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Found 2 results

  1. I'm making a large personal home mod and of course this comes complete with auto-sorting containers. I have no issue making the scripts to sort items into their respective containers, but I'm currently having trouble finding a way to leave equipped gear alone. ATM I'm trying to have the script identify the currently equipped items in each slot, remove all the specific items into the container, and then taking the identified gear back out of the container and reequipping them. My main problem with this is I cannot seem to find a proper function to identify and store a equipped item into a variable. If anyone can help me with this or even better know a way to have the auto-sorting script ignore the equipped items entirely I would be very grateful. I am using both NVSE and JIP LN NVSE in the mod and have tried to no avail: - GetEquippedObject - GetEquippedItemRef I am currently using these to try and store the gear as reference variables
  2. Using Vortex 1.3.22 on Win 10 x64 with 16gb ram, game in question is Oblivion with about 280 mods and about 130 plugins. So the bug happening is that if I disable the autosort feature, it will still continue to move plugins around seemingly at random without actually sorting them at all. I figured out that I was actually able to fix this issue by resetting my masterlist, upon which it began functioning as normal and no longer moving plugins around. I figured I'd report it here in case this is an issue that others may have had that can be possibly recreated, or even fixed without requiring the workaround of manually resetting the masterlist in future builds.
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