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Showing results for tags 'cosmetics'.
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Would be amazing to see steel, silver, black metal or even copper instead of gold. It is a small mod idea but i just don't like that much gold everywhere on my gear.
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- ghost of tsushima
- cosmetic
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An PAK file that does 5 things within it. 1. X2 jump height - multiplies jump height by 2, playing as an anthro character and want to actually feel the oomph of their powerful legs? This will not only ensure immersion with certain character mods but guarantee an LMB strike from above. 2. Deafault Lightsaber Blade Is Red - Is your character more morally dubious? Your actions are much more aggressive in this game, double down from the very start of correscaunt's slums: "out with blue, in with the red, leave your enemies deader than dead" 3. X 6.50 Base Experience - Make gaining perks fun, and make resetting them not turn into a chore. Further increase it by getting the 3-point perk to 7.77 for some jackpots. Spend even less time respeccing, and get to wrecking. 4. X10 Damage to Enemies (Not Bosses) - Make your lightsaber feel like a lightsaber, and not an stick of light. One slice should be all it takes to take care of grunts and minibosses; but bosses a different story having this disabled. You expect a fair fight from droids? No, you should be getting them through with. An inquistor or sith initiate or scorpion? That should take default damage, they're smart and persistent. 5. X5 Base Force/health/guard - start off or load with more force to do more stuff more efficiently, more health because you're not an average joe shmoe, and more guard as you've been on one adventure already: Surely you should've entered courrescuant with a ton more poise than you started out with, correct? "Or was it God who chokes up in these situations, running late? Oh no, sorry he just called in."
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- 1
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- better stats
- cosmetics
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I have seen a lot of replacer mods that don't deal with external media, but rather change the appearance of one armor to look like another armor... or to combine a particular set into a visually pleasing composition - I for example like Deepseeker helm and pack combined with Shocktroop suit I guess that is because every type of armor has its' own Ballistic/laser/em/environmental protection ratio that is just amplified by level. So what I thought up is a kind of crafting object (idk if the term is right, you know, like workbench or lab) that lets player pick two items of the same category from their inventory and combines them into one that has appearance of one, stats of another and a custom name. Putting this up as an idea, because I doubt I'll be able to learn how to make such mod in forseeable future.
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Hello Modders of this beautiful game ! thank you for all the wonderful cometic mods that makes this game even greater , i have a request if anyone is kind enough to take it , a wearable item to use in accesory slot mod ,with the witcher knife the bolts rope and many things together that would make it seem like geralt is carrying a tools fitting for traveling and killing monsters ! would appreciate it please! thank you!
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One of my favorite mods for Fallen Order was the Lightsaber Color Editor by Callyste. The sheer number of possible color combinations allowed for some really unique options, and I'd play around with it for hours, tweaking to get the perfect look and building painfully nerdy head-cannons around my cool frickin lightsaber on my zillionth playthrough. The software itself is super user friendly, but I have no idea how it works on the backend. I've seen videos floating around on YouTube of people using lightsaber colors in Jedi Survivor that weren't included in-game (like black), and people are already using custom colors for outfits, so I'm wondering if a more user-friendly software like this is already in the works. If so, I'm also curious if it would function similarly to the original, or if they've somehow changed the way lightsaber colors are programed between games. Could it be as simple as renaming the output files from the original mod then just placing them in your Paks folder? Probably just wishful thinking on my behalf, I'm sure it's not that simple. Apologise to those who find my lack of technical understanding disturbing, but I'd be super curious to learn more about how it all works. I'd be willing to try and tweak the colors manually if anyone has the knowhow when it comes to editing the necessary game files.
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- mod request
- cosmetics
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Just for context, the concept of modding and most 3D modeling content is entirely foreign to me and no matter what I search, there's an overwhelming amount of information regarding this that I'm not sure where to start looking or even download. To narrow it down, how can I create and add custom animations, VFX and cosmetics to the game? Like, what softwares are recommended to start and successfully import these visuals to the game? I'm interested in testing out how far can I go to creating one of my favorite DnD oc's down to the bone and if successful, create more for others. I can learn later how to adjust stats and other more technical aspects. I'm more interested in visuals. I know a bit about 3D modeling, although not sure how to import those specifically as I only just sculpted and that's it. Thank you in advance for the patience as my knowldge for managing games is entirely new to me.
