-regulated Learning. UMAP 2013: 228-241 - [e4]Georgios N. Yannakakis, Espen Aarseth, Kristine Jørgensen, James C. Lester:
Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013. Society for the Advancement of the Science of Digital Games 2013, ISBN 978-0-9913982-0-1 [contents] - 2012
- [j17]Sam Blisard, Ted Carmichael, Li Ding, Tim Finin, Wende Frost, Arthur C. Graesser, Mirsad Hadzikadic, Lalana Kagal, Geert-Jan M. Kruijff, Pat Langley, James C. Lester, Deborah L. McGuinness, Jack Mostow, Panagiotis Papadakis, Fiora Pirri, Rashmi Prasad, Svetlana Stoyanchev, Pradeep Varakantham:
Reports of the AAAI 2011 Fall Symposia. AI Mag. 33(1): 71-78 (2012) - [j16]Angela Meluso, Meixun Zheng, Hiller A. Spires, James C. Lester:
Enhancing 5th graders' science content knowledge and self-efficacy through game-based learning. Comput. Educ. 59(2): 497-504 (2012) - [c97]Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Goal Recognition with Markov Logic Networks for Player-Adaptive Games. AAAI 2012: 2113-2119 - [c96]Jennifer Sabourin, Bradford W. Mott, James C. Lester:
Early Prediction of Student Self-Regulation Strategies by Combining Multiple Models. EDM 2012: 156-159 - [c95]Joseph F. Grafsgaard, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Analyzing Posture and Affect in Task-Oriented Tutoring. FLAIRS 2012 - [c94]Christopher Michael Mitchell, Eunyoung Ha, Kristy Elizabeth Boyer, James C. Lester:
Recognizing Effective and Student-Adaptive Tutor Moves in Task-Oriented Tutorial Dialogue. FLAIRS 2012 - [c93]Joseph F. Grafsgaard, Robert M. Fulton, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Multimodal analysis of the implicit affective channel in computer-mediated textual communication. ICMI 2012: 145-152 - [c92]James C. Lester:
Expressive NLG for Next-Generation Learning Environments: Language, Affect, and Narrative. INLG 2012: 2 - [c91]Alok Baikadi, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments. INT@AIIDE 2012 - [c90]Joseph F. Grafsgaard, Kristy Elizabeth Boyer, James C. Lester:
Toward a Machine Learning Framework for Understanding Affective Tutorial Interaction. ITS 2012: 52-58 - [c89]Jennifer Sabourin, Lucy R. Shores, Bradford W. Mott, James C. Lester:
Predicting Student Self-regulation Strategies in Game-Based Learning Environments. ITS 2012: 141-150 - [c88]Lucy R. Shores, Kristin F. Hoffmann, John L. Nietfeld, James C. Lester:
The Role of Sub-problems: Supporting Problem Solving in Narrative-Centered Learning Environments. ITS 2012: 464-469 - [c87]Jennifer Sabourin, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments. ITS 2012: 470-475 - [c86]Seung Y. Lee, Bradford W. Mott, James C. Lester:
Real-Time Narrative-Centered Tutorial Planning for Story-Based Learning. ITS 2012: 476-481 - [c85]Christopher Michael Mitchell, Kristy Elizabeth Boyer, James C. Lester:
From Strangers to Partners: Examining Convergence within a Longitudinal Study of Task-Oriented Dialogue. SIGDIAL Conference 2012: 94-98 - [c84]Eunyoung Ha, Joseph F. Grafsgaard, Christopher Michael Mitchell, Kristy Elizabeth Boyer, James C. Lester:
Combining Verbal and Nonverbal Features to Overcome the "Information Gap" in Task-Oriented Dialogue. SIGDIAL Conference 2012: 247-256 - 2011
- [j15]Kristy Elizabeth Boyer, Robert Phillips, Amy Ingram, Eunyoung Ha, Michael D. Wallis, Mladen A. Vouk, James C. Lester:
Investigating the Relationship Between Dialogue Structure and Tutoring Effectiveness: A Hidden Markov Modeling Approach. Int. J. Artif. Intell. Educ. 21(1-2): 65-81 (2011) - [j14]Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester:
Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments. Int. J. Artif. Intell. Educ. 21(1-2): 115-133 (2011) - [c83]James C. Lester:
Affect, Learning, and Delight. ACII (1) 2011: 2 - [c82]Joseph F. Grafsgaard, Kristy Elizabeth Boyer, James C. Lester:
Predicting Facial Indicators of Confusion with Hidden Markov Models. ACII (1) 2011: 97-106 - [c81]Jennifer Sabourin, Bradford W. Mott, James C. Lester:
Modeling Learner Affect with Theoretically Grounded Dynamic Bayesian Networks. ACII (1) 2011: 286-295 - [c80]Jennifer Sabourin, Bradford W. Mott, James C. Lester:
Generalizing Models of Student Affect in Game-Based Learning Environments. ACII (2) 2011: 588-597 - [c79]Kristy Elizabeth Boyer, Joseph F. Grafsgaard, Eunyoung Ha, Robert Phillips, James C. Lester:
An Affect-Enriched Dialogue Act Classification Model for Task-Oriented Dialogue. ACL 2011: 1190-1199 - [c78]Joseph F. Grafsgaard, Kristy Elizabeth Boyer, Robert Phillips, James C. Lester:
Modeling Confusion: Facial Expression, Task, and Discourse in Task-Oriented Tutorial Dialogue. AIED 2011: 98-105 - [c77]Seung Y. Lee, Bradford W. Mott, James C. Lester:
Modeling Narrative-Centered Tutorial Decision Making in Guided Discovery Learning. AIED 2011: 163-170 - [c76]Lucy R. Shores, Jonathan P. Rowe, James C. Lester:
Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments. AIED 2011: 320-327 - [c75]Jennifer Sabourin, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments. AIED 2011: 534-536 - [c74]Alok Baikadi, Julius Goth, Christopher Michael Mitchell, Eunyoung Ha, Bradford W. Mott, James C. Lester:
Towards a Computational Model of Narrative Visualization. Intelligent Narrative Technologies 2011 - [c73]Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Goal Recognition with Markov Logic Networks for Player-Adaptive Games. AIIDE 2011 - [c72]Seung Y. Lee, Bradford W. Mott, James C. Lester:
Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents. Intelligent Narrative Technologies 2011 - [c71]Kristy Elizabeth Boyer, Robert Phillips, Eunyoung Ha, Michael D. Wallis, Mladen A. Vouk, James C. Lester:
Learning a Tutorial Dialogue Policy for Delayed Feedback. FLAIRS 2011 - [c70]Seung Y. Lee, Bradford W. Mott, James C. Lester:
Director Agent Intervention Strategies for Interactive Narrative Environments. ICIDS 2011: 140-151 - [c69]Kristy Elizabeth Boyer, Eunyoung Ha, Robert Phillips, James C. Lester:
The Impact of Task-Oriented Feature Sets on HMMs for Dialogue Modeling. SIGDIAL Conference 2011: 49-58 - [e3]Mei Si, David Thue, Elisabeth André, James C. Lester, Theresa Jean Tanenbaum, Veronica Zammitto:
Interactive Storytelling - Fourth International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28 - 1 December, 2011. Proceedings. Lecture Notes in Computer Science 7069, Springer 2011, ISBN 978-3-642-25288-4 [contents] - 2010
- [j13]Scott W. McQuiggan, Jennifer L. Robison, James C. Lester:
Affective Transitions in Narrative-Centered Learning Environments. J. Educ. Technol. Soc. 13(1): 40-53 (2010) - [c68]Jonathan P. Rowe, James C. Lester:
Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments. AIIDE 2010 - [c67]Kristy Elizabeth Boyer, Robert Phillips, Eunyoung Ha, Michael D. Wallis, Mladen A. Vouk, James C. Lester:
A Preliminary Investigation of Hierarchical Hidden Markov Models for Tutorial Planning. EDM 2010: 285-286 - [c66]Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester:
Individual differences in gameplay and learning: a narrative-centered learning perspective. FDG 2010: 171-178 - [c65]Seung Y. Lee, Bradford W. Mott, James C. Lester:
Investigating director agents' decision making in interactive narrative: a Wizard-of-Oz study. FDG 2010: 13:1-13:8 - [c64]Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester:
