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Showing results for tags 'Starfield'.
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So, It is possible to get 2 sticks working in Starfield with 6DoF, but it takes some 3rd party tweaking via world of joysticks, and in my case the vkb configurator as well. It’d be awesome if Bethesda or modders could figure out bypasses to simplify the following. Also, whenever we get VR support, please allow enough simultaneous device inputs and priority configs that it is possible to switch seamlessly between HOSAS/HOTAS, Lucidgloves, VR controllers, etc. I used WoJ (World of Joysticks) setting both sticks to emulate as a single controller. They couldn’t seem to have any command conflicts between the 2 sticks and still function quite as expected so kept all outputs unique to one stick or the other combining into the single emulated control pad, and sometimes had to restart binding wizard for an axis to be recognized correctly for binding. I put l stick right, right stick right, and right stick down all on my right stick axis. In Starfield I also had to fuss around with controls (yaw dominance etc and stick swap etc) to eventually get all 3 rotational axis on one stick and only throttle on the other stick, so far 4DoF. Final step, in VKB configurator (have to have dev mode activated - tutorials on lines to add for this online, I forget them) I had to use the Axis2Button feature so that throttle stick enters 2 keyboard presses such as shift w, shift a, shift s, shift d to get automatic thrusters - I set shift to alt flight in starfield. To set Axis2Button - first backup configs so as not to mess up bindings for elite or other space sims, under profile global, turn on keyboard, under profile buttons logical (not physical tab) buttons use 4 unused consecutive button slots. Set to keyboard button and respective wasd keys plus right shift (I used right shift as starfield uses left shift for more stuff by default) checkboxes I think my order was d, a, w, s maybe. Lastly under profile axis logical (after using test to find the thruster axis you want to convert to wasd), enable edge 2, num 1, hyp 5%, and select the first if each pair of buttons for each axis - so if d and a are set to vbuttons 76, 77 set axis last column to 76 (automatically should include next digit of 77) so each of the 2 edges within 5% of the end of the axis activates a button press, plus shift. Same for other axis being changed, like 78 for vbuttons 78 and 79. Save a starfield config and hit get to transfer onto stick. Should now have 6DoF. Lastly, in vkb config I set my left ministick (under profile pov) to wasd vbuttons without shift, my right ministick to relmouse (same section with mouse set rel under global), and my 2nd stage r trigger to include 1st stage and outer trigger (since woj doesn’t like the default dual press). Sorry, not sure what the non vkb fixes are or if vkb config can work on other sticks. I’m sure other powerful config apps, but definitely glad to have gone with vkb space sticks if only for the software tweaking. Can do lots of other great fixes, like setting modifiers to have the same motion control an additional axis with keypress, via alt axis switch. I use this in elite dangerous so that a light left trigger press switches my forward back thrusters to forward back throttle. In any case, although both HOSAS and VR gamers are an extreme minority, I hope starfield eventually opens up more capability for these devices. So much potential. Maybe VKB should think about making a starfield mod, as they might sell more sticks if starfield modding and HOSAS implementation pick up. Just as an aside, I know the term is 6 degrees of freedom, but 6 degrees of force would sound so much better and more scientific. Engineers, what gives?
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untilCreation Mod Con Creation Mod Con is a collaborative online event celebrating the progress of large-scale Skyrim modding projects! Join us as we embark on a new journey to explore the wonderful world of Skyrim modding and celebrate the incredible community that has grown around it.
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Please note i do not expect someone to do all these mods or any. 1. For someone to mod the novablast disrupter back to its original version that had the wifi charge looking bar underneath the number. Some idiot youtuber complained about it at one point and it got taken away. 2. Would like some one to bring in lost planet 2 cosmetic clothes as if feel some of it would actually fit certain situation. (be even more amazing if someone brought in eden 3 with everything) 3. The black light retribution weapons system and weapons themselves would be better in starfield rather than the vanilla bullet weapons if anything it would give neon a more heavily armed corporate vibe. 4. I would like someone to make a hab or something that would allow a person to send robots out of the ship after bountys or for outpost or structure domination. 5. Certain headwear should have minor buffs. ex: i feel the operator helmet should have some hacking slots on it for a perk.
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When you need to sell large lots to a vendor, the limited available credits and the slider can often lead to a good deal of fussing to get through the process. It would be VERY nice once you have actually found that sweet spot of 123 Iron ore, that you could actually just enter that number after waiting for the vendor restock, instead of trying to find 123 on the slider that represents 1,000,002,567 iron ore. And Yes, I have produced that much ore. I doubt if I'm the only one to do so.
