Search the Community
Showing results for tags '50'.
-
There's an armor that I'm converting from a body and skirt using slot 32 to just the skirt using slot 52. It looks fine in-game at weight 0 and weight 100, but at weight 50 it clips awfully and I wanted to see if anyone had any idea why. Full disclosure: When removing the body mesh in Outfit Studio, it did throw up an error message about there being unweighted vertices, but I don't know if this is causing the error, or if it is, how to fix it.
-
Hi, I have this bug where for some reason all my settlements happiness gets stuck at 50, and I'm having a lot of trouble figuring out what the cause is. In changing the happiness through console commands, it just seems to get stuck at whatever I changed it to. I initially thought it was Don't Call Me Settler, but in testing it doesn't seem to be. If nobody can help me fix this, I'll go through the awful process of trying to figure it by myself though I was hoping somebody maybe had this problem and fixed it therefore knows how I can fix it. Load Order: Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1CROSS_CosmeticFramework.esm=1Snap'n Build.esm=1ArmorKeywords.esm=1ConcealedArmor.esm=1SettlementKeywords.esm=1Homemaker.esm=1Unofficial Fallout 4 Patch.esp=1TrueStormsFO4.esm=1CBBE.esp=1ConcealedArmor.esp=1NukaAmmoRebalanced.esp=1Danse GTFO Power Armor.esp=1Craftable Armor Size - Fix Material Requirements.esp=1Craftable Armor Size.esp=1Armorsmith Extended.esp=1CutWeaponModsRestored.esp=1Vault-Tec Workshop Overhaul.esp=1Multiple Floors Sandboxing.esp=1Lots More Facial Hair.esp=1AzarPonytailHairstyles.esp=1LooksMenu.esp=1Edit_Hancock.esp=1Mags&Irma.esp=1Gage.esp=1MatsFaceEdits.esp=1RonnieEdit.3A458.esp=1Des Edit.45AD1.esp=1Glory Edit.45ACF.esp=1MaxsonEdit.642B8.esp=1Eli_Accessories.esp=1autoweapons.esp=1Toxic Raider Armour.esp=1Brotherhood of Steel Kit.esp=1SkyrimInspiredPowerArmor.esp=1My_Minutemen.esp=1Eli_ArmourCollection.esp=1K9TacticalHarness.esp=1Evil Detective Outfit.esp=1Enclave-Standard-Navarro.esp=1T45Outcast.esp=1MMP4APA-blue.esp=1Tesla X01.esp=1Lootable_Redcoat_Mannequins.esp=1BumperSwordStandalone.esp=1Fashionable Valentine.esp=1CROSS_Cybernetics.esp=1BetterAutomatronWeapons.esp=1MacCreadyOutfit.esp=1SPECIAL_Raider_Outfit.esp=1railroad_uniform.esp=1railroad_uniform_leveledList.esp=1Headcrab_Bunny.esp=1CROSS_Techmask.esp=1CROSS_PlasRail.esp=1BioshockInspiredPowerArmor.esp=1EnclaveX02.esp=1Firelance1.0.1LD.esp=1AutomatronSecuritron.esp=1Nuka World Bot Fixes.esp=1MrHandyFactoryPaint.esp=1ModdableRobotSettlers.esp=1th1nkEyebot.esp=1th1nkEyeBot-FarHarbor.esp=1th1nkEyeBot-OWRBAddon.esp=1Automatron Protectrons Expanded.esp=1RILF.esp=1RobotFactionPaint.esp=1Lacy Underwear.esp=1Marine Armor Expanded.esp=1WastelandFashion.esp=1WastelandFashionAccessories.esp=1CROSS_Jetpack.esp=1Survivalist Go-Bags_AE_AWKCR.esp=1CigaretteInMouth.esp=1Armorsmith Automatron.esp=1CROSS_Eyewear_CircularGlasses.esp=1Crossbow.esp=1CUTE.esp=1DOOMThatGun.esp=1M2045MagnumRevolverRifle.esp=1Rangergearnew.esp=1ClassicSniper.esp=13in1.esp=1Randomized