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Found 3 results

  1. Good evening everybody! I just wanted to make a quick little nif for something that I am working on, but when I opened 3DSMAX 2013, a error message came up. It said this: -- Unknown property: "bShowDiffuse" in (null):DirectX_Shader A few days ago everything was working fine! I did not install / uninstall any plugins for 3DSMAX since then and didn't change any settings or the folder structure of installed applications ... I also didn't install any Wind0w$ downgrades ("updates") lately ... This just happened completely unexpected, without any explanation. I know that reinstalling all of the plugins will probably resolve this issue, but I want to know what is going on here, so that this problem will never bother me again ... If anybody knows anything about this, let me know here. EDIT: Ok, I reinstalled the plugins and it still does not work. A quick search with that error message only showed me this post here :laugh:. So I don't know what to do now ... (I really don't want to reinstall 3DSMAX ...) Well. that means I have to stop working on modding FO4 and start playing again ... :confused:
  2. Good evening everybody! I recently continued work on a little project (large custom worldspace / island - thing with custom questlines, etc ...) ... For that I would need to create a custom animated static mesh. I know how to make a custom static mesh in 3DSMAX and get it into FO4. I also found a tutorial on how to make a custom door and get that into the game. (A door is kind of a static thing with a animation, right ...? ) But I have not found anything on how to make a custom animated static mesh. Basically, I want to make something like this wind-turbine-thingy that just rotates all the time: Data\Meshes\DLC03\SetDressing\Turbines\DLC03WindTurbine01.nif I tried importing that mesh into 3DSMAX 2013, but that didn't work. The mesh was there, but without the animation. If anybody knows how to make something like this, let me know.
  3. Hello dear modders! I have a (noob) question for all of you: I recently got into creating custom static meshes with 3DSMAX 2013. I followed some tutorials and everything was working great. Attatching a primitive shape for collision also worked fine for simple models. But how would I do collision for a larger mesh, like a building. I would need more then one primitive object to do the collision. I tried that and only the first collision box that I created actually worked in the game. The others were not working. So basically this works: Actual meshCollision of the meshBut I would need something like this: Actual meshCollision part 1 (for example the roof)Collision part 2 (for example the steps leading up to the door)Collision part 3....I am a noob when it comes to 3ds max and custom meshes and I didn't find anything useful by searching. So if anybody knows how to assign multiple collision primitives to one object please let me know!
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