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Showing results for tags 'Aliens'.
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I know many of us would like to see more Star Trek TNG adjacent political, economic, and exploratory structures in Starfield. I think the best faction for this would be the poverty concerned and atheist minded Enlightened faction. To this affect I’ve started a detailed outline of ideas for expanding on this faction with a fully automated luxury communism pursuant quest mod concept with a unique location, indigenous sentient life forms for TNG style cultural misunderstandings, and diplomacy missions to explore corporate sabotage of utopian idealism. Still early stages and interested in input from others, and also to avoid spoilers I’ll try not to share too much of what I have so far here. ———— Very interested in finding collaborators. My strengths are in writing, video/animation, with some comfort better learning modeling once ck2 comes out. I have no meaningful coding or scripting skill. I’d love to see this project grow into something highly cooperative. ———— Here is a bit of the vision so far: In hopes of creating a new society free from the heavy corporate influence over the rest of the local cluster where the poor can find fulfillment, the Enlightened have started to build a city on a world previously considered far too inhospitable to sustain long term settlement. The planet is tidally locked & 4/5 earth gravity. A strong magnetic field deflects most solar radiation. Wind patterns are calm and consistent flows. One side burns under heavy heat and magnetic storms where towers of lichtenburg glass have formed from lightning striking silica and surrounding sand shifting over time. One side freezes in perpetual darkness with a vast subsurface ocean full of life, some organism magnitudes larger than largest of those over discovered on earth. Between the two sides spans a twilight belt, a jungle watered by mist carried on winds from night side vents of all shades except red since the red glow is food for photosynthesis never to be reflected. The Twin Cities of Twilight: At the edges of twilight there are two cities in their infancy, Dawn at the edge of the day side where the sun is always half risen, and Dusk at the edge of the night side where the sun is always just below the horizon. Dawn relies on water from Dusk and Dusk relies on solar from dawn. The planet is low O2 so people use inhalers or wear mouth masks outside. Dawn is designed like a waterpark and has an extroverted culture with gliding as sport of choice. Dusk is designed like a labyrinth of bath houses and arcades and has an introverted culture with skiing/snowboarding as sport of choice. I envision many quests and branching city development. I also would like to see many more ways to fail than to succeed, with narratives from failure being as captivating as success so that the mod retains replay value across ng+ runs. I’ve outlined unique faction liaisons for missions to attempt to keep peace between various other factions in hopes of creating dynamics reminiscent of classic Picard/Sisko/Janeway style diplomatic confrontations. This includes options to try and maintain relations or even integrations with Spacers and Crimson Fleet. Can the potential to eliminate scarcity tame even the most impulsive among us, or will it only encourage them to seek control over scarcity for their own power? There are some sentient life forms present that I’ve tried to make unique and non hominid to capture the awe and tension of first contact and ongoing cultural navigation. There should be opportunity for things to blossom into unexpected kinship or crumble into complete disaster. My hope is for each decision to feel like it carries weight and requires careful consideration or learning from mistakes. There will definitely be clashes centered around resource extraction methods and consequences. I have several companion characters in mind as well that could either serve as part of this mod or as stand alone. And of course, what I really want is for the player to get the experience of helping to design an entire sociopolitical structure. Navigating utility with the desires of the people, balancing executive or emergency decision making with collective integrity, figuring out what fair labor distribution looks like until the dream of full automation has been completed, and of course attempting to compete with established capital power for necessary resources or even convert corporate labor to the cause. So shall we combine our power and revolutionize a corner of the starfield universe? Likely, the work begins in earnest once ck2 comes out, but assembling, plotting, conceptualizing could be refined earlier so that it can be among the first large scale post ck2 mods. Interested in making this utopia building prospect a virtual reality? Not settled on a planet name, but leaning toward Heraclitus: ‘One can never step into the same river twice.’ and ‘Dogs also bark at what they do not know.’ and ‘If there was no sun, it would be night.’ In the spirit of socialism/communism, if this project ends up using a funding method to get made and maintained, I’d be curious to experiment with a model where anything not spent directly on equipment or assets gets evenly split amongst everyone who contributes meaningfully regardless of time or skill.
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- FALC
- Fully Automated Luxury Communism
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It is a mission that the Aliens or Predators land in front of you, then the Aliens or Predators and they or just the Aliens attack you. Their spaceships may stay for you to fly in.
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- Aliens
- Spaceships
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I thought it would be awesome to replace all spiders with Aliens. The huge spiders become Alien Queens, which spit green acid and have Acidic Green Blood.