Jump to content

Search the Community

Showing results for tags 'collisions'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Nexus Mods Hub
    • Site Updates
    • Site Support
    • Account Support
    • Vortex Support
    • Nexus Mods App
  • Modding Discussion
    • Mod Troubleshooting
    • Mod Ideas
    • Modding Academy
    • Articles and Guides
  • The Lounge
    • Newbies
    • General Chat
    • Gaming
    • Hardware and software discussion
    • Off-Topic
  • Moderation
    • Formal Warnings and Bans
  • Discussions
  • Vortex
  • Cyberpunk 2077's Mod Ideas
  • Cyberpunk 2077's Discussion
  • Baldur's Gate 3's Discussion
  • Baldur's Gate 3's Mod Ideas
  • Blade & Sorcery's Discussion
  • Blade & Sorcery's Blade & Sorcery: Nomad
  • Elden Ring's Discussion
  • Elden Ring's Mod Ideas
  • Fallout 4's Discussion
  • Fallout 4's Mod Ideas
  • Fallout 4's Creation Kit and Modders
  • Skyrim's Skyrim SE
  • Skyrim's Skyrim LE
  • Skyrim's Skyrim VR and Consoles
  • Skyrim's Mod Ideas
  • Skyrim's Creation Kit and Modders
  • Monster Hunter's MH Rise
  • Monster Hunter's MH World
  • Morrowind's Discussion
  • Morrowind's Spoilers
  • Morrowind's Lore
  • Morrowind's Construction Set and Modders
  • Morrowind's Troubleshooting
  • Mount & Blade II: Bannerlord's Discussion
  • Mount & Blade II: Bannerlord's Old Games
  • Oblivion's Discussion
  • Oblivion's Mod Ideas
  • Oblivion's Mod troubleshooting
  • Oblivion's Oblivion Construction Set and Modders
  • Oblivion's Spoilers
  • Ready or Not's Discussion
  • Red Dead Redemption 2's Discussion
  • Red Dead Redemption 2's Mod Ideas
  • Resident Evil Remakes's Resident Evil 4
  • Resident Evil Remakes's Resident Evil 3
  • Resident Evil Remakes's Resident Evil 2
  • Resident Evil Remakes's Resident Evil Village
  • Starfield's Discussion
  • Starfield's Mod Ideas
  • Starfield's Creation Kit and Modders
  • The Witcher's The Witcher 3: Wild Hunt
  • The Witcher's Mod Ideas
  • The Witcher's The Witcher 2: Assassins of Kings
  • The Witcher's The Witcher
  • The Witcher's REDEngine and Modders
  • Spider-Man's Spider-Man Remastered
  • Spider-Man's Miles Morales
  • Spider-Man's Mod Ideas
  • Fallout New Vegas's Discussion
  • Fallout New Vegas's Mod Ideas
  • Fallout New Vegas's Mod Troubleshooting
  • Fallout New Vegas's GECK and Modders
  • Fallout New Vegas's Spoilers
  • Stardew Valley's Discussion
  • Fallout 3's Mod Ideas
  • Fallout 3's Discussion
  • Fallout 3's GECK and Modders
  • Fallout 3's Spoilers
  • Fallout 3's Mod Troubleshooting
  • Dragon Age: Origins's Discussion
  • Dragon Age: Origins's Builder Troubleshooting
  • Dragon Age: Origins's Mod Troubleshooting
  • Dragon Age: Origins's Mod Ideas
  • Valheim's Discussion
  • Dark Souls's Dark Souls
  • Dark Souls's Dark Souls 2
  • Dark Souls's Dark Souls 3
  • Dark Souls's Dark Souls Remastered
  • Mass Effect's Legendary Edition
  • Mass Effect's Original Trilogy
  • Mass Effect's Andromeda
  • Hogwarts Legacy's Discussion
  • Subnautica's Subnautica
  • Subnautica's Below Zero
  • XCOM's Discussion
  • XCOM's Mod Ideas
  • XCOM's Enemy Unknown
  • XCOM's XCOM 2
  • Jurassic World Evolution's Jurassic World Evolution 2
  • Jurassic World Evolution's Jurassic World Evolution
  • 7 Days To Die's Discussion
  • Anno 1800's Discussion
  • Assassin's Creed's Odyssey
  • Assassin's Creed's Valhalla
  • Fallout 76's Discussion
  • Fallout 76's Mod Ideas
  • Far Cry's Far Cry 3
  • Far Cry's Discussion
  • Final Fantasy's Discussion
  • Final Fantasy's VII Remake
  • Final Fantasy's XII The Zodiac Age
  • BattleTech's Discussion
  • Dying Light's Dying Light
  • Dying Light's Dying Light 2
  • Dragon's Dogma: Dark Arisen's Discussion
  • Dragon's Dogma: Dark Arisen's Mod Ideas
  • Dragon Age: Inquisition's Discussion
  • Dragon Age: Inquisition's Mod Ideas
  • Dragon Age: Inquisition's Troubleshooting
  • No Man's Sky's Discussion
  • No Man's Sky's Mod Ideas
  • The Elder Scrolls Online's Discussion
  • State of Decay's State of Decay
  • State of Decay's State of Decay 2
  • Planet Zoo's Discussion
  • Neverwinter Nights's NWN Discussion
  • Neverwinter Nights's NWN2 Discussion
  • Neverwinter Nights's Mod Ideas
  • My Summer Car's Discussion
  • Metal Gear Solid V: The Phantom Pain's Discussion
  • MechWarrior 5: Mercenaries's Discussion
  • Kingdom Come: Deliverance's Discussion
  • Kingdom Come: Deliverance's Modding Tools and Modders
  • Devil May Cry 5's Discussion
  • Star Wars Jedi's Fallen Order
  • Star Wars Jedi's Survivor
  • Star Wars: Battlefront II (2017)'s Discussion
  • Sekiro: Shadows Die Twice's Discussion
  • Pillars of Eternity's Pillars of Eternity
  • Pillars of Eternity's Pillars of Eternity 2: Deadfire
  • Palworld's Mod Ideas
  • Palworld's Discussion
  • Palworld's Unreal Engine and Modders
  • Dragon's Dogma 2's Discussion
  • Dragon's Dogma 2's Mod Ideas

