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  1. I've been sporting the Rakshasa set with the Pelt of Ralva headgear cause I think it looks awesome. I took a look at the helmet and thought that it would fit perfectly under the pelt. So since I assumed no one would really do something this specific I tried to take it upon myself and do it in blender. Thing is I've never modded a game, so I have no idea what I'm doing. I followed a couple of tutorials and got Yabber after using UXM to unpack the game files but I got stuck on finding BBtools as I have no idea where to find it to change the flver file to smd. So I thought I'd rather just request it on here since unfortunately I'm rather too impatient for modding much less figuring out blender. TLDR; Combine the models of Pelt of Ralva - HD_M_2720 | With the Rakshasa Helm - HD_M_2830 | Pretty please.
  2. Is there a chance that we could get a connected world as it was before the veiling? If so, could it be done "only" with DSMap studio? Knowing basically nothing about modding, so an ELI5 why it would not work would be cool as well. thanks in advance!
  3. Hey guys! Maybe this is too much to ask, but I hope someone can make the Type 40 sword to replace the original blade of the Diablos Tyrannis II. Thank You!
  4. Hello, First, sorry for my english, i'm french. i play to the witcher for several years now but there is something that disturb me... damage display with this two f****** numbers in W2 and W3. i love modding and in W2 i have succeed to put just one number for damage but i'm not really good you know ^^ and the modding is harder in W3 so i ask for helping. In the witcher 3, for the damage of weapons, in files, there is just one number. i think there is a script that apply a + and - 10% on this number for after display it at screen. I think i have find this script file (the witcher 3/content/content0/scripts/game/gameplay/actions/attackAction.ws) I tried to just delete code but it don't work. So help please if you have idea. Thanks you (I join several pictures for understand)
  5. ... it's quite often for Player to lose target in this game ... the enemies quite often run away when your level high enough / powerful enough ... (tons of grass as tall as you chest / eyes) ... not to mention in the blackest night ... can someone create mod for this ? (ring or necklace will be nice) also, equipment which makes more encounter with Cuman OR Bandit will be fine too ...
  6. ... Sometimes it's HARD to see at night when you use Alchemy table ... *sigh* can someone make mod which make the table produce some light or something ? Upper left and Upper light spot if possible ... (Mainly near the book) and I'm sure I'm not the only one who have this problem ... this problem also asked in XBoX and PS4 by some player ... kinda wonder why no one asking for this mod before ... please make this happen ... I don't want to cripple my sight because playing my fav game ... ! PLEASE !
  7. Hey everyone, just a quick question/request, would it be possible for someone to make a mod that changes the Light Armor Bhaalist Armour to Medium? And adjust the AC to 16 or 17 with the Normal +2 Dex Modifier for Medium Armor? I would really appreciate that thank you in Advance :3
  8. I cant see the fighting air duct and Juri wind ball register because it is too topwho can make it down just like SF5 ThaksReally.
  9. Make the scanner highlight with different colors the following objects: Crafting materials (as opposed to junk) Perk Magazines - I and many many other people probably missed a lot of them that spawn in random locations Contraband materials/items Enemies and weapons - Red and darker red respectively Ammo Rare items in their respective colors All of the above in containers - highlight container with respective color Empty containers and looted corpses should either not be highlighted at all or if that is impossible be highlighted differently (like black for example)
  10. FNSCAR replace US556 - HoloGraphic Scope- Increased fire rate x1.5- Increased Range x2
  11. Just wanna ask if anyone can port Cloud's Main blade and Hollow Blade onto a pair of dualblades in game(prefferably Safi's)
  12. I really suck at modding this myself, so I was wondering if any of the Experts here could create Farsight as a Talent...the perameters could be "must have Far Out Man talent" and be like Level 13 or so...much appreciated!
  13. Wearable hoods or actual jedi robes would be dope.
  14. Hi guys! What do u think, is it possible to mod the banters for the game to hear every companions banter in dialougues and not only the random 2 or 1 that is triggered? Just like in Divinity original sin 2 expanded party size mod where every companion dialogues triggered. And if its possible, could it work with Party Size Limit Begone mod by sildur? (I hope i'm writing this in the right place)
  15. The auto-sort button arranges the items in a container/shop by price from high to low as is convenient that is compatible with stacked items or Items are sorted by price as default every time its opened. Whatever is easier. Thank you in advance.
  16. Can anyone make a mod that remove all muzzle Flash,Shooting in the dark is too eye-catching。
  17. is there anyway to customize locked guns? Or is there an existing mod that solves this problem?
  18. Really sad to see that they dont let you equip it as a secondary ult after you finish the game and move to ng+ but is there a way that it can be modded to overwrite the time slow ult? would love to just use that one. same with it changing the background to the dark side theme, although not as important.
  19. British Comedy series (sci-fi) that ran from 1988 to 1999...would be a good mod base for mods (items, quests, npcs...)
  20. While i have a custom character, i want the companion to talk with other and make relations between them What i want is: Karlach go to talk Wyll and it appears options to choose and make between them a relation while i have a relation with Astarion, same with other companions (Laezel x Shadowheart for example) I think this should have been in the base game PD: Sorry for my bad english
  21. add Rorschach skin for redhood or knighting
  22. so um yeah the last three are available as a mod for jwe1 so I thought someone could port them over to jwe2 and now that there are marine reptiles it would be cool to have telltale's mosasaur from JP The Game
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