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Showing results for tags 'cryo'.
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Cryo Alien (slowness) Toxic Alien (poison) Alien Drones (Alien Robots!) Flatwoods Monster (Day 1 Alien Cyborg) Alien Invaders (Power Armour Aliens!)
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So, the freezing shishkebab is very funny but a shishkebrr that emits the whispy cryo effect from the jets would be very cool.
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Im playing around with fire cryo and other elemental damage resistance, based on perks, condition, etc. i managed to disable any FX on PC no freeze nor burn, however im not able to disable cryolator or flamer burst damage? i switched energy damage with fire/cryo but nothing, i applied appropiate resistance when perk/armor/keyword. No matter what i do the damage still aplies to PC - its seriously weird - it feels there is something hardcoded going on.
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Hi, I trying to build a mod whereby you wake up a number of NPCs' from cryo stasis. There would be a large number in stasis who you can see through a window into a large room, although I want the quest to require activating 5 named NPCS. I've tried the Vault 112 stasis pods to no avail and previous attempts to use the Enclave stasis pod (anyone who has played Vault 101 Revisited when you rescue Amata will know which stasis pod I mean) ended in distaster as I had an issue with the activator. The most logical solution is the Mothership Zeta stasis pods, however my scripting skills are rudimentary so if someone could point me in the right direction as to go about replacing an Elliot Tercorien with my own NPCS it would be much appreciated. Are there any tutorials out there that deal with more complex issues such as these? Cheers
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- mothership zeta
- zeta
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Hello, i have idea for a pistol that would deal cry damage, shoot cryogenic capsules (those little snowball bullets cryolator shoots with crystallizing barrel modification) and would use cryo ammo, that would be awesome, i imagine it would be crafted at chem station. Is such thing doable in creation kit?
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Pretty simple concept. Adds a working cyropod akin to the ones in vault 111, that opens a sleep menu measured in days... Or months, if you wanted to add that kind of multi-functionality. Because sometimes, you just need to pass time- Let your settlements produce resources, your sim settlements upgrade themselves, wait for Curie's two-week-delay quest to start...