Search the Community
Showing results for tags 'characteristics'.
-
Hello, I don't know how to develop mods, but I have a few ideas that I don't know if someone could do. Let's see what you think New options in Game - Claim plant; the dinosaurs go to the area where the plant is, when the call function is activated, and they will remain near or (defined area) while the function is active Plant or rock that is hidden by the landscape or invisible object. You can on / off the claim Configure options: come walking or running entire map or an area herbivores, carnivores, large, medium, small, all a certain species etc. - Piscivorous and carnivorous invisible feeder (carnivorous with bodies of dead dinosaurs with pool of blood, viscera and bones). Remains of dinosaurs and partially devoured dinosaurs - Invisible lagoons can be built on land with water, with Invisible fish feeder and hatchery (without path) - Natural buildings version to integrate and hide buildings in the landscape (option to invisible buildings) - Demolish aviary and release locked flying dinosaur or hatchery of birds without aviary can release dinosaurs - Buildings works without path - Dinosaurs hatchlings and nests of eggs - Hatchery Buttons Cancel All Eggs Select All Eggs and Begin Task Sell eggs Dinosaurs Characteristics and Behavior - Following the leader; the selected dinosaurs follow the leader in his movements (movement in herds). When the leader stops, the herd goes into an automatic state (stanb, lying down, eating, etc.) - Select dinosaur or group of dinosaurs to control: order to lie down, to hunt a dinosaur, chase a dinosaur without actually hunting it, eat, walk, run, follow the leader dinosaur, leave the dinosaur on automatic, etc. Optional: define the duration of the action - Define route points and give order to follow the route to selected dinosaurs, reach the end and remain in stand until further order. Options: Assign dinosaurs Walking point (go walking to this point), Running point (go running to this point), Wait point (3 options for example, 10 seconds, 30 seconds and 60 seconds), Begin point and End point Status at the end: automatic, stand, panic...etc Play or stop route - Big dinos also hunt in groups, devour prey, do not kill them and leave. They remain close to the prey until it is completely devoured, and defend it from other predators (except with compatible species) - Injured dinosaur, walks with a limp - Configure different colors and sizes for males and females - Carnivorous dinosaur that hunts another dinosaur: The mouth and the head stained with blood - Behavior example: velociraptor with a camera very close to his face, averts his gaze from one eye and looks towards the camera, and makes a threatening gesture, looks straight ahead again, repeatedly... after 15 seconds like this, he launches a bite to the camera or gets up and leaves upset - Behavior example: Deinosuchus grabs a paralophosaurus and twists off its head, dies instantly, and swallows the head, then drags the body into the water and devours it with other crocodiles - Behavior example: Carnivore hunting: Lurk among the trees before going out to hunt the prey - Behavior example: Carnivore hunting: Stalks and surprises its prey lying on the ground Thanks!
-
- mods
- characteristics
-
(and 5 more)
Tagged with:
-
I've found a great many of the character mod backstories to be very interesting as to detail and content. Now, if only there were more of those stories that actually impacted on that NPC mod and their subsequent use in gameplay. I'd guess that is pretty tough to do or a lot more folks would be doing it.
-
- npcs
- characters
-
(and 4 more)
Tagged with:
-
I made this thread because I find interesting this topic: Some people like to play more than one character in Skyrim at a time. Some people prefer to finish all they wanted with a single character and then move on to another. Whichever is your way of playing, we all have that one character who is going to be our "Main Character". The one who if we had to delete every other save except one, it would be that one exception. Your favorite in other words. That's what I want to know, I want people to post their character with their attributes. You post a picture of him/her and then add information to know who he/she is. There are some things I would like you to post in the information about your character (apart from the name) and other for optional additional info. Recommended: - What makes your character unique? (and his race) - If he/she wears the same armor-weapon all of the time, or if he/she changes it... why? - The combat style and why did you choose that. - The kinds of quest your character would be facing. Additional: - Personality - Backstory - Mods you installed in that character to make it go with the type of person you chose. I would like the presentation of your character to go like the one I'm about to show you, but if you prefer another one it's okay. ------------------------------------------------------------------------------------------------------------------------------------------------------------ Meet... Reigan (For some reason the image was removed...) - A Nord. He is unique because of his appearance. A golden knight that has four wings, which supposedly should allow him to fly but that would make no sense :tongue: A knight who uses the power of his magical swords to defeat enemies that threaten his lands. He possess no magic, and that's why he is limited to brute force... and the force of a Dragon (the dragon form shout) - He wears the same armor and weapons all the time because his looks are permanent. Like a full videogame character. Its is full heavy armor because he needs all the protection possible because of dual wielding. - Since he is supposed to be a full knight, he uses swords... but they are enchanted :laugh:. Also, he is a Dual Wielder because his power is fully centered in attack rather than defense which is covered by his armor and potions. A complete melee character. - He fights for justice and peace, so he would be facing quests that require to fight bosses at the end. Quests in which he ALWAYS has to make his way fighting enemies. Additional information: -He is the most calm he can be. He is a Dragonborn... but keeps it as a secret in order to make people focus on his own skills rather than the ones given by the dragons themselves; that's why he has a lot of honor in his soul. Once he defeated Miraak, ignoring completely the Daedric Prince Hermaeus Mora, he decided to perfect his skills in using the Dragon Aspect shout because he noticed that it made him better at melee attacks. Although he likes magic, he prefers to stay away from it and focus on skills that make him a true knight. He likes to lead in their adventures, and that's why he is followed by his comrades in facing the dangers that this world has for them. --------------------------------------------------------------------------------------------------------------------------------------------------- Now it's your turn! :D