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 9 results

  1. I've been trying to get breast collisions working in my game, but I can't seem to get it working. This is my mods list: Is there anything I need to do to my mods, or do I need different mods entirely? Any help is appreciated!
  2. i'm trying to make a bigger collision for bullet casing. every tutorial is telling me to make bhkRigidBody, but whenever i add it, the bullet casings turn into error signs. is there a way to resize bhkPhysicsSystem?
  3. i've made a weapon that's producing a lot of large ammo casings whenever fired, which sometimes makes it difficult to walk, especially inside tight spaces. how can i make the ammo casings player uncollidable just like corpses are?
  4. i made a weapon that's producing lots of large casings when fired, but they are making it difficult to walk when fighting in tight spaces. how can i make ammo casings player uncollidable just like corpses are?
  5. Hey all, I'm currently trying my hand at some simple meshes made in Nifskope, by combining several different items into one mesh. While I can get the meshes to work and keep the correct textures, the collisions are never present for any items I added into the original nif. What I am asking is; is it possible to see, select or even copy and paste collisions within Nifskope? If the answer is yes (And I hope it is) does anyone know how to achieve this, or have links to any tutorials regarding the subject. Cheers, Bay K.
  6. Well let me start off by saying I've had the worst month trying to fix what should be a simple thing, I resized and object in Nifskope and only later found out I have to resize the collision as well for it to work. I tried using the blender nif plugin which doesn't work for me. I tried the 3ds max 2013 I can import but I cant export collision or do any of the basic things I need to as per vague tutorials. everyone keeps saying to refer to Skyrim tutorials that do nothing to help things and there's little to no information on how to do a bloody collision for a model. How come in papyrus scripting and xedit I can do complex things such as create opening and closing vault door and linking up power through splines but edit simple collisions is such B.S. my free trial of 3ds has ended and i'm no closer to my fix for collisions than I was a month ago, the key gens don't load or exist. to be quite frank I might just upload the nif for anyone to do whatever is need to make them work.
  7. Hello, So I have successfully created a mechanic where a tent, door, and x marker is moved in front of the player. The problem is when the WastelandMarquee model is moved to the player it loses its collision and I can walk right through it. Does anyone know why this happens and how to fix it? In order for the moveto player command to function I also had to use the WastelandMarquee model as an activator, so perhaps that is the issue? Thanks.
  8. I know that regenerating the precombines and the previs this is solved, but is it the only option or is there some other way to do it? I am creating a cleaning mod and I think it would be better not to regenerate the precombines (to make it more compatible with other mods), except in more complicated places like Bunker Hill and the Hangman's Alley.
  9. So...I have wanted to add a collision box to my item so I can interact with it. It turns out that is quite difficult. There is not many tutorials or documentation for this topic and even the ones that I found are unusable - since 3ds max 2013 is basically unobtainable. So my question is how I should make the collision box for my items without 3ds max. I suppose that there has to be some way as people are releasing mods. I do not think that every modder that released some mod has some super-secret modder-only copy of 3ds max 2013.
×
×
  • Create New...
  翻译: