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Showing results for tags 'rocket'.
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People, people, how about a rocket barrage from a pack of robotic scorpions? How about it? Cool, right? Fiery, right? Awesome, right? Just imagine a pack of roboscorpions clickety nearby and you sneak in... BAM! 2 each, 2x3 total rockets blasting your position. The fiery explosions just rock your screen. Thinks of the booms! Think of the visual! You dont even need to change the mesh of creatures to packing rocket since that's not the point. The point is several rockets trailing fire and smokes toward YOUR hideyhole, and the explosions that rock your world~
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- roboscorpion
- scorpion
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Hello! I want to use Somerville place v2.0 in Fallout 4, but it needs Red Rocket Reborn to work properly. Since Somerville place v2.0 is a patch. Where can I find, Red Rocket Reborn. And where on my pc do I install it. Many thanks for the help. [email protected]
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Is same thing than Fat Man and Nuka-nuke Launcher. Is create new rocket launcher the "Nuka-Missile Launcher", firing "Nuka-Missile". Nuka-Missile are craftable on chemestry station, like nuka nuke (5 or 10 missiles and 1 nuka cola quantum). For model use vanilla, and for texture custom texture add bleu quantum color.
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can someone make the team rocket outfits for new vegas,please? i working on a mod with a new faction, and i thought this would be the perfect attire for them. so im beggin , that somebody makes this.
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The Red Glare and Shoulder-Mounted Machine Gun aren't as good as they should be, the Red Glare has a great fire rate and can be used for sniping with the impressive scope, but it's raw power is very lacking. The SMMG is very powerful for an automatic weapon and looks awesome, but it's fire rate and clip size just doesn't cut it, especially when the ammo it uses doesn't have an armor piercing option. Red Glare needs to have stronger impact damage, to better ignore the DT of a lot of enemies and common sense, a direct hit with a fast moving rocket should hurt more than being shot with a 10mm pistol. The explosion damage is okay, but it should be a little better than rougly half the damage of a stick of dynamite. The SMMG is a Gatling cannon, the ammo capacity should be more like CZ57 Avenger or modded LMG or somewhere inbetween, and the fire rate is just too low, it should shoot faster than 7 times per second, the All-American shoots almost as quickly and it's a semi-automatic! Somewhere between 13-18 shots per second would be a good start, it would make the DPS enormous, but hey, no armor piercing. Two more reasons why they should be made better. One, Red Glare when fully modded and at full repair is worth nearly 50,000 caps and SMMG is worth nearly 40,000 caps in the same condition, two, they just aren't very effective at dealing with LR enemies.
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- lonesome road
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