A framework for narrative adaptation in interactive story-based learning environments. FDG 2010: 14:1-14:8 - [c63]Kristy Elizabeth Boyer, Robert Phillips, Amy Ingram, Eunyoung Ha, Michael D. Wallis, Mladen A. Vouk, James C. Lester:
Characterizing the Effectiveness of Tutorial Dialogue with Hidden Markov Models. Intelligent Tutoring Systems (1) 2010: 55-64 - [c62]Seung Y. Lee, Bradford W. Mott, James C. Lester:
Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles. Intelligent Tutoring Systems (2) 2010: 155-165 - [c61]Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester:
Integrating Learning and Engagement in Narrative-Centered Learning Environments. Intelligent Tutoring Systems (2) 2010: 166-177 - [c60]Jennifer L. Robison, Scott W. McQuiggan, James C. Lester:
Developing Empirically Based Student Personality Profiles for Affective Feedback Models. Intelligent Tutoring Systems (1) 2010: 285-295 - [c59]Eun Ha, Alok Baikadi, Carlyle Licata, James C. Lester:
NCSU: Modeling Temporal Relations with Markov Logic and Lexical Ontology. SemEval@ACL 2010: 341-344 - [c58]Kristy Elizabeth Boyer, William Lahti, Robert Phillips, Michael D. Wallis, Mladen A. Vouk, James C. Lester:
Principles of asking effective questions during student problem solving. SIGCSE 2010: 460-464 - [c57]Eunyoung Ha, Alok Baikadi, Carlyle Licata, Bradford W. Mott, James C. Lester:
Exploring the Effectiveness of Lexical Ontologies for Modeling Temporal Relations with Markov Logic. SIGDIAL Conference 2010: 75-78 - [c56]Kristy Elizabeth Boyer, Eunyoung Ha, Robert Phillips, Michael D. Wallis, Mladen A. Vouk, James C. Lester:
Dialogue Act Modeling in a Complex Task-Oriented Domain. SIGDIAL Conference 2010: 297-305
2000 – 2009
- 2009
- [j12]Kristy Elizabeth Boyer, Robert Phillips, Michael D. Wallis, Mladen A. Vouk, James C. Lester:
Investigating the role of student motivation in computer science education through one-on-one tutoring. Comput. Sci. Educ. 19(2): 111-135 (2009) - [j11]Scott W. McQuiggan, James C. Lester:
Modelling affect expression and recognition in an interactive learning environment. Int. J. Learn. Technol. 4(3/4): 216-233 (2009) - [c55]Lucy R. Shores, Jennifer L. Robison, Jonathan P. Rowe, Kristin L. Hoffman, James C. Lester:
Narrative-Centered Learning Environments: A Self-Regulated Learning Perspective. AAAI Fall Symposium: Cognitive and Metacognitive Educational Systems 2009 - [c54]Jonathan P. Rowe, Scott W. McQuiggan, Jennifer L. Robison, Derrick R. Marcey, James C. Lester:
STORYEVAL: An Empirical Evaluation Framework for Narrative Generation. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 103-110 - [c53]Jennifer L. Robison, Scott W. McQuiggan, James C. Lester:
Evaluating the consequences of affective feedback in intelligent tutoring systems. ACII 2009: 1-6 - [c52]Jennifer L. Robison, Scott W. McQuiggan, James C. Lester:
Modeling Task-Based vs. Affect-based Feedback Behavior in Pedagogical Agents: An Inductive Approach. AIED 2009: 25-32 - [c51]Jonathan P. Rowe, Scott W. McQuiggan, Jennifer L. Robison, James C. Lester:
Off-Task Behavior in Narrative-Centered Learning Environments. AIED 2009: 99-106 - [c50]Kristy Elizabeth Boyer, Eunyoung Ha, Michael D. Wallis, Robert Phillips, Mladen A. Vouk, James C. Lester:
Discovering Tutorial Dialogue Strategies with Hidden Markov Models. AIED 2009: 141-148 - [c49]Vasile Rus, James C. Lester:
The 2nd Workshop on Question Generation. AIED 2009: 808 - [c48]Kristy Elizabeth Boyer, Eunyoung Ha, Robert Phillips, Michael D. Wallis, Mladen A. Vouk, James C. Lester:
Inferring Tutorial Dialogue Structure with Hidden Markov Modeling. BEA@NAACL 2009: 19-26 - [c47]Jennifer L. Robison, Jonathan P. Rowe, Scott W. McQuiggan, James C. Lester:
Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents. IVA 2009: 330-336 - [c46]Kristy Elizabeth Boyer, Robert Phillips, Eunyoung Ha, Michael D. Wallis, Mladen A. Vouk, James C. Lester:
Modeling Dialogue Structure with Adjacency Pair Analysis and Hidden Markov Models. HLT-NAACL (Short Papers) 2009: 49-52 - [c45]Kristy Elizabeth Boyer, Robert Phillips, Michael D. Wallis, Mladen A. Vouk, James C. Lester:
The impact of instructor initiative on student learning: a tutoring study. SIGCSE 2009: 14-18 - 2008
- [j10]Scott W. McQuiggan, Bradford W. Mott, James C. Lester:
Modeling self-efficacy in intelligent tutoring systems: An inductive approach. User Model. User Adapt. Interact. 18(1-2): 81-123 (2008) - [c44]Scott W. McQuiggan, Jennifer L. Robison, Robert Phillips, James C. Lester:
Modeling parallel and reactive empathy in virtual agents: an inductive approach. AAMAS (1) 2008: 167-174 - [c43]Scott W. McQuiggan, Jonathan P. Rowe, James C. Lester:
The effects of empathetic virtual characters on presence in narrative-centered learning environments. CHI 2008: 1511-1520 - [c42]Kristy Elizabeth Boyer, August A. Dwight, R. Taylor Fondren, Mladen A. Vouk, James C. Lester:
A development environment for distributed synchronous collaborative programming. ITiCSE 2008: 158-162 - [c41]Kristy Elizabeth Boyer, Robert Phillips, Michael D. Wallis, Mladen A. Vouk, James C. Lester:
Balancing Cognitive and Motivational Scaffolding in Tutorial Dialogue. Intelligent Tutoring Systems 2008: 239-249 - [c40]Scott W. McQuiggan, Jennifer L. Robison, James C. Lester:
Affective Transitions in Narrative-Centered Learning Environments. Intelligent Tutoring Systems 2008: 490-499 - [c39]Scott W. McQuiggan, Julius Goth, Eunyoung Ha, Jonathan P. Rowe, James C. Lester:
Student Note-Taking in Narrative-Centered Learning Environments: Individual Differences and Learning Effects. Intelligent Tutoring Systems 2008: 510-519 - [c38]Scott W. McQuiggan, Jonathan P. Rowe, Sunyoung Lee, James C. Lester:
Story-Based Learning: The Impact of Narrative on Learning Experiences and Outcomes. Intelligent Tutoring Systems 2008: 530-539 - [c37]Jonathan P. Rowe, Eunyoung Ha, James C. Lester:
Archetype-Driven Character Dialogue Generation for Interactive Narrative. IVA 2008: 45-58 - [e2]Helmut Prendinger, James C. Lester, Mitsuru Ishizuka:
Intelligent Virtual Agents, 8th International Conference, IVA 2008, Tokyo, Japan, September 1-3, 2008. Proceedings. Lecture Notes in Computer Science 5208, Springer 2008, ISBN 978-3-540-85482-1 [contents] - 2007
- [j9]Scott W. McQuiggan, James C. Lester:
Modeling and evaluating empathy in embodied companion agents. Int. J. Hum. Comput. Stud. 65(4): 348-360 (2007) - [c36]Jonathan P. Rowe, Scott W. McQuiggan, James C. Lester:
Narrative Presence in Intelligent Learning Environments. AAAI Fall Symposium: Intelligent Narrative Technologies 2007: 127-134 - [c35]Scott W. McQuiggan, Sunyoung Lee, James C. Lester:
Early Prediction of Student Frustration. ACII 2007: 698-709 - [c34]Kristy Elizabeth Boyer, Mladen A. Vouk, James C. Lester:
The Influence of Learner Characteristics on Task-Oriented Tutorial Dialogue. AIED 2007: 365-372 - [c33]Sunyoung Lee, Scott W. McQuiggan, James C. Lester:
Inducing User Affect Recognition Models for Task-Oriented Environments. User Modeling 2007: 380-384 - 2006
- [j8]James C. Lester:
Reflections on the KVL Tutoring Framework: Past, Present, and Future. Int. J. Artif. Intell. Educ. 16(3): 271-276 (2006) - [c32]Bradford W. Mott, Sunyoung Lee, James C. Lester:
