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Showing results for tags 'alchemist'.
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Hello guys! I would love to build a garden by placing soil wherever I want in order plant everything I need (I'm playing as an alchemist). :laugh: Thx Poncho
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basically the idea is in the name ,what i think would be a major addition to the game is if some modder made transmutation circles and an animation for spells say u were a rune mage u would cast the spell by clapping your hand and putting them on the ground , plus there could also be animations for flames like how mustang clicks his fingers (yeah i know theres a mod for that 1) but i was hoping they would also make these animations for first person also they could make bound spells come out of a transmutation circle (rune circle) and the character pick it up as it rises out of the ground
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Followers and conjuration entities are so dumb that Skyrim really needs some improvement to them. I am thinking of few solutions to this. With good scripts there maybe could be some kind of quest that tracked player gaze with raycast. If enemy / hostile would enter gaze PC character could play animation and then signal followers or conjured minions to attack. There is of course few issues to direct approaches to this. So whole logic probably would have to be split to MCM assigned button which would actually give the command and the cone itself. This kind of mod would really be in need as skyrim combat is honestlly pretty boring and other ways to settle the fights would be neat. Including the attack command there could be also button to shove friendly npcs out of the way or kind of slip through them. I think that there are at least 2 different type of roleplay that can be achieved by such a mod. - Noble (alchemist, trader etc..) or even pacifist kind For Noble / Commoner there would probably have to be automated attack command. Which would autofire if you would stop sneaking. As such a character is not fighter. - Commander For commander you could implement the signaling animation maybe war cry... If such mod already exists please point me to it because I am completely full of the bad follower behaviour in skyrim.
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Hello, I had an idea for a mod that I think would be a great QoL additon: Adding a recruitable NPC into the game that can join your camp and adds a golden chest to your camp. You can select the "add to wares" option when looting during gameplay or simply drop items yourself into the chest. After exiting a long rest, the value of the items in the chest is added up, and they get transformed into a pile of gold worth 25/50% of the value you would get from otherwise selling them to an NPC vendor. This could be something that Whiters allows you to recruit as a sort of "NPC-only class". You just leave them in the camp like Alfira. This NPC has close to maximum friendship/romance with the PC, meaning that they can become a target for The Dark Urge. But not more than an actual romantic companion. Please let me know what you think. Would it be difficult to implement? Thank you.
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- qol
- quality of life
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THE PROBLEM: Vanilla Skyrim's Alchemy interface lists potions all your ingredients are capable of making, but only for ingredients you are currently carrying. This means if you've only 1 ingredient to make a potion, it will list that potion, but have it greyed out and won't list what other ingredients you used to make it in the very likely chance you've forgotten. THE REQUEST: A mod that either... 1) Alters the vanilla Alchemy menu to list all the ingredients you've used for listed potions and simply grey out the ingredients you no longer have in your inventory or... 2) Provides a blank book that automatically records the ingredients used for every successful potion you make. Or both.