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Found 3 results

  1. Do we have any mod that provide a perk with similar function like Fallout 1/2 Awareness and FNV's Living Anatomy. :geek: Seeing actual HP number of target is a pretty good tactical tool, and it make me itchy to not have it in my hand. :sick: This is a feature since the day of Fallout 1, so if it can be done, I am sure modders would do it already. Issue is that I dont know what mod. :pinch: Please HALP!!!!!! :nuke: :ninja: :confused: :sad: :ohmy: :psyduck: :teehee: --------- My temporary solution is to create a text file named showstat with content getav health getav damageresistance getav smallguns getav bigguns getav energyweapons getav meleeweapons getav unarmed and whenever meet target, open ~ console and type bat showstat to acquire intelligence. You can see it's too cumbersome but what can I do?
  2. I've started to learn a bit about the Creation Kit and modding stuff and I am trying to create a Follower for a Custom Race I downloaded (Lykaios), but I want him to get perks as he level up... I searched a bit and learned that you can't add perks to NPCs using Papyrus Script and I came up with a solution for basic perks... Basically, the perk's effect will only activate when the follower is in a specif level range. But them, I tried to do the same thing with the PowerBash perk, but it has no effect attached to it... I know that the PowerBash perk is used in the "AVIF" "AVBlock" (which I presume means Actor Value Block) and also in the "IDLE" "PowerBash", but I couldn't find these in the Object Window... Is there any way to modify these objects in order to give the follower this "custom" Power Bash? ---------- EDIT ---------- Looks like I managed to do it and I'll share my solution here in case anyone needs it later on ^^ I found the "IDLE" object for the PowerBash and was surprised when I saw that it was a Player Exclusive skill, but I modified the conditions so the follower can use it too! This weird combination of Conditions is the same as ((HasPerk AND IsPlayer) OR (IsKlaus AND LVL >= 8 )), CK logical operators are weird... Now, I have seen NPCs doing the Power Bash animation before (including my follower), but it doesn't trigger the Power Bash effect (stronger stagger), after modifying this, my follower does trigger the Power Bash effect on enemies when he is above lvl 8.
  3. Hi again guys so I'm having a new problem I'm trying to set up a perk with no character additions but allows a script to run because player HasPerk Said perk will also allow a bunch of stuff to be created without schematics at the workbench. For those who have seen my previous topics. You would know that this is from a new game. no saving is done until I am 100% sure it is working correctly so I always have a clean save. Multiple problems. 1. I simply cannot get player.AddPerk to work on any perks whatsoever. So am unable to give myself my perk for testing. 2. I rewardxp to level up. But as soon as the mouse touches (More like as soon as it's over) the name of my perk. Game crashes. I have already compared my perk to a working perk and cannot figure out why its not working. Here is the script for it if anyone thinks that might be the cause. Hope you guys can help with this. scn MetalworkerAutocraftingSCR short BentTinConv short countBentTin Begin GameMode if player.HasPerk MetalWorker == 1 ;convert bent tin can to scrap metal ;TinCan01 = Tin Can ;TinCan02 = Bent Tin Can if player.GetItemCount TinCan02 >3 ;How many bent tin cans does player have set countBentTin to player.GetItemCount TinCan02 ;How much scrap metal can be created? set BentTinConv to countBentTin / 3 ;How many bent tin cans can be removed to make the scrap metal? set countBentTin to BentTinConv * 3 ;Remove ONLY the number of bent tin cans required from updated countBentTin player.RemoveItem TinCan02 countBentTin ;Make the Scrap Metal player.AddItem SpareParts BentTinConv ;Update Scrap metal achievement set countSpareParts to countSpareParts + BentTinConv endif endif End
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