Probabilistic Goal Recognition in Interactive Narrative Environments. AAAI 2006: 187-192 - [c31]Scott W. McQuiggan, Sunyoung Lee, James C. Lester:
Predicting User Physiological Response for Interactive Environments: An Inductive Approach. AIIDE 2006: 60-65 - [c30]Scott W. McQuiggan, James C. Lester:
Learning empathy: a data-driven framework for modeling empathetic companion agents. AAMAS 2006: 961-968 - [c29]Bradford W. Mott, James C. Lester:
U-director: a decision-theoretic narrative planning architecture for storytelling environments. AAMAS 2006: 977-984 - [c28]Scott W. McQuiggan, James C. Lester:
Diagnosing Self-efficacy in Intelligent Tutoring Systems: An Empirical Study. Intelligent Tutoring Systems 2006: 565-574 - [c27]Bradford W. Mott, James C. Lester:
Narrative-Centered Tutorial Planning for Inquiry-Based Learning Environments. Intelligent Tutoring Systems 2006: 675-684 - 2005
- [c26]Bradford W. Mott, James C. Lester, Karl Branting:
The Role of Syntactic Analysis in Textual Case Retrieval. ICCBR Workshops 2005: 120-127 - 2004
- [c25]Karl Branting, James C. Lester, Bradford W. Mott:
Dialogue Management for Conversational Case-Based Reasoning. ECCBR 2004: 77-90 - [c24]Claude Frasson, Kaska Porayska-Pomsta, Cristina Conati, Guy Gouardères, W. Lewis Johnson, Helen Pain, Elisabeth André, Timothy W. Bickmore, Paul Brna, Isabel Fernández de Castro, Stefano A. Cerri, Cleide Jane Costa, James C. Lester, Christine L. Lisetti, Stacy Marsella, Jack Mostow, Roger Nkambou, Magalie Ochs, Ana Paiva, Fábio Paraguaçu, Natalie K. Person, Rosalind W. Picard, Candace L. Sidner, Angel de Vicente:
Workshop on Social and Emotional Intelligence in Learning Environments. Intelligent Tutoring Systems 2004: 913 - [e1]James C. Lester, Rosa Maria Vicari, Fábio Paraguaçu:
Intelligent Tutoring Systems, 7th International Conference, ITS 2004, Maceiò, Alagoas, Brazil, August 30 - September 3, 2004, Proceedings. Lecture Notes in Computer Science 3220, Springer 2004, ISBN 3-540-22948-5 [contents] - [r1]Bradford W. Mott, James C. Lester, Karl Branting:
Conversational Agents. The Practical Handbook of Internet Computing 2004 - 2002
- [j7]Charles B. Callaway, James C. Lester:
Narrative prose generation. Artif. Intell. 139(2): 213-252 (2002) - [c23]Charles B. Callaway, James C. Lester:
Pronominalization in Generated Discourse and Dialogue. ACL 2002: 88-95 - 2001
- [j6]James C. Lester:
Introduction to the Special Issue on Intelligent User Interfaces. AI Mag. 22(4): 13-14 (2001) - [c22]Charles B. Callaway, James C. Lester:
Narrative Prose Generation. IJCAI 2001: 1241-1250
1990 – 1999
- 1999
- [j5]James C. Lester, Jennifer L. Voerman, Stuart G. Towns, Charles B. Callaway:
Deictic Believability: Coordinated Gesture, Locomotion, and Speech in Lifelike Pedagogical Agents. Appl. Artif. Intell. 13(4-5): 383-414 (1999) - [j4]William H. Bares, James C. Lester:
Intelligent multi-shot 3D visualization interfaces. Knowl. Based Syst. 12(8): 403-412 (1999) - [j3]James C. Lester, Brian A. Stone, Gary D. Stelling:
Lifelike Pedagogical Agents for Mixed-initiative Problem Solving in Constructivist Learning Environments. User Model. User Adapt. Interact. 9(1-2): 1-44 (1999) - [c21]Brent H. Daniel, William H. Bares, Charles B. Callaway, James C. Lester:
Student-Sensitive Multimodal Explanation Generation for 3D Learning Environments. AAAI/IAAI 1999: 114-120 - [c20]James C. Lester, Luke S. Zettlemoyer, Joël P. Grégoire, William H. Bares:
Explanatory Lifelike Evatars: Performing User-Centered Tasks in 3D Learning Environments. Agents 1999: 24-31 - [c19]Karl Branting, Charles B. Callaway, Bradford W. Mott, James C. Lester:
