Jump to content

Search the Community

Showing results for tags 'club'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Nexus Mods Hub
    • Site Updates
    • Site Support
    • Account Support
    • Vortex Support
    • Nexus Mods App
  • Modding Discussion
    • Mod Troubleshooting
    • Mod Ideas
    • Modding Academy
    • Articles and Guides
  • The Lounge
    • Newbies
    • General Chat
    • Gaming
    • Hardware and software discussion
    • Off-Topic
  • Moderation
    • Formal Warnings and Bans
  • Discussions
  • Vortex
  • Cyberpunk 2077's Mod Ideas
  • Cyberpunk 2077's Discussion
  • Baldur's Gate 3's Discussion
  • Baldur's Gate 3's Mod Ideas
  • Blade & Sorcery's Discussion
  • Blade & Sorcery's Blade & Sorcery: Nomad
  • Elden Ring's Discussion
  • Elden Ring's Mod Ideas
  • Fallout 4's Discussion
  • Fallout 4's Mod Ideas
  • Fallout 4's Creation Kit and Modders
  • Skyrim's Skyrim SE
  • Skyrim's Skyrim LE
  • Skyrim's Skyrim VR and Consoles
  • Skyrim's Mod Ideas
  • Skyrim's Creation Kit and Modders
  • Monster Hunter's MH Rise
  • Monster Hunter's MH World
  • Morrowind's Discussion
  • Morrowind's Spoilers
  • Morrowind's Lore
  • Morrowind's Construction Set and Modders
  • Morrowind's Troubleshooting
  • Mount & Blade II: Bannerlord's Discussion
  • Mount & Blade II: Bannerlord's Old Games
  • Oblivion's Discussion
  • Oblivion's Mod Ideas
  • Oblivion's Mod troubleshooting
  • Oblivion's Oblivion Construction Set and Modders
  • Oblivion's Spoilers
  • Ready or Not's Discussion
  • Red Dead Redemption 2's Discussion
  • Red Dead Redemption 2's Mod Ideas
  • Resident Evil Remakes's Resident Evil 4
  • Resident Evil Remakes's Resident Evil 3
  • Resident Evil Remakes's Resident Evil 2
  • Resident Evil Remakes's Resident Evil Village
  • Starfield's Discussion
  • Starfield's Mod Ideas
  • Starfield's Creation Kit and Modders
  • The Witcher's The Witcher 3: Wild Hunt
  • The Witcher's Mod Ideas
  • The Witcher's The Witcher 2: Assassins of Kings
  • The Witcher's The Witcher
  • The Witcher's REDEngine and Modders
  • Spider-Man's Spider-Man Remastered
  • Spider-Man's Miles Morales
  • Spider-Man's Mod Ideas
  • Fallout New Vegas's Discussion
  • Fallout New Vegas's Mod Ideas
  • Fallout New Vegas's Mod Troubleshooting
  • Fallout New Vegas's GECK and Modders
  • Fallout New Vegas's Spoilers
  • Stardew Valley's Discussion
  • Fallout 3's Mod Ideas
  • Fallout 3's Discussion
  • Fallout 3's GECK and Modders
  • Fallout 3's Spoilers
  • Fallout 3's Mod Troubleshooting
  • Dragon Age: Origins's Discussion
  • Dragon Age: Origins's Builder Troubleshooting
  • Dragon Age: Origins's Mod Troubleshooting
  • Dragon Age: Origins's Mod Ideas
  • Valheim's Discussion
  • Dark Souls's Dark Souls
  • Dark Souls's Dark Souls 2
  • Dark Souls's Dark Souls 3
  • Dark Souls's Dark Souls Remastered
  • Mass Effect's Legendary Edition
  • Mass Effect's Original Trilogy
  • Mass Effect's Andromeda
  • Hogwarts Legacy's Discussion
  • Subnautica's Subnautica
  • Subnautica's Below Zero
  • XCOM's Discussion
  • XCOM's Mod Ideas
  • XCOM's Enemy Unknown
  • XCOM's XCOM 2