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I believe if there was a standardised and easy way of adding cosmetic cyberwear to V (at least) it would be a boon to everyone. , While I'm not a modder this is how I'd imagine it could work; Double the amount of cyberwear slots on the character screen but instead of holding normal cyberwear these slots work the way clothing slots do. However instead of working with standard clothing tags such as outer torso, inner torso, hat etc these slots check for tags of cosmetic cyberwear appropriate to that slot such as; cosmetic eye, cosmetic legs, cosmetic head etc. This is so the cosmetic slots changes that part of V in the way that clothing does but its applied to the body (changing the appearance of the cyberarms or cyberlegs etc). Like I said I'm not a modder, I don't know if this is possible but it seems feasible. If there was a standardised base cosmetic mod for people like this to build appearance cybermods on, people could make mods for a range of different appearances whether that be cyberwear appearances that already exist in the game such as kitsch, entropism or Arasaka or something more outlandish such as full-body 'borgs &/or exotic features as long as it used the appropriate cosmetic tag. So functionally much like how people make extensions for the clothing & vehicle ateliers already but for body appearance.
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[Mod Request] Nail Polish Colors & Bard Songs
Bowser86 posted a topic in Baldur's Gate 3's Mod Ideas
Is it possible to do Fingernail colors? Weird they added different types of make-up but no nail polish -
An request for the prydwen spotlights. I managed to tcl very fast and close to the prydwen and it turns out that the Prydwens lights when it arrives are invisible turret stands with an VERY enlarged lense, with the behavior of how it swivels slightly changed, and then put on an invisible rail so they'd follow the prydwen. My request is very very simple: Adding the Prydwen Spotlight as a cosmetic defense for maximum illumination, under Defense > Turrets > Next to "Spotlight" [Workshop Menu] > Defense > Turrets > "Prydwen Searchlight", "Spotlight"
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- settlements
- workshop
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In my game, necklaces and amulets do not show up when wearing them with Falmer armor. I was wondering if they show up in the vanilla game. On one hand, they are heavy armor, but on the other, they do show more skin than most heavy armors.
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Hello, I recently got cobl working and im not sure if i installed cobl cosmetics. In fact I'm not sure even how to install it do i just create a mod via OBMM using the cosmetics 7zip file or do i extract them and place them. I tried everything i could find online but nothing i do is getting rid of the black eyes, bald head, or making the new races appear, aside from their incomplete appearance anyway.
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Is there already a mod for this? My current character is constrained to two weapons, a ballistic fist and a lever-action shotgun. However, I want my character to carry both these weapons at the same time, is this possible in any way? and if not, can I at least have my armor modified in a way that makes it look as if I was constantly wearing the ballistic fist?
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Hi all 'T is not really a request as more a help me find thingy I know there used to be a mod, whether it was for Fallout 3 or NV I don't really know Where you could wear the different kinds of addons or "hats" the supermutants had like the Goggles (there's a mod for some of those) the earpiece, the helmets, etc now, I wonder if anyone knows where to find that mod? or if I'm wrong und it doesn't exists Has the knowledge to create such a mod? It would be kindly appreciated Kind regards Rasponov
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- fallout 3
- fallout new vegas
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Advanced Customizations Cars/Cyberware/Houses
minimeep1 posted a topic in Cyberpunk 2077's Mod Ideas
I can't mod for s***. So I'm hoping the modding community can bring what I hoped cyberpunk would be, to life. I think we were all upset to see how bland the customizations were in this game. I was picturing going into a cyberware shop and coming out with full chrome skin, and what I got was a few limb presets that didn't even look all that great. So I guess what I'm wanting is more cyberware customization, even if it is just cosmetic. I'd like to have a full gold arm or a robotic peg leg type thing. Next thing is, vehicles. I got my first car and was like "I'ma change the color to green, see what kind of wheels are available...." only to find out, there's no vehicle garages. I was thinking there was some kinda GTA V garage system where you could pull in and mod the absolute s*** out of your car. So something similar would be dope. And then there's the apartments/houses. Tbh, I dont really mind the fact we only get one apartment, but we were promised actual property before the game's release. So I guess more options with houses and customizing your house. Maybe show cases for your accomplishments. Anyway, that's enough of my bitching. If anyone steps up to my challenges, I'd be very appreciative.