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Showing results for tags 'bg3 modding'.
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Individual Mod Deletion? Hello everyone! I apologize in advance if this is an obvious question but I'm losing my mind trying to figure this out. Say I download a pack of hairs, but I don't like one of them and I want it out of my game. Is there a way to do that? Some way to go into the files or mod manager to delete it? Just that individual hair? Or item, or clothing etc. I'd hate to have to delete an entire pack just because half of them aren't to my taste, ya know? Thank you!
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Individual Mod Deletion? Hello everyone! I apologize in advance if this is an obvious question but I'm losing my mind trying to figure this out. Say I download a pack of hairs, but I don't like one of them and I want it out of my game. Is there a way to do that? Some way to go into the files or mod manager to delete it? Just that individual hair? Or item, or clothing etc. I'd hate to have to delete an entire pack just because half of them aren't to my taste, ya know? Thank you!
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I'm new to downloading mods, but I managed to use some a couple of weeks ago for BG3. However, when I tried again just after a while to download other mods on my Baldur's Gate 3 Mod Manager, I never got the pop-up on my browser. I tried other browsers, checked if the mod manager was up to date (it was), and even tried to download manually. The manual downloads worked, but I couldn't use them on my mod manager. This happened with all six different mods I wanted to download. The first few mods I downloaded initially still work even now but I don't think I have done anything differently when I added them to my mod manager. (I was logged into my Nexus Mods account and refreshed the page multiple times. I used a VPN as well.)
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So as a mod, I would love to see someone create the three treasures of Evermeet. I think they are such a cool thing. I would add them myself but my device (mac) makes it harder for me to do things like making my own mods so sadly I'm unable too.
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So after Vortex updated, my Tut chest went from almost 5,000 items to now just over 1,500. I have THE SAME MODS installed but most of them are not showing up in my game. I know SOME have been deleted, but I still have the file (and they are not showing up in game) I have tried to reinstall/redownload the game AND the mods and Vortex. The only ones that DO show up are the ones I have redownloaded from Nexus itself.
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If there is something that is difficult for someone who doesn't know about mods like me, it is making a face and modifying it, that's why I ask for help from any of you who know how to use your professional skills to expand the number. of preset face mods since in Baldur's Gate 3 there are not as many face mods as in Skyrim, anyway if someone could recreate or import Sindel's face from mortal kombat 11 along with her hair in bg3 I would appreciate it and if you have I subscribe to Patreon to support them, yes. They ask me why a mk character because it is my favorite game and my favorite character
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As many of you might know, merchants and traders refresh their stock after every long rest and every level-up. And personally, I find this to be waaaaay too generous in a game in which its economy is already super forgiving and overtly bloated with a surplus of supplies available at nearly every merchant. Now, I know it's because they don't want players to feel as though they can permanently run out of supplies like arrows, but I think there could be a nerf mod that could de-incentivize buying out and/or pillaging merchants so frequently. The behavior in which that merchants refresh their stock after every long rest and every level-up also makes it so that players looking to optimize will know to almost obsessively check and buy out every available merchants' inventories, turning it quickly into a mind-numbing game of buying/stealing after every such long rest and level-up, meaning you can very easily get enough money and items to go through the entire game comfortably without running out super early on. Of course, it also enables frothing-at-the-mouth hoarders like myself to go on shopping-stealing sprees every time a character levels up or a long rest passes. And, well, as someone who now has well over 200,000 Gold and more scrolls, potions, elixirs, arrows, explosives, and Absolute-knows-what-else than I know what to do with, I can tell you that it's just a massive time-wasting chore that I wholly regret. It's still my first playthrough and I'm only just starting out Act 2, for the record. Getting to the requests, I would love it if there's a mod to be made that makes it so that traders only restock their inventories only after a long rest, as opposed to both every long rest and every level-up. I mean, why is it that they re-stock when I level up? It's not as though a level-up implies any significant passage of time like a long rest does. In addition, I think it'd be great if there's a set of mods that modularly disables what gets restocked. For example, a mod that disables merchants restocking on armors in particular, because seriously, who uses any of that cruddy stuff? Except you, Hide Armor +2. You're lovely. Lastly, perhaps to emulate a hardcore campaign rule, it would be great if there's a mod that makes it so that merchants just don't restock their inventories whatsoever. In other words, a 'What you see is what you get, and that's it' kind of rule. It'd make for a much more scarce playthrough that I think at least some of us would crave! #notstonks
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Hi there, I'm trying to create a mod with vanilla armor adapted to ENB, and just ran into a problem with the blue part of the armor. For some reason, only one part turns blue in the game, but I can't figure out why. There's 4 parts of armor and only "body" becomes blue. I edited armor (HUM_F_ARM_Barbarian_A_Body), tested it, and everything was fine, but then I made the final corrections and now I'm facing this. It looks like all the settings are OK. I also checked the Total Weight Limits (All; 4), Export Order, LOD Levels, LOD Distances, and they are good too. Also, I test armor without LODs, but even with them the problem is not solved. Export settings are default. I tried presets None and Model both, but no result. Screenshots of this issue & blender: UPD. Solved:
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