  • Jurassic World Evolution's Jurassic World Evolution 2
  • Jurassic World Evolution's Jurassic World Evolution
  • 7 Days To Die's Discussion
  • Anno 1800's Discussion
  • Assassin's Creed's Odyssey
  • Assassin's Creed's Valhalla
  • Fallout 76's Discussion
  • Fallout 76's Mod Ideas
  • Far Cry's Far Cry 3
  • Far Cry's Discussion
  • Final Fantasy's Discussion
  • Final Fantasy's VII Remake
  • Final Fantasy's XII The Zodiac Age
  • BattleTech's Discussion
  • Dying Light's Dying Light
  • Dying Light's Dying Light 2
  • Dragon's Dogma: Dark Arisen's Discussion
  • Dragon's Dogma: Dark Arisen's Mod Ideas
  • Dragon Age: Inquisition's Discussion
  • Dragon Age: Inquisition's Mod Ideas
  • Dragon Age: Inquisition's Troubleshooting
  • No Man's Sky's Discussion
  • No Man's Sky's Mod Ideas
  • The Elder Scrolls Online's Discussion
  • State of Decay's State of Decay
  • State of Decay's State of Decay 2
  • Planet Zoo's Discussion
  • Neverwinter Nights's NWN Discussion
  • Neverwinter Nights's NWN2 Discussion
  • Neverwinter Nights's Mod Ideas
  • My Summer Car's Discussion
  • Metal Gear Solid V: The Phantom Pain's Discussion
  • MechWarrior 5: Mercenaries's Discussion
  • Kingdom Come: Deliverance's Discussion
  • Kingdom Come: Deliverance's Modding Tools and Modders
  • Devil May Cry 5's Discussion
  • Star Wars Jedi's Fallen Order
  • Star Wars Jedi's Survivor
  • Star Wars: Battlefront II (2017)'s Discussion
  • Sekiro: Shadows Die Twice's Discussion
  • Pillars of Eternity's Pillars of Eternity
  • Pillars of Eternity's Pillars of Eternity 2: Deadfire
  • Palworld's Mod Ideas
  • Palworld's Discussion
  • Palworld's Unreal Engine and Modders
  • Dragon's Dogma 2's Discussion
  • Dragon's Dogma 2's Mod Ideas

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 7 results

  1. It bothers me that there are red and white stripes as well as the ring of stars from the Fallout version of the US flag on the Minutemen paint for weapons and armor that is available on the Creation Club. I know that the Minutemen take their name and inspiration from a US Revolutionary War-era militia, but to me that doesn't necessarily mean that they have to be patriotic to the US. I think there's even a reasonable chance that many of them would see the USA as quite foolish, considering they were one of the main instigators of the Great War. I would much prefer a retexture of all the Minutemen paints (weapons, armor, power armor) to remove the US flag elements and replace them with the shades of blue and white that the Minutemen use, and/or the Minutemen emblem. I would greatly appreciate a mod that does this. I'm also willing to give it a try myself, if anyone knows how I could go about it.
  2. Hello, I am new to this mod stuff and was wondering why frostfall classes the walking stick as a war axe instead of a mace. this causes problems with the killmoves and the perks. I tried to open it in the Creation Kit, change it from one hand axe to one hand mace but now my character swings an invisible stick and the real on stays on my hip. if someone could explain how to fix this I would be very thankful.