DC Guard Outfits.esp=1Guards.esp=1Business Settlements.esp=1BusinessSettlements-SKPatch.esp=1OCDecorator.esp=1MuseumNewPaintings.esp=1aes_rendeco.esp=1Arena Rugs.esp=1ShootingTarget.esp=1AkaWaterWorld.esp=1DD_AIO_I_Hate_You_All.esp=1DD_fire_lights.esp=1DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp=1CraftableWorkingWaterPipes.esp=1LivingInterior.esp=1AES_Renovated Furniture.esp=1OCDispenser.esp=1OCD FarHarborDLC.esp=1MojaveImports.esp=1SignsOfTheTimesCategorized.esp=1Siles - Connectable Electricpoles.esp=1TD_DLC01Workshop_Addons.esp=1FarHarborDecor.esp=1VanillaExtensions.esp=1ManufacturingExtended.esp=1ManufacturingExtendedFH.esp=1dinoshelf.esp=1dinoshelf_extra_ammo.esp=1dinoshelf_retex.esp=1XnjguyFilledMods_AIO.esp=1OWR.esp=1Weapon Rack Extended.esp=1Eli_Crafting Shiz 9000.esp=1AkaInvisibleFurniture.esp=1g2m_Workshop_Nexus.esp=1Femsheppings Minimalist Homewares.esp=1Craftable Taxidermied Creatures.esp=1Thematic and Practical.esp=1FilledBrahminFeedTroughs.esp=1dinomore.esp=1Rebsy's Greebles 1.5 SKE PC - Boat Release.esp=1AlternateSettlements.esp=1WindowBoards.esp=1Northland Diggers New.esp=1Friffy_Fixed Curtains.esp=1BetterStores.esp=1BS-ExtraCustomProps.esp=1BS-FarHarborExpansion.esp=1cartman1975_warehouse.esp=1Evan_Modular Kitchen.esp=1BuildableBurningCampfires.esp=1CMPA +100.esp=1CWSS Redux.esp=1Homemaker - Animated Normal Toilet.esp=1AkaSinger.esp=1Recruitable NPC Dialogue Fixes.esp=1Armorsmith Ext - Far Harbor comp patch.esp=1Homemaker - Greenhouse and Bunker Disabler SKE.esp=1Homemaker - Streetlights Use Passive Power SKE.esp=1VisibleCompanionAffinity.esp=1EveryonesBestFriend.esp=1Companion Infinite Ammo and Unbreakable Power Armour.esp=1BetterSettlers.esp=1BetterSettlersCleanFacePack.esp=1SettlersRename.esp=1LooksMenu Customization Compendium.esp=1SuperMutantOverhaul.esp=1BeastWhisperer.esp=1ExoticWorkshopCreatures.esp=1MinutemenPropaganda.esp=1Vivid Weathers - FO4.esp=1Vivid Weathers - FO4 - Far Harbor.esp=1Vivid Waters - VW.esp=1TrueStormsFO4-FarHarbor.esp=1WeatherSynergy-TruePriority-N.esp=1WeatherSynergy-FarHarbor.esp=1Vivid Weathers - Nuka World.esp=1BeastMaster_ExoticCreaturesPatch.esp=1BostonAirport_WorkshopFix.esp=1DD_Khassar_De_Templari_Increased_build.esp=1def_inv_scrap_en.esp=1Scrap Everything - Ultimate Edition.esp=1Scrap Everything - Far Harbor.esp=1Scrap Everything - Vault-Tec Workshop.esp=13DNPC_FO4.esp=1CustomBirdie.1004357.esp=1MergedPatch.esp=1 Sorry, I know I have a lot of mods.
-
Hey, I made a mod today that added a receiver into the game that was craftable to turn the 44 into the 55. I wanted to use the 50cal rifle sounds already in the game but I can't seem to get it to work. It may be my save? Short of starting over entirely. What I have done so far is in the recievers property modifiers I put "pkKeywords:s_22_50". I've tried changing the attack sounds and what have you but none of those are working either. Could someone tell me how to do this? I think it'd add a lot to the mod.