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Showing results for tags 'constructionset'.
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I recently got into modding and just tried to make my first item; a playable version of the Fighters Guild wall shield decoration. I was able to separate the model from the swords, made it the correct size, and gave it the texture from the actual decoration object (I copied the textures and made a new directory for them under "Armor" in textures). For some reason though whenever I go into the CS and create a new item and click my .nif file in "WorldModel" and "Male Biped Model" I get the error that states "Invalid Directory". Does anyone know how I could possibly fix this? My mesh is under "Oblivion/BSA Commander/bsacmd/meshes/armor/mymod" and my texture is under "Oblivion/BSA Commander/bsacmd/textures/armor/MyMod".
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- constructionset
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Hello! I have some questions, i am a begginner modder. 1 how could i change the spell cast chance in constrution set? 2 how could i change the spell cost in constrution set? 3 is there any way witch is compatible woth openMW to incrase the maximum atrivute/skill level (for eample to 200)? 4 how am i able to make the * vanish ? (if i edit a creature/ NPC other thing it gets a * but if I make it accidentaly im not able to but it back to normal? becuase with other mods it will upwrite that creature... ( NO I DONT WANT TO CHANGE THE MOD LOAD ORDER. )) Can i some how make it back to deffault ?
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Hello!I've been playing a pretty heavily modded Steam Oblivion with OBSE, through Mod Organizer 2, for months now, and after implementing the "force load libraries" workaround, it's been great.That being said, I want to run the construction set through MO2, so I can edit a couple of my mods. However, any time I try to run the CS, it won't start. MO2 will give me the usual "MO is locked while executable is running" or whatever for about a second, then it disappears and nothing happens. I've tried completely uninstalling and reinstalling the CS, twice. I previously had CS Extender installed, so I removed that - but the problem persists. Running the CS outside of MO2 works, but since it isn't being run in the VFS, I don't have access to any of my installed mods, which is the goal. Also, I always run MO2 as an administrator. Any suggestions or help is greatly appreciated!
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- help
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