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I'm looking for information on being able to turn the crystals you find on random planets and moons from the crayon look opaque to semi-transparent to try to make them look like actual crystals. Using Photoshop, I've retextured all the _color files with a 25% transparency. I'm not sure if I need to do this with the _ao, _normal, _rough, _emissive, _transmissive and/or _metal .dds textures as well. Not an issue, I just need to know if I should do it as well. Using Visual Code Studio, I've made new .mat files and renamed the proper lines to find the new textures I've redone, though if the textures I haven't altered need to be done as well, I'll have to add those names. Using Nifskope, I've redirected all the crystal meshes BSLightingShaderProperty to the new .mat files and added a NiAlphaProperty to each BSGeometry --- Here's where I'm having issues, I know there are further steps to turn them double sided, but all the tutorials are for older Bethesda games that use a different format than Starfield and I've been unable to find what I need to do next. If anyone has any information or even random suggestions as to how to proceed, I'd be grateful. --- I am following this if anyone has any ideas.
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untilC3: Community Creations Con C3 is a virtual conference for charity created by a community collaborative of like-minded and passionate modders dedicated to expanding the worlds and universes of Fallout, Elder Scrolls and Starfield. From Construction Set to Creation Kit in all its forms, we bring together gamers and creators, streamers and modders to celebrate some creations of our own and help others create theirs. During this multi-day Twitch-based event we bring together notable names, teams and some very special guests for a host of unique content to support the charitable cause Make A Wish International: Modder/Mod Team Showcases – a peek behind the curtain at some of some of the most anticipated mods in development as well as small-scale mod projects covering a wide array of categories, from quests to cosmetics. Virtual Learning Classes – Keynote speakers break down the many forms of creation tools available to allow you to reinvent the game you love most, in the universe you love most. Planned and unplanned peer networking – encouraging collaboration across projects, bringing modders everywhere together to learn, to inspire and celebrate our work. Designed to be inclusive, diverse and supportive, C3 is open to all and welcoming to all. Whether you are new to modding, a seasoned pro, or just a passionate downloader who loves our work, we invite you to join us for this community networking event. Our Mission Since 2001, Bethesda Game Studios has created some of the most imaginative, rich and expansive worlds and universes in gaming. Then they did the most remarkable thing: they opened these worlds to us to recreate, expand, customize and tell stories of our own. Modding and the celebration of modding in the universes of Fallout, the Elder Scrolls and upcoming titles such as Starfield has, to date, been an often underrepresented aspect of the fandoms. Often operating on our own, modders and mod teams create in a state disconnected from one another and the gaming community at large. C3 was created to bring together the talents and teams of modders everywhere to develop community ties and relationships among mod authors. Dedicated to being open and inclusive to all, our goal is to drop the curtain on the modding scene, allowing more fluid collaboration amongst modders and visibility amongst gamers.
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untilJonah Lobe Artist, Gamedev & World-Builder, and former Character Artist Bethesda Game Studios who worked on The Elder Scrolls IV: Oblivion, The Elder Scrolls V: Skyrim, Fallout 3, Fallout 4, and Is noted for creating the dragons of Skyrim and reimaging the supermutants and Deathclaws of Fallout and beyond. He’ll be doing a talk on creature craft and fantasy art, explaining to and inspiring modders on how he creates creatures for games. This event is part of C3: Community Creations Con C3 is a virtual conference for charity created by a community collaborative of like-minded and passionate modders dedicated to expanding the worlds and universes of Fallout, Elder Scrolls and Starfield. From Construction Set to Creation Kit in all its forms, we bring together gamers and creators, streamers and modders to celebrate some creations of our own and help others create theirs. During this multi-day Twitch-based event we bring together notable names, teams and some very special guests for a host of unique content to support the charitable cause Make A Wish International: Modder/Mod Team Showcases – a peek behind the curtain at some of some of the most anticipated mods in development as well as small-scale mod projects covering a wide array of categories, from quests to cosmetics. Virtual Learning Classes – Keynote speakers break down the many forms of creation tools available to allow you to reinvent the game you love most, in the universe you love most. Planned and unplanned peer networking – encouraging collaboration across projects, bringing modders everywhere together to learn, to inspire and celebrate our work. Designed to be inclusive, diverse and supportive, C3 is open to all and welcoming to all. Whether you are new to modding, a seasoned pro, or just a passionate downloader who loves our work, we invite you to join us for this community networking event.