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Found 9 results

  1. In my game I am unsure if it's a specific mod from something of mine but it makes some glass brighter and difficult to look through or it messes with what the outside looks like as if there is literally nothing outside or Bradbertons head jar is so bright only his hair is bright as well enough to see and you can barely see his face at all. I am just requesting a mod that overhauls all types of glass or perhaps just glass windows that make it look more realistic I tried searching for one that could be around and could not find any anywhere here is an example of how some windows / glass tends to look for me in my game..
  2. I feel like the contraptions dlc is missing a couple of items, for example the machine that builds junk doesn't have an option to build bottles, which would be great for survival mode to have a supply line for water in a settlement. The auto-loom is good at creating clothes for settlers if you want to neaten them up a bit, but there is no random choice, I would like to be to have the machine produce the outfits randomly so I have a selection of clothes to give them instead of counting each of them and having to change the settings every 30 seconds. The ammunition machine is missing the .45-70 ammo type from the list.
  3. I know that proper hydration is only necessary in survival mode, but purified water and dirty water are still useful in non-survival mode games. Purified water is easy to get in abundance, but dirty water, which is used in several crafting recipes, is not. Give us the ability to fill bottles in non-survival mode games and that problem virtually disappears. If anyone out there decides to take on this project, I don't require any credit for the idea. All I ask is that if you do decide to make this mod, PLEASE consider posting it on Bethesda.net for Xbox One so that I can use it. :smile:
  4. Something like the magazine rack where you can display alcohol and nuka cola bottles would be great., seems a pity to store all those great longing bottles in a box.
  5. Hi there, It turns out that everytime I try to refill a bottle I hear the sound but nothing happens. I tried deactivating every mod that touches water but it keeps happening. Did any of you experience this issue? Do you know where to look with FOedit for incompatibilities? Thank You
  6. So, I've actually never made a mod myself, though I'm looking to do a completely different idea once I get past finals for school, but I had a pretty simple idea that I think would change the gameplay a lot: Bottle Combat! The basic premise of the mod is that it would turn bottles into a melee or throwing weapon that could be used in combat. Eventually they'd break, but that's not really a big deal since they'd be pretty easy to get. The first time a bottle is used as a melee weapon, it would shatter and do extra damage. It would act like a blunt weapon when you swing it.Once you break it initially, it'd do a little less damage, and probably act more like a knife.When thrown like a grenade, it can shatter and do damage if it hits foes, or be used to attract their attention like in The Last of Us. That's about all I've got. But, it'd make Nuka-Cola even more useful. Aside from giving you a cap, you'd also get a weapon out of it when you drink it. Maybe you could even fill them with radioactive material so when they shatter they do rad damage...? Any thoughts on how feasible this is? (If someone does decide they want to make this, while I can't help much in the programming department, I can certainly make pretty headers & whatnot for the mod page since I'm an artist.)
  7. This doesn't really require much explanation. Player-crafted potions have bottles relative to their effects instead of the minor healing potion bottle. All a modder would have to do is make the texture change according to type and make the mesh change according to potency; with the exception of potions that always use the small brownish bottle.
  8. Now that Skyrim Recycling breaks down empty bottles to usable glass (I can hear you Oldrim Hearthfire lads grinding your teeth remembering that mess, I did too) it's time to bring something from Fallout 4 over here. No, not Ug'Qualtoth! I refer to the mods that gave you empty bottles when you downed a Nuka-Cola, Sunset Sarsparilla, and so on. Look, it's canon... empties are all over the place as immersive clutter, therefore they really should be left behind unless you slung the wine bottle into the fireplace after hitting the dregs. Ditto with ale, mead, and even beer! I posted it here as I am uncertain whether to add to the tons of Mod Whinging (er, requests) or just suggest it directly to the author of Recycling as an optional file.
  9. Hi everibody, i dont know if im in right place to Ps4 but i need to know if is possible do some kind of cantimplore or just one dirty requirment to create clean water. I do my builds for very long and empty maps with no respawns and stuff, but the bottles end. 1, 5L for just 0, 5L of clean looks me absurd and loosing 2 bottles for creation is not good for bussiness. In pc have no problem and can do some stuff by myself but i dont know about ps4 limitations and if must be done in creation kit or just xedit. Please some guy with head to some tips plisss.
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