  3. Hello guys, I know, I know, my Title will probably not make sence to you or may cause you to instantly hate me without knowing why I prefer Creation Club over mods. (for now) I am not here to defend Bethesda or something like that. I just want to share my points of view and why installing mods for Games like Skyrim and Fallout New Vegas were not great experiences to me. Let me get one thing straight right of the start, the prices on the creation club are god awful! I cannot see why I should spend 5$ for one armor set or a weapon, yet I have to admit that I prefer the concept of creation club over modding with the nexus mod manager for example. I started to mod my games around two years ago first with Fallout New Vegas, then with Skyrim. I am currently playing Skyrim with Requiem, RND, Frostfall, Campfire and some more. First thing that really bothered me about some mods is that people not always post instructions on how to install them. Requiem and Frostfall do an oustanding job though to explain how to install them. And yes there are tutorials on youtube, which I watch, like the one from gopher. The second thing that really bothered me is to find out if those mods would work together or not. In my case most of them worked together. HOWEVER after around a houndred ours of gameplay my game started getting wierd and glitching out. Later I found out that one mod conflicted with another and therefore I could start my game from beginning again. That is simply heartbraking. The third thing that annoyed the hell out of me was that I recently just figured out that some mods I used were simply out of date. For example Realistic Needs and Diseases. I did not know that someone made a version 2.0 for RND because the Nexus Page did not show that there was a version of RND that was more up to date. It is really hard to figure out if someone made an updated mod of a mod from another Author. I get the mods I want to try out from video showcases on youtube, however they often link to outdated versions since most of them are a year old or older and often the mod Author does not link to the latest version of the mod. The Last thing that really annoys me are the mods, which require other mods just to work. One bigger Mod really wanted to try out Required another mod and guess what? This Mod also required another mod and even that third mod required a fourth mod just to work! (I am not talking about the most essential Mods Like SkyUI or SKSE etc.) Those things for example, will not happen with creations from the creation club and that is why I prefer creation club or rather the Idea of creation club over mods. To me, modding my game is way more work then it is fun. And when I install mods I always have to fear :"Did I install those right? Will they work with my other mods? Hopefully my game does not crash" and so on. Sure you can argue that all mods are free, which in itself is great, however Is it really "free" when I have constantly work towards getting the mods function properly or if I have constantly to worry about If the mods work together properly? Is there really no way for Nexus and modders to get rid of atleast some of those things? I mean cannot nexus ensure, that when I search for Realistic Needs and Diseases that it will show me the latest version instead of the most popular one? I am not refering to the search engine wich will show me the latest uploads because those are most of the time translations anyway. Or is it not possible that people on the site can upload "packs" of mods which are confirmed to work together and are up to date and which I can install with the click of a button? Thanks for hearing me out.
  4. It feels like I should be able to paint robots the same way I can my weapons, armour, power armour and pip-boy. I feel like that could also be said for Vanilla faction and hot rodder paints.
  5. trying to make a patch. Hey folks, been awhile since i've been in here. i'm currently running alternate start and for some reason it seems to break two creation club start up quests for me, arcane archer pack and arcane accessories pack. tried asking arthmoor about it but it looks like my post got deleted. so i'm trying to make a patch so those two quests will start properly or at the very least the items from them will get added to the leveled list like they usually would, i don't care if i get the items at the start as that felt a bit cheaty anyways, but i'm having a hard time figuring out how to get the leveled lists to inject properly. it's been awhile since i've messed with it. so i have two questions; how can i get the quest to start properly, ie can i change it to start based off of a letter added to the player's inventory? second, how can i force the leveled lists to inject into vendors without relying on the associated quests for these two creations? side note; both creations are installed properly and other creations have their items and quests started properly. so far only the two above fail to start. no idea why, i've compared them in the kit and they all rely on starting after character gen, but only some fire properly and others don't.
  6. The idea behind the virtual workshop is pretty cool but lacks functionality. It'd be cool if you still got experience for killing enemies in the VR pod. Is there a way to enable XP for combat in the VR pod? I'm assuming there must be, if there's a way to disable it.
  7. I would love to have the Creation Club paint category added to this modded General's outfit. The chestplate present in Vanilla and the additional combat pieces added by the mod taking on the texture of the chosen Creation Club skin. (This reminds me of Obi-Wan wearing some of the armour of his men during the Clone Wars just to be that tiny bit more relatable)
×
×
  • Create New...
  翻译: