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Found 5 results

  1. I want to modify two of the Fallout 4 perks to change their functionality. The first is Animal Friend 1, I want to change it to an "always on passive", like it was in Fallout New Vegas. Basically, I want it to make any nearby animals passive. The second one is Nuclear Physicist 3. I want to remove the explosive fusion core ejection and replace it with a function that makes fusion cores drain 0 energy, so the suit isn't draining energy from the core while it is in the power armor. Another goal I have no idea how to add is to give the same functionality to the fusion cores that power the Gatling lasers. Preferably as part of the modified perk above. Essentially what I am attempting to do is have neverending power cores, regardless of whatever device they are slotted into. Does anyone know how I can make the modifications listed above? The priority is to modify Animal Friend 1 first, as I dislike being attacked by harmless animals all the time. No, I don't want to kill them. And I want this Perk modded before the release of Far Harbor (DLC) in two weeks.
  2. I modded Animal Friend Rank 1 to make all animals non-hostile. But so far, it only works for me alone. If I take Companions, the animals instantly become aggressive again. There are two modifications I would like to make. The first is to give Dogmeat the Animal Friend faction, regardless of whether or not he is accompanying me. If it hasn't already been done, I'd like Settlement dogs and other animals to also possess this faction. Secondly, if it is possible, I want the Pacification to extend to Companions while they are with me, so they are not provoking conflict with animals. But I want them to not have it innately, like with Dogmeat, just so he can have the faction alone.
  3. I really would like to see a revamp of the pacification perks (Wasteland Wanderer, Animal Friend, Intimidation, and Robotics Expert). Basically the idea is that on the 3rd level of the perk (or an added 4th level), instead of just taking specific commands, the pacified npc would become a permanent companion, yet kill-able. Since they're permanent companions, they could have companion-specific features. Carrying items, standing guard, being placed in a settlement and working. Only humans, specific robots, and certain mutants could do labor jobs of course, but the rest could guard the settlement at least. I understand there are many different ways to pacify and command NPC's in the base game, but it really feels like they gimped out on functionality and features. I also realize that there are some mods that provide you with spawned companions and built robots, but it's not quite the same feeling as using pacification perks to pick out a worthy companion. It's far more satisfying to go out into the waste and hack/pacify a strong NPC, than simply spawning or building one. EDIT: Found a nice mod that utilizes the Animal and Mutant portion of what I wanted. It's called Beast Master, and it really goes above and beyond with extra customization as well. As for humanoids, there really isn't any mods that provide you with permanent companions. The closest I can find is Intimidation Redone, which adds some great features, like holding up humanoids, demanding caps, and even taking them captive by binding them. However, there doesn't seem to be a permanent companion option, with companion features, yet. Perhaps for humanoids it'd make more since to force a slave collar on them? It's already in the lore, and would make for an interesting slavery system. Lastly there's robots, and the best companion mod I found so far was Robot Home Defence, but it doesn't work with robotics expert, and is instead just a way to build robots with the workshop. The fact that they are already integrated into settlements and can serve as permanent companions is really nice, but I'd rather hack a robot out in the field or repair a disabled one to get it as a companion, than simply spawning one in the workshop. So yeah, the only one that's similar to my mod request above is Beast Master.
  4. I know I can't be the only one who is tired of walking through the forest and getting attacked by dogs or molerats or what have you. I got s*** to do. This was the greatest strength of the Animal Friend perks in FO3 and NV, they just wouldn't attack, I could go do the s*** I was going to do. Now you have to point your gun at it for a chance to calm one of the group, as it's attacking you. It's completely pointless now. If anyone could make a mod to fix this and any other perks that are just not as useful as they were in previous games it would be greatly appreciated. I've never made a mod before so I wouldn't even know where to start on this, my first mod will be a radio station once the GECK is released, so for now I'm just getting ready for THAT.
  5. I require assistance I got my animal friend rank 1 perk a while ago, and up till recently its worked like a charm. I used it to get past the nightstalkers in Old World Blues (new save BTW) and just got back to the Mojave. I traveled around the road around primm for a mod I downloaded and for some reason the geckos attacked me! (I've downloaded a lot of mods but they only affect weapons, armor, and a couple of new outside of combat gameplay mechanics (None animal). I've reviewed my list of mods and none effect the perk system (I think it could be a problem with the Old world blues DLC or Honest hearts {I've never played the later yet though]) I looked at the pip-boy and the perk is still there. Same goes for the mole rats, coyotes, NCR dogs, dogs, and big-horners in the mountains. I've tried upgrading the perk to rank 2, (No good) removing it via console command, adding back the same way. (didn't work), removed it again, and earned it again via leveling (still didn't work) and now I'm at my ropes end. Please Send message for help or post it Thank you for reading
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