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Showing results for tags 'Lightsabers'.
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Jedi and/or Sith Rey She is an immortal Goddess playable character and/or a character preset. She has 50,000+ Health, Stamina, and Magicka, Weapons: One lightsaber or dual wield two lightsabers or a double-bladed lightsaber. Deals unblockable attacks (no shields can block her attacks), 1. Upgradable Jedi Lightsabers: The starting colors are Blue for Jedi 2. Upgradeable Sith Lightsabers: The starting colors are Red for Sith and deal Lightning damage. 3. Plasma Grenades (optional): Explode incinerating almost everyone. Passive Abilities: 1. Goddess of Gold: She has 10+x the amount of gold you normally carry. 2. Jedi or Sith Deflection: She automatically deflects the spell or arrow back at her attacker 3x with her Lightsabers or Telekinesis if no Lightsabers are equipped. 3. Jedi fighting style(s): Deal more damage. 4. Goddess 5,000+ carry weight 5. Divine Strength: Deal tremendous damage with and without weapons. 7. Goddess of Persuasion: 100% male and 50% woman character persuasion, 8. Goddess Jumping: She jumps very high. 9. Goddess Detection: She has the power to see unlife, life, and death. 10. Goddess Regeneration: Extremely fast Health, Magicka, and Stamina Regeneration, 11. Goddess Swimming: Breathe Underwater, swim faster, and see underwater. Unique Powers: 1. Ultimate power: Soul Absorption: Absorb the soul from all enemies of almost all levels, which fully heals you and restores all Magicka and Stamina. It also fills all empty gems you have with the correct soul type—one time only per day. 2. Jedi or Sith Dash: teleport/Dash at an enemy with a red or blue energy wave that kills enemies when she cuts them into bloody pieces or disintegrates or Incinerates those who are Level 10 and below (upgradeable?) 3. Jedi Speed: she runs very fast and jumps very fast while she is running. 4. Jedi or Sith Telekinesis: Throws enemies with the power of the third Unrelenting shout word, but farther away, which deals more damage. 5. Jedi (Blue) and Sith (red) Lightning: 6. Freeze Time: She stops projectiles in mid-air and freezes almost everyone for an unknown amount of time.
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Mod Idea Skins with a Purpose (Mod Idea)
ThatOneAssassin posted a topic in Star Wars Jedi's Fallen Order
So like anyone who's played FO, you've come to know the cosmetic system. Lightsaber skins, ponchos and outfits have no real purpose despite having unique names - looking through the nexus, I noticed (not only the ungodly amount of NSFW content for this game) there were no real gameplay overhauls. I was thinking of a mod concept that turns FO into more of a rouge-like, allowing for variety in playstyles and more difficulty depth. Here's what I came up with: 1. Ponchos, lightsaber skins and outfits will no longer carry across saves - and will randomize each save. 2. Lightsaber skins will add more depth to combat, providing Cal with unique buffs/de-buffs in order to encourage more variety in playstyles. 3. Ponchos will grant Cal unique damage resistances, affecting survivability as well as combat. 4. All outfits (except for the "Scrapping Guild" outfit) will provide call with unique abilities affecting health, and will raise or lower it depending on the stats provided. 5. BD-1 Skins will provide the droid with more utility - both in and outside of combat. 6. Dying to enemies will reset all items, removing them from your inventory - and all chests will reset and randomize with new items, and force Cal to restart from the Mantis. Dying to the environment, will only reset the last items you obtained prior to your last save. (exploration and shortcuts will remain unaffected) This is just a rough idea of what I envision, for a gameplay overhaul - I'm not asking for a commission, or expecting anyone to make it. (If someone does want to create a mod using this concept, all I ask is that I'm credited for the original idea - linking to this thread)-
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