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Found 3 results

  1. What if there was a sensor that could detect sunlight.. It would allow you to turn on lights once it got dark, or activate the quitting time siren, etc. I feel like there are a lot of things you could use it for to make the game really immersive. I have no experience in modding so I'm not sure if this is possible. Just thought I would throw it out there.
  2. Hey everyone, A relatively tiny mod request here, but I have no idea how to script, so I figured I'd ask. I really hate the way the Strip looks like in daylight. It goes from glamorous, vast and mysterious into... well, kinda underwhelming. It looks dried-up and shoddy, and I despise it. So, could someone create a mod that locks up the entrance to The Strip during daylight hours, but not during evening hours? It shouldn't be too hard for someone with script knowledge, but I'd really appreciate it if someone could do this for me. Thanks in advance to anyone who's willing to take this on! Best regards, MarchUntoTorment P.S. Does anyone know how to delete fast travel markers? I use a 'more fast travel' mod that puts fast travel markers inside NV. Where do I go in the GECK to delete those markers? Can I? Will I kill my game trying?
  3. I'm trying to learn about scripting with a simple "daylight comes through window" script. I've noticed something strange with the lights turning off when they move far from the window. I'm hoping I can get some input as to why this happening. The specific cell is "Ebonheart, Six Fishes", the wall with two windows on the main floor. The window itself is at about y=-370 (y decreases further towards outside). So at full sun, a light source is set to be at y=-370. At night, the light is at y=-1370 (1000 away from window). If you stay in the cell during a day-to-night-to-day change, everything is fine. However, if you leave the cell and reenter while the light is at y=-1370, then, when the light returns to y=-370, the light will give off no light at all - it's off!. Thus a quick disable/enable is needed to get it emitting light again. I've fiddled around with it and have found that disable/enable will only work when the light is closer than y=-918. So what gives? It's almost as if the game "forgets" the light should be giving off light when it's far enough away. Is this a distance thing, a coordinate value thing, some other thing?
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