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Showing results for tags 'climb'.
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Hello! As a big fan of the Planet of the apes movies, I have decided to create an Planet of the apes mod! (This may not be the most lore friendliest mod). Features: Become a Chimpanzee (maybe other kind of monkeys too). Climb in trees as Chimpanzee. Climb on buildings as Chimpanzee New Chimpanzee perks wich makes the Chimpanzee smarter (makes you able to maybe equip armor and ride horses and stuff) Swing across in trees. If you chose to become the Chimpanzee in the race menu you will get another starting place. Jump farther and longer. Run like a Chimpanzee. Sneak (Sneak on all four, maybe an perk wich makes you able to sneak regulary) New quests. New houses. New cities and villages. New land. Chimpanzee colonies Chimpanzee leaders (You can become one and create your own colony) This is what I need: A modeler. An animator. Scripter/Modder. (maybe more then one) I create the new land and houses and stuff. Send me a PM if you want to help! Thank you!
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I would be very happy to see an climbing mod in skyrim at least one like the P-Froggys Wall Climbing 0.5 BETA I'm Sure there are many potent modders on the nexus to accomplish that. thank you.
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Hello guys, umm well the title pretty much describes my problem, in any case the thing is, during the quest At the Summit of Apochrypha (or whatever) when i'm asked to tame Sahrotaar i use the shout he comes down to me, but after that he just says something and asks me to climb on, this is exactly where it bugs cause there is no option to climb normally interactions are made with the E key by default, but there is absolutely no option at all he just stands there. i deactivated and uninstalled my mods but nothing, i also loaded an older save but that didn't do it, i tried hitting and bashing and shouting Sahrotaar again and again, i really need help guys please :( :unsure:
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I was introduced to "The Elder Scrolls" with "Oblivion". imho Daggerfall Unity with its many mods make it better than Oblivion in Many many many ways. I am excited to see what mod makers will make in the future. I have an Idea for a few simple mods that could be simple yet complex. I'm not sure as I am no programer. Mod A. Kajiit Night Vision. I love the visual monochromatic element of Khajiit vision in Oblivion. The bonus's from "Races Redone" covers all the game mechanic so this is only a visual mod for Kajiit's that kicks in when visual light levels drop below a certain percent with an x-time adjustable delay. I suspect it would alter DFU's lighting settings temporarily to elminate shadows and push into a monochrome mode. But would only trip back when exposed to full visible light for X amount of time. The con is that once adapted to darkness that going into daylight causes a temporary white blindness and disables "access waggon without leaving dungeon" prompts. Mod B. Kajiit type variance. This is only a visual set of Player paperdolls for Kajiit's allowing for the more fluffier versions as seen in oblivion and skyrim. Lynxs, cheetahs, and tigers oh my. Con. Only applies to the player paperdoll not the in game sprites. Mod C. Climbable Trees. Bonus, get away from ground only mele attacks. Con, trees must now be colideable objects which is bad with trees with large roots. Tedious-Travel type programs become useless without a road-follow mod; which "travel options" does integrate with "basic roads" Also certain species can easily climb trees. Spiders anyone?. Mod D: Alfiq species. (a silly silly idea) In game play a thieves, spellcasters, etc. Mainly non mele combat. Inventory is unlimited as it uses a "transport crystal" to a secondary "base crystal" which requires a raided tomb, a constantly rented room at an inn, or a purchased house. Each has differnt prices but also percentage of loot being stolen, ie reliability. First person perspective is considerably reduced in height. Night vision as described above is constant but with quarter white blinding in sunlight. The ability to charm someone like a bard is increased. Only meats can consumed. All armor found must be "reworked" by a black smith/armorer to be effective and is full price. Said armor has a high weight restriction that slows down running, jumping and climbing. Paper doll is reduced to a small selection of unique Alfiq images. Other than helmet and body armor only rings, necklaces, bands, etc can be worn. Prefferably magical ones. All in all a VERY SILLY IDEA. Somehow I imagine if anyone did this, images of popular comicbook cats would show up. Garfield, Bucky, Dexstar, goose, etc. Verry silly. So there are four verry silly silly ideas. I hope I have inspired some of you as that is all I can do. As I mentioned I am no programmer so all I can do is suggest and dream. To all those who delve daggerfall; may the dungeons be deep and interesting, the loot be light weight to carry and expensively sold, may the monsters dispatched with enjoyable challenges!