Integrating discourse and domain knowledge for document drafting. ICAIL 1999: 214-220 - [c18]William H. Bares, James C. Lester:
Intelligent Multi-Shot Visualization Interfaces for Dynamic 3D Worlds. IUI 1999: 119-126 - [p1]Clark Elliott, Jeff Rickel, James C. Lester:
Lifelike Pedagogical Agents and Affective Computing: An Exploratory Synthesis. Artificial Intelligence Today 1999: 195-211 - 1998
- [j2]Karl Branting, James C. Lester, Charles B. Callaway:
Automating Judicial Document Drafting: A Discourse-Based Approach. Artif. Intell. Law 6(2-4): 111-149 (1998) - [c17]Stuart G. Towns, Charles B. Callaway, James C. Lester:
Generating Coordinated Natural Language and 3D Animations for Complex Spatial Explanations. AAAI/IAAI 1998: 112-119 - [c16]William H. Bares, Joël P. Grégoire, James C. Lester:
Realtime Constraint-Based Cinematography for Complex Interactive 3D Worlds. AAAI/IAAI 1998: 1101-1106 - [c15]James C. Lester, William H. Bares, Charles B. Callaway, Stuart G. Towns:
Natural Language Generation Journeys to Interactive 3D Worlds Invited Talk Extended Abstract. INLG 1998 - [c14]William H. Bares, Luke S. Zettlemoyer, James C. Lester:
Habitable 3D Learning Environments for Situated Learning. Intelligent Tutoring Systems 1998: 76-85 - [c13]Stuart G. Towns, Patrick J. Fitzgerald, James C. Lester:
Visual Emotive Communication in Lifelike Pedagogical Agents. Intelligent Tutoring Systems 1998: 474-483 - [c12]Stuart G. Towns, Jennifer L. Voerman, Charles B. Callaway, James C. Lester:
Coherent Gestures, Locomotion, and Speech in Life-like Pedagogical Agents. IUI 1998: 13-20 - [c11]William H. Bares, Luke S. Zettlemoyer, Dennis W. Rodriguez, James C. Lester:
Task-sensitive Cinematography Interfaces for Interactive 3D Learning Environments. IUI 1998: 81-88 - 1997
- [j1]James C. Lester, Bruce W. Porter:
Developing and Empirically Evaluating Robust Explanation Generators: The KNIGHT Experiments. Comput. Linguistics 23(1): 65-101 (1997) - [c10]William H. Bares, James C. Lester:
Realtime Generation of Customized 3D Animated Explanations for Knowledge-Based Learning Environments. AAAI/IAAI 1997: 347-354 - [c9]James C. Lester, Brian A. Stone:
Increasing Believability in Animated Pedagogical Agents. Agents 1997: 16-21 - [c8]James C. Lester, Sharolyn A. Converse, Susan H. Kahler, S. Todd Barlow, Brian A. Stone, Ravinder S. Bhogal:
The Persona Effect: Affective Impact of Animated Pedagogical Agents. CHI 1997: 359-366 - [c7]Karl Branting, James C. Lester, Charles B. Callaway:
Automated Drafting of Self-Explaining Documents. ICAIL 1997: 72-81 - [c6]Charles B. Callaway, James C. Lester:
Dynamically Imroving Explanations: A Revision-Based Approach to Explanation Generation. IJCAI (2) 1997: 952-958 - [c5]James C. Lester, Patrick J. Fitzgerald, Brian A. Stone:
The Pedagogical Design Studio: Exploiting Artifact-Based Task Models for Constructivist Learning. IUI 1997: 155-162 - 1996
- [c4]James C. Lester, Bruce W. Porter:
Scaling Up Explanation Generation: Large-Scale Knowledge Bases and Empirical Studies. AAAI/IAAI, Vol. 1 1996: 416-423 - [c3]Brian A. Stone, James C. Lester:
Dynamically Sequencing an Animated Pedagogical Agent. AAAI/IAAI, Vol. 1 1996: 424-431 - [c2]Karl Branting, James C. Lester:
Justification Structures for Document Reuse. EWCBR 1996: 76-90 - [c1]James C. Lester, Brian A. Stone, Michael A. O'Leary, Robert B. Stevenson:
Focusing Problem Solving in Design-Centered Learning Environments. Intelligent Tutoring Systems 1996: 475-483
Coauthor Index
aka: Megan Frankosky
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