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Found 2 results

  1. Is it possible to let dogmeat do finisher moves right at the beginning of the battle, no matter if he kills the enemy? I haven't found any script or creation kit reference to manipulate this. Does anyone know how to do it?
  2. I would like my character to perform similar to the A.I when entering combat (unsheathing the weapon to activate the effect). Some may think this is silly or trifle, but I find little aspects like this to be very enjoyable while also entertaining. Imagine how neat it would be to see your character and companion fight enemies, take cover when needed, and heal themselves, all without a single menu screen popping up -- regaining control of your player once you defeat your foes or resort to sheathing your weapons to escape. I think this would be an awesome alternate play style from the vanilla combat, to share the qualities of other RPGs where you watch your character handle combat situations rather than manually controlling every action yourself. In short: Can you make the player character use the NPC's AI script during combat? Does such a mod already exist? Is this possible? Ideas: The mod only triggers and disables when unsheathing and sheathing your weapons.An option for free cam (tfc) to activate once a fight begins, then deactivate when regaining control of the player.Possibly compatible with combat mods such as Duel - Combat Realism and Deadly Combat. In closing, if this has already been brought up, excuse me. If a mod like this has already been made, could you please show me! Hopefully some light sheds upon this. Thank you for your time.
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