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  1. I hope you're all doing great. I've got an awesome idea that I think could really spice up Baldur's Gate 3! I've been playing the game religiously and wanted to propose something a bit quirky and fun – the Gourmet class and the College of Couture subclass for Bards. The Gourmet Class: Inspiration: The Gourmet | GM Binder Imagine a character who doesn't just fight with swords but also with kitchen utensils, summoning mouthwatering dishes and elixirs in the heat of battle. The Gourmet class is all about embracing the culinary arts in a magical way, adding a unique flavor (pun intended) to the game. Additionally, I think it would be really cool to implement some form of summonable cauldron or pot for the gourmet class. Possibly acting as a restoration or buff station depending on the meal cooking. Additionally, concentration could be used such that meals in the cauldron take a certain amount of turns to "finish cooking" (make the buff or restoration available for use). The College of Couture Subclass for Bards: Inspiration: College of Couture | GM Binder Ever thought about how fashion could be used as a form of magic? Well, with the College of Couture, Bards could use clothing, accessories, and a bit of style magic to charm, mesmerize, and even bewilder enemies and allies. Plus, they could customize their look and unlock special abilities based on their attire. These ideas might not be your usual sword and sorcery fare, but that's the point! They're meant to add a playful and unconventional twist to the game.
  2. I was really hoping that one of you magnificent people would be able to add the Bard's "College of Whispers" subclass as a mod. The simple fact of the matter is that a well built College of Whispers Bard is AMAZING because how incredibly versital they are. Particularly if you multiclass with a hexblade warlock or paladin they make incredibly satisfying spell blades. They can contribute in ANY way you need. 1) Use spells for buffing and healing 2) Inspiration in a pinch3) Can fulfill any needs you would need a rogue for (scouting, checking for traps, picking locks etc.4) Can persuade allies or decieve enemies5) Deal great front line single target damage or great ranged + aoe 6) set up your allies for amazing dunks on enemies with spells like, haste, hold person, hold monster etc. I fell like many people are sleeping on this sub class because by itself it's not very strong, but with just a few multiclass levels it's an incredible force multiplier. For example: In a DnD campaign I have A level 10 Hexblade warlock / College of whispers Bard multiclass with the dual wielder + warcaster feats . (5/5). Rapier as a pact weapon/spellcasting focus (16 dex/20 cha). They have both the thirsting blade and eldrich smite invocations. 1st round, you cast shadow blade as a bonus action and fire off a couple of eldrich blasts as your action and then gap close to melee with your movement (preferably positioning yourself for advantage via flanking or in shadow [for shadowblade advantage] on the strike) Alternatively you could cast the "true strike" cantrip to give yourself advantage. You could also use "silvery barbs" as a reaction if the spell is available in order to help defend an ally and give yourself advantage on the next strike. With pact weapon Rapier in Main hand with Previously cast 3rd level shadow blade in the left hand. They do the following on a single turn: 1st attack Main hand use eldritch smite (4d8 damage + 1d8 + 6 from rapier)2nd attack (thirsting blades) with Main hand use Psychic blades (1d8+6 from rapier + 3d6 psychic blades damage)3rd attack (dual wielder) offhand attack with shadowblade for 3d8 +4 damage Assuming you hit all three times that's 9d8 + 3d6 + 16 damage on a single turn at level 10. You're using pact slots and inspiration to basically "Smite" your enemy so if you're taking frequent short rests you can use this combo at least twice and still have plenty of bard spell slots left over for support and healing and at least 2-3 more Bardic inspiration to use for either more psychic blade attacks or support for other characters. You can also consistently do 2d8+16 and 3d8+4 damage every turn in melee or 2d10 + 3d8+4 at 20' range. or you can return to the back line and help heal/support your allies. It's just incredibly versital and fun. And of course the Whisper Bard + Paladin combo is just a melee damage machine. Though you gotta juggle your stats a bit more (best to stick with dex based weapons). You can divine smite for DAYs and use shadowblade in your main hand and rapier in your offhand for: 1st strike shadow blade + Psychic blades 3d8 + 3d6 + 4 2nd strike shadow blade + Smite 3d8 + 4d8 + 4 3rd Strike rapier 1d8 + 4d8 + 4 for a total of 14d8 + 3d6 + 12 at level 10! you can even go crit fishing with "vow of emnity" giving you advantage on every hit and if you land just ONE of the shadow blade strikes you can pump BOTH psychic blades AND a 4rth level divine smite into it for 16d8 + 6d6 + 4 on a single hit! Did I mention that at level 15 whispers bard your psychic blades damage is 8d6 per hit? So at level 20 you can dish out 16d8 + 16d6 +4... in a SINGLE ATTACK... the only spell I know of that does more damage than that in a single action is Meteor swarm. So PLEASE PLEASE PLEASE some kind soul out there give us the College of whispers bard.... you won't regret it.
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