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Found 5 results

  1. Problem Bandits at presant behave like bowsers minions, running towards you even when they are wearing fur and you are covered in high level daedric items and its clear that you are going to metaphorically jump on their heads, and they are going to die. This is not realistic or immersive; and its also not as fun as some simple changes to their behaviours could be. My goal is to via a simple change in behaviours create something that will create fun for the player as well as wonderful narritves in game. Solution When you meet a bandit, dialogue with them is started (similar to what happens at vaultheim towers); you have the option of saying that you are hear to barter with them. This makes sense because bandits in real life don't simply attack everyone that comes close - they also buy and sell. They may allow you to walk around their camp, bartering with each bandit in the camp, or they may instantly attack you; alternatively the bandits as a group may attack you whilst your in their camp. When they barter with you they dislike you so give you crappy prices. This gives you the option to convince the bandit leader to sell you quest items at a crazy price although it will likely get you stabbed in the back. Variation Not all bandits dressed in fur armour will want a scary looking person in dragonplate armour walking around their camp. So in some cases they will ask you to hand over your weapons, and or your armour. Sometimes when you are leaving the camp they will want to keep these things or sell them back to you. Additionally once you have handed over your armour and weapons to the bandit on the door there is no gaurentee that the whole camp will not turn around and attack you. Alternatively they may ask for a large amount of gold to le you trade n their camp, or they may just let you do it for nothing. This is because bandits are unpredictable. The fact that they may stab you in the back after all this is because they are (probably) jerks. Implementation I'd like to make the bandits behave capriciously - like real life gangsters and bullies. So i'd like to do this by running a random number generator once and depeneding on the outcome determine what the bandits will do for the duration of your time in the camp Also the dialogue could innitially be made with fuz ro dah; that is be silent and with subtitles. Later on we could use voice manipulation software to make iit work in a more immersive way.
  2. Hi. I dabbled a little with simple mods for Fallout New Vegas, but do not know enough scripting yet to even figure out whether such a mod is possible: I'd like a mod to make the game consider all armor and weapons that I loot as "trash", which I can sell with one click to any vendor, unless I manually toggle the "Trash" status off for any individual item. It would be amazing if the mod would also consider all other new loot (other than armor & weapons) as "bank" loot, so I can also deposit it in one of the containers in my in-game house with one click. Is such a mod possible? I believe way too many games should be user-friendly enough to have such a feature by default. It's so tedious and such a time waste to keep emptying my inventory manually and one by one every half-hour or so. P.S. If I had to choose one mod for which I would make a donation, I promise that it would be this one! Because the developer of the mod would be doing me a huge "real-life" favor. What's more valuable or precious than time, huh? And accordingly, what bigger favor can someone do me than to save me a lot of time!
  3. I'm having trouble selling my loot to the Sink. Every time I sell anything to it, it doesn't give me the caps, but when i buy any thing from it, its normal. I've tried re-installing the game, verifying the cache (on Steam), asking other forums, but nothing. I need help.
  4. Just a couple of tweaks and mechanics to make merchant stores and buy/selling better. Standing up and selecting an item in the shop opens an option to purchase it, instead of stealing it, which happens when you sneak select it. Merchant chests are now in the open, but they are master locked (or even require a key) and the key is well hidden/on the merchant. Buy/selling prices are now selected by you, and the speech skill determines what you can get away with.
  5. I would like a mod that shows my companions inventory along with my own when bartering or transferring items without having to trade with them and then go back to bartering or transferring. Ideally it would be it's own list in the pip boy so you would have weapons, Apparel, Aid, Ammo, Misc, Junk, Companion. I realize I can just use a carry capacity mod and just carry everything myself but that's not really what I want. If such a mod already exists please let me know Thank you
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