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Showing results for tags 'custom quest'.
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I was hoping that someone could make a mod that would replace Dogmeat with the terror hound Zuul from the Ghost Busters movies. Due to the setting off Fallout 4 it wouldn't bee too far fetched to see a mutated hound with an appearance like Zuul since the Deathclaws are there. And now that I'm thinking about it, It would be amazballs if someone decided to take it further by producing a Ghost Busters themed FOMOD! Imagine if after leaving New York to go to that farm where he met his demise, Egon Spengler stopped in the common wealth because he knew what would happen from studying the Tobin Spirit Guide. While there he set up a bunker with all the equipment either he or someone else would need to survive the aftermath of the war and may have even possibly had a hand in founding the Institute. In this bunker would be schematics for creating the proton pack, PKE meter, Ecto goggles, traps, and of course a set of power armor. Once the schematics were acquired, all of those items could be made at the chem station. Maybe even a themed paint for the power armor as well. And If someone wanted to take things further they could add Gozer either as a boss from a quest chain or even as a dangerous companion that would ask but one question, "Are you a God?" If answered incorrectly or if saying yes failed due to lack of skill she would attack you and chase you around the common wealth like an undying Tyrant from Resident Evil. I think this would make and amazing playthrough if not several. Someone please consider making this, even if it's only one thing out of everything I have mentioned. If anyone wishes to take on this project I have provided pictures to help cut time on research.
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I apologize if this is a dumb question but I've just installed a quest mod (Dragon break episode 1&2) and I'm not sure how I play it in game. The mod came up under companions when I activated it, so I'm not sure how to find the NPC's needed to activate the quest.
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Good evening everybody! I am currently working on a "custom worldspace mod" that will also have it's own 'main quest' and some side quests. But I am currently facing a huge question: How can I avoid the feeling that "the player character is the only one that gets things done"? Because that's what I feel when playing Fallout 4 (or Skyrim for that matter). It feels like the player-character is the only one who ever does stuff and gets things done. And I want to avoid that. Because it makes the world feel very "static", like everything that needs to be done "waits" for the player character to show up and nobody else "takes initiative" and does stuff. I mean that is fitting for "generic people" like settlers who have enough to do already with just "keeping the place going". But for more "interesting characters" (people that play an important role in the story) it feels weird that they would just "wait for the player to show up", then do their part, and then go back to beeing "static" (in terms of story). I once played around with the idea of having multiple playable characters, kind of like in GTA5, but I couldn't get it to work. Something like that would have been an interesting solution for this problem, but like I said, it didn't work, sadly. So, does anybody have any other ideas on how to solve this problem? If so, let me know here!
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- quest
- quest design
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