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Found 2 results

  1. The current layout of the spell locations match that of an xbox controller. I actually play pc games with a switch controller which results in the a and b, and x and y buttons to bes switched from the corresponding locations. I was just hoping for the spells to match the button location of a switch controller.
  2. I don't know what I'm doing when it comes to making mods. My question, more specifically, is: I am playing Growl: Werebeasts of Skyrim, and I keep transforming back by accident because the control is mapped to holding down the howl button. I don't think that's a good placement, I want it to be L3. I hoped that it wouldn't be complicated to layer another mod over top that changed Growl's controls, but I don't know if that's actually something I can do: make a mod that affects another mod rather than the base game. If it's not doable that way, could I ask for access to Growl's build, and make my own modifications? It wouldn't be easy for me to figure out how the build works, I have only minimal understanding of coding, but I like to think I could find the bit that's waiting for RB - held down and tell it to wait for L3. Frankly, I'd also like the frequency of involuntary transformations to be higher, or enforce nudity during transformation. But I'd start with mapping a function to a button that is otherwise useless, instead of trying to make the player use a button that already has a frequent combat purpose.
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